محمد ياسر
2019-04-20, 11:13 AM
السلام عليكم ورحمة الله وبركاته
متجر الشحن داخل اللعبه
ده عباره عن نقاط بتديه للاعب ويروح للانبي سي يكلمه ويديله الحاجه الي هو عايزه بالنقاط الي معه
يلا نبداء
كلاس Entity Table
ابحث عن
public static bool LoadEntity(Client.GameClient client)
تحتيه ضيف
client.Entity.AvenGer = reader.ReadUInt32("AvenGer");
ايجيلك ايروا كمل لاخر علشان نتخلص منه
في نفس الكلاس ابحث عن
.Set("Money", e.Money)
ضيف ده تحتيه
.Set("AvenGer", e.AvenGer)
ادخل علي كلاس Entity.cs او Player.cs
ابحث عن
public InnerPower InnerPower;
ضيف تحته
public uint AvenGer;
في كلاس npcs.cs
#region TQ Avenger-co System
case 121998:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Welcome In TQ ConquerAssuit-co System You'r ConquerAssuit Point Is " + client.Entity.AvenGer + " See What You Need To Buy");
dialog.Option("ColdPrize <50> ConquerAssuit Point ", 1);
dialog.Option("1000.000.000 <50> ConquerAssuit Point ", 2);
dialog.Option("VIP 7 <50> ConquerAssuit Point ", 3);
dialog.Option("Soul P9 WindWalker <100> ConquerAssuit Point", 4);
dialog.Option("Soul P9 Bruce_Lee <100> ConquerAssuit Point", 5);
dialog.Option("Soul P9 ninja <100> ConquerAssuit Point", 6);
dialog.Option("Soul P9 Monk <100> ConquerAssuit Point", 7);
dialog.Option("Soul P9 Fire And Water <100> ConquerAssuit Point", 8);
dialog.Option("Soul P9 Trojan <100> ConquerAssuit Point", 9);
dialog.Option("Soul P9 Pirate <100> ConquerAssuit Point", 10);
dialog.Option("Soul P9 Warrior <100> ConquerAssuit Point", 11);
dialog.Option("Soul P9 Archer <100> ConquerAssuit Point", 12);
//dialog.Option("Garment&Mount&Cup", 21);
// dialog.Option("Shops", 22);
//dialog.Option("SoulsP7", 28);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Are You Sure To Buy ColdPrize");
dialog.Option("Yes", 100);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 2:
{
dialog.Text("Are You Sure To Buy 1000.000.000");
dialog.Option("Yes", 101);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Are You Sure To Buy VIP 7");
dialog.Option("Yes", 103);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 104);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 105);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 6:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 106);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 7:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 107);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 8:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 108);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 9:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 109);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 10:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 110);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 11:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 111);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 12:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 112);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 20:
{
client.Entity.Teleport(5050, 51, 51);
break;
}
case 100:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Inventory.Add(2100075, 0, 1, 12, 1);
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 101:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Entity.ConquerPoints += 1000000000;
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 103:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Entity.VIPLevel = 7;
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 104:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddSoul(101309, 2152252, 6, 12, 12, 1, true, false);//Armor
client.Inventory.AddSoul(170309, 2152250, 6, 12, 12, 1, true, false);//Hat
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 105:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 2152252, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddSoul(148309, 2152250, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 106:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 2152252, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 2152250, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 107:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads
// client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads
//client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 2152252, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 2152250, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 108:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(421439, 2152261, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 2152262, 6, 12, 12, 1, true, false);//ImperialBacksword
//client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(134309, 2152252, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 2152250, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 2152251, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 2152256, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 109:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(480439, 2152260, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber
//client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
//client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 2152252, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 2152250, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 110:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(611439, 2152264, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 2152263, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 2152252, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 2152250, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 111:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(560439, 2152268, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 2152267, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 2152252, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 2152250, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 112:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife
//client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 2152252, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 2152250, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 28:
{
client.Entity.Teleport(1998, 294, 285);
break;
}
}
break;
}
#endregion
الايتمات غيره علي حسب سيرفيرك في الانبي سي
لان هنا انا حاطط صولات 9 و 8 وممكن سيرفيرك ميكنش فيه كده
خلينا نعرف يشتغل كيف
if (client.Entity.AvenGer >= 50)
اتلقي فيه اسطر بالشكل كده 50 جنيه ده الي هو رصيد لو معاك 50 جنيه تقدر تشتري العرض وهكذا كل عرض سعره بيختلف علي حسب مانت عايزه يكون بكام
روح النفي كات
في ملف الاعبين اضغط كلك يمين
عفواً لايمكن عرض الروابط في الإرشيف
بالشكل ده كده
اتعمل علامه + او add
ذي ما في الصوره كده
عفواً لايمكن عرض الروابط في الإرشيف
اتملي الاسطر ده ذي ما موجوده كده
عفواً لايمكن عرض الروابط في الإرشيف
بعد كده اعمل حفظ كده خلصنا
ملاحظه قبل ما تدي حد نقاط من القاعده خليه يقف حسابه الاول
متجر الشحن داخل اللعبه
ده عباره عن نقاط بتديه للاعب ويروح للانبي سي يكلمه ويديله الحاجه الي هو عايزه بالنقاط الي معه
يلا نبداء
كلاس Entity Table
ابحث عن
public static bool LoadEntity(Client.GameClient client)
تحتيه ضيف
client.Entity.AvenGer = reader.ReadUInt32("AvenGer");
ايجيلك ايروا كمل لاخر علشان نتخلص منه
في نفس الكلاس ابحث عن
.Set("Money", e.Money)
ضيف ده تحتيه
.Set("AvenGer", e.AvenGer)
ادخل علي كلاس Entity.cs او Player.cs
ابحث عن
public InnerPower InnerPower;
ضيف تحته
public uint AvenGer;
في كلاس npcs.cs
#region TQ Avenger-co System
case 121998:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Welcome In TQ ConquerAssuit-co System You'r ConquerAssuit Point Is " + client.Entity.AvenGer + " See What You Need To Buy");
dialog.Option("ColdPrize <50> ConquerAssuit Point ", 1);
dialog.Option("1000.000.000 <50> ConquerAssuit Point ", 2);
dialog.Option("VIP 7 <50> ConquerAssuit Point ", 3);
dialog.Option("Soul P9 WindWalker <100> ConquerAssuit Point", 4);
dialog.Option("Soul P9 Bruce_Lee <100> ConquerAssuit Point", 5);
dialog.Option("Soul P9 ninja <100> ConquerAssuit Point", 6);
dialog.Option("Soul P9 Monk <100> ConquerAssuit Point", 7);
dialog.Option("Soul P9 Fire And Water <100> ConquerAssuit Point", 8);
dialog.Option("Soul P9 Trojan <100> ConquerAssuit Point", 9);
dialog.Option("Soul P9 Pirate <100> ConquerAssuit Point", 10);
dialog.Option("Soul P9 Warrior <100> ConquerAssuit Point", 11);
dialog.Option("Soul P9 Archer <100> ConquerAssuit Point", 12);
//dialog.Option("Garment&Mount&Cup", 21);
// dialog.Option("Shops", 22);
//dialog.Option("SoulsP7", 28);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Are You Sure To Buy ColdPrize");
dialog.Option("Yes", 100);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 2:
{
dialog.Text("Are You Sure To Buy 1000.000.000");
dialog.Option("Yes", 101);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Are You Sure To Buy VIP 7");
dialog.Option("Yes", 103);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 104);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 105);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 6:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 106);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 7:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 107);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 8:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 108);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 9:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 109);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 10:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 110);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 11:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 111);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 12:
{
dialog.Text("Are You Sure To Buy Soul P9");
dialog.Option("Yes", 112);
dialog.Option("No", 255);
dialog.Send();
break;
}
case 20:
{
client.Entity.Teleport(5050, 51, 51);
break;
}
case 100:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Inventory.Add(2100075, 0, 1, 12, 1);
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 101:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Entity.ConquerPoints += 1000000000;
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 103:
{
if (client.Entity.AvenGer >= 50)
{
client.Entity.AvenGer -= 50;
client.Entity.VIPLevel = 7;
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 104:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddSoul(626439, 2152271, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddSoul(101309, 2152252, 6, 12, 12, 1, true, false);//Armor
client.Inventory.AddSoul(170309, 2152250, 6, 12, 12, 1, true, false);//Hat
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 105:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 2152266, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 2152252, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddSoul(148309, 2152250, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 106:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe
// client.Inventory.AddSoul(511439, 2152260, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 2152260, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
//client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 2152252, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 2152250, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 107:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(622439, 2152259, 6, 12, 12, 1, true, false);//Beads
// client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads
//client.Inventory.AddSoul(610439, 2152259, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 2152252, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 2152250, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 108:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(421439, 2152261, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 2152262, 6, 12, 12, 1, true, false);//ImperialBacksword
//client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(134309, 2152252, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 2152250, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 2152251, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 2152256, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 109:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(480439, 2152260, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(614429, 2152260, 6, 12, 12, 1, true, false);//ShadowCrossSaber
//client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
//client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 2152252, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 2152250, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 110:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(611439, 2152264, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 2152263, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 2152252, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 2152250, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 111:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(560439, 2152268, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 2152267, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 2152252, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 2152250, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 112:
{
if (client.Entity.AvenGer >= 100)
{
client.Entity.AvenGer -= 100;
client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 2152265, 6, 12, 12, 1, true, false);//Knife
//client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 2152252, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 2152250, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 2152251, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152254, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152253, 6, 12, 12, 1, true, false);//Boot
}
else
{
dialog.Text("You don't have enough ConquerAssuit Point");
dialog.Option("Sorry", 255);
dialog.Send();
}
break;
}
case 28:
{
client.Entity.Teleport(1998, 294, 285);
break;
}
}
break;
}
#endregion
الايتمات غيره علي حسب سيرفيرك في الانبي سي
لان هنا انا حاطط صولات 9 و 8 وممكن سيرفيرك ميكنش فيه كده
خلينا نعرف يشتغل كيف
if (client.Entity.AvenGer >= 50)
اتلقي فيه اسطر بالشكل كده 50 جنيه ده الي هو رصيد لو معاك 50 جنيه تقدر تشتري العرض وهكذا كل عرض سعره بيختلف علي حسب مانت عايزه يكون بكام
روح النفي كات
في ملف الاعبين اضغط كلك يمين
عفواً لايمكن عرض الروابط في الإرشيف
بالشكل ده كده
اتعمل علامه + او add
ذي ما في الصوره كده
عفواً لايمكن عرض الروابط في الإرشيف
اتملي الاسطر ده ذي ما موجوده كده
عفواً لايمكن عرض الروابط في الإرشيف
بعد كده اعمل حفظ كده خلصنا
ملاحظه قبل ما تدي حد نقاط من القاعده خليه يقف حسابه الاول