المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مشكلة في اتاك الوحوش ارجوا الحل ضروري


Abod ayman
2020-03-29, 06:48 AM
دلوقتي انا عندي مشكلة لما بضرب الوحش باي شخصية بيضرب ضربة ويقف ولازم ارجع ادوس على الوحش تاني حتى لو مثلا ثلاثي راهب(مونك) بيضرب ويقف ولازم افضل ادوس عالوحش ب استمرار علشان يتضرب و هكذا في عمود النقابة برضو لازم افضل ادوس عليه بعد كل ضربة ممكن حل بعد اذنكم ضروري

Tefa
2020-03-29, 01:56 PM
هتلاقي حلها في قسم التطوير

Users
2020-03-29, 02:07 PM
فى كلاس ورلد او ثرد على حسب سورسك
احبحث عن
private void AutoAttackCallback
هتنزل لحد ما تلاقى رقم خليه مثلا 150 وهتظبط معاك
if (Now > client.Player.VortexAttackStamp.AddMilliseconds(15 0))

Tefa
2020-03-29, 02:24 PM
فى كلاس ورلد او ثرد على حسب سورسك
احبحث عن
private void AutoAttackCallback
هتنزل لحد ما تلاقى رقم خليه مثلا 150 وهتظبط معاك
if (Now > client.Player.VortexAttackStamp.AddMilliseconds(15 0))

غلط هوه بيبدل
AutoAttackCallback كله

Abod ayman
2020-03-29, 05:15 PM
هتلاقي حلها في قسم التطوير

انا دورت في قسم التطوير لقيت موضوع تعديل الاتاك كامل سورس احمد فتحي هل هوا ده الموضوع ولا مش هوا وللعلم ان الاتاك عندي مظبوط ما عدا ضربة الوحش

Users
2020-03-29, 09:21 PM
غلط هوه بيبدل
autoattackcallback كله

استااز بصوت وديع 😂

Tefa
2020-03-29, 10:55 PM
بدل الي عندك ب ده

private void AutoAttackCallback(GameState client, int time)
{
if (!Valid(client)) return;
Time32 Now = new Time32(time);
#region WaniacDance
if (client.Player.EpicWarrior() && client.Player.ContainsFlag3(Update.Flags3.WaniacDa nce))
{
var spell = Database.SpellTable.GetSpell(12700, client);
SpellUse suse = new SpellUse(true);
suse.Attacker = client.Player.UID;
suse.SpellID = 12700;
suse.X = client.Player.X;
suse.Y = client.Player.Y;
foreach (var obj in client.Screen.Objects)
{
if (obj == null) continue;
var attacked = obj as Entity;
if (attacked == null) continue;
if (Kernel.GetDistance(client.Player.X, client.Player.Y, attacked.X, attacked.Y) < 6)
{
if (Game.Attacking.Handle.CanAttack(client.Player, attacked, null, true))
{
var attack = new Attack(true);
attack.Attacker = client.Player.UID;
attack.Attacked = attacked.UID;

uint damage = Game.Attacking.Calculate.Melee(client.Player, attacked, spell, ref attack);
attack.Damage = damage;
attack.SpellID = 12700;
suse.Effect1 = attack.Effect1;

Game.Attacking.Handle.ReceiveAttack(client.Player, attacked, attack, ref damage, spell);

suse.AddTarget(attacked, damage, attack);
}
}
}
client.SendScreen(suse, true);
}
#endregion
if (client.Player.AttackPacket != null || client.Player.VortexPacket != null)
{
try
{
if (client.Player.ContainsFlag(Network.GamePackets.Up date.Flags.ShurikenVortex))
{
if (client.Player.VortexPacket != null && client.Player.VortexPacket.ToArray() != null)
{
if (Now > client.Player.VortexAttackStamp.AddMilliseconds(1) )
{
client.Player.VortexAttackStamp = Now;
client.Player.VortexPacket.AttackType = Attack.Magic;
new Game.Attacking.Handle(client.Player.VortexPacket, client.Player, null);
}
}
}
else
{
var AttackPacket = client.Player.AttackPacket;
if (AttackPacket != null && AttackPacket.ToArray() != null)
{
uint AttackType = AttackPacket.AttackType;
if (AttackType == Network.GamePackets.Attack.Magic || AttackType == Network.GamePackets.Attack.Melee || AttackType == Network.GamePackets.Attack.Ranged)
{
if (AttackType == Network.GamePackets.Attack.Magic)
{
if (Now > client.Player.AttackStamp.AddSeconds(2))
{
if (AttackPacket.Damage != 12160 &&
AttackPacket.Damage != 12170 &&
AttackPacket.Damage != 12120 &&
AttackPacket.Damage != 12130 &&
AttackPacket.Damage != 12140 &&
AttackPacket.Damage != 12320 &&
AttackPacket.Damage != 12330 &&
AttackPacket.Damage != 12340 &&
AttackPacket.Damage != 12570 &&
AttackPacket.Damage != 12210)
{
new Game.Attacking.Handle(AttackPacket, client.Player, null);
}
}
}

else
{
int decrease = -300;
if (client.Player.ContainsFlag4(Update.Flags4.xFreezi ngPelter)) decrease += 1000;
if (client.Player.OnCyclone())
decrease = 700;
if (client.Player.OnSuperman())
decrease = 200;
if (Now > client.Player.AttackStamp.AddMilliseconds((1000 - client.Player.Agility - decrease) * (int)(AttackType == Network.GamePackets.Attack.Ranged ? 1 : 1)))
{
new Game.Attacking.Handle(AttackPacket, client.Player, null);
}
}
}
}
}
}
catch (Exception e)
{
Program.SaveException(e);
client.Player.AttackPacket = null;
client.Player.VortexPacket = null;
}
}
}

Abod ayman
2020-03-30, 02:26 AM
بدل الي عندك ب ده

private void autoattackcallback(gamestate client, int time)
{
if (!valid(client)) return;
time32 now = new time32(time);
#region waniacdance
if (client.player.epicwarrior() && client.player.containsflag3(update.flags3.waniacda nce))
{
var spell = database.spelltable.getspell(12700, client);
spelluse suse = new spelluse(true);
suse.attacker = client.player.uid;
suse.spellid = 12700;
suse.x = client.player.x;
suse.y = client.player.y;
foreach (var obj in client.screen.objects)
{
if (obj == null) continue;
var attacked = obj as entity;
if (attacked == null) continue;
if (kernel.getdistance(client.player.x, client.player.y, attacked.x, attacked.y) < 6)
{
if (game.attacking.handle.canattack(client.player, attacked, null, true))
{
var attack = new attack(true);
attack.attacker = client.player.uid;
attack.attacked = attacked.uid;

uint damage = game.attacking.calculate.melee(client.player, attacked, spell, ref attack);
attack.damage = damage;
attack.spellid = 12700;
suse.effect1 = attack.effect1;

game.attacking.handle.receiveattack(client.player, attacked, attack, ref damage, spell);

suse.addtarget(attacked, damage, attack);
}
}
}
client.sendscreen(suse, true);
}
#endregion
if (client.player.attackpacket != null || client.player.vortexpacket != null)
{
try
{
if (client.player.containsflag(network.gamepackets.up date.flags.shurikenvortex))
{
if (client.player.vortexpacket != null && client.player.vortexpacket.toarray() != null)
{
if (now > client.player.vortexattackstamp.addmilliseconds(1) )
{
client.player.vortexattackstamp = now;
client.player.vortexpacket.attacktype = attack.magic;
new game.attacking.handle(client.player.vortexpacket, client.player, null);
}
}
}
else
{
var attackpacket = client.player.attackpacket;
if (attackpacket != null && attackpacket.toarray() != null)
{
uint attacktype = attackpacket.attacktype;
if (attacktype == network.gamepackets.attack.magic || attacktype == network.gamepackets.attack.melee || attacktype == network.gamepackets.attack.ranged)
{
if (attacktype == network.gamepackets.attack.magic)
{
if (now > client.player.attackstamp.addseconds(2))
{
if (attackpacket.damage != 12160 &&
attackpacket.damage != 12170 &&
attackpacket.damage != 12120 &&
attackpacket.damage != 12130 &&
attackpacket.damage != 12140 &&
attackpacket.damage != 12320 &&
attackpacket.damage != 12330 &&
attackpacket.damage != 12340 &&
attackpacket.damage != 12570 &&
attackpacket.damage != 12210)
{
new game.attacking.handle(attackpacket, client.player, null);
}
}
}

else
{
int decrease = -300;
if (client.player.containsflag4(update.flags4.xfreezi ngpelter)) decrease += 1000;
if (client.player.oncyclone())
decrease = 700;
if (client.player.onsuperman())
decrease = 200;
if (now > client.player.attackstamp.addmilliseconds((1000 - client.player.agility - decrease) * (int)(attacktype == network.gamepackets.attack.ranged ? 1 : 1)))
{
new game.attacking.handle(attackpacket, client.player, null);
}
}
}
}
}
}
catch (exception e)
{
program.saveexception(e);
client.player.attackpacket = null;
client.player.vortexpacket = null;
}
}
}

والله مجهودك يا رايدر اكترر من راائع وجاري التجربة

Tefa
2020-03-30, 03:46 AM
بالتوفيق ان شاء الله