المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : صندوق الهدايه للاعب الجديد


محمد ياسر
2019-04-20, 11:40 AM
صندوق الهدايه ده صندوق ينزل معاك ذي بتاع كونكر اونلاين

بس ده ايديك اسطفات علي حسب الشخصيه الي انت مستخدمه

افتح كلاس Data.cs لو ملقتهوش افتح كلاس MsgGeneralData.cs

علي حسب نوع السورس بتاعك

ابحث عن #region

ضيف فوقه ده

#region New Created
#region Trojan
if (client.Player.Class >= 10 && client.Player.Class <= 11)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 130006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 10 && client.Player.Class <= 11)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 410006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Warrior
if (client.Player.Class >= 20 && client.Player.Class <= 21)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 131006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 20 && client.Player.Class <= 21)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 410006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Archer
if (client.Player.Class >= 40 && client.Player.Class <= 41)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 133006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 40 && client.Player.Class <= 41)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 500006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Pirete
if (client.Player.Class >= 70 && client.Player.Class <= 71)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 139006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 70 && client.Player.Class <= 71)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 611006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Monk
if (client.Player.Class >= 60 && client.Player.Class <= 61)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 136006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 60 && client.Player.Class <= 61)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 610006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Ninja
if (client.Player.Class >= 50 && client.Player.Class <= 51)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 135006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 50 && client.Player.Class <= 51)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 601006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region LeeLong
if (client.Player.Class >= 80 && client.Player.Class <= 81)
{
client.Inventory.Add(3004874, 0, 1);
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 138006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 80 && client.Player.Class <= 81)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 617006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Taoist
if (client.Player.Class >= 100 && client.Player.Class <= 145)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 134006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 100 && client.Player.Class <= 145)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 421006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region WindWalker
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 170006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Head,
};
client.Equipment.Remove((byte)MsgItemInfo.Head);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 101006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 626006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 599,
Position = MsgItemInfo.RightWeapon,
};
client.Equipment.Remove((byte)MsgItemInfo.RightWea pon);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 626006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.LeftWeapon,
};
client.Equipment.Remove((byte)MsgItemInfo.LeftWeap on);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
#endregion
if (client.Player.Class >= 60 && client.Player.Class <= 65)
{
client.Player.HairStyle = 0;
client.Player.HairColor = 0;
}
client.Activenes.SendSinglePacket(client, Activeness.Types.LoginTask, client.Activenes.DailyQuestCompletedTimes(client)) ;
//
#endregion
client.Inventory.Add(2100075, 0, 1);
client.Player.VIPLevel = 3;
client.Player.Level = 140;
client.Inventory.AddTime2(194395);
client.Player.ConquerPoints = 9999999;

في حاجه مهمه

client.Inventory.Add(2100075, 0, 1);
client.Player.VIPLevel = 3;
client.Player.Level = 140;
client.Inventory.AddTime2(194395);
client.Player.ConquerPoints = 9999999;

ده تقدر تخلي الاعب الي ينزل ياخدهم ياعني اول سطر الي ينزل ياخد الكاس

لو عايز تلغيه احذف السطر الاول اول اعمله //

ينزل vip 3

ينزل بلفل 140

ينزل بجرامنت

ينزل ب 9999999 سي بي

مهمه لعبت في القاعده الاعب مش اياخد غير دول الي انت محددهم وده ضمان كتر لحمايه اي حد يلعب في القاعده وموفقين

ahmedfarouk
2023-07-23, 04:12 AM
تسلم