salahsayed
2019-10-30, 04:14 PM
عايز اعرف ليه الموضوع اتغلق انا قفلت المشكلتين التنين
ملحوظة : سورس خالد محمد V5
اول مشكلة في شخصية WindWallker لما بحول بين شخصيتين الويند زي ما في الصورة كدة بقفل الاميل وافتحو تاني القيه رجع للقديم تاني
عفواً لايمكن عرض الروابط في الإرشيف
تاني مشكلة في اللوتري لما بيجلي حاجة في اللوتري + مش بتظهر غير لما استلمها زي ما موضح في الصورتين دول كدة
قبل لما استلمها مكنش مكتوب عليها + كام
عفواً لايمكن عرض الروابط في الإرشيف
بعد لما استلمتها اتكتب عليها +4
عفواً لايمكن عرض الروابط في الإرشيف
Hassan Emprator
2019-10-30, 04:26 PM
بسم الله الرحمن ابدا معايا واحده واحده
حل مشكله الويند ولكر هتفتح كلاس Npc
هبتحث عن
#WindWalker
هتبدله بي د
#region WindwalkerLord
case 19634:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
dialog.Text("Our Windwalker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
dialog.Text("~join us as a Windwalker, you take the responsibility for the security of the country against alien invaders and devils.");
if (client.Player.Class != 165)
{
dialog.Option("I~want~to~get~promoted.", 1);
}
dialog.Option("Learn~skills.", 2);
dialog.Option("Switch~to~another~branch.", 4);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Send();
}
else
{
dialog.Text("You don`t look like a Windwalker. What`s the matter? If you were ever a Windwalker in either of the previous two lives, you can learn [Frost Gaze I] from me.");
dialog.Option("I~See.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Player.Class == 160 && client.Player.Level < client.PromoteLevelNeed)
{
dialog.Text("FellowBrother, you`re not qualified to be [WindwalkerGuard]. You should reach Level 15 to get promoted.");
dialog.Option("I`ll~try~to~reach~Lv.15.", 255);
dialog.Send();
}
else if (client.Player.Class == 161 && client.Player.Level < client.PromoteLevelNeed)
{
dialog.Text("FellowBrother, you`re not qualified to be [WindwalkerOfficer]. You should reach Level 40 to get promoted.");
dialog.Option("I`ll~try~to~reach~Lv.40.", 255);
dialog.Send();
}
else if (client.Player.Class == 162 && client.Player.Level < client.PromoteLevelNeed)
{
dialog.Text("FellowBrother, you`re not qualified to be [WindwalkerSupervisor]. You should reach Level 70 to get promoted.");
dialog.Option("I`ll~try~to~reach~Lv.70.", 255);
dialog.Send();
}
else if (client.Player.Class == 163 && client.Player.Level < client.PromoteLevelNeed)
{
dialog.Text("FellowBrother, you`re not qualified to be [WindwalkerManager]. You should reach Level 100 to get promoted.");
dialog.Option("I`ll~try~to~reach~Lv.100.", 255);
dialog.Send();
}
else if (client.Player.Class == 164 && client.Player.Level < client.PromoteLevelNeed)
{
dialog.Text("FellowBrother, you`re not qualified to be [WindwalkerLord]. You should reach Level 110 to get promoted.");
dialog.Option("I`ll~try~to~reach~Lv.110.", 255);
dialog.Send();
}
else
{
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " .");
dialog.Option("Promote me sir.", 165);
dialog.Send();
}
}
break;
}
case 165:
{
if (client.PromoteItemNeed == 721020)
{
if (client.Inventory.Remove("moonbox"))
{
client.Player.Update(_String.Effect, "end_task", true);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Player.Class++;
dialog.Text("Congratulations! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Player.Level >= client.PromoteLevelNeed)
{
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Player.Class++;
client.Player.Update(_String.Effect, "end_task", true);
dialog.Text("Congratulations! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Player.IsChaser())
{
dialog.Text(" *Branches of Windwalker School*");
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ ،ھ،ھ،ھ،ھ،ھ");
dialog.Text("Stomper: Excels in melee combat with excellent attack range and remarkable recovery ability. Stomper`s exclusive skill");
dialog.Text(" can freeze enemies` blood to extend their skill cooldown time and response time.");
dialog.Text("Chaser: Excels in ranged combat. With a unique focusing skill, Chaser is able to control the power of wind to attack");
dialog.Text(" enemies far away.");
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ ،ھ،ھ،ھ،ھ،ھ");
dialog.Text("(You`re currently on the [RangedChaser] branch. Each Windwalker can switch his/her branch once every 30 days, free of charge.)");
dialog.Option("Switch~to~[MeleeStomper]~branch.", 5);
dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
else if (client.Player.IsStomper())
{
dialog.Text(" *Branches of Windwalker School*");
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ ،ھ،ھ،ھ،ھ،ھ");
dialog.Text("Stomper: Excels in melee combat with excellent attack range and remarkable recovery ability. Stomper`s exclusive skill");
dialog.Text(" can freeze enemies` blood to extend their skill cooldown time and response time.");
dialog.Text("Chaser: Excels in ranged combat. With a unique focusing skill, Chaser is able to control the power of wind to attack");
dialog.Text(" enemies far away.");
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ ،ھ،ھ،ھ،ھ،ھ");
dialog.Text("(You`re currently on the [MeleeStomper] branch. Each Windwalker can switch his/her branch once every 30 days, free of charge.)");
dialog.Option("Switch~to~[RangedChaser]~branch.", 6);
dialog.Option("I`ll~think~about~it.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.IsStomper())
client.Player.Windwalker = 0;
else if (client.Player.IsChaser())
client.Player.Windwalker = 8;
else break;
Update upd = new Update(true);
upd.UID = client.Player.UID;
upd.UpdateCount = 1;
upd.SwitchWindwalker(3277209, 1);
client.SendScreen(upd, true);
Update upd2 = new Update(true);
upd2.UID = client.Player.UID;
upd2.UpdateCount = 1;
upd2.SwitchWindwalker(71, client.Player.Windwalker);
client.SendScreen(upd2, true);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.JusticeChant);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.ChillingSnow);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.FreezingPelter);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.HealingSnow);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.RevengeTaill);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.ShadowofChaser);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.Omnipotence);
dialog.Text("Okay, I`ve changed your branch to [MeleeStomper].");
dialog.Option("Thanks!", 255);
dialog.Send();
break;
}
case 6:
{
if (client.Player.IsStomper())
client.Player.Windwalker = 0;
else if (client.Player.IsChaser())
client.Player.Windwalker = 8;
else break;
Update upd = new Update(true);
upd.UID = client.Player.UID;
upd.UpdateCount = 1;
upd.SwitchWindwalker(3277209, 1);
client.SendScreen(upd, true);
Update upd2 = new Update(true);
upd2.UID = client.Player.UID;
upd2.UpdateCount = 1;
upd2.SwitchWindwalker(71, client.Player.Windwalker);
client.SendScreen(upd2, true);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.JusticeChant);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.ChillingSnow);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.FreezingPelter);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.HealingSnow);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.RevengeTaill);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.ShadowofChaser);
client.Player.RemoveFlag4((ulong)Network.GamePacke ts.Update.Flags4.Omnipotence);
dialog.Text("Okay, I`ve changed your branch to [RangedChaser].");
dialog.Option("Thanks!", 255);
dialog.Send();
break;
}
case 3:
{
if (client.Player.Reborn == 0)
{
client.AddSpell(LearnableSpell(12830));
break;
}
if (client.Player.FirstRebornClass == 165 && client.Player.Reborn == 1)
{
client.AddSpell(LearnableSpell(13070));
break;
}
if (client.Player.FirstRebornClass == 165 && client.Player.SecondRebornClass == 165 && client.Player.Reborn == 2)
{
client.AddSpell(LearnableSpell(13080));
break;
}
else
{
client.MessageBox("You`re not qualified to learn this skill.");
break;
}
}
case 2:
{
dialog.Text("Our Windwalker school is divided into two branches: Chaser and Stomper. Chaser focuses on");
dialog.Text("~ranged combat, while Stomper excels in melee combat. I`m here representing the Chief to");
dialog.Text("~impart distinctive skills to the Windwalkers.");
dialog.Option("Learn~skills~of~Stomper.", 10);
dialog.Option("Learn~skills~of~Chaser.", 11);
dialog.Option("Learn~rebirth~skill.", 12);
dialog.Option("Learn~universal~skills.", 13);
dialog.Send();
break;
}
case 12:
{
dialog.Text("Frost Gaze is an exclusive rebirth skill for Windwalker. The heroes who got reborn to be Windwalker can learn Frost Gaze I. If both of your precious andd");
dialog.Text("~current Class are Windwalker, you can learn Frost Gaze II. While for Windwalkers who were also a Windwalker in previous two lives, they can learn Frost Gaze III.");
if (client.Player.Reborn == 0 && client.Player.Class == 165)
dialog.Option("Frost~Gaze~I.", 3);
if (client.Player.FirstRebornClass == 165 && client.Player.Reborn == 1 && client.Player.Class == 165)
dialog.Option("Frost~Gaze~II.", 3);
if (client.Player.SecondRebornClass == 165 && client.Player.Reborn == 2 && client.Player.Class == 165 && client.Player.FirstRebornClass == 165)
dialog.Option("Frost~Gaze~III.", 3);
dialog.Option("I~want~to~learn~other~skills.", 2);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Send();
break;
}
case 13:
{
dialog.Text("Omnipotence and Justice Chant are basic skills for Windwalker, which are available to both Chaser and Stomper learners. I`ll teach you if you want.");
dialog.Option("Omnipotence~[Lv.3].~(" + WindwalkerSkills(client, 12860) + ")", 40);
dialog.Option("JusticeChant~[Lv.3].~(" + WindwalkerSkills(client, 12870) + ")", 41);
dialog.Option("I~want~to~learn~other~skills.", 2);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Send();
break;
}
case 40:
case 41:
{
ushort spellid = 12800;
switch (npcRequest.OptionID)
{
case 40: { spellid += 60; break; }
case 41: { spellid += 70; break; }
}
if (WindwalkerSkills(client, spellid) == "Learned")
{
dialog.Text("FellowBrother has already acquired this skill. Go practice and feel its power.");
dialog.Option("Okay.", 2);
dialog.Send();
break;
}
else if (WindwalkerSkills(client, spellid) == "Available")
{
client.AddSpell(LearnableSpell(spellid));
}
else
{
dialog.Text("The study of [" + SpellTable.GetSpell(spellid, 0).Name + "] requires FellowBrother to reach a certain level. FellowBrother, you can find me when you reach the required Level.");
dialog.Option("I`ll~see~you!", 2);
dialog.Send();
}
break;
}
case 10:
{
dialog.Text("The Stomper branch has developed overwhelming melee skills which enable the caster to disable an enemy with swift and flexible fighting moves.");
dialog.Text("~FellowBrother, which skill would you like to learn?");
dialog.Option("AngerofStomper~[Lv.1].~(" + WindwalkerSkills(client, 12980) + ")", 20);
dialog.Option("BurntFrost~[Lv.15].~(" + WindwalkerSkills(client, 12940) + ")", 21);
dialog.Option("HealingSnow~[Lv.15].~(" + WindwalkerSkills(client, 12950) + ")", 22);
dialog.Option("RageofWar~[Lv.40].~(" + WindwalkerSkills(client, 12930) + ")", 23);
dialog.Option("HorrorofStomper~[Lv.40].~(" + WindwalkerSkills(client, 12990) + ")", 24);
dialog.Option("ChillingSnow~[Lv.70].~(" + WindwalkerSkills(client, 12960) + ")", 25);
dialog.Option("PeaceofStomper~[Lv.70].~(" + WindwalkerSkills(client, 13000) + ")", 26);
dialog.Option("Next.", 27);
dialog.Send();
break;
}
case 27:
{
dialog.Text("The Stomper branch has developed overwhelming melee skills which enable the caster to disable an enemy with swift and flexible fighting moves.");
dialog.Text("~FellowBrother, which skill would you like to learn?");
dialog.Option("RevengeTail~[Lv.100].~(" + WindwalkerSkills(client, 13030) + ")", 28);
dialog.Option("FreezingPelter~[Lv.100].~(" + WindwalkerSkills(client, 13020) + ")", 29);
dialog.Option("I~want~to~learn~other~skills.", 2);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Option("Previous.", 10);
dialog.Send();
break;
}
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 28:
case 29:
{
ushort spellid = 12900;
switch (npcRequest.OptionID)
{
case 20: { spellid += 80; break; }
case 21: { spellid += 40; break; }
case 22: { spellid += 50; break; }
case 23: { spellid += 30; break; }
case 24: { spellid += 90; break; }
case 25: { spellid += 60; break; }
case 26: { spellid += 100; break; }
case 28: { spellid += 130; break; }
case 29: { spellid += 120; break; }
}
if (WindwalkerSkills(client, spellid) == "Learned")
{
dialog.Text("FellowBrother has already acquired this skill. Go practice and feel its power.");
dialog.Option("Okay.", 2);
dialog.Send();
break;
}
else if (WindwalkerSkills(client, spellid) == "Available")
{
client.AddSpell(LearnableSpell(spellid));
}
else
{
dialog.Text("The study of [" + SpellTable.GetSpell(spellid, 0).Name + "] requires FellowBrother to reach a certain level. FellowBrother, you can find me when you reach the required Level.");
dialog.Option("I`ll~see~you!", 2);
dialog.Send();
}
break;
}
case 11:
{
dialog.Text("The Chaser branch is famous for its ability to control wind and outstanding ranged attacks.");
dialog.Text("~FellowBrother, which skill would you like to learn?");
dialog.Option("SwirlingStorm~[Lv.15].~(" + WindwalkerSkills(client, 12890) + ")", 30);
dialog.Option("ShadowofChaser~[Lv.15].~(" + WindwalkerSkills(client, 13090) + ")", 31);
dialog.Option("TripleBlasts~[Lv.40].~(" + WindwalkerSkills(client, 12850) + ")", 32);
dialog.Option("Thundercloud~[Lv.70]~[" + WindwalkerSkills(client, 12840) + "]", 33);
dialog.Option("Thunderbolt~[Lv.100]~[" + WindwalkerSkills(client, 12970) + "]", 34);
dialog.Option("I~want~to~learn~other~skills.", 2);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Send();
break;
}
case 30:
case 31:
case 32:
case 33:
case 34:
{
ushort spellid = 12800;
switch (npcRequest.OptionID)
{
case 30: { spellid += 90; break; }
case 31: { spellid += 290; break; }
case 32: { spellid += 50; break; }
case 33: { spellid += 40; break; }
case 34: { spellid += 170; break; }
}
if (WindwalkerSkills(client, spellid) == "Learned")
{
dialog.Text("FellowBrother has already acquired this skill. Go practice and feel its power.");
dialog.Option("Okay.", 2);
dialog.Send();
break;
}
else if (WindwalkerSkills(client, spellid) == "Available")
{
client.AddSpell(LearnableSpell(spellid));
}
else
{
dialog.Text("The study of [" + SpellTable.GetSpell(spellid, 0).Name + "] requires FellowBrother to reach a certain level. FellowBrother, you can find me when you reach the required Level.");
dialog.Option("I`ll~see~you!", 2);
dialog.Send();
}
break;
}
}
break;
بعدين اللوتري دي بتاعت النبته دي الي بتظهر عشان الاضافات في الكلنت مش كامله فا ظهره نبته دي
انت تقدر
تخش تشوف
من Lottery
في القاعده وتعرف كل ايتم بتاعه ليلفله كام او بلص بتاع كام بس
يارب اكون فيدتك
salahsayed
2019-10-30, 04:45 PM
بعدين اللوتري دي بتاعت النبته دي الي بتظهر عشان الاضافات في الكلنت مش كامله فا ظهره نبته دي
انت تقدر
تخش تشوف
من lottery
في القاعده وتعرف كل ايتم بتاعه ليلفله كام او بلص بتاع كام بس
يارب اكون فيدتك
متشكر جدا بس بتاعت اللوتري دي انتا فهمتها غلط انا مش قصدي انها بتظهر نابتة كدة انا قصدي اني مش بتظهر +كام يعني مش بيظهر البلص بتعها قبل لما استلمها وبعد لما بستلمها بيظهر ياريت لو تعرف حلها تقولي وشكرا
Hassan Emprator
2019-10-30, 04:53 PM
متشكر جدا بس بتاعت اللوتري دي انتا فهمتها غلط انا مش قصدي انها بتظهر نابتة كدة انا قصدي اني مش بتظهر +كام يعني مش بيظهر البلص بتعها قبل لما استلمها وبعد لما بستلمها بيظهر ياريت لو تعرف حلها تقولي وشكرا
عا قد ما فهمت
يعتبر كد نظام اللوتري مش كامل عندك فا هضيفه من قصم التطوير موجود كامل عا المنتدي :)
salahsayed
2019-10-30, 05:02 PM
عا قد ما فهمت
يعتبر كد نظام اللوتري مش كامل عندك فا هضيفه من قصم التطوير موجود كامل عا المنتدي :)
تمام شكرا
salahsayed
2019-10-30, 05:03 PM
عا قد ما فهمت
يعتبر كد نظام اللوتري مش كامل عندك فا هضيفه من قصم التطوير موجود كامل عا المنتدي :)
ممكن تقولي رابط الموضوع الي اضيف منو