مشاهدة النسخة كاملة : مشكله TeamPK
Hassan Emprator
2019-07-01, 07:23 AM
لو سمحتم انا عندي في التيم بك البوت بيضرب الواد خبطه علطول انا عايز اقلل ضربته اخليه ضعيف لان في اي سرفر البوت بيكون ضعيف فا ينفع تجيبولي حل اقلل بيه اتاكه لان بيضرب ضربه جاامده اوي
محمد ياسر
2019-07-01, 07:35 AM
اسم الضربه ايه ؟
Users
2019-07-01, 04:36 PM
قصدك الشخصيه الذكيه
Hassan Emprator
2019-07-01, 04:50 PM
يحبي لا هوا لما بيجي يضربي بيضرني ضربه تشبه ال ScentSword في حرب TeamPK يقوم واخدني خبطه الضربه بتكون قويه
Hassan Emprator
2019-07-01, 06:15 PM
اسم الضربه ايه ؟
بيضرب ضربه زي السكينت سورد وبتنزل وبتاخدي خبطه
محمد ياسر
2019-07-28, 04:08 PM
ممكن رايدر يساعدك في ده لاني مش معايا الاضافه
اليت بيكيه
افتح GameState.cs
سيرش
public void SpawnElitePKBot(
بدله
public void SpawnElitePKBot(uint UID)
{
if (!Kernel.GamePool.ContainsKey(UID))
{
ReadyToPlay();
this.Account = new Database.AccountTable(null);
this.Account.EntityID = UID;
{
#region Load Entity
this.Entity = new Game.Entity(EntityFlag.Entity, false);
this.Entity.Name = "ElitePK`Bot";
this.Entity.Owner = this;
this.Entity.UID = UID;
this.Entity.Body = EliteBody();
this.Entity.Face = (ushort)Kernel.Random.Next(1, 50);
byte Color = (byte)Kernel.Random.Next(4, 8);
this.Entity.HairStyle = (ushort)(Color * 100 + 10 + (byte)Kernel.Random.Next(4, 9));
this.Entity.Level = 140;
this.Entity.Class = 55;
this.Entity.Reborn = 2;
this.Entity.Titles = new System.Collections.Concurrent.ConcurrentDictionary<TitlePacket.Titles, DateTime>();
this.Entity.MyTitle = (TitlePacket.Titles)16;
this.Entity.MapID = ElitePKTournament.WaitingAreaID;
if (this.VendingDisguise == 0)
this.VendingDisguise = 0xdf;
this.Entity.X = 50;
this.Entity.Y = 50;
uint WeaponR = 601439;
uint WeaponL = 601439;
uint Armor = 135309;
uint Head = 123309;
uint Garment = 192685;
this.ElitePKStats = new ElitePK.FighterStats(this.Entity.UID, this.Entity.Name, this.Entity.Mesh);
if (!Game.ConquerStructures.Nobility.Board.TryGetValu e(this.Entity.UID, out this.NobilityInformation))
{
this.NobilityInformation = new NobilityInformation();
this.NobilityInformation.EntityUID = this.Entity.UID;
this.NobilityInformation.Name = this.Entity.Name;
this.NobilityInformation.Donation = 0L;
this.NobilityInformation.Rank = NobilityRank.Serf;
this.NobilityInformation.Position = -1;
this.NobilityInformation.Gender = 1;
this.NobilityInformation.Mesh = this.Entity.Mesh;
if ((this.Entity.Body % 10) >= 3)
{
this.NobilityInformation.Gender = 0;
}
}
else
{
this.Entity.NobilityRank = this.NobilityInformation.Rank;
}
Arena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.ArenaStatistic);
if ((this.ArenaStatistic == null) || (this.ArenaStatistic.EntityID == 0))
{
this.ArenaStatistic = new ArenaStatistic(true);
this.ArenaStatistic.EntityID = this.Entity.UID;
this.ArenaStatistic.Name = this.Entity.Name;
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Lev el);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
Database.ArenaTable.InsertArenaStatistic(this);
this.ArenaStatistic.Status = 0;
Arena.ArenaStatistics.Add(this.Entity.UID, this.ArenaStatistic);
}
else
{
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
if (DateTime.Now.DayOfYear != this.ArenaStatistic.LastArenaPointFill.DayOfYear)
{
this.ArenaStatistic.LastSeasonArenaPoints = this.ArenaStatistic.ArenaPoints;
this.ArenaStatistic.LastSeasonWin = this.ArenaStatistic.TodayWin;
this.ArenaStatistic.LastSeasonLose = this.ArenaStatistic.TodayBattles - this.ArenaStatistic.TodayWin;
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Lev el);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
this.ArenaStatistic.TodayWin = 0;
this.ArenaStatistic.TodayBattles = 0;
Arena.Sort();
Arena.YesterdaySort();
}
}
TeamArena.ArenaStatistics.TryGetValue(this.Entity. UID, out this.TeamArenaStatistic);
if (this.TeamArenaStatistic == null)
{
this.TeamArenaStatistic = new TeamArenaStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
Database.TeamArenaTable.InsertArenaStatistic(this) ;
this.TeamArenaStatistic.Status = 0;
if (TeamArena.ArenaStatistics.ContainsKey(this.Entity .UID))
{
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
}
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
}
else if (this.TeamArenaStatistic.EntityID == 0)
{
this.TeamArenaStatistic = new TeamArenaStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
Database.TeamArenaTable.InsertArenaStatistic(this) ;
this.TeamArenaStatistic.Status = 0;
if (TeamArena.ArenaStatistics.ContainsKey(this.Entity .UID))
{
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
}
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
}
else
{
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
this.TeamArenaStatistic.Name = this.Entity.Name;
}
Database.DetainedItemTable.LoadDetainedItems(this) ;
Database.ClaimItemTable.LoadClaimableItems(this);
this.Entity.LoadTopStatus();
this.Entity.FullyLoaded = true;
#endregion
if (this.Entity.FullyLoaded)
{
VariableVault variables;
Database.EntityVariableTable.Load(this.Account.Ent ityID, out variables);
this.Variables = variables;
if (this.BackupArmorLook != 0)
this.SetNewArmorLook(this.BackupArmorLook);
else
this.SetNewArmorLook(this.ArmorLook);
this.SetNewHeadgearLook(this.HeadgearLook);
this.BackupArmorLook = 0;
this.LoadData(true);
if (this.Entity.GuildID != 0)
this.Entity.GuildBattlePower = this.Guild.GetSharedBattlepower(this.Entity.GuildR ank);
this.ReviewMentor();
Network.PacketHandler.LoginMessages(this);
#region Equip
ConquerItem item7 = null;
ClientEquip equip = null;
if (WeaponR > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponR];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = WeaponR;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 4;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(4);
if (this.Equipment.Objects[3] != null)
{
this.Equipment.Objects[3] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}
if (WeaponL > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponL];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = WeaponL;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 5;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(5);
if (this.Equipment.Objects[4] != null)
{
this.Equipment.Objects[4] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}
if (Armor > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Armor];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = Armor;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 3;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(3);
if (this.Equipment.Objects[2] != null)
{
this.Equipment.Objects[2] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}
if (Head > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Head];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = Head;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 1;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(1);
if (this.Equipment.Objects[0] != null)
{
this.Equipment.Objects[0] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}
if (Garment > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Garment];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = Garment;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 9;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(9);
if (this.Equipment.Objects[8] != null)
{
this.Equipment.Objects[8] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}
#endregion Equip
Program.World.Register(this);
Kernel.GamePool.Add(Entity.UID, this);
FakeLoaded = true;
LoggedIn = true;
Entity.NobilityRank = NobilityInformation.Rank;
this.Entity.MinAttack = 20000;
this.Entity.MaxAttack = 23200;
this.Attackable = true;
}
}
}
}
بعدها ادخل علي Lobby.cs
سيرش علي #region Attack
بدله ب ده
#region Attack
if (Now > client.Entity.AttackStamp.AddSeconds(1))
{
if (SomailProject.MyMath.Success(ai.ShootChance))
{
var dist = Kernel.GetDistance(Bot.Entity.X, Bot.Entity.Y, Target.X, Target.Y);
var spelldist = SpellTable.SpellInformations[spell.ID][spell.Level].Range;
if (dist < spelldist)
{
var interact = new Attack(true);
interact.AttackType = Attack.Magic;
interact.MagicType = spell.ID;
interact.Attacker = Bot.Entity.UID;
interact.Attacked = Target.UID;
interact.MagicLevel = spell.Level;
interact.Decoded = true;
if (SomailProject.MyMath.Success(ai.Accuracy))
{
interact.X = Target.X;
interact.Y = Target.Y;
}
else
{
interact.X = (ushort)(Target.X + 1);
interact.Y = (ushort)(Target.Y + 1);
}
Bot.Entity.MinAttack = 5000;
Bot.Entity.MaxAttack = 7300;
Bot.Entity.AttackPacket = interact;
interact.Damage = 7000;
new SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
}
//if (dist < 2)
//{
// var interact = new Attack(true);
// interact.AttackType = Attack.Melee;
// interact.Attacker = Bot.Entity.UID;
// interact.Attacked = Target.UID;
// if (Kernel.ChanceSuccess(ai.Accuracy))
// {
// interact.X = Target.X;
// interact.Y = Target.Y;
// }
// else
// {
// interact.X = (ushort)(Target.X + 1);
// interact.Y = (ushort)(Target.Y + 1);
// }
// Bot.Entity.AttackPacket = interact;
// new SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
//}
}
}
#endregion
Hassan Emprator
2019-07-28, 11:06 PM
فنان يقلبي فننا ولله
فنان يقلبي فننا ولله
حبيبي <3
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