public void CalculateHPBonus()
public void CalculateHPBonus() { // if ((int)Account.State >= 3) return; switch (Entity.Class) { case 11: Entity.MaxHitpoints = (uint)(StatHP * 1.05F); break; case 12: Entity.MaxHitpoints = (uint)(StatHP * 1.08F); break; case 13: Entity.MaxHitpoints = (uint)(StatHP * 1.10F); break; case 14: Entity.MaxHitpoints = (uint)(StatHP * 1.12F); break; case 15: Entity.MaxHitpoints = (uint)(StatHP * 1.15F); break; default: Entity.MaxHitpoints = (uint)StatHP; break; } Entity.MaxHitpoints += Entity.ItemHP; Entity.MaxHitpoints += Entity.Intensification; Entity.Hitpoints = Math.Min(Entity.Hitpoints, Entity.MaxHitpoints); }
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