مشاهدة النسخة كاملة : محتاج حد يساعدنى
عاوز اخلى الكنيج يدى البرنس ون هت والبرنس يدى الكنيج تو هت والبرنس يدى الدق ون هت والدق يدى البرنس 2 هت
وعاوز اعدل على سبس الحفلات والتوبات والحفلات الكبيره والدروب والوحش الكبيره
فا ممكن يقولى عليهم
افتح ملف
Calculate.cs
ابحث عن
if (attacked.ContainsFlag(Network.GamePackets.Update. Flags.ShurikenVortex))
حط فوقه الكود ده
#region Rider attack
#region king
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
Damage = (int)(Damage * 100 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e)
{
Damage = (int)(Damage * 100 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
Damage = (int)(Damage * 100 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
Damage = (int)(Damage * 100 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
Damage = (int)(Damage * 100 / 100);
}
#endregion
#region prince
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
Damage = (int)(Damage * 70 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e)
{
Damage = (int)(Damage * 100 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
Damage = (int)(Damage * 60 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
Damage = (int)(Damage * 50 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
Damage = (int)(Damage * 40 / 100);
}
#endregion
#region duke
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
Damage = (int)(Damage * 65 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e)
{
Damage = (int)(Damage * 60 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
Damage = (int)(Damage * 100 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
Damage = (int)(Damage * 55 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
Damage = (int)(Damage * 50 / 100);
}
#endregion
#region earl
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
{
Damage = (int)(Damage * 60 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Princ e)
{
Damage = (int)(Damage * 55 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
{
Damage = (int)(Damage * 50 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
{
Damage = (int)(Damage * 45 / 100);
}
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
{
Damage = (int)(Damage * 100 / 100);
}
#endregion
#endregion
اعمل بيلد
عفواً لايمكن عرض الروابط في الإرشيف
حل مشكله الاتاك دى
يعنى لما اعمل دول الكنيج يدى البرنس ون هت والبرنس يدى الكنيج تو هت
حطيتوا فوق الكود ده
if (attacked.ContainsFlag(Network.GamePackets.Update. Flags.ShurikenVortex))
اعمل ايه تانى
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