TiTo1
2020-02-11, 10:48 PM
في اضافه public void AddClone(string Name, ushort cloneid)
عفواً لايمكن عرض الروابط في الإرشيف (عفواً لايمكن عرض الروابط في الإرشيف)
عفواً لايمكن عرض الروابط في الإرشيف (عفواً لايمكن عرض الروابط في الإرشيف)
Hassan Emprator
2020-02-15, 08:42 PM
بدلو كلو بي دا
public void AddClone(ushort cloneid)
{
#region SpawnPacket(10014)
var Entity = new Entity(EntityFlag.Entity, true);
Entity.MonsterInfo = new MonsterInformation();
MonsterInformation.MonsterInformations.TryGetValue (9003, out Entity.MonsterInfo);
Entity.Owner = Owner;
Entity.MonsterInfo.Owner = Entity;
Entity.IsClone = true;
Entity._Name = "ShadowClone";
Entity.clan = Name;
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
Array.Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
Entity.Mesh = Mesh;
Entity.Hitpoints = 1;
Entity.UID = Owner.Map.CloneCounter.Next;
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
Entity.CountryID = Enums.CountryID.Default;
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
Entity.FlowerRank = 0;
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
Writer.Write((byte)2, 271, Entity.SpawnPacket);
Writer.Write(cloneid, 272, Entity.SpawnPacket);
Entity.OwnerUID = UID;
Entity.JiangActive = false;
Writer.Write((uint)0, 178, Entity.SpawnPacket);
Writer.Write((uint)0, 182, Entity.SpawnPacket);
Writer.Write((uint)0, 186, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
Entity.MinAttack = MinAttack;
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
Entity.Appearance = Appearance;
Entity.MapID = Owner.Map.ID;
Entity.SendUpdates = true;
#endregion SpawnPacket(10014)
#region Pet(2035)
MsgPetInfo pet = new MsgPetInfo();
pet.UID = Entity.UID;
pet.PetID = cloneid;
pet.PetType = 2;
pet.Mesh = Mesh;
pet.AttackRange = (byte)AttackRange;
pet.X = X;
pet.Y = Y;
pet.Name = "ShadowClone";
Owner.Send(pet);
#endregion Pet(2035)
MyClones.Add(Entity.UID, Entity);
Owner.SendScreen(Entity.SpawnPacket, true);
Owner.SendScreenSpawn(Entity, true);
#region Data(10010)
Data data = new Data(true);
data.UID = Entity.UID;
data.Facing = Entity.Facing;
data.ID = Data.AddEntity;
data.wParam1 = Entity.X;
data.wParam2 = Entity.Y;
Owner.Send(data);
#endregion Data(10010)
}