المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : انبي سي تنظيم النقاط


محمد ياسر
2019-05-13, 02:57 AM
انبي سي ينظم النقاط بتاعتك الي بتزيد مع كل لفل علي حسب شخصيتك
الانبي سي
#region Npc Format Points
case 1370:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Dear player I can swear to you that your points in the Strength , Vitality , Agility , Spirit Do you want to chose your own class and leave the rest 10k Cps");
dialog.Option("Monk", 1);
dialog.Option("Ninja", 2);
dialog.Option("Taoist", 3);
dialog.Option("Archer", 4);
dialog.Option("Wariorr", 5);
dialog.Option("Trojan", 6);
dialog.Option("Pirate", 7);
dialog.Option("Full HP", 8);
dialog.Option("Wait a minute.", 255);
dialog.Avatar(114);
dialog.Send();
break;
}
case 1:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 0;
client.Player.Vitality = 0;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 502;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 0;
client.Player.Vitality = 0;
client.Player.Agility = 275;
client.Player.Spirit = 0;
client.Player.Atributes = 263;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000 & client.Player.VIPLevel >= 0)
{
client.Player.ConquerPoints -= 10000;


client.Player.Strength = 0;
client.Player.Vitality = 269;
client.Player.Agility = 0;
client.Player.Spirit = 269;
client.Player.Atributes = 0;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000 & client.Player.VIPLevel >= 0)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 74;
client.Player.Vitality = 0;
client.Player.Agility = 256;
client.Player.Spirit = 0;
client.Player.Atributes = 208;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000 & client.Player.VIPLevel >= 0)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 176;
client.Player.Vitality = 0;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 362;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000 & client.Player.VIPLevel >= 0)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 176;
client.Player.Vitality = 0;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 326;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000 & client.Player.VIPLevel >= 0)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 0;
client.Player.Vitality = 0;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 502;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.Level >= 140)
if (client.Player.ConquerPoints >= 10000 & client.Player.VIPLevel >= 0)
{
client.Player.ConquerPoints -= 10000;
client.Player.Strength = 0;
client.Player.Vitality = 538;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{


dialog.Text("Please take " + 10000 + " cps ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion