youssefabdelmanam
2019-12-01, 05:31 PM
السلام عليكم
يا رجالة انا عندي الننجا بيضرب بسرعة يعني بيضرب الضربة والتانية وراها علي طول
اما المونك بضرب الضربة وبيقعد حوالي نص سانية او حاجة عشان يضرب التانية معني عدلت عليها وشيلت الوقت وبرضو
دا كمان حطيت اجيلتي وبرضو في بطيْ
فا ياريت الي يعرف حل يقولي حل يفيدني
ودي اكواد السكلة في الهاندل
case 10381:
{
//if (CanUseSpell(spell, attacker.Owner) && Time32.Now > attacker.SpellStamp.AddMilliseconds(500))
{
attacker.SpellStamp = Time32.Now;
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 7)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (attacker.ContainsFlag(Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
attacker.Stamina -= spell.UseStamina;
suse.Attacker = attacker.UID;
// attacker.Stamina -= 9;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.4);
suse.Effect1 = attack.Effect1;
//double dmg = (double)damage * 0.9;
//damage = (uint)dmg;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
}
else
{
attacker.AttackPacket = null;
}
}
break;
}
وشكرا للجميع مقدما
يا رجالة انا عندي الننجا بيضرب بسرعة يعني بيضرب الضربة والتانية وراها علي طول
اما المونك بضرب الضربة وبيقعد حوالي نص سانية او حاجة عشان يضرب التانية معني عدلت عليها وشيلت الوقت وبرضو
دا كمان حطيت اجيلتي وبرضو في بطيْ
فا ياريت الي يعرف حل يقولي حل يفيدني
ودي اكواد السكلة في الهاندل
case 10381:
{
//if (CanUseSpell(spell, attacker.Owner) && Time32.Now > attacker.SpellStamp.AddMilliseconds(500))
{
attacker.SpellStamp = Time32.Now;
ushort Xx, Yx;
if (attacked != null)
{
Xx = attacked.X;
Yx = attacked.Y;
}
else
{
Xx = attackedsob.X;
Yx = attackedsob.Y;
}
if (Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= 7)
{
if (attackedsob == null)
if (attacked.ContainsFlag(Update.Flags.Fly))
return;
if (attacker.ContainsFlag(Update.Flags.Fly))
return;
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
attacker.Stamina -= spell.UseStamina;
suse.Attacker = attacker.UID;
// attacker.Stamina -= 9;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
bool send = false;
if (attackedsob == null)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.4);
suse.Effect1 = attack.Effect1;
//double dmg = (double)damage * 0.9;
//damage = (uint)dmg;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
send = true;
}
}
else
{
if (CanAttack(attacker, attackedsob, spell))
{
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 180 / 100);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
send = true;
}
}
if (send)
attacker.Owner.SendScreen(suse, true);
}
else
{
attacker.AttackPacket = null;
}
}
break;
}
وشكرا للجميع مقدما