محمد ياسر
2019-04-27, 10:59 PM
شفرت تنزيل الوحوش الجديده فى اى مكان انتا عايزو
وى انا قولت نعملهم شفره لى كل واحش علشان الناس تنزلهم فى اى حتا هما عايزنه
نبدا على بركه الله
اول حاجه هنخوش فى
PacketHandler.cs
وى هنبحث على دى
case "honorpoints":
او اي شفره مش اتفرق
وى ضيف فوقيها دول
#region new boss Conquer online // by^TiGeR
case "tiger1":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 978;
monster.Name = "FuriousFlameDevastator";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "FuriousFlameDevastator";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger2":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 979;
monster.Name = "GhostReaver";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "GhostReaver";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger3":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 976;
monster.Name = "FuriousDevil";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "FuriousDevil";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger4":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 983;
monster.Name = "FlameDevastator";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "FuriousFlameDevastator";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger5":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 977;
monster.Name = "NaughtyMonkeyy";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "NaughtyMonkeyy";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
#endregion end new boss Conquer online
وى انا قولت نعملهم شفره لى كل واحش علشان الناس تنزلهم فى اى حتا هما عايزنه
نبدا على بركه الله
اول حاجه هنخوش فى
PacketHandler.cs
وى هنبحث على دى
case "honorpoints":
او اي شفره مش اتفرق
وى ضيف فوقيها دول
#region new boss Conquer online // by^TiGeR
case "tiger1":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 978;
monster.Name = "FuriousFlameDevastator";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "FuriousFlameDevastator";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger2":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 979;
monster.Name = "GhostReaver";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "GhostReaver";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger3":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 976;
monster.Name = "FuriousDevil";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "FuriousDevil";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger4":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 983;
monster.Name = "FlameDevastator";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "FuriousFlameDevastator";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
case "tiger5":
{
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation( );
monster.Boss = true;
monster.Hitpoints = 50000000;
monster.Level = 255;
monster.Mesh = 977;
monster.Name = "NaughtyMonkeyy";
monster.MaxAttack = 10500;
monster.AttackRange = 14;
monster.AttackType = 1;
monster.AttackSpeed = 1000;
monster.ViewRange = 15;
monster.MoveSpeed = 500;
monster.RunSpeed = 500;
monster.MinAttack = 59000;
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
entity.MapObjType = Game.MapObjectType.Monster;
entity.MonsterInfo = monster;
entity.MonsterInfo.Owner = entity;
entity.Name = "NaughtyMonkeyy";
entity.MinAttack = monster.MinAttack;
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
entity.Body = monster.Mesh;
entity.Level = monster.Level;
entity.Defence = 5000;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.UID = 417111;
entity.MapID = client.Entity.MapID;
entity.SendUpdates = true;
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
break;
}
#endregion end new boss Conquer online