case 12080: {
ConquerItem Itemrwk = attacker.Owner.Equipment.TryGetItem(4);ConquerItem Itemlwk = attacker.Owner.Equipment.TryGetItem(5);
ReceiveAttack(
if (Itemrwk.ID / 1000 == 601 || Itemlwk.ID / 1000 == 601) damage = (uint)(damage * 50 / 100);