Amr Khalid
2020-04-01, 02:27 AM
#region Points > #Sell_Money_For_Cps[Plus] = PRM Money
case 141516:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Seller Money For Cps ## [New] ##. By Edit To Mr Zyad Mohamed [King]");
dialog.Option("10KK Money For 5K CPs", 1);
dialog.Option("20KK Money For 10K CPs", 2);
dialog.Option("40KK Money For 20K CPs", 3);
dialog.Option("80KK Money For 40K CPs", 4);
dialog.Option("160KK Money For 80K CPs", 5);
dialog.Option("500KK Money For 250K CPs", 6);
dialog.Option("1BM Money For 500K CPs", 7);
dialog.Option("1.5BM Money For 650K CPs", 8);
dialog.Option("3BM Money For 1.3M CPs", 9);
dialog.Option("10BM Money For 4.2M CPs", 10);
dialog.Option("25BM Money For 10.5M CPs", 11);
dialog.Option("50BM Money For 15M CPs", 12);
dialog.Option("100BM Money For 20M CPs", 13);
dialog.Option("250BM Money For 32M CPs", 14);
dialog.Option("500BM Money For 44M CPs", 15);
dialog.Option("999BM Money For 60M CPs", 16);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
#region = = =
case 1:
{
if (client.Player.ConquerPoints >= 5000)
{
client.Player.Money += 10000000;
client.Player.ConquerPoints -= 5000;
}
else
{
dialog.Text("You dont have [5,000K] ConquerPoints/CPs >=> [10.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 2:
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.Money += 20000000;
client.Player.ConquerPoints -= 10000;
}
else
{
dialog.Text("You dont have [10,000K] ConquerPoints/CPs >=> [20.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 3:
{
if (client.Player.ConquerPoints >= 20000)
{
client.Player.Money += 40000000;
client.Player.ConquerPoints -= 20000;
}
else
{
dialog.Text("You dont have [20,000K] ConquerPoints/CPs >=> [40.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 4:
{
if (client.Player.ConquerPoints >= 40000)
{
client.Player.Money += 80000000;
client.Player.ConquerPoints -= 40000;
}
else
{
dialog.Text("You dont have [40,000K] ConquerPoints/CPs >=> [80.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 5:
{
if (client.Player.ConquerPoints >= 80000)
{
client.Player.Money += 160000000;
client.Player.ConquerPoints -= 80000;
}
else
{
dialog.Text("You dont have [80,000K] ConquerPoints/CPs >=> [160.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 6:
{
if (client.Player.ConquerPoints >= 250000)
{
client.Player.Money += 500000000;
client.Player.ConquerPoints -= 250000;
}
else
{
dialog.Text("You dont have [250,000K] ConquerPoints/CPs >=> [500.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 7:
{
if (client.Player.ConquerPoints >= 500000)
{
client.Player.Money += 1000000000;
client.Player.ConquerPoints -= 500000;
}
else
{
dialog.Text("You dont have [500,000K] ConquerPoints/CPs >=> [1.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 8:
{
if (client.Player.ConquerPoints >= 650000)
{
client.Player.Money += 1500000000;
client.Player.ConquerPoints -= 650000;
}
else
{
dialog.Text("You dont have [650,000K] ConquerPoints/CPs >=> [1.500.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 9:
{
if (client.Player.ConquerPoints >= 1300000)
{
client.Player.Money += 3000000000;
client.Player.ConquerPoints -= 1300000;
}
else
{
dialog.Text("You dont have [1.300,000K] ConquerPoints/CPs >=> [3.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 10:
{
if (client.Player.ConquerPoints >= 4200000)
{
client.Player.Money += 10000000000;
client.Player.ConquerPoints -= 4200000;
}
else
{
dialog.Text("You dont have [4.200,000K] ConquerPoints/CPs >=> [10.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 11:
{
if (client.Player.ConquerPoints >= 10500000)
{
client.Player.Money += 25000000000;
client.Player.ConquerPoints -= 10500000;
}
else
{
dialog.Text("You dont have [10.500,000K] ConquerPoints/CPs >=> [25.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 12:
{
if (client.Player.ConquerPoints >= 15000000)
{
client.Player.Money += 50000000000;
client.Player.ConquerPoints -= 15000000;
}
else
{
dialog.Text("You dont have [15.000,000K] ConquerPoints/CPs >=> [50.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 13:
{
if (client.Player.ConquerPoints >= 20000000)
{
client.Player.Money += 100000000000;
client.Player.ConquerPoints -= 20000000;
}
else
{
dialog.Text("You dont have [20.000,000K] ConquerPoints/CPs >=> [100.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 14:
{
if (client.Player.ConquerPoints >= 32000000)
{
client.Player.Money += 250000000000;
client.Player.ConquerPoints -= 32000000;
}
else
{
dialog.Text("You dont have [32.000,000K] ConquerPoints/CPs >=> [250.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 15:
{
if (client.Player.ConquerPoints >= 44000000)
{
client.Player.Money += 500000000000;
client.Player.ConquerPoints -= 44000000;
}
else
{
dialog.Text("You dont have [44.000,000K] ConquerPoints/CPs >=> [500.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 16:
{
if (client.Player.ConquerPoints >= 60000000)
{
client.Player.Money += 999999999999;
client.Player.ConquerPoints -= 60000000;
}
else
{
dialog.Text("You dont have [60.000,000K] ConquerPoints/CPs >=> [999.999.999.999KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
}
break;
}
#endregion
case 141516:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Seller Money For Cps ## [New] ##. By Edit To Mr Zyad Mohamed [King]");
dialog.Option("10KK Money For 5K CPs", 1);
dialog.Option("20KK Money For 10K CPs", 2);
dialog.Option("40KK Money For 20K CPs", 3);
dialog.Option("80KK Money For 40K CPs", 4);
dialog.Option("160KK Money For 80K CPs", 5);
dialog.Option("500KK Money For 250K CPs", 6);
dialog.Option("1BM Money For 500K CPs", 7);
dialog.Option("1.5BM Money For 650K CPs", 8);
dialog.Option("3BM Money For 1.3M CPs", 9);
dialog.Option("10BM Money For 4.2M CPs", 10);
dialog.Option("25BM Money For 10.5M CPs", 11);
dialog.Option("50BM Money For 15M CPs", 12);
dialog.Option("100BM Money For 20M CPs", 13);
dialog.Option("250BM Money For 32M CPs", 14);
dialog.Option("500BM Money For 44M CPs", 15);
dialog.Option("999BM Money For 60M CPs", 16);
dialog.Option("Just passing by.", 255);
dialog.Send();
break;
}
#region = = =
case 1:
{
if (client.Player.ConquerPoints >= 5000)
{
client.Player.Money += 10000000;
client.Player.ConquerPoints -= 5000;
}
else
{
dialog.Text("You dont have [5,000K] ConquerPoints/CPs >=> [10.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 2:
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.Money += 20000000;
client.Player.ConquerPoints -= 10000;
}
else
{
dialog.Text("You dont have [10,000K] ConquerPoints/CPs >=> [20.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 3:
{
if (client.Player.ConquerPoints >= 20000)
{
client.Player.Money += 40000000;
client.Player.ConquerPoints -= 20000;
}
else
{
dialog.Text("You dont have [20,000K] ConquerPoints/CPs >=> [40.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 4:
{
if (client.Player.ConquerPoints >= 40000)
{
client.Player.Money += 80000000;
client.Player.ConquerPoints -= 40000;
}
else
{
dialog.Text("You dont have [40,000K] ConquerPoints/CPs >=> [80.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 5:
{
if (client.Player.ConquerPoints >= 80000)
{
client.Player.Money += 160000000;
client.Player.ConquerPoints -= 80000;
}
else
{
dialog.Text("You dont have [80,000K] ConquerPoints/CPs >=> [160.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 6:
{
if (client.Player.ConquerPoints >= 250000)
{
client.Player.Money += 500000000;
client.Player.ConquerPoints -= 250000;
}
else
{
dialog.Text("You dont have [250,000K] ConquerPoints/CPs >=> [500.000.000K] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 7:
{
if (client.Player.ConquerPoints >= 500000)
{
client.Player.Money += 1000000000;
client.Player.ConquerPoints -= 500000;
}
else
{
dialog.Text("You dont have [500,000K] ConquerPoints/CPs >=> [1.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 8:
{
if (client.Player.ConquerPoints >= 650000)
{
client.Player.Money += 1500000000;
client.Player.ConquerPoints -= 650000;
}
else
{
dialog.Text("You dont have [650,000K] ConquerPoints/CPs >=> [1.500.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 9:
{
if (client.Player.ConquerPoints >= 1300000)
{
client.Player.Money += 3000000000;
client.Player.ConquerPoints -= 1300000;
}
else
{
dialog.Text("You dont have [1.300,000K] ConquerPoints/CPs >=> [3.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 10:
{
if (client.Player.ConquerPoints >= 4200000)
{
client.Player.Money += 10000000000;
client.Player.ConquerPoints -= 4200000;
}
else
{
dialog.Text("You dont have [4.200,000K] ConquerPoints/CPs >=> [10.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 11:
{
if (client.Player.ConquerPoints >= 10500000)
{
client.Player.Money += 25000000000;
client.Player.ConquerPoints -= 10500000;
}
else
{
dialog.Text("You dont have [10.500,000K] ConquerPoints/CPs >=> [25.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 12:
{
if (client.Player.ConquerPoints >= 15000000)
{
client.Player.Money += 50000000000;
client.Player.ConquerPoints -= 15000000;
}
else
{
dialog.Text("You dont have [15.000,000K] ConquerPoints/CPs >=> [50.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 13:
{
if (client.Player.ConquerPoints >= 20000000)
{
client.Player.Money += 100000000000;
client.Player.ConquerPoints -= 20000000;
}
else
{
dialog.Text("You dont have [20.000,000K] ConquerPoints/CPs >=> [100.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 14:
{
if (client.Player.ConquerPoints >= 32000000)
{
client.Player.Money += 250000000000;
client.Player.ConquerPoints -= 32000000;
}
else
{
dialog.Text("You dont have [32.000,000K] ConquerPoints/CPs >=> [250.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 15:
{
if (client.Player.ConquerPoints >= 44000000)
{
client.Player.Money += 500000000000;
client.Player.ConquerPoints -= 44000000;
}
else
{
dialog.Text("You dont have [44.000,000K] ConquerPoints/CPs >=> [500.000.000.000KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
#region = = =
case 16:
{
if (client.Player.ConquerPoints >= 60000000)
{
client.Player.Money += 999999999999;
client.Player.ConquerPoints -= 60000000;
}
else
{
dialog.Text("You dont have [60.000,000K] ConquerPoints/CPs >=> [999.999.999.999KBM] Money");
dialog.Option("Sorry", 255);
}
break;
}
#endregion
}
break;
}
#endregion