ElSaher
2020-04-24, 12:46 AM
لو سيستم الوير دروب عندك وناقص ابحث عن
ublic class WardrobeTable
امسح كل الي فيها وبدلها بي دول
using System;
using System.Collections.Generic;
using System.Linq;
namespace XMeGo.Database
{
public class WardrobeTable
{
public class StorageItem
{
public uint ID;
public uint Points;
public uint Stars;
public byte Type;
}
public class StorageAttribute
{
public uint ID;
public uint Type;
public ushort CountReq;
public Dictionary<byte, uint> Attributes;
}
public class Title
{
public ushort Type;
public ushort ID;
public string Name;
public ushort Points;
}
public static Dictionary<uint, StorageAttribute> StorageAttributes = new Dictionary<uint, StorageAttribute>();
public static Dictionary<uint, Title> Titles = new Dictionary<uint, Title>();
public static Dictionary<uint, StorageItem> Garments = new Dictionary<uint, StorageItem>();
public static Dictionary<uint, StorageItem> Mounts = new Dictionary<uint, StorageItem>();
private StorageAttribute FakeGarment;
private uint MyOldGarment;
public StorageAttribute MyGarment;
public StorageAttribute MySteedArmor;
Dictionary<uint, StorageAttribute> items;
StorageAttribute[] objects;
public StorageAttribute[] Objects
{
get
{
return objects;
}
}
public static void LoadCoat()
{
string[] baseText = System.IO.File.ReadAllLines((Constants.DataHolderP ath + "coat_storage_type.txt"));
foreach (var bas_line in baseText)
{
var line = bas_line.Split(new string[] { "@@" }, StringSplitOptions.RemoveEmptyEntries);
StorageItem item = new StorageItem();
item.ID = uint.Parse(line[0]);
item.Points = uint.Parse(line[1]);
item.Stars = uint.Parse(line[7]);
item.Type = byte.Parse(line[2]);
if (item.Type == 1)
Garments.Add(item.ID, item);
else
Mounts.Add(item.ID, item);
}
baseText = System.IO.File.ReadAllLines((Constants.DataHolderP ath + "coat_storage_attr.txt"));
foreach (var bas_line in baseText)
{
var line = bas_line.Split(new string[] { "@@" }, StringSplitOptions.RemoveEmptyEntries);
StorageAttribute item = new StorageAttribute();
item.ID = uint.Parse(line[0]);
item.Type = uint.Parse(line[1]);
item.CountReq = ushort.Parse(line[7]);
item.Type = byte.Parse(line[2]);
item.Attributes = new Dictionary<byte, uint>();
for (int x = 3; x < line.Length; )
{
byte y = byte.Parse(line[x++]);
uint u = uint.Parse(line[x++]);
if (y != 0)
item.Attributes.Add(y, u);
}
StorageAttributes.Add(item.ID, item);
}
}
public static void GetAttributes(Client.GameState client)
{
if (client != null && client.Entity != null && client.Entity.StorageItems != null)
{
int GarmentsCount = client.Entity.StorageItems.Values.Where(i => Network.PacketHandler.GetPositionFromID(i.ID) == Network.PacketHandler.Positions.Garment).Count();
int SteedArmorsCount = client.Entity.StorageItems.Values.Where(i => Network.PacketHandler.GetPositionFromID(i.ID) == Network.PacketHandler.Positions.SteedArmor).Count( );
foreach (var item in StorageAttributes.Values.Reverse().Where(i => i.Type == 1 && i.CountReq <= GarmentsCount || i.Type == 2 && i.CountReq <= SteedArmorsCount))
{
foreach (var attr in item.Attributes)
{
if (attr.Key == 2) { client.Entity.BaseMinAttack += attr.Value; client.Entity.BaseMaxAttack += attr.Value; }
else if (attr.Key == 3) client.Entity.BaseMagicAttack += attr.Value;
else if (attr.Key == 4) client.Entity.BaseDefence += (ushort)attr.Value;
else if (attr.Key == 5) client.Entity.BaseMagicDefence += attr.Value;
}
}
}
}
public static void LoadTitle()
{
string[] baseText = System.IO.File.ReadAllLines((Constants.DataHolderP ath + "title_type.txt"));
foreach (var bas_line in baseText)
{
var line = bas_line.Split(new string[] { "@@" }, StringSplitOptions.RemoveEmptyEntries);
Title item = new Title();
item.Type = ushort.Parse(line[0]);
item.ID = ushort.Parse(line[1]);
item.Name = line[2];
item.Points = ushort.Parse(line[7]);
Titles.Add(item.Type, item);
}
}
public static void Load()
{
LoadCoat();
LoadTitle();
}
public static uint AmountStarGarments(Client.GameState client, byte Star)
{
uint Count = 0;
if (client == null || client.Entity == null || client.Entity.StorageItems == null) return 0;
foreach (var Garment in client.Entity.StorageItems.Values)
{
StorageItem item;
if (Garments.TryGetValue(Garment.ID, out item))
{
if (item.Type != 1)
continue;
if (item.Stars >= Star)
Count++;
}
}
return Count;
}
public static uint PerfectionPoints(Client.GameState client, bool Garment)
{
uint Count = 0;
if (client == null || client.Entity == null || client.Entity.StorageItems == null) return 0;
foreach (var item2 in client.Entity.StorageItems.Values)
{
StorageItem item;
if (Garment)
{
if (Garments.TryGetValue(item2.ID, out item))
{
if (item.Type != 1)
continue;
/* if (item.Points == 1)
Count += 50;
else if (item.Points >= 2 && item.Points <= 10)
Count += 100;
else if (item.Points >= 11 && item.Points <= 50)
Count += 200;
else if (item.Points >= 51 && item.Points <= 100)
Count += 300;
else if (item.Points >= 100 && item.Points <= 200)
Count += 500;*/
Count += 50;
}
}
else
{
if (Mounts.TryGetValue(item2.ID, out item))
{
if (item.Type != 2)
continue;
/* if (item.Points == 1)
Count += 50;
else if (item.Points >= 2 && item.Points <= 10)
Count += 100;
else if (item.Points >= 11 && item.Points <= 50)
Count += 200;
else if (item.Points >= 51 && item.Points <= 100)
Count += 300;
else if (item.Points >= 100 && item.Points <= 200)
Count += 500;*/
Count += 50;
}
}
}
return Count;
}
public static uint AmountStarMounts(Client.GameState client, byte Star)
{
uint Count = 0;
if (client == null || client.Entity == null || client.Entity.StorageItems == null) return 0;
foreach (var Mount in client.Entity.StorageItems.Values)
{
StorageItem item;
if (Mounts.TryGetValue(Mount.ID, out item))
{
if (item.Type != 2)
continue;
if (item.Stars >= Star)
Count++;
}
}
return Count;
}
}
}
بعدها ابحث عن
public sealed class CoatStorage
امسح كل الي فيها وبدلها بي دول
using ProtoBuf;
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Collections.Concurrent;
using System.Text;
using System.Threading.Tasks;
namespace XMeGo.Network.GamePackets
{
public sealed class CoatStorage
{
public CoatStorage() { }
public bool Read(byte[] packet)
{
using (var memoryStream = new MemoryStream(packet))
{
Info = Serializer.DeserializeWithLengthPrefix<CoatStorageProto>(memoryStream, PrefixStyle.Fixed32);
}
return true;
}
public void Handle(Client.GameState client)
{
switch (Info.ActionId)
{
case Action.Combine:
{
ConquerItem ItemInInventory = null;
ConquerItem ItemInSystem = null;
if (client.Inventory.TryGetItem((uint)Info.ItemId, out ItemInInventory))
{
if (client.Entity.StorageItems.TryGetValue((uint)Info .ItemGuid, out ItemInSystem))
{
ItemInSystem.Minutes += ItemInInventory.Minutes;
Database.ConquerItemTable.UpdateMinutes(ItemInSyst em);
if (ItemInSystem.Minutes != 0)
{
uint num;
if (DateTime.Now >= ItemInSystem.TimeStamp.AddMinutes(ItemInSystem.Min utes))
{
Database.ConquerItemTable.DeleteItem(ItemInSystem. UID);
}
else
{
TimeSpan span = new TimeSpan(ItemInSystem.TimeStamp.AddMinutes(ItemInS ystem.Minutes).Ticks);
TimeSpan span2 = new TimeSpan(DateTime.Now.Ticks);
num = (uint)(span.TotalSeconds - span2.TotalSeconds);
ItemInSystem.TimeLeftInMinutes = num;
}
}
client.Inventory.Remove(ItemInInventory, Game.Enums.ItemUse.Remove);
var proto = new CoatStorageProto();
proto.ActionId = Action.Combine;
proto.ItemGuid = Info.ItemGuid;
proto.ItemId = (int)ItemInSystem.ID;
proto.AddItem(ItemInSystem, 1);
client.Send(FinalizeProtoBuf(proto));
}
}
break;
}
case Action.Equipcheck:
if (Illegal(Info, client))
return;
ConquerItem myItem;
if (client.Inventory.TryGetItem(Info.ItemGuid, out myItem))
{
var packet = FinalizeProtoBuf(new CoatStorageProto()
{
ActionId = Info.ActionId,
ItemGuid = Info.ItemGuid,
});
client.Send(packet);
}
break;
case Action.Addtowardrobe:
{
if (Illegal(Info, client))
return;
if (client.Inventory.TryGetItem(Info.ItemGuid, out myItem) ||
client.Entity.StorageItems.TryGetValue(Info.ItemGu id, out myItem))
{
if (!client.Entity.StorageItems.ContainsKey(myItem.UI D))
{
client.Entity.StorageItems.Add(myItem.UID, myItem);
myItem.InWardrobe = true;
Database.ConquerItemTable.UpdateWardrobe(myItem.In Wardrobe, myItem.UID);
client.Inventory.Remove(myItem, Game.Enums.ItemUse.None);
}
var dbInfo = Database.ConquerItemInformation.BaseInformations[myItem.ID];
var pos = (byte)PacketHandler.GetPositionFromID(myItem.ID);
if (pos == 17)
{
if (client.Entity.SubClasses.Classes.ContainsKey(9))
if (client.Entity.SubClasses.Classes[9].Phase >= dbInfo.Proficiency)
{
client.Send(FinalizeProtoBuf(new CoatStorageProto()
{
ActionId = Info.ActionId,
ItemGuid = Info.ItemGuid,
ItemId = (int)myItem.ID
}));
foreach (var i in client.Entity.StorageItems.Values)
if (i.Position != 0 && i.Position == (byte)PacketHandler.GetPositionFromID(myItem.ID))
{
i.Position = 0;
Database.ConquerItemTable.UpdateLocation(i, client);
}
myItem.Position = (byte)PacketHandler.GetPositionFromID(myItem.ID);
if (!client.Equipment.Add(myItem))
{
client.Equipment.Remove((byte)myItem.Position, true);
if (!client.Equipment.Add(myItem))
new Exception();
}
var iu = new ItemUsage(true);
iu.ID = 5;
iu.UID = myItem.UID;
iu.dwParam = myItem.Position;
client.Send(iu.ToArray());
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips.ToArray());
Database.ConquerItemTable.UpdateLocation(myItem, client);
client.Equipment.UpdateEntityPacket();
}
else
break;
}
if (pos == 9)
{
client.Send(FinalizeProtoBuf(new CoatStorageProto()
{
ActionId = Info.ActionId,
ItemGuid = Info.ItemGuid,
ItemId = (int)myItem.ID
}));
foreach (var i in client.Entity.StorageItems.Values)
if (i.Position != 0 && i.Position == (byte)PacketHandler.GetPositionFromID(myItem.ID))
{
i.Position = 0;
Database.ConquerItemTable.UpdateLocation(i, client);
}
myItem.Position = (byte)PacketHandler.GetPositionFromID(myItem.ID);
if (!client.Equipment.Add(myItem))
{
client.Equipment.Remove((byte)myItem.Position, true);
if (!client.Equipment.Add(myItem))
new Exception();
}
var iu = new ItemUsage(true);
iu.ID = 5;
iu.UID = myItem.UID;
iu.dwParam = myItem.Position;
client.Send(iu.ToArray());
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
if ((equips.Garment == 0 || equips.Garment > 0 && equips.Garment != myItem.UID) && myItem.Position != 17)
equips.Garment = myItem.UID;
client.Send(equips.ToArray());
Database.ConquerItemTable.UpdateLocation(myItem, client);
client.Equipment.UpdateEntityPacket();
}
break;
}
break;
}
case Action.Takeoff:
if (client.Inventory.TryGetItem(Info.ItemGuid, out myItem) ||
client.Entity.StorageItems.TryGetValue(Info.ItemGu id, out myItem) || client.Equipment.TryGetItem(Info.ItemGuid, out myItem))
{
client.Send(FinalizeProtoBuf(new CoatStorageProto()
{
ActionId = Info.ActionId,
ItemGuid = Info.ItemGuid,
ItemId = (int)myItem.ID
}));
var pos = (byte)PacketHandler.GetPositionFromID(myItem.ID);
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
if (pos == 17)
equips.SteedArmor = 0;
else equips.Garment = 0;
client.Send(equips.ToArray());
if (myItem != null && !client.Entity.StorageItems.ContainsKey(myItem.UID ))
client.Entity.StorageItems.Add(myItem.UID, myItem);
}
break;
case Action.Retrieve:
if (client.Entity.StorageItems.TryGetValue(Info.ItemG uid, out myItem))
{
client.Send(FinalizeProtoBuf(new CoatStorageProto()
{
ActionId = Info.ActionId,
ItemGuid = Info.ItemGuid,
ItemId = (int)myItem.ID
}));
client.Entity.StorageItems.Remove(myItem.UID);
myItem.InWardrobe = false;
var pos = (byte)PacketHandler.GetPositionFromID(myItem.ID);
if (client.Inventory.ContainsUID(myItem.UID))
{
client.Inventory.Remove(myItem, Game.Enums.ItemUse.Move);
if (client.Equipment.TryGetItem(pos) != null && client.Equipment.TryGetItem(pos).UID == myItem.UID)
client.Equipment.Remove(pos);
else client.Inventory.Add(myItem, Game.Enums.ItemUse.Move);
}
else
{
if (client.Equipment.TryGetItem(pos) != null && client.Equipment.TryGetItem(pos).UID == myItem.UID)
client.Equipment.Remove(pos);
else client.Inventory.Add(myItem, Game.Enums.ItemUse.Move);
}
Database.ConquerItemTable.UpdateWardrobe(myItem.In Wardrobe, myItem.UID);
}
break;
}
}
private bool Illegal(CoatStorageProto Info, Client.GameState client)
{
ConquerItem myItem;
if (client.Inventory.TryGetItem(Info.ItemGuid, out myItem) ||
client.Entity.StorageItems.TryGetValue(Info.ItemGu id, out myItem) ||
client.Equipment.TryGetItem(Info.ItemGuid, out myItem))
{
var dbInfo = Database.ConquerItemInformation.BaseInformations.C ontainsKey(myItem.ID) ?
Database.ConquerItemInformation.BaseInformations[myItem.ID] : null;
if (dbInfo == null)
return true;
var charSex = (client.Entity.Body == 1003 || client.Entity.Body == 1004) ? "Male" : "Female";
if (dbInfo.Gender == 2)
{
if (charSex != "Female")
return true;
}
else if (dbInfo.Gender == 1)
if (charSex != "Male")
return true;
}
else return true;
return false;
}
private byte[] FinalizeProtoBuf(CoatStorageProto coatStorageProto)
{
using (var memoryStream = new MemoryStream())
{
Serializer.SerializeWithLengthPrefix(memoryStream, coatStorageProto, PrefixStyle.Fixed32);
var pkt = new byte[8 + memoryStream.Length];
memoryStream.ToArray().CopyTo(pkt, 0);
Writer.WriteUshort((ushort)memoryStream.Length, 0, pkt);
Writer.WriteUshort((ushort)3300, 2, pkt);
return pkt;
}
}
public void Login(Client.GameState client)
{
var pkt = new CoatStorageProto();
foreach (var item in client.Entity.StorageItems.Values)
{
pkt.AddItem(item,
client.Entity.StorageItems.Values.Where(i => i.ID == item.ID).Count());
client.Send(FinalizeProtoBuf(pkt));
if (item.Position != 0)
{
client.Equipment.Add(item);
var iu = new ItemUsage(true);
iu.ID = ItemUsage.Unknown5;
iu.UID = item.UID;
iu.dwParam = item.Position;
client.Send(iu.ToArray());
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips.ToArray());
Database.ConquerItemTable.UpdateLocation(item, client);
client.Equipment.UpdateEntityPacket();
}
}
var currentGarment = client.Equipment.TryGetItem((byte)PacketHandler.Po sitions.Garment);
if (currentGarment != null && !client.Entity.StorageItems.ContainsKey(currentGar ment.UID))
{
client.Entity.StorageItems.Add(currentGarment.UID, currentGarment);
pkt.AddItem(currentGarment,
client.Entity.StorageItems.Values.Where(i => i.ID == currentGarment.ID).Count());
pkt.Item.Equipped = true;
client.Send(FinalizeProtoBuf(pkt));
}
var currentMountArmor = client.Equipment.TryGetItem((byte)PacketHandler.Po sitions.SteedArmor);
if (currentMountArmor != null && !client.Entity.StorageItems.ContainsKey(currentMou ntArmor.UID))
{
client.Entity.StorageItems.Add(currentMountArmor.U ID, currentMountArmor);
pkt.AddItem(currentMountArmor,
client.Entity.StorageItems.Values.Where(i => i.ID == currentMountArmor.ID).Count());
pkt.Item.Equipped = true;
client.Send(FinalizeProtoBuf(pkt));
}
}
public CoatStorageProto Info;
public enum Action : int
{
/// <summary>
/// Load items in storage ...
/// </summary>
Login = 0,
Equipcheck = 1,
Retrieve = 2,
Combine = 4,
Addtowardrobe = 5,
Takeoff = 6,
}
}
[ProtoContract]
public class CoatStorageProto
{
[ProtoMember(1, IsRequired = true)]
public CoatStorage.Action ActionId;
[ProtoMember(2, IsRequired = true)]
public uint ItemGuid;
[ProtoMember(3, IsRequired = true)]
public int ItemId;
[ProtoMember(4, IsRequired = true)]
public int Junk;
[ProtoMember(5, IsRequired = true)]
public ItemStorage Item;
public void AddItem(ConquerItem item, int stack)
{
Item = new ItemStorage();
Item.ItemUID = item.UID;
Item.ItemID = (int)item.ID;
Item.Maximumdurability = Item.Minimumdurability = item.MaximDurability;
Item.Stack = stack;
Item.FirstSocket = (int)item.SocketOne;
Item.SecondSocket = (int)item.SocketTwo;
Item.Plus = item.Plus;
Item.Protection = item.Bless;
Item.Bound = item.Bound;
Item.Health = item.Enchant;
Item.SocketProgress = (int)item.SocketProgress;
Item.Effect = item.Effect;
Item.Color = item.Color;
Item.CraftProgress = (int)item.PlusProgress;
Item.Locked = item.Lock == 1 ? true : false;
Item.Suspicious = false;
Item.Inscribed = false;
Item.dwParam7 = 0;
Item.Equipped = item.Position != 0;
Item.dwParam15 = 0;
Item.Time = 0;
Item.SubTime = 0;
}
}
[ProtoContract]
public class ItemStorage
{
[ProtoMember(1, IsRequired = true)]
public uint ItemUID;
[ProtoMember(2, IsRequired = true)]
public int ItemID;
[ProtoMember(3, IsRequired = true)]
public int SocketProgress;
[ProtoMember(4, IsRequired = true)]
public int FirstSocket;
[ProtoMember(5, IsRequired = true)]
public int SecondSocket;
[ProtoMember(6, IsRequired = true)]
public Game.Enums.ItemEffect Effect;
[ProtoMember(7, IsRequired = true)]
public int dwParam7;
[ProtoMember(8, IsRequired = true)]
public int Plus;
[ProtoMember(9, IsRequired = true)]
public int Protection;
[ProtoMember(10, IsRequired = true)]
public bool Bound;
[ProtoMember(11, IsRequired = true)]
public int Health;
[ProtoMember(12, IsRequired = true)]
public bool Equipped;
[ProtoMember(13, IsRequired = true)]
public bool Suspicious;
[ProtoMember(14, IsRequired = true)]
public bool Locked;
[ProtoMember(15, IsRequired = true)]
public int dwParam15;
[ProtoMember(16, IsRequired = true)]
public Game.Enums.Color Color;
[ProtoMember(17, IsRequired = true)]
public int CraftProgress;
/// <summary>
/// Inscribed in guild arsenal
/// This class is for wardrobe items which are garments or mount armors so this filed is always false
/// </summary>
[ProtoMember(18, IsRequired = true)]
public bool Inscribed;
/// <summary>
/// Time left in seconds !
/// </summary>
[ProtoMember(19, IsRequired = true)]
public int Time;
/// <summary>
/// Time left in minutes (if item not activated only)
/// </summary>
[ProtoMember(20, IsRequired = true)]
public int SubTime;
[ProtoMember(21, IsRequired = true)]
public int Stack;
[ProtoMember(22, IsRequired = true)]
public int Minimumdurability;
[ProtoMember(23, IsRequired = true)]
public int Maximumdurability;
}
public static class Storage
{
private static string Path = Constants.DataHolderPath + "Storage.ini";
public static void Read(out StorageInfo storageInfo)
{
storageInfo = new StorageInfo();
var reader = new IniFile(Path);
{
storageInfo.Count = reader.ReadInt32("Storage", "StorageTypeCount", 0);
storageInfo.Storages = new StorageInfo.Storage[storageInfo.Count];
for (int i = 0; i < storageInfo.Count; i++)
{
var mySection = (i + 1).ToString();
storageInfo.Storages[i] = new StorageInfo.Storage();
storageInfo.Storages[i].Type = reader.ReadInt32(mySection, "Type", 0);
storageInfo.Storages[i].UnitCount = reader.ReadInt32(mySection, "UnitCount", 0);
storageInfo.Storages[i].ViewType = reader.ReadInt32(mySection, "ViewType", 0);
storageInfo.Storages[i].Units = new StorageInfo.Storage.Unit[storageInfo.Storages[i].UnitCount];
for (int u = 0; u < storageInfo.Storages[i].UnitCount; u++)
{
var unitSection = mySection + "-" + (u + 1).ToString();
storageInfo.Storages[i].Units[u] = new StorageInfo.Storage.Unit();
storageInfo.Storages[i].Units[u].ID = reader.ReadInt32(unitSection, "ID", 0);
storageInfo.Storages[i].Units[u].AniSection = reader.ReadString(unitSection, "AniSection");
storageInfo.Storages[i].Units[u].GetWayType3 = reader.ReadInt32(unitSection, "GetWayType3", 0);
storageInfo.Storages[i].Units[u].GetWayText3 = reader.ReadString(unitSection, "GetWayText3");
storageInfo.Storages[i].Units[u].Param = reader.ReadString(unitSection, "Param");
storageInfo.Storages[i].Units[u].Intro = reader.ReadString(unitSection, "Intro");
}
}
}
//Console.WriteLine("Storages loaded");
}
}
[StructLayout(LayoutKind.Sequential)]
public class StorageInfo
{
public int Count;
public Storage[] Storages;
public class Storage
{
public int Type;
public int UnitCount;
public int ViewType;
public Unit[] Units;
public class Unit
{
public int ID;
public string AniSection;
public int GetWayType3;
public string GetWayText3;
public string Param;
public string Intro;
}
}
public Storage GetStorageByType(int Type)
{
foreach (var storage in Storages)
if (storage != null && storage.Type == Type)
return storage;
return null;
}
public Storage.Unit GetUnitByID(int ID, Storage _storage = null)
{
if (_storage != null)
{
foreach (var unit in _storage.Units)
if (unit.ID == ID)
return unit;
}
else
{
foreach (var storage in Storages)
if (storage != null)
foreach (var unit in storage.Units)
if (unit.ID == ID)
return unit;
}
return null;
}
}
public sealed class StorageManager
{
public static StorageInfo Info;
public static void Load()
{
try
{
Storage.Read(out Info);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static T Wing<T>(int _type, int _id)
{
object value = null;
int trash = 0;
if (typeof(T) == typeof(bool))
{
value = int.TryParse(Info.GetUnitByID(_id, Info.GetStorageByType(_type)).Param, out trash);
}
else if (typeof(T) == typeof(int))
{
var myType = _type.ToString();
var myID = _id.ToString();
while (myID.Length < 4)
myID = "0" + myID;
value = int.Parse(myType + myID);
}
else
throw new Exception("Unknow type : " + typeof(T).Name);
return (T)Convert.ChangeType(value, typeof(T));
}
public static int GetTitlePoints(short _type, short _id)
{
var title = Database.WardrobeTable.Titles.Values.Where(i => i.Type == (ushort)_type && i.ID == (ushort)_id).FirstOrDefault();
if (title != null)
return title.Points;
return 150;
}
public static T Title<T>(int _type, int _id)
{
object value = null;
int trash = 0;
if (typeof(T) == typeof(bool))
{
value = !int.TryParse(Info.GetUnitByID(_id, Info.GetStorageByType(_type)).Param, out trash);
}
else if (typeof(T) == typeof(int))
{
var myType = _type.ToString();
var myID = _id.ToString();
while (myID.Length < 4)
myID = "0" + myID;
value = int.Parse(myType + myID);
}
else
throw new Exception("Unknow type : " + typeof(T).Name);
return (T)Convert.ChangeType(value, typeof(T));
}
}
public sealed class TitleStorage
{
public TitleStorage() { }
public bool Read(byte[] packet)
{
using (var memoryStream = new MemoryStream(packet))
{
Info = Serializer.DeserializeWithLengthPrefix<TitleStorageProto>(memoryStream, PrefixStyle.Fixed32);
}
return true;
}
private bool CollectedRandMonkey(Client.GameState client)
{
return client.Entity.StorageItems.Values.Where(p => MonkeysValues.Contains(p.ID)).ToList().Count > 0 ? true : false;
}
private bool CollectedCelestialFox(Client.GameState client)
{
return client.Entity.StorageItems.Values.Where(p => p.ID == 200595).ToList().Count > 0 ? true : false;
}
private bool CollectedCelestialFoxFantasy(Client.GameState client)
{
return client.Entity.StorageItems.Values.Where(p => p.ID == 200596).ToList().Count > 0 ? true : false;
}
List<uint> MonkeysValues = new List<uint>()
{
200553,
200554,
200555,
200556,
200557,
200558,
200559,
200560
};
private bool Collected8TypesMonkey(Client.GameState client)
{
List<uint> IDs = new List<uint>();
var Dict = client.Entity.StorageItems.Values.ToList();
for (int x = 0; x < Dict.Count; x++)
{
if (MonkeysValues.Contains(Dict[x].ID) && !IDs.Contains(Dict[x].ID))
{
IDs.Add(Dict[x].ID);
}
}
return IDs.Count == 8 ? true : false;
}
private bool CollectedMonkey(Client.GameState client, uint ID)
{
return client.Entity.StorageItems.Values.Where(p => p.ID == ID).ToList().Count > 0 ? true : false;
}
public void CheckTitles(Client.GameState client)
{
if (client.Entity.haveallTitles) { GetAll(client); return; }
#region Titles And Wings Equips
#region Wings
#region Union Emperor
if (client.Union != null)
if (client.Union.IsKingdom())
if (client.Union.IsLeader(client.Entity.UID))
new TitleStorage().AddTitle(client, 4001, 1000, false);
else
new TitleStorage().RemoveTitle(client, 4001, 1000, false);
else
new TitleStorage().RemoveTitle(client, 4001, 1000, false);
else
new TitleStorage().RemoveTitle(client, 4001, 1000, false);
#endregion
//#region The Champion Of Elite Pk Tournament
//if (client.Entity.Titles.ContainsKey(TitlePacket.Titl es.ElitePKChamption_High))
//{
// DateTime date = DateTime.Now;
// for (int i = DateTime.Now.Day; i < 31; i++)
// {
// date = new DateTime(DateTime.Now.Year, DateTime.Now.Month, i);
// if (date.DayOfWeek == DayOfWeek.Friday)
// {
// date = new DateTime(DateTime.Now.Year, DateTime.Now.Month, i, 19, 55, 0);
// break;
// }
// }
// if (date.Day == DateTime.Now.Day && date.Hour == DateTime.Now.Hour && date.Year == DateTime.Now.Year && date.Minute == date.Minute && DateTime.Now.DayOfWeek != DayOfWeek.Friday)
// {
// for (int i = 1; i < 31; i++)
// {
// date = new DateTime(DateTime.Now.Year, DateTime.Now.Month + 1, i);
// if (date.DayOfWeek == DayOfWeek.Friday)
// {
// date = new DateTime(DateTime.Now.Year, DateTime.Now.Month + 1, i, 19, 55, 0);
// break;
// }
// }
// }
// TimeSpan timespan = date - DateTime.Now;
// int time = (int)(timespan.TotalSeconds);
// new TitleStorage().AddTitle(client, 6001, 20, false, time);
//}
//else
// new TitleStorage().RemoveTitle(client, 6001, 20, false);
//#endregion
#region Own a 5-star garment
if (Database.WardrobeTable.AmountStarGarments(client, 5) >= 1)
{
new TitleStorage().AddTitle(client, 6003, 22, false);
}
else
new TitleStorage().RemoveTitle(client, 6003, 22, false);
#endregion
#region Own a 5-star Mount armor
if (Database.WardrobeTable.AmountStarMounts(client, 5) >= 1)
{
new TitleStorage().AddTitle(client, 6004, 23, false);
}
else
new TitleStorage().RemoveTitle(client, 6004, 23, false);
#endregion
#region Prestige Score reaches 600,000
if (client.Entity.TotalPerfectionScore >= 600000)
{
new TitleStorage().AddTitle(client, 2026, 2026, false);
}
else
new TitleStorage().RemoveTitle(client, 2026, 2026, false);
#endregion
#region Stars Score reaches 324
if (client.Equipment.TotalStars >= 324)
{
new TitleStorage().AddTitle(client, 6007, 6007, false);
}
else
new TitleStorage().RemoveTitle(client, 6007, 6007, false);
#endregion
#region Stars Score reaches 216
if (client.Equipment.TotalStars >= 216)
{
new TitleStorage().AddTitle(client, 6008, 6008, false);
}
else
new TitleStorage().RemoveTitle(client, 6008, 6008, false);
#endregion
#endregion
#region Titles
#region Union Emperor
if (client.Union != null)
if (client.Union.IsKingdom())
if (client.Union.IsLeader(client.Entity.UID))
new TitleStorage().AddTitle(client, 1, 1000, false);
else
new TitleStorage().RemoveTitle(client, 1, 1000, false);
else
new TitleStorage().RemoveTitle(client, 1, 1000, false);
else
new TitleStorage().RemoveTitle(client, 1, 1000, false);
#endregion
#region VIP
if (client.Entity.VIPLevel > 0)
{
switch (client.Entity.VIPLevel)
{
case 1:
case 2:
case 3:
case 4:
{
new TitleStorage().AddTitle(client, 2030, 2030, false);
break;
}
case 5:
case 6:
{
new TitleStorage().AddTitle(client, 2029, 2029, false);
break;
}
case 7:
{
new TitleStorage().AddTitle(client, 2031, 2031, false);
break;
}
}
}
else
{
new TitleStorage().RemoveTitle(client, 2030, 2030, false);
new TitleStorage().RemoveTitle(client, 2029, 2029, false);
new TitleStorage().RemoveTitle(client, 2031, 2031, false);
}
#endregion
#region CollectedRandMonkey
if (CollectedRandMonkey(client))
{
new TitleStorage().AddTitle(client, 2013, 14, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2013, 14, false);
}
#endregion
#region Collect 8 kinds of permanent saint monkeys (can be activated via the Wardrobe after the event)
if (Collected8TypesMonkey(client))
{
new TitleStorage().AddTitle(client, 2016, 17, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2016, 17, false);
}
#endregion
#region Collect a permanent Solar Monkey
if (CollectedMonkey(client, 200559))
{
new TitleStorage().AddTitle(client, 2014, 15, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2014, 15, false);
}
#endregion
#region Collect a permanent Lunar Monkey
if (CollectedMonkey(client, 200560))
{
new TitleStorage().AddTitle(client, 2015, 16, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2015, 16, false);
}
#endregion
#region Tulip
if (client.Entity.MyFlowers != null && client.Entity.MyFlowers.RankTuilps == 1)
{
new TitleStorage().AddTitle(client, 6005, 6005, false);
}
else
{
new TitleStorage().RemoveTitle(client, 6005, 6005, false);
}
#endregion
#region The Total Score of Chi Study Reaches 1.600 Points
if (client.ChiData.DragonPoints == 400 && client.ChiData.PhoenixPoints == 400 && client.ChiData.TigerPoints == 400 && client.ChiData.TurtlePoints == 400)
{
new TitleStorage().AddTitle(client, 2018, 1, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2018, 1, false);
}
#endregion
#region Prestige Score reaches 400,000
if (client.Entity.TotalPerfectionScore >= 400000)
{
new TitleStorage().AddTitle(client, 2027, 2027, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2027, 2027, false);
}
#endregion
#region The Total Score Of Jiang hu training reaches 81,000 points(Title)
if (client.Entity.MyJiang != null && client.Entity.MyJiang.Inner_Strength >= 81000)
{
new TitleStorage().AddTitle(client, 2004, 5, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2004, 5, false);
}
#endregion
#region Complete 320 Achievement
if (client.Entity.MyAchievement.Count(client.Entity.U ID) >= 320)
{
new TitleStorage().AddTitle(client, 2001, 2, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2001, 2, false);
}
#endregion
#region Own 5 garments of 4-star or 5-star
if (Database.WardrobeTable.AmountStarGarments(client, 4) >= 5)
{
new TitleStorage().AddTitle(client, 2005, 6, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2005, 6, false);
}
#endregion
#region Own 5 Mount of 4-star or 5-star
if (Database.WardrobeTable.AmountStarMounts(client, 4) >= 5)
{
new TitleStorage().AddTitle(client, 2006, 7, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2006, 7, false);
}
#endregion
#region CelestialFox(200595)
if (CollectedCelestialFox(client))
{
new TitleStorage().AddTitle(client, 2050, 2050, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2050, 2050, false);
}
#endregion
#region CelestialFox(Fantasy)(200596)
if (CollectedCelestialFoxFantasy(client))
{
new TitleStorage().AddTitle(client, 2051, 2051, false);
}
else
{
new TitleStorage().RemoveTitle(client, 2051, 2051, false);
}
#endregion
#endregion
#endregion
#region GM
/*if (client.Account.State == Database.AccountTable.AccountState.GameMaster)
{
foreach (var title in Database.WardrobeTable.Titles.Values)
{
AddTitle(client, (short)title.Type, (short)title.ID);
}
}*/
#endregion
}
public void Login(Client.GameState client, bool Crossed = false, string val = "")
{
if (!Crossed)
{
CheckTitles(client);
using (var cmd = new Database.MySqlCommand(Database.MySqlCommandType.SE LECT).Select("entities").Where("UID", client.Account.EntityID))
using (var reader = new Database.MySqlReader(cmd))
{
if (reader.Read())
{
if (reader.ReadString("Wardrobe") != "")
{
if (reader.ReadString("Wardrobe").Contains("~"))
{
var wing = reader.ReadString("Wardrobe").Split('~')[0];
int type = Convert.ToInt32(wing.Split('-')[0]);
int id = Convert.ToInt32(wing.Split('-')[1]);
if (client.Entity.Wings.ContainsKey((uint)type) && client.Entity.Wings.ContainsValue((uint)id))
{
var pkt = new TitleStorageProto()
{
ActionId = Action.Update,
Points = client.Entity.UTitlePoints,
Type = type,
Id = id,
Value = new TitleValue()
{
Type = type,
Id = id,
Equipped = true
}
};
client.Send(FinalizeProtoBuf(pkt));
client.Entity.EquippedWing = StorageManager.Wing<int>(type, id);
client.Entity.NowEquippedWing.Clear();
client.Entity.NowEquippedWing.Add(type + "~" + id);
}
var title = reader.ReadString("Wardrobe").Split('~')[1];
int type2 = Convert.ToInt32(title.Split('-')[0]);
int id2 = Convert.ToInt32(title.Split('-')[1]);
if (client.Entity.WTitles.ContainsKey((uint)type2) && client.Entity.WTitles.ContainsValue((uint)id2))
{
var pkt = new TitleStorageProto()
{
ActionId = Action.Update,
Points = client.Entity.UTitlePoints,
Type = type2,
Id = id2,
Value = new TitleValue()
{
Type = type2,
Id = id2,
Equipped = true
}
};
client.Send(FinalizeProtoBuf(pkt));
client.Entity.EquippedTitle = StorageManager.Title<int>(type2, id2);
client.Entity.NowEquippedTitle.Clear();
client.Entity.NowEquippedTitle.Add(type2 + "~" + id2);
}
}
}
}
}
}
else
{
if (val != "")
{
if (val.Contains("~"))
{
CheckTitles(client);
var wing = val.Split('~')[0];
int type = Convert.ToInt32(wing.Split('-')[0]);
int id = Convert.ToInt32(wing.Split('-')[1]);
var pkt = new TitleStorageProto()
{
ActionId = Action.Update,
Points = client.Entity.UTitlePoints,
Type = type,
Id = id,
Value = new TitleValue()
{
Type = type,
Id = id,
Equipped = true
}
};
client.Send(FinalizeProtoBuf(pkt));
client.Entity.EquippedWing = StorageManager.Wing<int>(type, id);
client.Entity.NowEquippedWing.Clear();
client.Entity.NowEquippedWing.Add(type + "~" + id);
var title = val.Split('~')[1];
int type2 = Convert.ToInt32(title.Split('-')[0]);
int id2 = Convert.ToInt32(title.Split('-')[1]);
pkt.Type = type2;
pkt.Id = id2;
pkt.Value.Type = type2;
pkt.Value.Id = id2;
client.Send(FinalizeProtoBuf(pkt));
client.Entity.EquippedTitle = StorageManager.Title<int>(type2, id2);
client.Entity.NowEquippedTitle.Clear();
client.Entity.NowEquippedTitle.Add(type2 + "~" + id2);
}
}
}
}
public void Handle(Client.GameState client)
{
switch (Info.ActionId)
{
case Action.Unequip:
{
if (StorageManager.Wing<bool>(Info.Type, Info.Id))
{
client.Entity.EquippedWing = 0;
client.Entity.NowEquippedWing.Clear();
}
else if (StorageManager.Title<bool>(Info.Type, Info.Id))
{
client.Entity.EquippedTitle = 0;
client.Entity.NowEquippedTitle.Clear();
}
client.Send(FinalizeProtoBuf(Info));
break;
}
case Action.Equip:
{
if (client.Entity.UTitlePoints < StorageManager.GetTitlePoints((short)Info.Type, (short)Info.Id))
break;
if (StorageManager.Wing<bool>(Info.Type, Info.Id))
{
client.Entity.EquippedWing = StorageManager.Wing<int>(Info.Type, Info.Id);
client.Entity.NowEquippedWing.Clear();
client.Entity.NowEquippedWing.Add(Info.Type + "~" + Info.Id);
}
else if (StorageManager.Title<bool>(Info.Type, Info.Id))
{
client.Entity.EquippedTitle = StorageManager.Title<int>(Info.Type, Info.Id);
client.Entity.NowEquippedTitle.Clear();
client.Entity.NowEquippedTitle.Add(Info.Type + "~" + Info.Id);
}
Info = new TitleStorageProto()
{
ActionId = Action.Equip,
Points = client.Entity.UTitlePoints,
Type = Info.Type,
Id = Info.Id,
};
client.Send(FinalizeProtoBuf(Info));
break;
}
}
new TitleStorage().CheckTitles(client);
}
public void GetAll(Client.GameState client)
{
foreach (var title in Database.WardrobeTable.Titles.Values)
{
AddTitle(client, (short)title.Type, (short)title.ID, false);
}
client.Entity.haveallTitles = true;
}
public void AddTitle(Client.GameState client, short _type, short _id, bool equipped = false, int TimeInSeconds = 0)
{
if (StorageManager.Wing<bool>(_type, _id))
{
if (!client.Entity.Wings.ContainsValue((uint)_id))
client.Entity.Wings.Add((uint)_type, (uint)_id);
else return;
}
else
{
if (!client.Entity.WTitles.ContainsValue((uint)_id))
client.Entity.WTitles.Add((uint)_type, (uint)_id);
else return;
}
client.Entity.UTitlePoints += StorageManager.GetTitlePoints(_type, _id);
var pkt = new TitleStorageProto()
{
ActionId = Action.Update,
Points = client.Entity.UTitlePoints,
Value = new TitleValue()
{
Type = _type,
Id = _id,
Equipped = equipped,
Time = TimeInSeconds,
}
};
client.Send(FinalizeProtoBuf(pkt));
if (equipped)
{
if (StorageManager.Wing<bool>(_type, _id))
{
client.Entity.EquippedWing = StorageManager.Wing<int>(_type, _id);
client.Entity.NowEquippedWing.Clear();
client.Entity.NowEquippedWing.Add(_type + "~" + _id);
}
else if (StorageManager.Title<bool>(_type, _id))
{
client.Entity.EquippedTitle = StorageManager.Title<int>(_type, _id);
client.Entity.NowEquippedTitle.Clear();
client.Entity.NowEquippedTitle.Add(_type + "~" + _id);
}
}
}
public void RemoveTitle(Client.GameState client, short _type, short _id, bool equipped = false)
{
if (StorageManager.Wing<bool>(_type, _id))
{
if (client.Entity.Wings.ContainsValue((uint)_id))
{
client.Entity.Wings.Remove((uint)_type);
if (client.Entity.EquippedWing == StorageManager.Wing<int>(_type, _id))
{
client.Entity.EquippedWing = 0;
client.Entity.NowEquippedWing.Clear();
var pkt = new TitleStorageProto()
{
ActionId = Action.Unequip,
Id = _id,
Type = _type,
Points = client.Entity.UTitlePoints,
Value = new TitleValue()
{
Type = _type,
Id = _id,
Equipped = false
}
};
client.Send(FinalizeProtoBuf(pkt));
}
client.Entity.UTitlePoints -= StorageManager.GetTitlePoints(_type, _id);
var pkt2 = new TitleStorageProto()
{
ActionId = Action.RemoveTitle,
Id = _id,
Type = _type,
Points = client.Entity.UTitlePoints,
Value = new TitleValue()
{
Type = _type,
Id = _id,
Equipped = false
}
};
client.Send(FinalizeProtoBuf(pkt2));
}
else return;
}
else
{
if (client.Entity.WTitles.ContainsValue((uint)_id))
{
client.Entity.WTitles.Remove((uint)_type);
if (client.Entity.EquippedTitle == StorageManager.Title<int>(_type, _id))
{
client.Entity.EquippedTitle = 0;
client.Entity.NowEquippedTitle.Clear();
var pkt = new TitleStorageProto()
{
ActionId = Action.Unequip,
Id = _id,
Type = _type,
Points = client.Entity.UTitlePoints,
Value = new TitleValue()
{
Type = _type,
Id = _id,
Equipped = false
}
};
client.Send(FinalizeProtoBuf(pkt));
}
client.Entity.UTitlePoints -= StorageManager.GetTitlePoints(_type, _id);
var pkt2 = new TitleStorageProto()
{
ActionId = Action.RemoveTitle,
Id = _id,
Type = _type,
Points = client.Entity.UTitlePoints,
Value = new TitleValue()
{
Type = _type,
Id = _id,
Equipped = false
}
};
client.Send(FinalizeProtoBuf(pkt2));
}
else return;
}
}
public byte[] FinalizeProtoBuf(TitleStorageProto titleStorageProto)
{
using (var memoryStream = new MemoryStream())
{
Serializer.SerializeWithLengthPrefix(memoryStream, titleStorageProto, PrefixStyle.Fixed32);
var pkt = new byte[8 + memoryStream.Length];
memoryStream.ToArray().CopyTo(pkt, 0);
Writer.Write((ushort)memoryStream.Length, 0, pkt);
Writer.Write((ushort)3301, 2, pkt);
return pkt;
}
}
public TitleStorageProto Info;
[Flags]
public enum Action : int
{
Update = 0,
UseTitle = 1,
RemoveTitle = 3,
Equip = 4,
Unequip = 5,
}
}
[ProtoContract]
public class TitleStorageProto
{
[ProtoMember(1, IsRequired = true)]
public TitleStorage.Action ActionId;
[ProtoMember(2, IsRequired = true)]
public int Points;
[ProtoMember(3, IsRequired = true)]
public int Type;
[ProtoMember(4, IsRequired = true)]
public int Id;
[ProtoMember(5, IsRequired = true)]
public TitleValue Value;
}
[ProtoContract]
public class TitleValue
{
[ProtoMember(1, IsRequired = true)]
public int Type;
[ProtoMember(2, IsRequired = true)]
public int Id;
[ProtoMember(3, IsRequired = true)]
public bool Equipped;
[ProtoMember(4, IsRequired = true)]
public int Time;
}
}
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