المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مشكلة في البنج


ahmeddd
2020-04-10, 11:22 PM
الفبي اس ٤ جيجا
السورس سحبه خفييف خااالص
والبنج زي الزفت
سورس تو دي
فيه حل ؟؟

ElSaher
2020-04-10, 11:59 PM
غير السوكت يا حوب

شوف اي سورس عجبك واسحب منو السوكت بس

Hassan Emprator
2020-04-11, 05:22 AM
كلاس
ServerSocket

امسسحه اكواده وحط دا

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;

namespace MrHassan.Network.Sockets
{
public class ServerSocket
{
public event Action<ClientWrapper> OnClientConnect, OnClientDisconnect;
public event Action<byte[], int, ClientWrapper> OnClientReceive;

private ConcurrentDictionary<int, int> BruteforceProtection;
private const int TimeLimit = 1000 * 15; // 1 connection every 10 seconds for one ip
private object SyncRoot;

private Socket Connection;
private ushort port;
private string ipString;
private bool enabled;
private Thread thread;
public ServerSocket()
{
this.Connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.SyncRoot = new object();
thread = new Thread(doSyncAccept);
thread.Start();
}

public void Enable(ushort port, string ip, bool BigSend = false)
{
this.ipString = ip;
this.port = port;
this.Connection.Bind(new IPEndPoint(IPAddress.Parse(ipString), this.port));
this.Connection.Listen((int)SocketOptionName.MaxCo nnections);
if (BigSend)
{
this.Connection.ReceiveBufferSize = ushort.MaxValue;
this.Connection.SendBufferSize = ushort.MaxValue;
}
this.enabled = true;
BruteforceProtection = new ConcurrentDictionary<int, int>();
}

public bool PrintoutIPs = false;
private void doSyncAccept()
{
while (true)
{
if (this.enabled)
{
try
{
processSocket(this.Connection.Accept());
}
catch { }
}
Thread.Sleep(1);
}
}
private void doAsyncAccept(IAsyncResult res)
{
try
{
Socket socket = this.Connection.EndAccept(res);
processSocket(socket);
this.Connection.BeginAccept(doAsyncAccept, null);
}
catch
{

}
}

private void processSocket(Socket socket)
{
try
{
string ip = (socket.RemoteEndPoint as IPEndPoint).Address.ToString();
int ipHash = ip.GetHashCode();
/* if (!Program.ALEXPC)
{
int time = Time32.Now.GetHashCode();
int oldValue;
if (!BruteforceProtection.TryGetValue(ipHash, out oldValue))
{
BruteforceProtection[ipHash] = time;
}
else
{
if (time - oldValue < TimeLimit)
{
if (PrintoutIPs) Console.WriteLine("Dropped connection: " + ip);
socket.Disconnect(false);
socket.Close();
return;
}
else
{
BruteforceProtection[ipHash] = time;
if (PrintoutIPs) Console.WriteLine("Allowed connection: " + ip);
}
}
}*/
ClientWrapper wrapper = new ClientWrapper();
wrapper.Create(socket, this, OnClientReceive);
wrapper.IsAlive = true;
wrapper.IP = ip;
if (this.OnClientConnect != null) this.OnClientConnect(wrapper);
}
catch
{

}
}

public void Reset()
{
this.Disable();
this.Enable();
}

public void Disable()
{
this.enabled = false;
this.Connection.Close(1);
}

public void Enable()
{
if (!this.enabled)
{
this.Connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.Connection.Bind(new IPEndPoint(IPAddress.Parse(ipString), this.port));
this.Connection.Listen((int)SocketOptionName.MaxCo nnections);
this.enabled = true;
//this.Connection.BeginAccept(doAsyncAccept, null);
}
}

public void InvokeDisconnect(ClientWrapper Client)
{
if (this.OnClientDisconnect != null)
this.OnClientDisconnect(Client);
}

public bool Enabled
{
get
{
return this.enabled;
}
}
}
}


كلاس
ClientWrapper

نفس كلام وحط

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using MrHassan.Network.Cryptography;

namespace MrHassan.Network.Sockets
{
public class ClientWrapper
{
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int closesocket(IntPtr s);
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int shutdown(IntPtr s, ShutDownFlags how);
public enum ShutDownFlags : int
{
SD_RECEIVE = 0,
SD_SEND = 1,
SD_BOTH = 2
}

public int BufferSize;
public byte[] Buffer;
public Socket Socket;
public object Owner;
public ServerSocket Server;
public string IP;
public string MAC;
public bool IsAlive;
public bool OverrideTiming;
private IDisposable[] TimerSubscriptions;
private Queue<byte[]> SendQueue;
private object SendSyncRoot;

public Action<byte[], int, ClientWrapper> Callback;
public void Create(Socket socket, ServerSocket server, Action<byte[], int, ClientWrapper> callBack)
{
Callback = callBack;
BufferSize = 2047;//ushort.MaxValue
Socket = socket;
Server = server;
Buffer = new byte[BufferSize];
LastReceive = Time32.Now;
OverrideTiming = false;
SendQueue = new Queue<byte[]>();
SendSyncRoot = new object();
TimerSubscriptions = new[]
{
World.Subscribe<ClientWrapper>(Program.World.ConnectionReview, this, World.GenericThreadPool),
World.Subscribe<ClientWrapper>(Program.World.ConnectionReceive, this, World.ReceivePool),
World.Subscribe<ClientWrapper>(Program.World.ConnectionSend, this, World.SendPool)
};
}

/// <summary>
/// To be called only from a syncrhonized block of code
/// </summary>
/// <param name="data"></param>
public void Send(byte[] data)
{
#if DIRECTSEND
lock (SendSyncRoot)
Socket.Send(data);
#else
lock (SendSyncRoot)
{

SendQueue.Enqueue(data);
}
#endif
}

public Time32 LastReceive;
public Time32 LastReceiveCall;
public bool Connected;

public void Disconnect()
{
lock (Socket)
{
int K = 1000;
while (SendQueue.Count > 0 && IsAlive && (K--) > 0)
Thread.Sleep(1);
if (!IsAlive) return;
IsAlive = false;

for (int i = 0; i < TimerSubscriptions.Length; i++)
TimerSubscriptions[i].Dispose();

shutdown(Socket.Handle, ShutDownFlags.SD_BOTH);
closesocket(Socket.Handle);

Socket.Dispose();
}
}

public static void TryReview(ClientWrapper wrapper)
{
if (wrapper.IsAlive)
{
if (wrapper.OverrideTiming)
{
if (Time32.Now > wrapper.LastReceive.AddMilliseconds(180000))
wrapper.Server.InvokeDisconnect(wrapper);
}
else
{
if (Time32.Now < wrapper.LastReceiveCall.AddMilliseconds(2000))
if (Time32.Now > wrapper.LastReceive.AddMilliseconds(60000))
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}

private bool isValid()
{
if (!IsAlive)
{
for (int i = 0; i < TimerSubscriptions.Length; i++)
TimerSubscriptions[i].Dispose();
return false;
}
return true;
}

private void doReceive(int available)
{
LastReceive = Time32.Now;
try
{
if (available > Buffer.Length) available = Buffer.Length;
int size = Socket.Receive(Buffer, available, SocketFlags.None);
if (size != 0)
{
if (Callback != null)
{
Callback(Buffer, size, this);

}
}
else
{
Server.InvokeDisconnect(this);
}
}
catch (SocketException)
{
Server.InvokeDisconnect(this);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static void TryReceive(ClientWrapper wrapper)
{
wrapper.LastReceiveCall = Time32.Now;
if (!wrapper.isValid()) return;
try
{
bool poll = wrapper.Socket.Poll(0, SelectMode.SelectRead);
int available = wrapper.Socket.Available;
if (available > 0)
wrapper.doReceive(available);
else if (poll)
wrapper.Server.InvokeDisconnect(wrapper);
}
catch (SocketException)
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}

private bool TryDequeueSend(out byte[] buffer)
{
buffer = null;
lock (SendSyncRoot)
if (SendQueue.Count != 0)
buffer = SendQueue.Dequeue();
return buffer != null;
}
public static void TrySend(ClientWrapper wrapper)
{
if (!wrapper.isValid()) return;
byte[] buffer;

while (wrapper.TryDequeueSend(out buffer))
{
try
{
wrapper.Socket.Send(buffer);
//wrapper.Socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, endSend, wrapper);
}
catch
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}

private static void endSend(IAsyncResult ar)
{
var wrapper = ar.AsyncState as ClientWrapper;
try
{
wrapper.Socket.EndSend(ar);
}
catch
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}
}

ahmeddd
2020-04-11, 04:39 PM
كلاس
ServerSocket

امسسحه اكواده وحط دا

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;

namespace MrHassan.Network.Sockets
{
public class ServerSocket
{
public event Action<ClientWrapper> OnClientConnect, OnClientDisconnect;
public event Action<byte[], int, ClientWrapper> OnClientReceive;

private ConcurrentDictionary<int, int> BruteforceProtection;
private const int TimeLimit = 1000 * 15; // 1 connection every 10 seconds for one ip
private object SyncRoot;

private Socket Connection;
private ushort port;
private string ipString;
private bool enabled;
private Thread thread;
public ServerSocket()
{
this.Connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.SyncRoot = new object();
thread = new Thread(doSyncAccept);
thread.Start();
}

public void Enable(ushort port, string ip, bool BigSend = false)
{
this.ipString = ip;
this.port = port;
this.Connection.Bind(new IPEndPoint(IPAddress.Parse(ipString), this.port));
this.Connection.Listen((int)SocketOptionName.MaxCo nnections);
if (BigSend)
{
this.Connection.ReceiveBufferSize = ushort.MaxValue;
this.Connection.SendBufferSize = ushort.MaxValue;
}
this.enabled = true;
BruteforceProtection = new ConcurrentDictionary<int, int>();
}

public bool PrintoutIPs = false;
private void doSyncAccept()
{
while (true)
{
if (this.enabled)
{
try
{
processSocket(this.Connection.Accept());
}
catch { }
}
Thread.Sleep(1);
}
}
private void doAsyncAccept(IAsyncResult res)
{
try
{
Socket socket = this.Connection.EndAccept(res);
processSocket(socket);
this.Connection.BeginAccept(doAsyncAccept, null);
}
catch
{

}
}

private void processSocket(Socket socket)
{
try
{
string ip = (socket.RemoteEndPoint as IPEndPoint).Address.ToString();
int ipHash = ip.GetHashCode();
/* if (!Program.ALEXPC)
{
int time = Time32.Now.GetHashCode();
int oldValue;
if (!BruteforceProtection.TryGetValue(ipHash, out oldValue))
{
BruteforceProtection[ipHash] = time;
}
else
{
if (time - oldValue < TimeLimit)
{
if (PrintoutIPs) Console.WriteLine("Dropped connection: " + ip);
socket.Disconnect(false);
socket.Close();
return;
}
else
{
BruteforceProtection[ipHash] = time;
if (PrintoutIPs) Console.WriteLine("Allowed connection: " + ip);
}
}
}*/
ClientWrapper wrapper = new ClientWrapper();
wrapper.Create(socket, this, OnClientReceive);
wrapper.IsAlive = true;
wrapper.IP = ip;
if (this.OnClientConnect != null) this.OnClientConnect(wrapper);
}
catch
{

}
}

public void Reset()
{
this.Disable();
this.Enable();
}

public void Disable()
{
this.enabled = false;
this.Connection.Close(1);
}

public void Enable()
{
if (!this.enabled)
{
this.Connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.Connection.Bind(new IPEndPoint(IPAddress.Parse(ipString), this.port));
this.Connection.Listen((int)SocketOptionName.MaxCo nnections);
this.enabled = true;
//this.Connection.BeginAccept(doAsyncAccept, null);
}
}

public void InvokeDisconnect(ClientWrapper Client)
{
if (this.OnClientDisconnect != null)
this.OnClientDisconnect(Client);
}

public bool Enabled
{
get
{
return this.enabled;
}
}
}
}


كلاس
ClientWrapper

نفس كلام وحط

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using MrHassan.Network.Cryptography;

namespace MrHassan.Network.Sockets
{
public class ClientWrapper
{
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int closesocket(IntPtr s);
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int shutdown(IntPtr s, ShutDownFlags how);
public enum ShutDownFlags : int
{
SD_RECEIVE = 0,
SD_SEND = 1,
SD_BOTH = 2
}

public int BufferSize;
public byte[] Buffer;
public Socket Socket;
public object Owner;
public ServerSocket Server;
public string IP;
public string MAC;
public bool IsAlive;
public bool OverrideTiming;
private IDisposable[] TimerSubscriptions;
private Queue<byte[]> SendQueue;
private object SendSyncRoot;

public Action<byte[], int, ClientWrapper> Callback;
public void Create(Socket socket, ServerSocket server, Action<byte[], int, ClientWrapper> callBack)
{
Callback = callBack;
BufferSize = 2047;//ushort.MaxValue
Socket = socket;
Server = server;
Buffer = new byte[BufferSize];
LastReceive = Time32.Now;
OverrideTiming = false;
SendQueue = new Queue<byte[]>();
SendSyncRoot = new object();
TimerSubscriptions = new[]
{
World.Subscribe<ClientWrapper>(Program.World.ConnectionReview, this, World.GenericThreadPool),
World.Subscribe<ClientWrapper>(Program.World.ConnectionReceive, this, World.ReceivePool),
World.Subscribe<ClientWrapper>(Program.World.ConnectionSend, this, World.SendPool)
};
}

/// <summary>
/// To be called only from a syncrhonized block of code
/// </summary>
/// <param name="data"></param>
public void Send(byte[] data)
{
#if DIRECTSEND
lock (SendSyncRoot)
Socket.Send(data);
#else
lock (SendSyncRoot)
{

SendQueue.Enqueue(data);
}
#endif
}

public Time32 LastReceive;
public Time32 LastReceiveCall;
public bool Connected;

public void Disconnect()
{
lock (Socket)
{
int K = 1000;
while (SendQueue.Count > 0 && IsAlive && (K--) > 0)
Thread.Sleep(1);
if (!IsAlive) return;
IsAlive = false;

for (int i = 0; i < TimerSubscriptions.Length; i++)
TimerSubscriptions[i].Dispose();

shutdown(Socket.Handle, ShutDownFlags.SD_BOTH);
closesocket(Socket.Handle);

Socket.Dispose();
}
}

public static void TryReview(ClientWrapper wrapper)
{
if (wrapper.IsAlive)
{
if (wrapper.OverrideTiming)
{
if (Time32.Now > wrapper.LastReceive.AddMilliseconds(180000))
wrapper.Server.InvokeDisconnect(wrapper);
}
else
{
if (Time32.Now < wrapper.LastReceiveCall.AddMilliseconds(2000))
if (Time32.Now > wrapper.LastReceive.AddMilliseconds(60000))
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}

private bool isValid()
{
if (!IsAlive)
{
for (int i = 0; i < TimerSubscriptions.Length; i++)
TimerSubscriptions[i].Dispose();
return false;
}
return true;
}

private void doReceive(int available)
{
LastReceive = Time32.Now;
try
{
if (available > Buffer.Length) available = Buffer.Length;
int size = Socket.Receive(Buffer, available, SocketFlags.None);
if (size != 0)
{
if (Callback != null)
{
Callback(Buffer, size, this);

}
}
else
{
Server.InvokeDisconnect(this);
}
}
catch (SocketException)
{
Server.InvokeDisconnect(this);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static void TryReceive(ClientWrapper wrapper)
{
wrapper.LastReceiveCall = Time32.Now;
if (!wrapper.isValid()) return;
try
{
bool poll = wrapper.Socket.Poll(0, SelectMode.SelectRead);
int available = wrapper.Socket.Available;
if (available > 0)
wrapper.doReceive(available);
else if (poll)
wrapper.Server.InvokeDisconnect(wrapper);
}
catch (SocketException)
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}

private bool TryDequeueSend(out byte[] buffer)
{
buffer = null;
lock (SendSyncRoot)
if (SendQueue.Count != 0)
buffer = SendQueue.Dequeue();
return buffer != null;
}
public static void TrySend(ClientWrapper wrapper)
{
if (!wrapper.isValid()) return;
byte[] buffer;

while (wrapper.TryDequeueSend(out buffer))
{
try
{
wrapper.Socket.Send(buffer);
//wrapper.Socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, endSend, wrapper);
}
catch
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}

private static void endSend(IAsyncResult ar)
{
var wrapper = ar.AsyncState as ClientWrapper;
try
{
wrapper.Socket.EndSend(ar);
}
catch
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}
}


تسلم يا باشا

ahmeddd
2020-04-12, 01:41 AM
كلاس
ServerSocket

امسسحه اكواده وحط دا

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;

namespace MrHassan.Network.Sockets
{
public class ServerSocket
{
public event Action<ClientWrapper> OnClientConnect, OnClientDisconnect;
public event Action<byte[], int, ClientWrapper> OnClientReceive;

private ConcurrentDictionary<int, int> BruteforceProtection;
private const int TimeLimit = 1000 * 15; // 1 connection every 10 seconds for one ip
private object SyncRoot;

private Socket Connection;
private ushort port;
private string ipString;
private bool enabled;
private Thread thread;
public ServerSocket()
{
this.Connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.SyncRoot = new object();
thread = new Thread(doSyncAccept);
thread.Start();
}

public void Enable(ushort port, string ip, bool BigSend = false)
{
this.ipString = ip;
this.port = port;
this.Connection.Bind(new IPEndPoint(IPAddress.Parse(ipString), this.port));
this.Connection.Listen((int)SocketOptionName.MaxCo nnections);
if (BigSend)
{
this.Connection.ReceiveBufferSize = ushort.MaxValue;
this.Connection.SendBufferSize = ushort.MaxValue;
}
this.enabled = true;
BruteforceProtection = new ConcurrentDictionary<int, int>();
}

public bool PrintoutIPs = false;
private void doSyncAccept()
{
while (true)
{
if (this.enabled)
{
try
{
processSocket(this.Connection.Accept());
}
catch { }
}
Thread.Sleep(1);
}
}
private void doAsyncAccept(IAsyncResult res)
{
try
{
Socket socket = this.Connection.EndAccept(res);
processSocket(socket);
this.Connection.BeginAccept(doAsyncAccept, null);
}
catch
{

}
}

private void processSocket(Socket socket)
{
try
{
string ip = (socket.RemoteEndPoint as IPEndPoint).Address.ToString();
int ipHash = ip.GetHashCode();
/* if (!Program.ALEXPC)
{
int time = Time32.Now.GetHashCode();
int oldValue;
if (!BruteforceProtection.TryGetValue(ipHash, out oldValue))
{
BruteforceProtection[ipHash] = time;
}
else
{
if (time - oldValue < TimeLimit)
{
if (PrintoutIPs) Console.WriteLine("Dropped connection: " + ip);
socket.Disconnect(false);
socket.Close();
return;
}
else
{
BruteforceProtection[ipHash] = time;
if (PrintoutIPs) Console.WriteLine("Allowed connection: " + ip);
}
}
}*/
ClientWrapper wrapper = new ClientWrapper();
wrapper.Create(socket, this, OnClientReceive);
wrapper.IsAlive = true;
wrapper.IP = ip;
if (this.OnClientConnect != null) this.OnClientConnect(wrapper);
}
catch
{

}
}

public void Reset()
{
this.Disable();
this.Enable();
}

public void Disable()
{
this.enabled = false;
this.Connection.Close(1);
}

public void Enable()
{
if (!this.enabled)
{
this.Connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
this.Connection.Bind(new IPEndPoint(IPAddress.Parse(ipString), this.port));
this.Connection.Listen((int)SocketOptionName.MaxCo nnections);
this.enabled = true;
//this.Connection.BeginAccept(doAsyncAccept, null);
}
}

public void InvokeDisconnect(ClientWrapper Client)
{
if (this.OnClientDisconnect != null)
this.OnClientDisconnect(Client);
}

public bool Enabled
{
get
{
return this.enabled;
}
}
}
}


كلاس
ClientWrapper

نفس كلام وحط

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using MrHassan.Network.Cryptography;

namespace MrHassan.Network.Sockets
{
public class ClientWrapper
{
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int closesocket(IntPtr s);
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int shutdown(IntPtr s, ShutDownFlags how);
public enum ShutDownFlags : int
{
SD_RECEIVE = 0,
SD_SEND = 1,
SD_BOTH = 2
}

public int BufferSize;
public byte[] Buffer;
public Socket Socket;
public object Owner;
public ServerSocket Server;
public string IP;
public string MAC;
public bool IsAlive;
public bool OverrideTiming;
private IDisposable[] TimerSubscriptions;
private Queue<byte[]> SendQueue;
private object SendSyncRoot;

public Action<byte[], int, ClientWrapper> Callback;
public void Create(Socket socket, ServerSocket server, Action<byte[], int, ClientWrapper> callBack)
{
Callback = callBack;
BufferSize = 2047;//ushort.MaxValue
Socket = socket;
Server = server;
Buffer = new byte[BufferSize];
LastReceive = Time32.Now;
OverrideTiming = false;
SendQueue = new Queue<byte[]>();
SendSyncRoot = new object();
TimerSubscriptions = new[]
{
World.Subscribe<ClientWrapper>(Program.World.ConnectionReview, this, World.GenericThreadPool),
World.Subscribe<ClientWrapper>(Program.World.ConnectionReceive, this, World.ReceivePool),
World.Subscribe<ClientWrapper>(Program.World.ConnectionSend, this, World.SendPool)
};
}

/// <summary>
/// To be called only from a syncrhonized block of code
/// </summary>
/// <param name="data"></param>
public void Send(byte[] data)
{
#if DIRECTSEND
lock (SendSyncRoot)
Socket.Send(data);
#else
lock (SendSyncRoot)
{

SendQueue.Enqueue(data);
}
#endif
}

public Time32 LastReceive;
public Time32 LastReceiveCall;
public bool Connected;

public void Disconnect()
{
lock (Socket)
{
int K = 1000;
while (SendQueue.Count > 0 && IsAlive && (K--) > 0)
Thread.Sleep(1);
if (!IsAlive) return;
IsAlive = false;

for (int i = 0; i < TimerSubscriptions.Length; i++)
TimerSubscriptions[i].Dispose();

shutdown(Socket.Handle, ShutDownFlags.SD_BOTH);
closesocket(Socket.Handle);

Socket.Dispose();
}
}

public static void TryReview(ClientWrapper wrapper)
{
if (wrapper.IsAlive)
{
if (wrapper.OverrideTiming)
{
if (Time32.Now > wrapper.LastReceive.AddMilliseconds(180000))
wrapper.Server.InvokeDisconnect(wrapper);
}
else
{
if (Time32.Now < wrapper.LastReceiveCall.AddMilliseconds(2000))
if (Time32.Now > wrapper.LastReceive.AddMilliseconds(60000))
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}

private bool isValid()
{
if (!IsAlive)
{
for (int i = 0; i < TimerSubscriptions.Length; i++)
TimerSubscriptions[i].Dispose();
return false;
}
return true;
}

private void doReceive(int available)
{
LastReceive = Time32.Now;
try
{
if (available > Buffer.Length) available = Buffer.Length;
int size = Socket.Receive(Buffer, available, SocketFlags.None);
if (size != 0)
{
if (Callback != null)
{
Callback(Buffer, size, this);

}
}
else
{
Server.InvokeDisconnect(this);
}
}
catch (SocketException)
{
Server.InvokeDisconnect(this);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static void TryReceive(ClientWrapper wrapper)
{
wrapper.LastReceiveCall = Time32.Now;
if (!wrapper.isValid()) return;
try
{
bool poll = wrapper.Socket.Poll(0, SelectMode.SelectRead);
int available = wrapper.Socket.Available;
if (available > 0)
wrapper.doReceive(available);
else if (poll)
wrapper.Server.InvokeDisconnect(wrapper);
}
catch (SocketException)
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}

private bool TryDequeueSend(out byte[] buffer)
{
buffer = null;
lock (SendSyncRoot)
if (SendQueue.Count != 0)
buffer = SendQueue.Dequeue();
return buffer != null;
}
public static void TrySend(ClientWrapper wrapper)
{
if (!wrapper.isValid()) return;
byte[] buffer;

while (wrapper.TryDequeueSend(out buffer))
{
try
{
wrapper.Socket.Send(buffer);
//wrapper.Socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, endSend, wrapper);
}
catch
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}

private static void endSend(IAsyncResult ar)
{
var wrapper = ar.AsyncState as ClientWrapper;
try
{
wrapper.Socket.EndSend(ar);
}
catch
{
wrapper.Server.InvokeDisconnect(wrapper);
}
}
}
}


بيجيلي ايرورات في كلمة alive ٣٦ ايرور

ElSaher
2020-04-12, 02:01 AM
بيجيلي ايرورات في كلمة alive ٣٦ ايرور

اكتب جنب الايررور Is

Users
2020-04-12, 09:06 AM
كلاس
serversocket

امسسحه اكواده وحط دا

using system;
using system.io;
using system.net;
using system.net.sockets;
using system.text;
using system.threading;
using system.collections.generic;
using system.collections.concurrent;

namespace mrhassan.network.sockets
{
public class serversocket
{
public event action<clientwrapper> onclientconnect, onclientdisconnect;
public event action<byte[], int, clientwrapper> onclientreceive;

private concurrentdictionary<int, int> bruteforceprotection;
private const int timelimit = 1000 * 15; // 1 connection every 10 seconds for one ip
private object syncroot;

private socket connection;
private ushort port;
private string ipstring;
private bool enabled;
private thread thread;
public serversocket()
{
this.connection = new socket(addressfamily.internetwork, sockettype.stream, protocoltype.tcp);
this.syncroot = new object();
thread = new thread(dosyncaccept);
thread.start();
}

public void enable(ushort port, string ip, bool bigsend = false)
{
this.ipstring = ip;
this.port = port;
this.connection.bind(new ipendpoint(ipaddress.parse(ipstring), this.port));
this.connection.listen((int)socketoptionname.maxco nnections);
if (bigsend)
{
this.connection.receivebuffersize = ushort.maxvalue;
this.connection.sendbuffersize = ushort.maxvalue;
}
this.enabled = true;
bruteforceprotection = new concurrentdictionary<int, int>();
}

public bool printoutips = false;
private void dosyncaccept()
{
while (true)
{
if (this.enabled)
{
try
{
processsocket(this.connection.accept());
}
catch { }
}
thread.sleep(1);
}
}
private void doasyncaccept(iasyncresult res)
{
try
{
socket socket = this.connection.endaccept(res);
processsocket(socket);
this.connection.beginaccept(doasyncaccept, null);
}
catch
{

}
}

private void processsocket(socket socket)
{
try
{
string ip = (socket.remoteendpoint as ipendpoint).address.tostring();
int iphash = ip.gethashcode();
/* if (!program.alexpc)
{
int time = time32.now.gethashcode();
int oldvalue;
if (!bruteforceprotection.trygetvalue(iphash, out oldvalue))
{
bruteforceprotection[iphash] = time;
}
else
{
if (time - oldvalue < timelimit)
{
if (printoutips) console.writeline("dropped connection: " + ip);
socket.disconnect(false);
socket.close();
return;
}
else
{
bruteforceprotection[iphash] = time;
if (printoutips) console.writeline("allowed connection: " + ip);
}
}
}*/
clientwrapper wrapper = new clientwrapper();
wrapper.create(socket, this, onclientreceive);
wrapper.isalive = true;
wrapper.ip = ip;
if (this.onclientconnect != null) this.onclientconnect(wrapper);
}
catch
{

}
}

public void reset()
{
this.disable();
this.enable();
}

public void disable()
{
this.enabled = false;
this.connection.close(1);
}

public void enable()
{
if (!this.enabled)
{
this.connection = new socket(addressfamily.internetwork, sockettype.stream, protocoltype.tcp);
this.connection.bind(new ipendpoint(ipaddress.parse(ipstring), this.port));
this.connection.listen((int)socketoptionname.maxco nnections);
this.enabled = true;
//this.connection.beginaccept(doasyncaccept, null);
}
}

public void invokedisconnect(clientwrapper client)
{
if (this.onclientdisconnect != null)
this.onclientdisconnect(client);
}

public bool enabled
{
get
{
return this.enabled;
}
}
}
}


كلاس
clientwrapper

نفس كلام وحط

using system;
using system.collections.generic;
using system.linq;
using system.net.sockets;
using system.threading;
using system.collections.concurrent;
using system.runtime.interopservices;
using mrhassan.network.cryptography;

namespace mrhassan.network.sockets
{
public class clientwrapper
{
[dllimport("ws2_32.dll", charset = charset.unicode, setlasterror = true)]
public static extern int closesocket(intptr s);
[dllimport("ws2_32.dll", charset = charset.unicode, setlasterror = true)]
public static extern int shutdown(intptr s, shutdownflags how);
public enum shutdownflags : Int
{
sd_receive = 0,
sd_send = 1,
sd_both = 2
}

public int buffersize;
public byte[] buffer;
public socket socket;
public object owner;
public serversocket server;
public string ip;
public string mac;
public bool isalive;
public bool overridetiming;
private idisposable[] timersubscriptions;
private queue<byte[]> sendqueue;
private object sendsyncroot;

public action<byte[], int, clientwrapper> callback;
public void create(socket socket, serversocket server, action<byte[], int, clientwrapper> callback)
{
callback = callback;
buffersize = 2047;//ushort.maxvalue
socket = socket;
server = server;
buffer = new byte[buffersize];
lastreceive = time32.now;
overridetiming = false;
sendqueue = new queue<byte[]>();
sendsyncroot = new object();
timersubscriptions = new[]
{
world.subscribe<clientwrapper>(program.world.connectionreview, this, world.genericthreadpool),
world.subscribe<clientwrapper>(program.world.connectionreceive, this, world.receivepool),
world.subscribe<clientwrapper>(program.world.connectionsend, this, world.sendpool)
};
}

/// <summary>
/// to be called only from a syncrhonized block of code
/// </summary>
/// <param name="data"></param>
public void send(byte[] data)
{
#if directsend
lock (sendsyncroot)
socket.send(data);
#else
lock (sendsyncroot)
{

sendqueue.enqueue(data);
}
#endif
}

public time32 lastreceive;
public time32 lastreceivecall;
public bool connected;

public void disconnect()
{
lock (socket)
{
int k = 1000;
while (sendqueue.count > 0 && isalive && (k--) > 0)
thread.sleep(1);
if (!isalive) return;
isalive = false;

for (int i = 0; i < timersubscriptions.length; i++)
timersubscriptions[i].dispose();

shutdown(socket.handle, shutdownflags.sd_both);
closesocket(socket.handle);

socket.dispose();
}
}

public static void tryreview(clientwrapper wrapper)
{
if (wrapper.isalive)
{
if (wrapper.overridetiming)
{
if (time32.now > wrapper.lastreceive.addmilliseconds(180000))
wrapper.server.invokedisconnect(wrapper);
}
else
{
if (time32.now < wrapper.lastreceivecall.addmilliseconds(2000))
if (time32.now > wrapper.lastreceive.addmilliseconds(60000))
wrapper.server.invokedisconnect(wrapper);
}
}
}

private bool isvalid()
{
if (!isalive)
{
for (int i = 0; i < timersubscriptions.length; i++)
timersubscriptions[i].dispose();
return false;
}
return true;
}

private void doreceive(int available)
{
lastreceive = time32.now;
try
{
if (available > buffer.length) available = buffer.length;
int size = socket.receive(buffer, available, socketflags.none);
if (size != 0)
{
if (callback != null)
{
callback(buffer, size, this);

}
}
else
{
server.invokedisconnect(this);
}
}
catch (socketexception)
{
server.invokedisconnect(this);
}
catch (exception e)
{
console.writeline(e);
}
}
public static void tryreceive(clientwrapper wrapper)
{
wrapper.lastreceivecall = time32.now;
if (!wrapper.isvalid()) return;
try
{
bool poll = wrapper.socket.poll(0, selectmode.selectread);
int available = wrapper.socket.available;
if (available > 0)
wrapper.doreceive(available);
else if (poll)
wrapper.server.invokedisconnect(wrapper);
}
catch (socketexception)
{
wrapper.server.invokedisconnect(wrapper);
}
}

private bool trydequeuesend(out byte[] buffer)
{
buffer = null;
lock (sendsyncroot)
if (sendqueue.count != 0)
buffer = sendqueue.dequeue();
return buffer != null;
}
public static void trysend(clientwrapper wrapper)
{
if (!wrapper.isvalid()) return;
byte[] buffer;

while (wrapper.trydequeuesend(out buffer))
{
try
{
wrapper.socket.send(buffer);
//wrapper.socket.beginsend(buffer, 0, buffer.length, socketflags.none, endsend, wrapper);
}
catch
{
wrapper.server.invokedisconnect(wrapper);
}
}
}

private static void endsend(iasyncresult ar)
{
var wrapper = ar.asyncstate as clientwrapper;
try
{
wrapper.socket.endsend(ar);
}
catch
{
wrapper.server.invokedisconnect(wrapper);
}
}
}
}

السوكت ده شفتو فى شخرميت سورس هههههههههههه

Hassan Emprator
2020-04-12, 09:09 AM
السوكت ده شفتو فى شخرميت سورس هههههههههههه

ازاي في شخرميت سورس !! دا بتاع ميسي عا فكره واخده من ميسي :d