المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : ادي لجرمنت او مونت او كاس استريك واتاك وكلام دا


MohamedModyAdel
2019-07-14, 05:58 PM
خش علي كلاس GameClient.GameState
ابحث عن
private void loadItemStats(ConquerItem item)
هتحبث عن
#region Give Stats.
فوق
#region soul stats
حط دا
#region Garment
if (position == ConquerItem.Garment)
{
if (item.ID == 188925)
{
Entity.CriticalStrike += 100;
Entity.SkillCStrike += 100;
Entity.Immunity += 100;
}
else if (item.ID == 187425)
{
Entity.BaseDefence += 400;
Entity.BaseMagicDefence += 2;
}
else if (item.ID == 187415)
{
Entity.BaseDefence += 600;
Entity.BaseMagicDefence += 3;
}
else if (item.ID == 187405)
{
Entity.BaseDefence += 800;
Entity.BaseMagicDefence += 4;
}
else if (item.ID == 188935)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 188945)
{
Entity.CriticalStrike += 300;
Entity.SkillCStrike += 300;
Entity.Immunity += 300;
}
else if (item.ID == 188955)
{
Entity.CriticalStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 192745)
{
Entity.CriticalStrike += 100;
Entity.SkillCStrike += 100;
Entity.Immunity += 100;
}
else if (item.ID == 192755)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 192765)
{
Entity.CriticalStrike += 300;
Entity.SkillCStrike += 300;
Entity.Immunity += 300;
}
else if (item.ID == 192775)
{
Entity.CriticalStrike += 400;
Entity.SkillCStrike += 400;
Entity.Immunity += 400;
}
else if (item.ID == 192805)
{
Entity.CriticalStrike += 100;
Entity.Immunity += 100;
}
else if (item.ID == 192815)
{
Entity.CriticalStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 192825)
{
Entity.CriticalStrike += 300;
Entity.Immunity += 300;
}
else if (item.ID == 192935)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 192925)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 192895)
{
Entity.CriticalStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 188845)
{
Entity.CriticalStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 188755)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
}
else if (item.ID == 188515)
{
Entity.CriticalStrike += 400;
Entity.SkillCStrike += 400;
Entity.Immunity += 400;
}
else if (item.ID == 187875)
{
Entity.CriticalStrike += 100;
}
else if (item.ID == 187885)
{
Entity.SkillCStrike += 100;
}
else if (item.ID == 187865)
{
Entity.SkillCStrike += 200;
}
else if (item.ID == 187855)
{
Entity.CriticalStrike += 200;
}
else if (item.ID == 187795)
{
Entity.CriticalStrike += 300;
Entity.SkillCStrike += 300;
Entity.Immunity += 300;
}
else if (item.ID == 187785)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 187775)
{
Entity.CriticalStrike += 100;
Entity.SkillCStrike += 100;
Entity.Immunity += 100;
}
}
#endregion
#region MountArmor
if (position == ConquerItem.SteedArmor)
{
if (item.ID == 200221)
{
Entity.CriticalStrike += 300;
Entity.SkillCStrike += 300;
Entity.Immunity += 300;
}
else if (item.ID == 200480)
{
Entity.CriticalStrike = 200;
Entity.SkillCStrike = 200;
Entity.Immunity = 200;
}
else if (item.ID == 200021)
{
Entity.CriticalStrike = 100;
Entity.SkillCStrike = 50;
Entity.Immunity = 100;
}
else if (item.ID == 200022)
{
Entity.CriticalStrike = 200;
Entity.SkillCStrike = 100;
Entity.Immunity = 200;
}
else if (item.ID == 200220)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 200486)
{
Entity.CriticalStrike += 100;
Entity.Immunity += 100;
}
else if (item.ID == 200485)
{
Entity.CriticalStrike += 200;
Entity.Immunity += 200;
}
else if (item.ID == 200479)
{
Entity.CriticalStrike += 100;
Entity.SkillCStrike += 100;
}
else if (item.ID == 200478)
{
Entity.CriticalStrike += 100;
Entity.SkillCStrike += 100;
Entity.Immunity += 100;
}
else if (item.ID == 200477)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
}
else if (item.ID == 200475)
{
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 200;
Entity.Immunity += 200;
}
}
#endregion
#region Cups State
if (position == ConquerItem.Bottle)
{
if (item.ID == 2100075)
{
Entity.Breaktrough += 30;
Entity.Counteraction += 30;
Entity.CriticalStrike += 300;
Entity.Immunity += 300;
}
}
#endregion

هنا تكتب ID جرمنت او ركوبه او كاس الي عوزة
else if (item.ID == 187425)
سلاموز

محمد ياسر
2019-07-14, 06:28 PM
فخامه عاش والله

Users
2019-07-14, 11:54 PM
زعااامه

Tefa
2019-07-15, 12:20 AM
عاش موضوع رائع

بس ممكن تعدل علي ايتم نفسها من خلال في السورس ملف items

معانا هنا كاس الشرير GoldPrize

2100075@@GoldPrize@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@ 0@@0@@Attack@@Attack@@Defense@@0@@0@@Health@@Magic @@10000@@10000@@0@@0@@0@@0@@0@@0@@0@@Magicatk@@0@@ 0@@0@@0@@3@@1@@0@@0@@0@@Strike@@SkillStrike@@immun ity@@0@@0@@break@@antibreak@@0@@0@@0@@0@@0@@0@@Tal isman@@Gained~by~the~guild~who~wins~over~3~rounds~ in~the~Super~Guild~War~Contest.@@5@@0@@0@@0@@7030@ @500@@0@@0@@0@@0@@

نفس الموضوع ف الباتش


ملحوظه

Strike - skill strike- immunity 300=3.00%
break - antibreak 30 = 3.0%

ahmedfarouk
2023-07-28, 03:29 AM
شكرا