المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : ازاي تخلي الاستمينة مش بتخلص


ElSaher
2020-04-02, 12:54 AM
اول حاجا ابحث عن


region stamina


اقفلها وامسحها بدلها بي دي

#region Stamina
if (client.Player.StaminaStamp.Next(500, time: time))
{
if (client.Vigor < client.Player.ExtraVigor)
{
client.Vigor += (ushort)(3 + (client.Player.Action == Game.Enums.ConquerAction.Sit ? 2 : 0));

{
Vigor vigor = new Vigor(true);
vigor.Amount = client.Vigor;
vigor.Send(client);
}
}

if (!client.Player.ContainsFlag(Update.Flags.Ride) && !client.Player.ContainsFlag(Update.Flags.Fly) || client.Equipment.TryGetItem(18) != null)
{
int limit = 0;
if (client.Spells != null)
{
if (client.Spells.ContainsKey(12560))
{
var spell = client.Spells[12560];
var skill = Database.SpellTable.SpellInformations[12560][spell.Level];
limit += (int)skill.Power;
}
}
if (client.Player.HeavenBlessing > 0)
limit = 50;

#region Toaist
if (client.Player.Class >= 140 && client.Player.Class <= 145)
{
if (!client.Player.ContainsFlag3((ulong)Network.GameP ackets.Update.Flags3.FlameLotus))
{
client.Player.AddFlag3((ulong)Network.GamePackets. Update.Flags3.FlameLotus);
}
if (client.Player.Energy <= 300)
{
if (client.Player.Action == Enums.ConquerAction.Sit)
{
if (client.Player.Energy <= 280)
{
client.Player.Energy += 4;
}
else
{
if (client.Player.Energy != 300)
client.Player.Energy += 1;
}
}
}
}
if (client.Player.Class >= 100 && client.Player.Class <= 135)
{
if (!client.Player.ContainsFlag3((ulong)Network.GameP ackets.Update.Flags3.AuroraLotus))
{
client.Player.AddFlag3((ulong)Network.GamePackets. Update.Flags3.AuroraLotus);
}
if (client.Player.Energy <= 200)
{
if (client.Player.Action == Enums.ConquerAction.Sit)
{
if (client.Player.Energy <= 180)
{
client.Player.Energy += 4;
}
else
{
if (client.Player.Energy != 200)
client.Player.Energy += 1;
}
}
}
}
#endregion

#region Monk
if (client.Spells != null)
{
if (client.Spells.ContainsKey(12560))
{
var spell = client.Spells[12560];
var skill = Database.SpellTable.SpellInformations[12560][spell.Level];
limit += (int)skill.Power;
}
}
#endregion
if (client.Player.Stamina != 100 + limit)
{
if (client.Player.Action == Enums.ConquerAction.Sit)
{
if (client.Player.Stamina <= 93 + limit)
{
client.Player.Stamina += 7;
}
else
{
if (client.Player.Stamina != 100 + limit)
client.Player.Stamina = (byte)(100 + limit);
}
}
else
{
if (client.Player.Stamina <= 97 + limit)
{
client.Player.Stamina += 5;
}
else
{
if (client.Player.Stamina != 100 + limit)
client.Player.Stamina = (byte)(100 + limit);
}
}
}
client.Player.StaminaStamp = new Time32(time);
}
}
#endregion



ولو عايز تخليه بيخلص

امسحها وبدلها بي دي

#region Stamina
if (client.Entity.StaminaStamp.Next(500, time: time))
{
if (client.Vigor < client.Entity.ExtraVigor)
{
client.Vigor += (ushort)(3 + (client.Entity.Action == Game.Enums.ConquerAction.Sit ? 2 : 0));

{
Vigor vigor = new Vigor(true);
vigor.Amount = client.Vigor;
vigor.Send(client);
}
}

if (!client.Entity.ContainsFlag(Update.Flags.Ride) && !client.Entity.ContainsFlag(Update.Flags.Fly) || client.Equipment.TryGetItem(18) != null)
{
int limit = 0;
if (client.Spells != null)
{
if (client.Spells.ContainsKey(12560))
{
var spell = client.Spells[12560];
var skill = Database.SpellTable.SpellInformations[12560][spell.Level];
limit += (int)skill.Power;
}
}
if (client.Entity.HeavenBlessing > 0)
limit = 50;

#region Toaist
if (client.Entity.Class >= 140 && client.Entity.Class <= 145)
{
if (!client.Entity.ContainsFlag3((ulong)Network.GameP ackets.Update.Flags3.FlameLotus))
{
client.Entity.AddFlag3((ulong)Network.GamePackets. Update.Flags3.FlameLotus);
}
if (client.Entity.Energy <= 300)
{
if (client.Entity.Action == Enums.ConquerAction.Sit)
{
if (client.Entity.Energy <= 280)
{
client.Entity.Energy += 4;
}
else
{
if (client.Entity.Energy != 300)
client.Entity.Energy += 1;
}
}
}
}
if (client.Entity.Class >= 100 && client.Entity.Class <= 135)
{
if (!client.Entity.ContainsFlag3((ulong)Network.GameP ackets.Update.Flags3.AuroraLotus))
{
client.Entity.AddFlag3((ulong)Network.GamePackets. Update.Flags3.AuroraLotus);
}
if (client.Entity.Energy <= 200)
{
if (client.Entity.Action == Enums.ConquerAction.Sit)
{
if (client.Entity.Energy <= 180)
{
client.Entity.Energy += 4;
}
else
{
if (client.Entity.Energy != 200)
client.Entity.Energy += 1;
}
}
}
}
#endregion

#region Monk
if (client.Spells != null)
{
if (client.Spells.ContainsKey(12560))
{
var spell = client.Spells[12560];
var skill = Database.SpellTable.SpellInformations[12560][spell.Level];
limit += (int)skill.Power;
}
}
#endregion
if (client.Entity.Stamina != 100 + limit)
{
if (client.Entity.Action == Enums.ConquerAction.Sit)
{
if (client.Entity.Stamina <= 93 + limit)
{
client.Entity.Stamina += 7;
}
else
{
if (client.Entity.Stamina != 100 + limit)
client.Entity.Stamina = (byte)(100 + limit);
}
}
else
{
if (client.Entity.Stamina <= 97 + limit)
{
client.Entity.Stamina += 5;
}
else
{
if (client.Entity.Stamina != 100 + limit)
client.Entity.Stamina = (byte)(100 + limit);
}
}
}
client.Entity.StaminaStamp = new Time32(time);
}
}
#endregion

ALz3em
2020-04-10, 01:57 PM
تمام تسلم
بس هى بعد ما بتخلص بترجع تتملى لوحدها تانى على طول

عايز اخليها تاخد وقت على ما تتملى لو الاكونت واقف ولو قاعد تتملى بسرعه زى اون لاين كده