مشاهدة النسخة كاملة : خش شوف لو سمحت
fariswaleed
2020-04-20, 11:30 AM
السلام عليكم
لو سمحت يارجالة
ممكن nps تغير الاستفا
وشكراً
تغيير الاسطفه ازاي يعني تقصد بيبيع صول او ثطع من الايتم ولا ايه بالظبط وضح
ElSaher
2020-04-20, 12:26 PM
اتفضل ضيف في كلاس Npc
#region FullStuffa P7
case 195291:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello*There*[*" + client.Entity.Name + "*]*Would*You*Like*To*Buy*Full*Stuff*With*P7*Soul*And *New*Wings*Just*For*[*1*]*CPS");
dialog.Option("[*Full*Ninja*Stuff*P7*]", 3);
dialog.Option("[*Full*Monk*Stuff*P7*]", 4);
dialog.Option("[*Full*Toaist*Stuff*P7*TortoiseGem]", 5);
dialog.Option("[*Full*Fire*Stuff*P7*PhoenixGem]", 22);
dialog.Option("[*Full*Trojan*Stuff*P7*]", 6);
dialog.Option("[*Full*Pirate*Stuff*P7*]", 7);
dialog.Option("[*Full*Warrior*Stuff*P7*]", 8);
dialog.Option("[*Full*Archer*Stuff*P7*]", 9);
dialog.Option("[*Full*LeeLong*Stuff*P7*]", 11);
dialog.Option("[*Full*Windwalker*Stuff*P7*]", 12);
dialog.Option("Fan+Tower+Wing+Crop+Steed+Bow", 10);
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 12://WindWallker
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 3://ninja**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja**
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 4://Monk**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
//client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
//client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk**
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 5://Water**
{
client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul9(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul9(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul9(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoul9(114309, 820076, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoul9(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoul9(121269, 821034, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoul9(160249, 824020, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 22://Fire
{
client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul8(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul8(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul8(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoul8(114309, 820076, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoul8(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoul8(121269, 821034, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoul8(160249, 824020, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 6://Trojan**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger*
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan**
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 7://Pirate**
{
//PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
//client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier**
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol**
client.Inventory.AddSoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
// client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate**
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 8://Warrior**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear**
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield*
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior**
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 9://Archer**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow**
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher**
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 11://LeeLong*
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku*
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku***
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)*
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
#region Steed > tower > fan > wing > Crop
case 10:
{
uint itemid1 = 300000;//Steed
uint itemid2 = 202009;//Tower
uint itemid3 = 201009;//Fan
uint itemid4 = 204009;//Wing
uint itemid5 = 203009;//Crop
// uint itemid6 = 500009;//Bow
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = XMeGo.Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformat ions[itemid1].Durability;
client.Inventory.Add(item1, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = XMeGo.Game.Enums.Color.White;
item2.Plus = 12;
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item2.Durability = item2.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformat ions[itemid2].Durability;
client.Inventory.Add(item2, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = XMeGo.Game.Enums.Color.White;
item3.Plus = 12;
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item3.Durability = item3.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformat ions[itemid3].Durability;
client.Inventory.Add(item3, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = XMeGo.Game.Enums.Color.White;
item4.Plus = 12;
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item4.Durability = item4.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformat ions[itemid4].Durability;
client.Inventory.Add(item4, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = XMeGo.Game.Enums.Color.White;
item5.Plus = 12;
item5.Durability = item5.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformat ions[itemid5].Durability;
client.Inventory.Add(item5, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
//ConquerItem item6 = new ConquerItem(true);
// item6.ID = itemid6;
// item6.Color = XMeGo.Game.Enums.Color.White;
// item6.Bless = 7;
client.Inventory.AddSoul(500009, 800616, 6, 12, 12, 1, true, false);//Bow
// item6.AddSoul = 801004;
// item6.Enchant = 251;
// item6.Plus = 12;
// item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
// item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
// item6.Durability = item6.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformat ions[itemid6].Durability;
// client.Inventory.Add(item6, XMeGo.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
}
break;
}
#endregion
fariswaleed
2020-04-22, 08:41 AM
تغيير الاسطفه ازاي يعني تقصد بيبيع صول او ثطع من الايتم ولا ايه بالظبط وضح
مثلا انا لو معية اسطفا ننجا عاوز احوله الى اسطفا مونك
انا عاوز nps لكدة
fariswaleed
2020-04-22, 08:45 AM
اتفضل ضيف في كلاس npc
#region fullstuffa p7
case 195291:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello*there*[*" + client.entity.name + "*]*would*you*like*to*buy*full*stuff*with*p7*soul*and *new*wings*just*for*[*1*]*cps");
dialog.option("[*full*ninja*stuff*p7*]", 3);
dialog.option("[*full*monk*stuff*p7*]", 4);
dialog.option("[*full*toaist*stuff*p7*tortoisegem]", 5);
dialog.option("[*full*fire*stuff*p7*phoenixgem]", 22);
dialog.option("[*full*trojan*stuff*p7*]", 6);
dialog.option("[*full*pirate*stuff*p7*]", 7);
dialog.option("[*full*warrior*stuff*p7*]", 8);
dialog.option("[*full*archer*stuff*p7*]", 9);
dialog.option("[*full*leelong*stuff*p7*]", 11);
dialog.option("[*full*windwalker*stuff*p7*]", 12);
dialog.option("fan+tower+wing+crop+steed+bow", 10);
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 12://windwallker
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
client.inventory.addsoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
client.inventory.addsoul(626439, 801308, 6, 12, 12, 1, true, false);//windwalker p6
client.inventory.addsoul(626439, 801308, 6, 12, 12, 1, true, false);//windwalker p6
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 3://ninja**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(601439, 800142, 6, 12, 12, 1, true, false);//katana**
client.inventory.addsoul(601439, 800142, 6, 12, 12, 1, true, false);//katana**
client.inventory.addsoul(616439, 800111, 6, 12, 12, 1, true, false);//nobunaga`sswiftclaw
client.inventory.addsoul(616439, 800111, 6, 12, 12, 1, true, false);//nobunaga`sswiftclaw
client.inventory.addsoul(135309, 822071, 6, 12, 12, 1, true, false);//armorninja**
client.inventory.addsoul(123309, 820073, 6, 12, 12, 1, true, false);//ninjahood**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 4://monk**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
//client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
//client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
//client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(622439, 800725, 6, 12, 12, 1, true, false);//epic
client.inventory.addsoul(622439, 800725, 6, 12, 12, 1, true, false);//epic*
client.inventory.addsoul(610439, 800725, 6, 12, 12, 1, true, false);//beads**
client.inventory.addsoul(610439, 800725, 6, 12, 12, 1, true, false);//beads**
client.inventory.addsoul(136309, 822071, 6, 12, 12, 1, true, false);//armormonk**
client.inventory.addsoul(143309, 820073, 6, 12, 12, 1, true, false);//capmonk**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 5://water**
{
client.inventory.addsoul1(619439, 801104, 6, 12, 12, 1, true, false);//universehossu
client.inventory.addsoul9(421439, 800522, 6, 12, 12, 1, true, false);//backsword
client.inventory.addsoul9(620439, 800522, 6, 12, 12, 1, true, false);//imperialbacksword
client.inventory.addsoul9(134309, 822072, 6, 12, 12, 1, true, false);//armorfire**
client.inventory.addsoul9(114309, 820076, 6, 12, 12, 1, true, false);//capfire**
client.inventory.addsoul9(152279, 823060, 6, 12, 12, 1, true, false);//bracelet**
client.inventory.addsoul9(121269, 821034, 6, 12, 12, 1, true, false);//bag**
client.inventory.addsoul9(160249, 824020, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 22://fire
{
client.inventory.addsoul1(619439, 801104, 6, 12, 12, 1, true, false);//universehossu
client.inventory.addsoul8(421439, 800522, 6, 12, 12, 1, true, false);//backsword
client.inventory.addsoul8(620439, 800522, 6, 12, 12, 1, true, false);//imperialbacksword
client.inventory.addsoul8(134309, 822072, 6, 12, 12, 1, true, false);//armorfire**
client.inventory.addsoul8(114309, 820076, 6, 12, 12, 1, true, false);//capfire**
client.inventory.addsoul8(152279, 823060, 6, 12, 12, 1, true, false);//bracelet**
client.inventory.addsoul8(121269, 821034, 6, 12, 12, 1, true, false);//bag**
client.inventory.addsoul8(160249, 824020, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 6://trojan**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(480439, 800111, 6, 12, 12, 1, true, false);//nirvanaclub
client.inventory.addsoul(410439, 800111, 6, 12, 12, 1, true, false);//blade**
client.inventory.addsoul(420439, 800111, 6, 12, 12, 1, true, false);//sword**
client.inventory.addsoul(490439, 800111, 6, 12, 12, 1, true, false);//dagger*
client.inventory.addsoul(614439, 800111, 6, 12, 12, 1, true, false);//epic
client.inventory.addsoul(614439, 800111, 6, 12, 12, 1, true, false);//epic*
client.inventory.addsoul(130309, 822071, 6, 12, 12, 1, true, false);//armortrojan**
client.inventory.addsoul(118309, 820073, 6, 12, 12, 1, true, false);//captrojan**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 7://pirate**
{
//packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
//client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(611439, 800811, 6, 12, 12, 1, true, false);//rapier**
client.inventory.addsoul(612439, 800810, 6, 12, 12, 1, true, false);//pistol**
client.inventory.addsoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
// client.inventory.addsoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
client.inventory.addsoul(139309, 822071, 6, 12, 12, 1, true, false);//armorpirate**
client.inventory.addsoul(144309, 820073, 6, 12, 12, 1, true, false);//cappirate**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 8://warrior**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
// client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(560439, 800215, 6, 12, 12, 1, true, false);//spear**
client.inventory.addsoul(900309, 800422, 6, 12, 12, 1, true, false);//shield*
client.inventory.addsoul(624439, 801218, 6, 12, 12, 1, true, false);//fist break
client.inventory.addsoul(624439, 801218, 6, 12, 12, 1, true, false);//fist break
client.inventory.addsoul(624439, 801216, 6, 12, 12, 1, true, false);//fist strick
client.inventory.addsoul(624439, 801216, 6, 12, 12, 1, true, false);//fist strick
client.inventory.addsoul(410439, 800111, 6, 12, 12, 1, true, false);//blade**
client.inventory.addsoul(420439, 800111, 6, 12, 12, 1, true, false);//sword**
client.inventory.addsoul(490439, 800111, 6, 12, 12, 1, true, false);//dagger
client.inventory.addsoul(131309, 822071, 6, 12, 12, 1, true, false);//armorwarrior**
client.inventory.addsoul(111309, 820073, 6, 12, 12, 1, true, false);//capwarrior**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 9://archer**
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
//client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(613429, 800917, 6, 12, 12, 1, true, false);//knife**
client.inventory.addsoul(613429, 800917, 6, 12, 12, 1, true, false);//knife**
client.inventory.addsoul(500429, 800618, 6, 12, 12, 1, true, false);//bow**
client.inventory.addsoul(133309, 822071, 6, 12, 12, 1, true, false);//armorarcher**
client.inventory.addsoul(113309, 820073, 6, 12, 12, 1, true, false);//caparcher**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
case 11://leelong*
{
// packethandler.checkcommand2("@tegotegatege steed fixed 12 255 255 0 0 142 39 46", client);
// client.inventory.add(202009, 12, 1, 123, 123, 1);
// client.inventory.add(201009, 12, 1, 103, 103, 1);//fan
// client.inventory.add(203009, 12, 1, 0, 0, 1);//crop
//client.inventory.add(204009, 12, 1, 103, 123, 1);//wing
client.inventory.addsoul(617439, 800111, 6, 12, 12, 1, true, false);//skynunchaku*
client.inventory.addsoul(617439, 800111, 6, 12, 12, 1, true, false);//skynunchaku***
client.inventory.addsoul(138309, 822071, 6, 12, 12, 1, true, false);//combatsuit(lv.140)*
client.inventory.addsoul(148309, 820073, 6, 12, 12, 1, true, false);//legendhood**
client.inventory.addsoul(120269, 821033, 6, 12, 12, 1, true, false);//necklace**
client.inventory.addsoul(150269, 823058, 6, 12, 12, 1, true, false);//ring**
client.inventory.addsoul(160249, 824018, 6, 12, 12, 1, true, false);//boot**
dialog.text("thanks*for*this*stuff*gift*..*you*have*got*stuff*+ 12*and*p7*soul*[the warlords].");
dialog.option("i*don't*care.", 255);
dialog.send();
break;
}
#region steed > tower > fan > wing > crop
case 10:
{
uint itemid1 = 300000;//steed
uint itemid2 = 202009;//tower
uint itemid3 = 201009;//fan
uint itemid4 = 204009;//wing
uint itemid5 = 203009;//crop
// uint itemid6 = 500009;//bow
conqueritem item1 = new conqueritem(true);
item1.id = itemid1;
item1.color = xmego.game.enums.color.white;
item1.plus = 12;
item1.durability = item1.maximdurability = xmego.database.conqueriteminformation.baseinformat ions[itemid1].durability;
client.inventory.add(item1, xmego.game.enums.itemuse.createandadd);
conqueritem item2 = new conqueritem(true);
item2.id = itemid2;
item2.color = xmego.game.enums.color.white;
item2.plus = 12;
item2.socketone = game.enums.gem.superglorygem;
item2.sockettwo = game.enums.gem.superglorygem;
item2.durability = item2.maximdurability = xmego.database.conqueriteminformation.baseinformat ions[itemid2].durability;
client.inventory.add(item2, xmego.game.enums.itemuse.createandadd);
conqueritem item3 = new conqueritem(true);
item3.id = itemid3;
item3.color = xmego.game.enums.color.white;
item3.plus = 12;
item3.socketone = game.enums.gem.superthundergem;
item3.sockettwo = game.enums.gem.superthundergem;
item3.durability = item3.maximdurability = xmego.database.conqueriteminformation.baseinformat ions[itemid3].durability;
client.inventory.add(item3, xmego.game.enums.itemuse.createandadd);
conqueritem item4 = new conqueritem(true);
item4.id = itemid4;
item4.color = xmego.game.enums.color.white;
item4.plus = 12;
item4.socketone = game.enums.gem.superthundergem;
item4.sockettwo = game.enums.gem.superglorygem;
item4.durability = item4.maximdurability = xmego.database.conqueriteminformation.baseinformat ions[itemid4].durability;
client.inventory.add(item4, xmego.game.enums.itemuse.createandadd);
conqueritem item5 = new conqueritem(true);
item5.id = itemid5;
item5.color = xmego.game.enums.color.white;
item5.plus = 12;
item5.durability = item5.maximdurability = xmego.database.conqueriteminformation.baseinformat ions[itemid5].durability;
client.inventory.add(item5, xmego.game.enums.itemuse.createandadd);
//conqueritem item6 = new conqueritem(true);
// item6.id = itemid6;
// item6.color = xmego.game.enums.color.white;
// item6.bless = 7;
client.inventory.addsoul(500009, 800616, 6, 12, 12, 1, true, false);//bow
// item6.addsoul = 801004;
// item6.enchant = 251;
// item6.plus = 12;
// item6.socketone = game.enums.gem.superdragongem;
// item6.sockettwo = game.enums.gem.superdragongem;
// item6.durability = item6.maximdurability = xmego.database.conqueriteminformation.baseinformat ions[itemid6].durability;
// client.inventory.add(item6, xmego.game.enums.itemuse.createandadd);
break;
}
#endregion
}
break;
}
#endregion
انا مش اقصد اسطفا انا اقصد لو معية اسطفا ننجا عاوز احوله الى اسطفا مونك
Hassan Emprator
2020-04-30, 10:25 AM
يغلق لعدم المتابعه
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