case NobilityInfo.Donate:
case NobilityInfo.Donate: { if (client.Trade.InTrade) return; ulong silvers = information.dwParam; bool newDonator = false; client.NobilityInformation.Gender = (byte)(client.Player.Body % 10); if (client.NobilityInformation.Donation == 0) newDonator = true; if (information.MoneyType == 1) { ulong cps = silvers / 1; if (client.Player.ConquerPoints >= cps) { client.Player.ConquerPoints -= (uint)cps; client.NobilityInformation.Donation += silvers; } } else { if (client.Player.Money >= silvers) { client.Player.Money -= (ulong)silvers; client.NobilityInformation.Donation += silvers; } } if (!Board.ContainsKey(client.Player.UID) && client.NobilityInformation.Donation == silvers && newDonator) { Board.Add(client.Player.UID, client.NobilityInformation); try { Database.NobilityTable.InsertNobilityInformation(client.NobilityInformation); } catch { Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation); } } else { Database.NobilityTable.UpdateNobilityInformation(client.NobilityInformation); } Sort(client.Player.UID); break; }