M.H.B[X-Coder]X
2019-05-05, 07:12 AM
عفواً لايمكن عرض الروابط في الإرشيف
عفواً لايمكن عرض الروابط في الإرشيف
دا ان بي سي سطف بوند +3 بس متضاف ليه الثندر استريك او ثور
عفواً لايمكن عرض الروابط في الإرشيف
#region Bound ThunderStriker +3 pack //By Mohamed Hossam Barakat
// Code Team عفواً لايمكن عرض الروابط في الإرشيف
case 17777:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("I am the War Conquer, i can help you to claim Bound Gears if u have?");
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("leelong pack.", 9);
dialog.Option("WindGuard pack.", 10);
dialog.Option("ThunderStriker pack.", 78);
dialog.Send();
break;
}
case 1:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 78:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this ThunderStriker pack?");
dialog.Option("Sure.", 48);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 2:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 3:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 4:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 5:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 6:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 7:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 8:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 9:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this lee long Pack ?");
dialog.Option("Sure.", 85);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 10:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Wind Guard Pack ?");
dialog.Option("Sure.", 95);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 118019;//Earrings
uint itemid7 = 130019;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 420019;//Sword
if (client.Inventory.Count <= 30)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
//
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
//
//
//
//
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
//
//
//
//
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
//item6.Bless = 7;
////item6.Enchant = 250;
//
//
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
//
//
//
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
//
// item8.Enchant = 250;
//
//
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
///
// item9.Enchant = 250;
//
///
// item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
//
//
// // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// // // // client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Trojan Pack have fun in TerroR");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Warrior
case 25:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 111019;//Earrings
uint itemid7 = 131019;//Armor
uint itemid8 = 560019;//Spar
uint itemid9 = 900019;//Shield
if (client.Inventory.Count <= 30)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
//
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
//
//
//
//
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
//
//
//
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
//item6.Bless = 7;
////item6.Enchant = 250;
//
//
// item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
//
//
//
// item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
///
// item9.Enchant = 250;
//
///
// item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
//
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Warrior Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Archer
case 45:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 113009;//Earrings
uint itemid7 = 133009;//Armor
uint itemid8 = 500009;//Bow
uint itemid9 = 613019;//knif
uint itemid10 = 613019;//knif
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item3.ID = itemid9;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item3.ID = itemid10;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item6.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Ninja
case 55:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 112009;//Earrings
uint itemid7 = 135009;//Armor
uint itemid8 = 601009;//Katana
uint itemid9 = 601009;//Katana
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Ninja Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Monk
case 65:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 143009;//Earrings
uint itemid7 = 136009;//Armor
uint itemid8 = 610029;//beads
uint itemid9 = 610029;//beads
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Monk Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WaterTaoist
case 135:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 121029;//Bag
uint itemid5 = 152009;//Bracelet
uint itemid6 = 114019;//Cap
uint itemid7 = 134019;//Armor
uint itemid9 = 421019;//BackSword
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained WaterTaoist Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Pirate
case 75:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 144009;//Earrings
uint itemid7 = 139009;//Armor
uint itemid8 = 611029;//Rapier
uint itemid9 = 612029;//Pistol
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Pirate Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems leelong
case 85:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 148009;//Earrings
uint itemid7 = 138009;//Armor
uint itemid8 = 617029;//SkyNunchaku
uint itemid9 = 617029;//SkyNunchaku
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WindGuard
case 95:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 170123;//Earrings
uint itemid7 = 101000;//Armor
uint itemid8 = 626093;//PrideFane
uint itemid9 = 626093;//PrideFane
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Thunderstriker
case 48:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
/////////////////////////////
uint itemid6 = 146309;//Earrings
uint itemid7 = 102200;//Armor
uint itemid8 = 680439;//Thunderstriker 1
uint itemid9 = 681439;//Thunderstriker 2
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion
عفواً لايمكن عرض الروابط في الإرشيف
وبعدها ضيفو بقا فالنفي كات فالمكان ال تعوزو
عفواً لايمكن عرض الروابط في الإرشيف
عفواً لايمكن عرض الروابط في الإرشيف
عفواً لايمكن عرض الروابط في الإرشيف
دا ان بي سي سطف بوند +3 بس متضاف ليه الثندر استريك او ثور
عفواً لايمكن عرض الروابط في الإرشيف
#region Bound ThunderStriker +3 pack //By Mohamed Hossam Barakat
// Code Team عفواً لايمكن عرض الروابط في الإرشيف
case 17777:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("I am the War Conquer, i can help you to claim Bound Gears if u have?");
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("leelong pack.", 9);
dialog.Option("WindGuard pack.", 10);
dialog.Option("ThunderStriker pack.", 78);
dialog.Send();
break;
}
case 1:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 78:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this ThunderStriker pack?");
dialog.Option("Sure.", 48);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 2:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 3:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 4:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 5:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 6:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 7:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 8:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 9:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this lee long Pack ?");
dialog.Option("Sure.", 85);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 10:
{
//(720356, 0, 1);//MerryPack
dialog.Text("are you sure you want this Wind Guard Pack ?");
dialog.Option("Sure.", 95);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 118019;//Earrings
uint itemid7 = 130019;//Armor
uint itemid8 = 480019;//Club
uint itemid9 = 420019;//Sword
if (client.Inventory.Count <= 30)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
//
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
//
//
//
//
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
//
//
//
//
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
//item6.Bless = 7;
////item6.Enchant = 250;
//
//
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
//
//
//
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
//
// item8.Enchant = 250;
//
//
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
///
// item9.Enchant = 250;
//
///
// item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
//
//
// // item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// // // // client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Trojan Pack have fun in TerroR");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Warrior
case 25:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 111019;//Earrings
uint itemid7 = 131019;//Armor
uint itemid8 = 560019;//Spar
uint itemid9 = 900019;//Shield
if (client.Inventory.Count <= 30)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
//
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
//
//
//
//
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
//
//
//
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
//item6.Bless = 7;
////item6.Enchant = 250;
//
//
// item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
//
//
//
// item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
///
// item9.Enchant = 250;
//
///
// item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
//
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Warrior Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Archer
case 45:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 113009;//Earrings
uint itemid7 = 133009;//Armor
uint itemid8 = 500009;//Bow
uint itemid9 = 613019;//knif
uint itemid10 = 613019;//knif
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item3.ID = itemid9;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item3.ID = itemid10;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item6.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Archer Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Ninja
case 55:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 112009;//Earrings
uint itemid7 = 135009;//Armor
uint itemid8 = 601009;//Katana
uint itemid9 = 601009;//Katana
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Ninja Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Monk
case 65:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 143009;//Earrings
uint itemid7 = 136009;//Armor
uint itemid8 = 610029;//beads
uint itemid9 = 610029;//beads
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Monk Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WaterTaoist
case 135:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 121029;//Bag
uint itemid5 = 152009;//Bracelet
uint itemid6 = 114019;//Cap
uint itemid7 = 134019;//Armor
uint itemid9 = 421019;//BackSword
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained WaterTaoist Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Pirate
case 75:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 144009;//Earrings
uint itemid7 = 139009;//Armor
uint itemid8 = 611029;//Rapier
uint itemid9 = 612029;//Pistol
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Pirate Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems leelong
case 85:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 148009;//Earrings
uint itemid7 = 138009;//Armor
uint itemid8 = 617029;//SkyNunchaku
uint itemid9 = 617029;//SkyNunchaku
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in TerroR?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WindGuard
case 95:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
uint itemid6 = 170123;//Earrings
uint itemid7 = 101000;//Armor
uint itemid8 = 626093;//PrideFane
uint itemid9 = 626093;//PrideFane
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Thunderstriker
case 48:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160039;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150039;//Ring
/////////////////////////////
uint itemid6 = 146309;//Earrings
uint itemid7 = 102200;//Armor
uint itemid8 = 680439;//Thunderstriker 1
uint itemid9 = 681439;//Thunderstriker 2
if (client.Inventory.Count <= 30)
{
//if (client.Inventory.Contains(720356, 1))
//{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = COServer.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 3;
//item2.Bless = 1;
item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid2].Durability;
client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = COServer.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 3;
item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid3].Durability;
client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = COServer.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 3;
item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid4].Durability;
client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = COServer.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 3;
item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid5].Durability;
client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = COServer.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 3;
item6.Enchant = 250;
item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid6].Durability;
client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = COServer.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 3;
item7.Enchant = 250;
item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid7].Durability;
client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = COServer.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 3;
item8.Enchant = 250;
item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid8].Durability;
client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = COServer.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 3;
item9.Enchant = 250;
item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid9].Durability;
client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = COServer.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 3;
//
// item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInfor mations[itemid].Durability;
if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
{
// client.Inventory.Remove(720356, 1); (720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have obtained Lee Long Pack havefun in Owel?");
client.Entity.Teleport(1002, 300, 278);
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
// else
// {
// dialog.Text("sorry you dont have MerryPack in your Bag .");
// dialog.Option("Alright.", 255);
// dialog.Send();
// }
//}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion
عفواً لايمكن عرض الروابط في الإرشيف
وبعدها ضيفو بقا فالنفي كات فالمكان ال تعوزو
عفواً لايمكن عرض الروابط في الإرشيف
عفواً لايمكن عرض الروابط في الإرشيف