المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : Chi Npc super


محمد ياسر
2019-04-18, 10:50 AM
السلام عليكم ورحمة الله وبركاته

لناس الي مش عنده انبي سي التشي السوبر


الاكواد

#region Chi Npc super
case 44441:
{
dialog.Avatar(218);
switch (npcRequest.OptionID)
{
case 0:
{
if (client.ChiPowers.Count == 0)
{
dialog.Text("Sorry But You Don't Have chi Yet.");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
dialog.Text("Hello I'M Chi Seller.");
for (int i = 0; i < client.ChiPowers.Count; i++)
{
var stage = client.ChiPowers[i];
dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1));
}
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
default:
{
int mStage = npcRequest.OptionID;
if (mStage >= 1 && mStage <= 4)
{
client.Entity.SelectedStage = mStage;
dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
for (int i = 0; i < 4; i++)
{
dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4));
}
dialog.Option("Back", 0);
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
else if (mStage >= 4 && mStage <= 8)
{
try
{
client.Entity.SelectedAttribute = mStage - 4;
var mychiattribute = new List<Enums.ChiAttribute>();
var powers = client.ChiPowers[(int)client.Entity.SelectedStage - 1];
for (int i = 0; i < powers.Attributes.Length; i++)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 25000;//
var Attribute = powers.Attributes[i];
mychiattribute.Add(Attribute.Type);
}
}

dialog.Text("You Choose Attribute [" + client.Entity.SelectedAttribute + "] please select AttributeType you want to change ");
for (int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++)
{
var type = ((Enums.ChiAttribute)(i + 1));
if (!mychiattribute.Contains(type))
dialog.Option(type.ToString(), (byte)(((i + 1) * 10)));
}
dialog.Option("Back", (byte)client.Entity.SelectedStage);
dialog.Option("I'll think about it!", 255);
dialog.Send();
}
catch
{
}
break;
}
else
{

var typex = mStage / 10;

var Mode = client.Entity.SelectedStage;
var pos = client.Entity.SelectedAttribute - 1;
var powers = client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
foreach (var attr in attributes)
{

if (attr.Type == (Enums.ChiAttribute)typex)
{
client.MessageBox("Sorry you can't muliplay stats", null, null);
return;
}
}
attributes[pos].Type = (Enums.ChiAttribute)typex;
attributes[pos].Value = (ushort)Game.Enums.ChiMedValues(attributes[pos].Type);
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
client.Send(new ChiPowers(true).Query(client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;

case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;

case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;

case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.GamePool[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
// make it public instead of private
PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mod e), pClient.ChiData.SelectPoints((Enums.ChiPowerType)M ode));
if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mod e) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(client);
}
break;
}
}
break;
}
#endregion

Adel Abd El Hay
2019-05-25, 09:45 AM
هو ايه الفرق بين التشي السوبر والنشي العادي ؟!!

محمد ياسر
2019-05-26, 02:30 AM
هو ايه الفرق بين التشي السوبر والنشي العادي ؟!!
لو ركزت في كونكر اونلاين
تلقي وانت بتعمل التشي يكون لونه اصفر او اخضر او ذهبي او بنفسجي
اما السوبر بيكون شبه احمر وده اقوي حاجه في التشي

ابو حمزه9
2019-05-26, 02:43 AM
عـــــــــــــــــــــــــــــــــــــــــــــــــ ــــــــــــــــــــــاش :o

yosefgamal987
2019-05-27, 01:19 AM
السلام عليكم ورحمة الله وبركاته

لناس الي مش عنده انبي سي التشي السوبر


الاكواد

#region Chi Npc super
case 44441:
{
dialog.Avatar(218);
switch (npcRequest.OptionID)
{
case 0:
{
if (client.ChiPowers.Count == 0)
{
dialog.Text("Sorry But You Don't Have chi Yet.");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
dialog.Text("Hello I'M Chi Seller.");
for (int i = 0; i < client.ChiPowers.Count; i++)
{
var stage = client.ChiPowers[i];
dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1));
}
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
default:
{
int mStage = npcRequest.OptionID;
if (mStage >= 1 && mStage <= 4)
{
client.Entity.SelectedStage = mStage;
dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
for (int i = 0; i < 4; i++)
{
dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4));
}
dialog.Option("Back", 0);
dialog.Option("I'll think about it!", 255);
dialog.Send();
break;
}
else if (mStage >= 4 && mStage <= 8)
{
try
{
client.Entity.SelectedAttribute = mStage - 4;
var mychiattribute = new List<Enums.ChiAttribute>();
var powers = client.ChiPowers[(int)client.Entity.SelectedStage - 1];
for (int i = 0; i < powers.Attributes.Length; i++)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 25000;//
var Attribute = powers.Attributes[i];
mychiattribute.Add(Attribute.Type);
}
}

dialog.Text("You Choose Attribute [" + client.Entity.SelectedAttribute + "] please select AttributeType you want to change ");
for (int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++)
{
var type = ((Enums.ChiAttribute)(i + 1));
if (!mychiattribute.Contains(type))
dialog.Option(type.ToString(), (byte)(((i + 1) * 10)));
}
dialog.Option("Back", (byte)client.Entity.SelectedStage);
dialog.Option("I'll think about it!", 255);
dialog.Send();
}
catch
{
}
break;
}
else
{

var typex = mStage / 10;

var Mode = client.Entity.SelectedStage;
var pos = client.Entity.SelectedAttribute - 1;
var powers = client.ChiPowers[Mode - 1];
var attributes = powers.Attributes;
foreach (var attr in attributes)
{

if (attr.Type == (Enums.ChiAttribute)typex)
{
client.MessageBox("Sorry you can't muliplay stats", null, null);
return;
}
}
attributes[pos].Type = (Enums.ChiAttribute)typex;
attributes[pos].Value = (ushort)Game.Enums.ChiMedValues(attributes[pos].Type);
powers.CalculatePoints();
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
powers.Power = (Enums.ChiPowerType)Mode;
client.Send(new ChiPowers(true).Query(client));
#region Update ranking
Database.ChiTable.ChiData[] array = null;
switch ((Enums.ChiPowerType)Mode)
{
case Game.Enums.ChiPowerType.Dragon:
array = Database.ChiTable.Dragon;
break;

case Game.Enums.ChiPowerType.Phoenix:
array = Database.ChiTable.Phoenix;
break;

case Game.Enums.ChiPowerType.Tiger:
array = Database.ChiTable.Tiger;
break;

case Game.Enums.ChiPowerType.Turtle:
array = Database.ChiTable.Turtle;
break;
}
foreach (var chiData in array)
{
if (Kernel.GamePool.ContainsKey(chiData.UID))
{
var pClient = Kernel.GamePool[chiData.UID];
if (pClient == null) continue;
if (pClient.ChiData == null) continue;
// make it public instead of private
PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mod e), pClient.ChiData.SelectPoints((Enums.ChiPowerType)M ode));
if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mod e) < 50)
pClient.LoadItemStats();
}
}
#endregion
Database.ChiTable.Save(client);
}
break;
}
}
break;
}
#endregion



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