محمد ياسر
2019-07-02, 04:30 PM
السلام عليكم ورحمة الله وبركاته
الكوسته ده اكيد الكل لعبه في كونكر اونلاين
الكوسته ده الراجل الي بيديك ايتم ويقولك اقتل عدد وحوش وليكن 1000
الي مكانه جنب الي بتنقلك للماركت في التون ستي اكيد عرفتوها
يلا نخليه يعمل مهمته
الاول هنفتح
Entity.cs
ونبحث عن
public unsafe class Entity : Writer, IBaseEntity, IMapObject
{
وتحته نضيف
public bool StartEpic = false;
public uint JarsCount = 0;
public uint Pheasant = 0;
public uint Poltergeist = 0;
public uint Bandit = 0;
public uint SandMonster = 0;
public uint BladeGhost = 0;
public uint BlizzardBat = 0;
public uint BloodyBat = 0;
public uint Birdman = 0;
public uint BullMonster = 0;
public uint WingedSnake = 0;
و بعدين نفتح كلاس
MonsterTable.cs
ونبحث عن
#region Kings OF Boss
نقفله كله من السالب ونضيف تحته
#region NewQuset
#region CloudSaintJar Quest
if (Owner.Name.Contains("Pheasant"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Pheasant++;
if (killer.Pheasant >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Poltergeist"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Poltergeist++;
if (killer.Poltergeist >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Bandit"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Bandit++;
if (killer.Bandit >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("SandMonster"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.SandMonster++;
if (killer.SandMonster >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BladeGhost"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BladeGhost++;
if (killer.BladeGhost >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BlizzardBat"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BlizzardBat++;
if (killer.BlizzardBat >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BloodyBat"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BloodyBat++;
if (killer.BloodyBat >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Birdman"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Birdman++;
if (killer.Birdman >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BullMonster"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BullMonster++;
if (killer.BullMonster >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("WingedSnake"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.WingedSnake++;
if (killer.WingedSnake >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#endregion
و بعدين نفتح كلاس
Npc.cs
ونبحث عن
#region FasterMan By LeGoOo
ونقفله من السالب ونضيف تحته
#region CloudSaintJar
case 2000://CloudSaintJar
case 2001:
case 2002:
case 2003:
case 2004:
case 2005:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Hero im CouldSaint , i can help you to obtain a good gift but you must help me to kill some monsters,");
dialog.Text("i will give you A jar will help you in That. after you done come back and change it with A 5000 Cps, ");
dialog.Text("you can try this quest 1 time a day");
dialog.Option("Accept!", 1);
dialog.Option("Done Mission!", 2);
dialog.Option("JustPassingBy!", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
case 1:
{
if (!client.Entity.StartEpic)
{
client.Inventory.Remove(750000, 1);
client.Entity.StartEpic = true;
ConquerItem item = new Network.GamePackets.ConquerItem(true);
item = new ConquerItem(true);
item.ID = 750000;
item.Durability = 1000;
Random R = new Random();
int Nr = R.Next(1, 10);
if (Nr == 1)
{
item.MaximDurability = 1;//Pheasant
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 50 Pheasant And Come Back ", p => { p.Entity.Teleport(1002, 329, 393); }, null);
}
if (Nr == 2)
{
item.MaximDurability = 5;//Poltergeist
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Poltergeist And Come Back ", p => { p.Entity.Teleport(1002, 86, 297); }, null);
}
if (Nr == 3)
{
item.MaximDurability = 7;//Bandit
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Bandit And Come Back ", p => { p.Entity.Teleport(1011, 240, 391); }, null);
}
if (Nr == 4)
{
item.MaximDurability = 6;//WingedSnake
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 WingedSnake And Come Back ", p => { p.Entity.Teleport(1011, 335, 101); }, null);
}
if (Nr == 5)
{
item.MaximDurability = 3564;//SandMonster
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 SandMonster And Come Back ", p => { p.Entity.Teleport(1000, 605, 737); }, null);
}
if (Nr == 6)
{
item.MaximDurability = 17;//BladeGhost
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BladeGhost And Come Back ", p => { p.Entity.Teleport(1000, 179, 288); }, null);
}
if (Nr == 7)
{
item.MaximDurability = 2179;//BlizzardBat
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BlizzardBat And Come Back ", p => { p.Entity.Teleport(1000, 191, 245); }, null);
}
if (Nr == 8)
{
item.MaximDurability = 56;//BloodyBat
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BloodyBat And Come Back ", p => { p.Entity.Teleport(1001, 236, 352); }, null);
}
if (Nr == 9)
{
item.MaximDurability = 18;//Birdman
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Birdman And Come Back ", p => { p.Entity.Teleport(1015, 754, 709); }, null);
}
if (Nr == 10)
{
item.MaximDurability = 57;//BullMonster
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BullMonster And Come Back ", p => { p.Entity.Teleport(1001, 172, 329); }, null);
}
}
break;
}
case 2:
{
if (client.Entity.Pheasant >= 1000 || client.Entity.Poltergeist >= 1000 || client.Entity.Bandit >= 1000 || client.Entity.SandMonster >= 1000
|| client.Entity.BladeGhost >= 1000 || client.Entity.BlizzardBat >= 1000 || client.Entity.BloodyBat >= 1000 || client.Entity.Birdman >= 1000
|| client.Entity.BullMonster >= 1000 || client.Entity.WingedSnake >= 1000)
{
client.Entity.JarsCount = 0;
client.Inventory.Remove(710000, 1);
client.Entity.StartEpic = false;
client.Entity.Pheasant = 0;
client.Entity.Poltergeist = 0;
client.Entity.Bandit = 0;
client.Entity.SandMonster = 0;
client.Entity.BladeGhost = 0;
client.Entity.BlizzardBat = 0;
client.Entity.BloodyBat = 0;
client.Entity.Birdman = 0;
client.Entity.BullMonster = 0;
client.Entity.WingedSnake = 0;
client.Entity.ConquerPoints += 5000;
client.Entity.MonstersPoints += 5000;
client.Entity.OnlinePoints += 10;
dialog.Text("Gratz You Fineshed Stage ");
dialog.Option("Next Stage", 1);
}
else
{
dialog.Text("You Stell must kill more monster");
}
dialog.Option("I see", 255);
}
dialog.Send();
break;
}
break;
}
#endregion
لو عندك الانبي سي ده بدله بالي عندك
طبعا مش هتضيف حاجة فى النافى كات لانهم كدة كدة موجودين بس مش شغالين اريس
ومن هنا تقدر تتحكم فى الجايزة
client.Entity.ConquerPoints += 5000;
client.Entity.MonstersPoints += 5000;
client.Entity.OnlinePoints += 10
ومنا هنا تقدر تتحكم فى عدد الوحوش المطلوب قتلها شايف رقم 1000 دة تبحث عنه فى الكويست كله وتغيره بالعدد اللى تحبه
item.Durability = 1000;
Go Kill 1000
if (client.Entity.Pheasant >= 1000 ||client.Entity.Poltergeist >= 1000 ||client.Entity.Bandit >= 1000 ||client.Entity.SandMonster >= 1000
||client.Entity.BladeGhost >= 1000 ||client.Entity.BlizzardBat >= 1000 ||client.Entity.BloodyBat >= 1000 ||client.Entity.Birdman >= 1000
||client.Entity.BullMonster >= 1000 ||client.Entity.WingedSnake >= 1000 )
{
if (killer.Pheasant >= 1000)
كل دول اتعدل عليهم لو اتغير عدد الوحوش
الكوسته ده اكيد الكل لعبه في كونكر اونلاين
الكوسته ده الراجل الي بيديك ايتم ويقولك اقتل عدد وحوش وليكن 1000
الي مكانه جنب الي بتنقلك للماركت في التون ستي اكيد عرفتوها
يلا نخليه يعمل مهمته
الاول هنفتح
Entity.cs
ونبحث عن
public unsafe class Entity : Writer, IBaseEntity, IMapObject
{
وتحته نضيف
public bool StartEpic = false;
public uint JarsCount = 0;
public uint Pheasant = 0;
public uint Poltergeist = 0;
public uint Bandit = 0;
public uint SandMonster = 0;
public uint BladeGhost = 0;
public uint BlizzardBat = 0;
public uint BloodyBat = 0;
public uint Birdman = 0;
public uint BullMonster = 0;
public uint WingedSnake = 0;
و بعدين نفتح كلاس
MonsterTable.cs
ونبحث عن
#region Kings OF Boss
نقفله كله من السالب ونضيف تحته
#region NewQuset
#region CloudSaintJar Quest
if (Owner.Name.Contains("Pheasant"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Pheasant++;
if (killer.Pheasant >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Poltergeist"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Poltergeist++;
if (killer.Poltergeist >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Bandit"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Bandit++;
if (killer.Bandit >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("SandMonster"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.SandMonster++;
if (killer.SandMonster >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BladeGhost"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BladeGhost++;
if (killer.BladeGhost >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BlizzardBat"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BlizzardBat++;
if (killer.BlizzardBat >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BloodyBat"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BloodyBat++;
if (killer.BloodyBat >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Birdman"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Birdman++;
if (killer.Birdman >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BullMonster"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BullMonster++;
if (killer.BullMonster >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("WingedSnake"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.WingedSnake++;
if (killer.WingedSnake >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#endregion
و بعدين نفتح كلاس
Npc.cs
ونبحث عن
#region FasterMan By LeGoOo
ونقفله من السالب ونضيف تحته
#region CloudSaintJar
case 2000://CloudSaintJar
case 2001:
case 2002:
case 2003:
case 2004:
case 2005:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Hero im CouldSaint , i can help you to obtain a good gift but you must help me to kill some monsters,");
dialog.Text("i will give you A jar will help you in That. after you done come back and change it with A 5000 Cps, ");
dialog.Text("you can try this quest 1 time a day");
dialog.Option("Accept!", 1);
dialog.Option("Done Mission!", 2);
dialog.Option("JustPassingBy!", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
case 1:
{
if (!client.Entity.StartEpic)
{
client.Inventory.Remove(750000, 1);
client.Entity.StartEpic = true;
ConquerItem item = new Network.GamePackets.ConquerItem(true);
item = new ConquerItem(true);
item.ID = 750000;
item.Durability = 1000;
Random R = new Random();
int Nr = R.Next(1, 10);
if (Nr == 1)
{
item.MaximDurability = 1;//Pheasant
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 50 Pheasant And Come Back ", p => { p.Entity.Teleport(1002, 329, 393); }, null);
}
if (Nr == 2)
{
item.MaximDurability = 5;//Poltergeist
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Poltergeist And Come Back ", p => { p.Entity.Teleport(1002, 86, 297); }, null);
}
if (Nr == 3)
{
item.MaximDurability = 7;//Bandit
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Bandit And Come Back ", p => { p.Entity.Teleport(1011, 240, 391); }, null);
}
if (Nr == 4)
{
item.MaximDurability = 6;//WingedSnake
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 WingedSnake And Come Back ", p => { p.Entity.Teleport(1011, 335, 101); }, null);
}
if (Nr == 5)
{
item.MaximDurability = 3564;//SandMonster
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 SandMonster And Come Back ", p => { p.Entity.Teleport(1000, 605, 737); }, null);
}
if (Nr == 6)
{
item.MaximDurability = 17;//BladeGhost
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BladeGhost And Come Back ", p => { p.Entity.Teleport(1000, 179, 288); }, null);
}
if (Nr == 7)
{
item.MaximDurability = 2179;//BlizzardBat
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BlizzardBat And Come Back ", p => { p.Entity.Teleport(1000, 191, 245); }, null);
}
if (Nr == 8)
{
item.MaximDurability = 56;//BloodyBat
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BloodyBat And Come Back ", p => { p.Entity.Teleport(1001, 236, 352); }, null);
}
if (Nr == 9)
{
item.MaximDurability = 18;//Birdman
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Birdman And Come Back ", p => { p.Entity.Teleport(1015, 754, 709); }, null);
}
if (Nr == 10)
{
item.MaximDurability = 57;//BullMonster
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BullMonster And Come Back ", p => { p.Entity.Teleport(1001, 172, 329); }, null);
}
}
break;
}
case 2:
{
if (client.Entity.Pheasant >= 1000 || client.Entity.Poltergeist >= 1000 || client.Entity.Bandit >= 1000 || client.Entity.SandMonster >= 1000
|| client.Entity.BladeGhost >= 1000 || client.Entity.BlizzardBat >= 1000 || client.Entity.BloodyBat >= 1000 || client.Entity.Birdman >= 1000
|| client.Entity.BullMonster >= 1000 || client.Entity.WingedSnake >= 1000)
{
client.Entity.JarsCount = 0;
client.Inventory.Remove(710000, 1);
client.Entity.StartEpic = false;
client.Entity.Pheasant = 0;
client.Entity.Poltergeist = 0;
client.Entity.Bandit = 0;
client.Entity.SandMonster = 0;
client.Entity.BladeGhost = 0;
client.Entity.BlizzardBat = 0;
client.Entity.BloodyBat = 0;
client.Entity.Birdman = 0;
client.Entity.BullMonster = 0;
client.Entity.WingedSnake = 0;
client.Entity.ConquerPoints += 5000;
client.Entity.MonstersPoints += 5000;
client.Entity.OnlinePoints += 10;
dialog.Text("Gratz You Fineshed Stage ");
dialog.Option("Next Stage", 1);
}
else
{
dialog.Text("You Stell must kill more monster");
}
dialog.Option("I see", 255);
}
dialog.Send();
break;
}
break;
}
#endregion
لو عندك الانبي سي ده بدله بالي عندك
طبعا مش هتضيف حاجة فى النافى كات لانهم كدة كدة موجودين بس مش شغالين اريس
ومن هنا تقدر تتحكم فى الجايزة
client.Entity.ConquerPoints += 5000;
client.Entity.MonstersPoints += 5000;
client.Entity.OnlinePoints += 10
ومنا هنا تقدر تتحكم فى عدد الوحوش المطلوب قتلها شايف رقم 1000 دة تبحث عنه فى الكويست كله وتغيره بالعدد اللى تحبه
item.Durability = 1000;
Go Kill 1000
if (client.Entity.Pheasant >= 1000 ||client.Entity.Poltergeist >= 1000 ||client.Entity.Bandit >= 1000 ||client.Entity.SandMonster >= 1000
||client.Entity.BladeGhost >= 1000 ||client.Entity.BlizzardBat >= 1000 ||client.Entity.BloodyBat >= 1000 ||client.Entity.Birdman >= 1000
||client.Entity.BullMonster >= 1000 ||client.Entity.WingedSnake >= 1000 )
{
if (killer.Pheasant >= 1000)
كل دول اتعدل عليهم لو اتغير عدد الوحوش