المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : npc تغير الباسورد


محمد ياسر
2019-04-20, 11:44 AM
السلام عليكم ورحمة الله وبركاته

npc تغير الباسورد من داخل اللعبه

ياعني مش اتروح موقع ولا اتكلم الجي ام ولا حاجه

من جوه اللعبه تخلص الموضوع

#region ChangePassword
case 10561: //Repack-Co SoOon
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello. I'm the one that was choosen to set/change your account password .you can change you password for 14 letters nubmer or characters. Conquer Ghost World V1 V1");
dialog.Option("I want to change the password.", 2);
dialog.Option("Forget it.", 255);
dialog.Send();
break;
}
#region Change password
case 2:
{
if (client.Account.Password != "")
{
dialog.Text("Please insert the old password you have now.");
dialog.Input("Here:", 6, 14);
dialog.Option("Forget it.", 255);
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
case 6:
{
if (client.Account.Password != "")
{
if (npcRequest.Input.Length <= 14)
{
if (client.Account.Password == npcRequest.Input)
{
dialog.Text("Please insert the New password again.");
dialog.Input("Here:", 7, 14);
dialog.Option("Forget it.", 255);
}
else
{
dialog.Text("Wrong password. Try again?");
dialog.Input("Here:", 6, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("Invalid password, please try again.");
dialog.Input("Here:", 6, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
case 7:
{
if (client.Account.Password != "")
{
if (npcRequest.Input.Length <= 14)
{
client.TempPassword = npcRequest.Input;
dialog.Text("Please insert the New password again.");
dialog.Input("Here:", 8, 14);
dialog.Option("Forget it.", 255);
}
else
{
dialog.Text("Invalid password, please try again.");
dialog.Input("Here:", 7, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
case 8:
{
if (client.Account.Password != "")
{
if (npcRequest.Input.Length <= 14)
{
if (client.TempPassword == npcRequest.Input)
{
client.TempPassword = "";
client.Account.Password = npcRequest.Input;
client.Account.Save();
dialog.Text("Password changed!");
dialog.Option("Thank you.", 255);
}
else
{
dialog.Text("Wrong password.");
dialog.Input("Here:", 8, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("Invalid password, please try again.");
dialog.Input("Here:", 8, 14);
dialog.Option("Alright.", 255);
}
}
else
{
dialog.Text("You don't have a password set.");
dialog.Option("Alright.", 255);
}
dialog.Send();
break;
}
#endregion Change password
}
break;
}
#region Stuff[P7]
case 225584:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey There " + client.Player.Name + " Would you like to take Full Stuff");
dialog.Option("Stuff Bruce_Lee", 1);
dialog.Option("Stuff Ninja", 3);
dialog.Option("Stuff Monk", 4);
dialog.Option("Stuff Taoist with m-attack", 5);
dialog.Option("Stuff Taoist with tortoise", 20);
dialog.Option("Stuff Trojan", 6);
dialog.Option("Stuff Pirate", 7);
dialog.Option("Stuff Warrior", 8);
dialog.Option("Stuff Archer", 9);
dialog.Option("Stuff WindWalker", 11);
dialog.Option("Epic Monk.", 12);
dialog.Option("Epic Taoist.", 13);
dialog.Option("Epic Warrior.", 14);
dialog.Option("VigorousHeavyRing.", 15);
dialog.Option("Fan-Tower-Wing-Crop-Steed", 10);
dialog.Send();
break;
}
#region BoundItems EpicMonk
case 12:
{
uint itemid2 = 622439;//EpicMonk
if (client.Inventory.Count <= 39)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 1 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Epic Taoist
case 13:
{
uint itemid = 619439;//UniverseHossu
uint itemid2 = 620439;//ImperialBacksword
if (client.Inventory.Count <= 38)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item = new MsgItemInfo(true);
item.ID = itemid;
item.Color = Game.Enums.Color.White;
item.Plus = 12;
item.Bless = 7;
item.Enchant = 240;
item.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item.Durability = item.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid].Durability;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item2.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 2 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Epic Warrior
case 14:
{
uint itemid2 = 624439;//Epic Warrior
if (client.Inventory.Count <= 39)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 1 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems VigorousHeavyRing
case 15:
{
uint itemid2 = 151269;//VigorousHeavyRing
if (client.Inventory.Count <= 39)
{
if (client.Player.ConquerPoints > 50)
{
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 240;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd))
{
//client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you Have this items now");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 1 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Steed > tower > fan > wing > Crop
case 10:
{
uint itemid1 = 300000;//Steed
uint itemid2 = 202009;//Tower
uint itemid3 = 201009;//Fan
uint itemid4 = 204009;//Wing
uint itemid5 = 203009;//Crop
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 1;
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 1;
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 0;
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 1;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
case 11://windwalker
{
uint itemid1 = 626439;//fan
uint itemid2 = 626439;//fan
uint itemid3 = 101309;//armor
uint itemid4 = 170309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
//item1.Bound = bound;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case 1://Bruce_Lee
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 617439;//shakle
uint itemid2 = 617439;//shakle
uint itemid3 = 138309;//armor
uint itemid4 = 148309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case 3://ninja
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 511439;//scythe
uint itemid2 = 616439;//katana
uint itemid3 = 616439;//katana
uint itemid4 = 601439;//katana
uint itemid5 = 601439;//katana
uint itemid6 = 135309;//armor
uint itemid7 = 123309;//hood
uint itemid8 = 120269;//necklace
uint itemid9 = 150269;//ring
uint itemid10 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item9 = new MsgItemInfo(true);//
item9.ID = itemid9;
item9.Color = Game.Enums.Color.White;
item9.Plus = 12;
item9.Bless = 7;
item9.Enchant = 255;
item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item10 = new MsgItemInfo(true);//
item10.ID = itemid10;
item10.Color = Game.Enums.Color.White;
item10.Plus = 12;
item10.Bless = 7;
item10.Enchant = 255;
item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item10.Durability = item10.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, Game.Enums.ItemUse.CreateAndAdd);
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 4://Monk
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 160249;//boot
uint itemid2 = 622439;//katana
uint itemid3 = 622439;//katana
uint itemid4 = 610439;//katana
uint itemid5 = 610439;//katana
uint itemid6 = 136309;//armor
uint itemid7 = 143309;//hood
uint itemid8 = 120269;//necklace
uint itemid9 = 150269;//ring
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item9 = new MsgItemInfo(true);//
item9.ID = itemid9;
item9.Color = Game.Enums.Color.White;
item9.Plus = 12;
item9.Bless = 7;
item9.Enchant = 255;
item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd);
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 5://with m-attack
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 421439;//backsword
uint itemid2 = 620439;//epic
uint itemid3 = 619439;//epic
uint itemid4 = 114309;//hat
uint itemid5 = 134309;//armor
uint itemid6 = 152279;//berclet
uint itemid7 = 121269;//bag
uint itemid8 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item1.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item2.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 20;
item3.Enchant = 255;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item4.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item5.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item6.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item7.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item8.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 20://with tortoise
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 421439;//backsword
uint itemid2 = 620439;//epic
uint itemid3 = 619439;//epic
uint itemid4 = 114309;//hat
uint itemid5 = 134309;//armor
uint itemid6 = 152279;//berclet
uint itemid7 = 121269;//bag
uint itemid8 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item1.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item2.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 20;
item3.Enchant = 255;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item4.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item5.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item6.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item7.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperTortoiseGem;
item8.SocketTwo = Game.Enums.Gem.SuperTortoiseGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 6://Trojan
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 480439;//clup
uint itemid2 = 614429;//epic
uint itemid3 = 614429;//epic
uint itemid4 = 410439;//blade
uint itemid5 = 420439;//sword
uint itemid6 = 130309;//armor
uint itemid7 = 118309;//hood
uint itemid8 = 120269;//necklace
uint itemid9 = 150269;//ring
uint itemid10 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);//
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item9 = new MsgItemInfo(true);//
item9.ID = itemid9;
item9.Color = Game.Enums.Color.White;
item9.Plus = 12;
item9.Bless = 7;
item9.Enchant = 255;
item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item9.Durability = item9.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item10 = new MsgItemInfo(true);//
item10.ID = itemid10;
item10.Color = Game.Enums.Color.White;
item10.Plus = 12;
item10.Bless = 7;
item10.Enchant = 255;
item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item10.Durability = item10.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 7://Pirate
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 611439;//repier
uint itemid2 = 612439;//pestol
uint itemid3 = 139309;//armor
uint itemid4 = 144309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
break;
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 8://Warrior
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 560439;//spear
uint itemid2 = 900309;//sheld
uint itemid3 = 131309;//armor
uint itemid4 = 111309;//hat
uint itemid5 = 120269;//necklace
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
// client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 9://Archer
{
// client.Player.ConquerPoints -= 1;
uint itemid1 = 613429;//knife
uint itemid2 = 613429;//knife
uint itemid3 = 500429;//bow
uint itemid4 = 133309;//armor
uint itemid5 = 113309;//hat
uint itemid6 = 150269;//ring
uint itemid7 = 160249;//boot
uint itemid8 = 120269;//necklace
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Bless = 7;
item1.Enchant = 255;
item1.SocketOne = Game.Enums.Gem.SuperDragonGem;
item1.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 7;
item2.Enchant = 255;
item2.SocketOne = Game.Enums.Gem.SuperDragonGem;
item2.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 7;
item3.Enchant = 255;
item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 7;
item4.Enchant = 255;
item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 7;
item5.Enchant = 255;
item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 12;
item6.Bless = 7;
item6.Enchant = 255;
item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item7 = new MsgItemInfo(true);
item7.ID = itemid7;
item7.Color = Game.Enums.Color.White;
item7.Plus = 12;
item7.Bless = 7;
item7.Enchant = 255;
item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item7.Durability = item7.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, Game.Enums.ItemUse.CreateAndAdd);
MsgItemInfo item8 = new MsgItemInfo(true);
item8.ID = itemid8;
item8.Color = Game.Enums.Color.White;
item8.Plus = 12;
item8.Bless = 7;
item8.Enchant = 255;
item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item8.Durability = item8.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, Game.Enums.ItemUse.CreateAndAdd);
//client.Player.Teleport(1002, 310, 277);
dialog.Text("thanks for this gift you have got item soul stablized forever By RuBeRto ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
}
break;
}
#endregion
#endregion ChangePassword

abdocoder
2020-05-09, 12:57 AM
ممكن كده لو مش صاحب الايميل يغيره عادى عايز احدد انه لازم يبقى بالايميل الياهو اللى هو الضامن علشان محدش يعرف يغيره غير صاحب الاكونت بس