Hassan Emprator
2019-09-16, 10:42 AM
السلام عليكم دا عباره عن انبي سي بيديك جوايز حسب الفي اي بي بتاع مبيادش من
1 او 2 او 3 لا بيبدا 4 5 6
عباره انت لو 4 بيكسب لبس يا سبس يفلوس وكتر اما يكون في اي بي اعلي
بيكسب حجات اعلي تمام الانبي سي اهو
دعوه حلوه بس
عارف ان دي حاجه بسيطه بس حاجه تفيد الناس :D
#region Vip Returned pack ByHassaneEmprator
case 5007:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.VIPLevel == 4 || client.Entity.VIPLevel == 5 || client.Entity.VIPLevel == 6)
{
dialog.Text("Hello [ " + client.Entity.Name + " ] you are vip [" + client.Entity.VIPLevel + "] i can give you reward once wanna Test your lucky ?");
dialog.Option("Claim Prize", 2);
dialog.Avatar(28);
dialog.Send();
}
else
{
dialog.Text("Hello [ " + client.Entity.Name + " ] Sorry your vip is [" + client.Entity.VIPLevel + "] you must be 4 or higher");
dialog.Option("oky", 255);
dialog.Avatar(28);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.VIPLevel == 4 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 1000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(1088000, 0, 1);
break;
case 4:
client.Inventory.Add(193445, 0, 1);
break;
case 5:
client.ChiPoints += 2000;
break;
case 6:
client.Entity.InnerPower.Potency += 2000;
break;
}
}
else if (client.Entity.VIPLevel == 5 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 4000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(350089, 0, 1);
break;
case 4:
client.Inventory.Add(193445, 0, 1);
break;
case 5:
client.ChiPoints += 4000;
break;
case 6:
client.Entity.InnerPower.Potency += 4000;
break;
}
}
else if (client.Entity.VIPLevel == 6 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 7000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(1088000, 0, 1);
break;
case 4:
client.Inventory.Add(700013, 0, 1);
break;
case 5:
client.ChiPoints += 10000;
break;
case 6:
client.Entity.InnerPower.Potency += 5000;
break;
}
}
else if (client.Entity.returnedpack == 1)
{
dialog.Text("You Already Reseved your prize");
dialog.Option("It's my Fault", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
والسلام عليكم ورحمه الله وبركاته
1 او 2 او 3 لا بيبدا 4 5 6
عباره انت لو 4 بيكسب لبس يا سبس يفلوس وكتر اما يكون في اي بي اعلي
بيكسب حجات اعلي تمام الانبي سي اهو
دعوه حلوه بس
عارف ان دي حاجه بسيطه بس حاجه تفيد الناس :D
#region Vip Returned pack ByHassaneEmprator
case 5007:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.VIPLevel == 4 || client.Entity.VIPLevel == 5 || client.Entity.VIPLevel == 6)
{
dialog.Text("Hello [ " + client.Entity.Name + " ] you are vip [" + client.Entity.VIPLevel + "] i can give you reward once wanna Test your lucky ?");
dialog.Option("Claim Prize", 2);
dialog.Avatar(28);
dialog.Send();
}
else
{
dialog.Text("Hello [ " + client.Entity.Name + " ] Sorry your vip is [" + client.Entity.VIPLevel + "] you must be 4 or higher");
dialog.Option("oky", 255);
dialog.Avatar(28);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.VIPLevel == 4 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 1000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(1088000, 0, 1);
break;
case 4:
client.Inventory.Add(193445, 0, 1);
break;
case 5:
client.ChiPoints += 2000;
break;
case 6:
client.Entity.InnerPower.Potency += 2000;
break;
}
}
else if (client.Entity.VIPLevel == 5 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 4000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(350089, 0, 1);
break;
case 4:
client.Inventory.Add(193445, 0, 1);
break;
case 5:
client.ChiPoints += 4000;
break;
case 6:
client.Entity.InnerPower.Potency += 4000;
break;
}
}
else if (client.Entity.VIPLevel == 6 && client.Entity.returnedpack == 0)
{
client.Entity.returnedpack += 1;
switch (((byte)Kernel.Random.Next(1, 6)))
{
case 1:
client.Entity.ConquerPoints += 7000;
break;
case 2:
client.Inventory.Add(193535, 0, 1);
break;
case 3:
client.Inventory.Add(1088000, 0, 1);
break;
case 4:
client.Inventory.Add(700013, 0, 1);
break;
case 5:
client.ChiPoints += 10000;
break;
case 6:
client.Entity.InnerPower.Potency += 5000;
break;
}
}
else if (client.Entity.returnedpack == 1)
{
dialog.Text("You Already Reseved your prize");
dialog.Option("It's my Fault", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
والسلام عليكم ورحمه الله وبركاته