محمد ياسر
2019-05-13, 03:16 AM
انبي سي كل الاحصنه
#region SteedSeller Npc
case 442557://and this id
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("hello, i can help you to Buy New Special Steed For 100K Cps");
dialog.Text(" choose what you want to buy?");
dialog.Option("NightMare Steed+12", 1);//200418
dialog.Option("FrostBite Steed+12", 2);//200420
dialog.Option("Spotted Steed+12", 3);//200413
dialog.Option("BlazeHoof Steed+12 ", 4);//200412
dialog.Option("Zebra Steed+12", 5);//200410
dialog.Option("Pasion Steed+12", 6);//720615
dialog.Option("SpitFire Steed+12", 7);//720636
dialog.Option("Star Steed+12", 8);//720619
dialog.Option("Paisley Steed+12", 9);//723613
dialog.Option("Pink Steed+12", 10);//728043
dialog.Option("Red Steed+12", 11);//728043
dialog.Option("Pine Steed+12", 12);//728043
dialog.Option("Jade Steed+12", 13);//728043
dialog.Option("Shadow Steed+12", 14);//728043
dialog.Option("Emerald Steed+12", 15);//728043
dialog.Option("Marble Steed+12", 16);//728043
dialog.Option("Tawny Steed+12", 17);//728043
dialog.Option("Mauve Steed+12", 18);//728043
dialog.Option("Pearl Steed+12", 19);//728043
dialog.Option("Ivory Steed+12", 20);//728043
dialog.Option("Agate Steed+12", 21);//728043
dialog.Option("Moon Steed+12", 22);//728043
dialog.Option("Kahki Steed+12", 23);//728043
dialog.Option("Indigo Steed+12", 24);//728043
dialog.Option("Misty Steed+12", 25);//728043
dialog.Option("Beige Steed+12", 26);//728043
dialog.Option("Coral Steed+12", 27);//728043
dialog.Option("Lavender Steed+12", 28);//728043
dialog.Option("Amber Steed+12", 29);//728043
dialog.Option("Sunset Steed+12", 30);//728043
dialog.Option("Diamond Steed+12", 31);//728043
dialog.Option("Purple Steed+12", 32);//728043
dialog.Option("Plaid Steed+12", 33);//728043
dialog.Option("Golden Steed+12", 34);//728043
dialog.Option("Brown Steed+12", 35);//728043
//dialog.Option("pink Steed+12", 36);//728043
client.Player.Update(MsgName.Mode.Effect, "ErLongTengFei", true);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 36:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 35:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 50 10000", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 10000", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 10000 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
#region SteedSeller Npc
case 442557://and this id
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("hello, i can help you to Buy New Special Steed For 100K Cps");
dialog.Text(" choose what you want to buy?");
dialog.Option("NightMare Steed+12", 1);//200418
dialog.Option("FrostBite Steed+12", 2);//200420
dialog.Option("Spotted Steed+12", 3);//200413
dialog.Option("BlazeHoof Steed+12 ", 4);//200412
dialog.Option("Zebra Steed+12", 5);//200410
dialog.Option("Pasion Steed+12", 6);//720615
dialog.Option("SpitFire Steed+12", 7);//720636
dialog.Option("Star Steed+12", 8);//720619
dialog.Option("Paisley Steed+12", 9);//723613
dialog.Option("Pink Steed+12", 10);//728043
dialog.Option("Red Steed+12", 11);//728043
dialog.Option("Pine Steed+12", 12);//728043
dialog.Option("Jade Steed+12", 13);//728043
dialog.Option("Shadow Steed+12", 14);//728043
dialog.Option("Emerald Steed+12", 15);//728043
dialog.Option("Marble Steed+12", 16);//728043
dialog.Option("Tawny Steed+12", 17);//728043
dialog.Option("Mauve Steed+12", 18);//728043
dialog.Option("Pearl Steed+12", 19);//728043
dialog.Option("Ivory Steed+12", 20);//728043
dialog.Option("Agate Steed+12", 21);//728043
dialog.Option("Moon Steed+12", 22);//728043
dialog.Option("Kahki Steed+12", 23);//728043
dialog.Option("Indigo Steed+12", 24);//728043
dialog.Option("Misty Steed+12", 25);//728043
dialog.Option("Beige Steed+12", 26);//728043
dialog.Option("Coral Steed+12", 27);//728043
dialog.Option("Lavender Steed+12", 28);//728043
dialog.Option("Amber Steed+12", 29);//728043
dialog.Option("Sunset Steed+12", 30);//728043
dialog.Option("Diamond Steed+12", 31);//728043
dialog.Option("Purple Steed+12", 32);//728043
dialog.Option("Plaid Steed+12", 33);//728043
dialog.Option("Golden Steed+12", 34);//728043
dialog.Option("Brown Steed+12", 35);//728043
//dialog.Option("pink Steed+12", 36);//728043
client.Player.Update(MsgName.Mode.Effect, "ErLongTengFei", true);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 36:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 35:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 50 10000", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 10000", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Player.ConquerPoints >= 10000)
{
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 10000 50", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 10000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion