المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : Npc Jiang super


MRonlineGvrix
2020-02-05, 02:27 AM
#region Jiang Npc Super
case 8885400:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Player.MyJiang == null)
{
dialog.Text("Sorry But You Don't Have Jiang Yet.");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
dialog.Text("WeLCome To I'M Team-Awesome Jiang Seller.");
for (int i = 0; i < client.Player.MyJiang.Stagers.Length; i++)
{
var stage = client.Player.MyJiang.Stagers[i];
if (stage.Activate)
dialog.Option("Stage [" + (byte)(i + 1) + "]", (byte)(i + 1));

}
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
default:
{
int mStage = npcRequest.OptionID;
if (mStage >= 1 && mStage <= 9)
{
foreach (var item in Database.JiangHu.CultivateStatus[(byte)mStage])
{
dialog.Option(((Game.JiangHu.JiangStages.Atributes Type)item).ToString(), (byte)((item * 10) + mStage));
}

}
else
{
if (client.Player.ConquerPoints < 2500)
{
dialog.Text("Sorry But You Don't Have 2.5 cps ");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
client.Player.ConquerPoints -= 2500;
var typex = mStage / 10;
mStage = mStage % 10;
byte stageno = (byte)Math.Min(9, mStage);
byte level = 5;
var type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(1 5, typex);
if (client.Player.MyJiang.Stagers.Length >= stageno)
{
var stage = client.Player.MyJiang.Stagers[(stageno - 1)];
for (byte i = 1; i < stage.Stars.Length + 1; i++)
{
client.Player.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
client.Player.MyJiang.MyNewStart.PositionStar = i;
client.Player.MyJiang.MyNewStart.Stage = stageno;
client.Player.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
client.Player.MyJiang.MyNewStart.Star.Activate = true;
client.Player.MyJiang.MyNewStart.Star.Level = level;
client.Player.MyJiang.MyNewStart.Star.Typ = type;
client.Player.MyJiang.MyNewStart.Star.UID = client.Player.MyJiang.ValueToRoll(client.Player.My Jiang.MyNewStart.Star.Typ, client.Player.MyJiang.MyNewStart.Star.Level);
Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();
upd.Atribute = client.Player.MyJiang.MyNewStart.Star.UID;
upd.FreeCourse = client.Player.MyJiang.FreeCourse;
upd.Stage = stageno;
upd.Star = i;
upd.FreeTimeTodeyUsed = (byte)client.Player.MyJiang.FreeTimeTodeyUsed;
upd.RoundBuyPoints = client.Player.MyJiang.RoundBuyPoints;
client.Send(upd.ToArray());
client.Player.MyJiang.ApplayNewStar(client);
}
if (client.Player.MyJiang != null)
client.Player.MyJiang.SendStatus(client, client);
}

}
break;
}
}
break;
}
#endregion

Hassan Emprator
2020-02-05, 10:43 AM
مكرر لائسف يغلق