المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : Npc staf +15


Users
2019-07-03, 09:55 PM
حبايبنا احلى منتدى
اسال الله العظيم ان تكونو فى اتم الصحه والعافيه
اليوم نقدم لكم +15 فى ان بى سى هتضيفو سهل فى سرفرك
وكده هيبقى مبروك عليك وجود +15 فى السيرفر بتاعك
طريقه التركيب بازن الله مش هيجيبلك اخطاء وانت بتضيفو
1- هتضيفو تحت اى ان بى سى
2- هتلاقى اخطاء كتير هتعمل ايه هتغير كلمه Co server باسم البروجكت بتاعك
3- هتضيف انت بقى الان بى سى فى النافى كت ولو متعرفش قول واان اعملهولك
عفواً لايمكن عرض الروابط في الإرشيف
#region Plus 15
case 2000:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there i can help you to upgrade ur Gears to +13 ,+14, +15.");
dialog.Option("Make +13", 1);
dialog.Option("Make +14", 2);
dialog.Option("Make +15", 3);
//dialog.Option("Make Any Item In Stuff +15 -7 255 2Soc", 4);
dialog.Option("Just Passing By!.", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Select which item's details you want to +13 For 5.000.000 Cps.");
dialog.Option("Headgear.", 99);
dialog.Option("Necklace.", 89);
dialog.Option("Armor.", 100);
dialog.Option("Main Weapon.", 7);
dialog.Option("Left Weapon/Shield.", 8);
dialog.Option("Ring.", 9);
dialog.Option("Boots.", 10);
dialog.Option("Tower", 11);
dialog.Option("Fan", 12);
//dialog.Option("Steed", 13);
dialog.Option("Crop", 14);
//dialog.Option("R.Acces", 15);
//dialog.Option("L.Acces", 16);
//dialog.Option("Mount", 18);
//dialog.Option("Germant", 19);
//dialog.Option("Cup", 20);
break;
}
case 2:
{
dialog.Text("Select which item's details you want to +14 For 7.000.000 Cps,");
dialog.Option("Headgear.", 24);
dialog.Option("Necklace.", 25);
dialog.Option("Armor.", 26);
dialog.Option("Main Weapon.", 27);
dialog.Option("Left Weapon/Shield.", 28);
dialog.Option("Ring.", 29);
dialog.Option("Boots.", 30);
dialog.Option("Tower", 31);
dialog.Option("Fan", 32);
//dialog.Option("Steed", 33);
dialog.Option("Crop", 34);
//dialog.Option("R.Acces", 35);
//dialog.Option("L.Acces", 36);
//dialog.Option("Mount", 38);
//dialog.Option("Garment", 39);
//dialog.Option("Cup", 40);
break;
}
case 3:
{
dialog.Text("Select which item's details you want to +15 for 10.000.000 Cps.");
dialog.Option("Headgear.", 44);
dialog.Option("Necklace.", 45);
dialog.Option("Armor.", 46);
dialog.Option("Main Weapon.", 47);
dialog.Option("Left Weapon/Shield.", 48);
dialog.Option("Ring.", 49);
dialog.Option("Boots.", 50);
dialog.Option("Tower", 51);
dialog.Option("Fan", 52);
//dialog.Option("Steed", 53);
dialog.Option("Crop", 54);
//dialog.Option("R.Acces", 55);
//dialog.Option("L.Acces", 56);
//dialog.Option("Mount", 58);
//dialog.Option("Garment", 59);
//dialog.Option("Cup", 60);
break;
}
case 4:
{
dialog.Text("Select which item's details you want to +15 -7 255 2 Socket?.");
dialog.Option("Headgear.", 64);
dialog.Option("Necklace.", 65);
dialog.Option("Armor.", 66);
dialog.Option("Main Weapon.", 67);
dialog.Option("Left Weapon/Shield.", 68);
dialog.Option("Ring.", 69);
dialog.Option("Boots.", 70);
dialog.Option("Tower", 71);
dialog.Option("Fan", 72);
//dialog.Option("Steed", 73);
dialog.Option("Crop", 74);
//dialog.Option("R.Acces", 75);
//dialog.Option("L.Acces", 76);
//dialog.Option("Mount", 78);
//dialog.Option("Garment", 79);
//dialog.Option("Cup", 109);
break;
}
#region +13
#region boot
case 10:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Boot isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Tower
case 11:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 12:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 13:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of 5.000.000 cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 9:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Ring/Bracelet isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Rings/Bracelet cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 8:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your LeftWeapon isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any LeftWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 7:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your RightWeapon isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any RightWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Armor
case 100:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Armor isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Armor cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 89:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Necklace isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Necklace cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 99:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Headgear isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any HeadGear cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Crop
case 14:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 15:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 16:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 18:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 19:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 12)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 20:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 13;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +14
#region boot
case 30:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Boot isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Tower
case 31:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +13 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 32:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +13 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 33:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 29:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Ring/Bracelet isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Rings/Bracelet cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 28:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your LeftWeapon isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any LeftWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 27:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your RightWeapon isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any RightWeapons cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Armor
case 26:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Armor isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Armor cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 25:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Necklace isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Necklace cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 24:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +14 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Headgear isnt +13 i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any HeadGear cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Crop
case 34:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 35:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 36:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 38:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 39:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 13)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 40:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 14;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15
#region boot
case 50:
{
if (!client.Equipment.Free(8))
{
if (client.Equipment.TryGetItem(8).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(8).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(8));
client.Equipment.TryGetItem(8).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(8).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Boot isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Boots, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Tower
case 51:
{
if (!client.Equipment.Free(11))
{
if (client.Equipment.TryGetItem(11).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(11).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(11));
client.Equipment.TryGetItem(11).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(11).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Tower isnt +14 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Tower cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Fan
case 52:
{
if (!client.Equipment.Free(10))
{
if (client.Equipment.TryGetItem(10).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(10).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(10));
client.Equipment.TryGetItem(10).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(10).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +14 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Fan cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Steed
case 53:
{
if (!client.Equipment.Free(12))
{
if (client.Equipment.TryGetItem(12).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(12).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(12));
client.Equipment.TryGetItem(12).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(12).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Ring
case 49:
{
if (!client.Equipment.Free(6))
{
if (client.Equipment.TryGetItem(6).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(6).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(6));
client.Equipment.TryGetItem(6).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(6).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Ring/Bracelet isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Rings/Bracelets, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 48:
{
if (!client.Equipment.Free(5))
{
if (client.Equipment.TryGetItem(5).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(5).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(5));
client.Equipment.TryGetItem(5).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(5).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your LeftWeapon isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any LeftWeapons, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 47:
{
if (!client.Equipment.Free(4))
{
if (client.Equipment.TryGetItem(4).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(4).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(4));
client.Equipment.TryGetItem(4).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(4).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your RightWeapon isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any RightWeapons, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Armor
case 46:
{
if (!client.Equipment.Free(3))
{
if (client.Equipment.TryGetItem(3).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(3).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(3));
client.Equipment.TryGetItem(3).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(3).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Armor isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Armors, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 45:
{
if (!client.Equipment.Free(2))
{
if (client.Equipment.TryGetItem(2).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(2).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(2));
client.Equipment.TryGetItem(2).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(2).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Necklace isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any Necklace, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 44:
{
if (!client.Equipment.Free(1))
{
if (client.Equipment.TryGetItem(1).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(1).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(1));
client.Equipment.TryGetItem(1).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(1).Send(client);
dialog.Text("Congratulations, Your item is +15 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry your Headgear isnt +14, i cant help you");
dialog.Option("Sorry.", 255);
}
}
else
{
dialog.Text("Sorry you dont wear any HeadGears, cant help you");
dialog.Option("Sorry.", 255);
}
break;
}
#endregion
#region Crop
case 54:
{
if (!client.Equipment.Free(18))
{
if (client.Equipment.TryGetItem(18).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(18).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(18));
client.Equipment.TryGetItem(18).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(18).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 55:
{
if (!client.Equipment.Free(15))
{
if (client.Equipment.TryGetItem(15).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(15).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(15));
client.Equipment.TryGetItem(15).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(15).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 56:
{
if (!client.Equipment.Free(16))
{
if (client.Equipment.TryGetItem(16).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(16).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(16));
client.Equipment.TryGetItem(16).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(16).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Mount
case 58:
{
if (!client.Equipment.Free(17))
{
if (client.Equipment.TryGetItem(17).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(17).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(17));
client.Equipment.TryGetItem(17).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(17).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Garment
case 59:
{
if (!client.Equipment.Free(9))
{
if (client.Equipment.TryGetItem(9).Plus == 14)
{
if (client.Entity.ConquerPoints >= 10000000)
{
client.Entity.ConquerPoints -= 10000000;
client.Equipment.TryGetItem(9).Plus++;
Database.ConquerItemTable.UpdatePlus(client.Equipm ent.TryGetItem(9));
client.Equipment.TryGetItem(9).Mode = COServer.Game.Enums.ItemMode.Update;
client.Equipment.TryGetItem(9).Send(client);
dialog.Text("Congratulations, Your item is +13 now!");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("Sorry you dont have the Required amount of cps , i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry your Fan isnt +12 yet i cant help you");
dialog.Option("sorry.", 255);
}
}
else
{
dialog.Text("sorry you dont wear any Boot cant help you");
dialog.Option("sorry.", 255);
}
break;
}
#endregion
#region Cup
case 60:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 14;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
#region +15 -7 255 2 Socket
#region boot
case 70:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Boots);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Tower
case 71:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Tower);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
//i.Plus = 15;
//i.SocketOne = COServert.Game.Enums.Gem.SuperDragonGem;
//i.SocketTwo = COServert.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
//ConquerItemTable.UpdatePlus(i);
//ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Fan
case 72:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Fan);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
//i.Plus = 12;
//i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
//i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
//ConquerItemTable.UpdatePlus(i);
//ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Steed
case 73:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Steed);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Ring
case 69:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Ring);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region LeftWeapons
case 68:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.LeftWeapon );
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region RightWeapon
case 67:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.RightWeapo n);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Armor
case 66:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Armor);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Necklace
case 65:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Necklace);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region HeadGear
case 64:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Head);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Crop
case 74:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.SteedCrop) ;
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region R.Acces
case 75:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.RightWeapo nAccessory);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region L.Acces
case 76:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.LeftWeapon Accessory);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Mount
case 78:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.SteedArmor );
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Garment
case 79:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Garment);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#region Cup
case 109:
{
if (client.Entity.ConquerPoints >= 1)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Bless != 3)
{
client.Entity.ConquerPoints -= 1;
i.Bless = 7;
i.Enchant = 255;
i.Plus = 15;
i.SocketOne = COServer.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = COServer.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateBless(i);
ConquerItemTable.UpdateEnchant(i);
ConquerItemTable.UpdatePlus(i);
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your Item is now -7 255 HP 2 Socket Check for your self.");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your Item already +12 -7 Hp 255 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your Item First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 1 Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
}
break;
}
#endregion
اسالكم الدعاء لاموتنا واموات المسلمين اجمعين

vcforjaz
2021-12-31, 05:27 PM
ok

ahmedfarouk
2023-08-06, 01:36 AM
الله ينور تسلم جاري التجربه