مشاهدة النسخة كاملة : طلب بخصوص اظهار افكت ال Break
ابو مروان
2019-09-04, 01:32 PM
لو سمحتو يا جماعه انا عايز اظهر ال Break فى اللعبه
دا الفويد الى عندى ممكن حد يعدلى عليه لو سمحتو ويضيفلى فيه البريك
public static void Refinary(Entity attacker, Entity attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.Name == "Thundercloud") return;
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (!attacker.IsTaoist(attacker.Class))
{
if (attacked.BattlePower > attacker.BattlePower)
{
if (attacker.Breaktrough > 0)
{
if (attacker.Breaktrough > attacked.Counteraction)
{
double Power = (double)(attacker.Breaktrough - attacked.Counteraction);
if (attacker.NobilityRank < ConquerStructures.NobilityRank.King)
{
Power = (double)(Power / 0);
if (MyMath.Success2(Power))
{
Damage += Damage * 0 / 1;
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
else
{
Power = (double)(Power / 0);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 1;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
}
else
Immu(attacked);
}
}
if (RateStatus(80))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
if (attacker.CriticalStrike > attacked.Immunity)
{
double Power = (double)(attacker.CriticalStrike - attacked.Immunity);
if (Kernel.ChanceSuccess2(((float)attacker.CriticalSt rike / 300f) - ((float)attacked.Immunity / 300f)))
{
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
else
Immu(attacked);
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 1);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 4;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
double Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(5))
{
if (attacked.Block > 0)
{
double Power = (double)(attacked.Block / 2);
if (MyMath.Success(Power))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
if (attacked.IsShieldBlock)
{
if (MyMath.Success(attacked.ShieldBlockPercent))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
}
}
}
جرب كده
public static void Refinary(Entity attacker, Entity attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.Name == "Thundercloud") return;
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (!attacker.IsTaoist(attacker.Class))
{
if (attacked.BattlePower > attacker.BattlePower)
{
if (attacker.Breaktrough > 0)
{
if (attacker.Breaktrough > attacked.Counteraction)
{
double Power = (double)(attacker.Breaktrough - attacked.Counteraction);
if (attacker.NobilityRank < ConquerStructures.NobilityRank.King)
{
Power = (double)(Power / 0);
if (MyMath.Success2(Power))
{
Damage += Damage * 0 / 1;
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.Block;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
else
{
Power = (double)(Power / 0);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 1;
Packet.Effect1 |= Attack.AttackEffects1.Block;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
}
else
Immu(attacked);
}
}
if (RateStatus(80))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
if (attacker.CriticalStrike > attacked.Immunity)
{
double Power = (double)(attacker.CriticalStrike - attacked.Immunity);
if (Kernel.ChanceSuccess2(((float)attacker.CriticalSt rike / 300f) - ((float)attacked.Immunity / 300f)))
{
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
else
Immu(attacked);
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 1);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 4;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
double Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(5))
{
if (attacked.Block > 0)
{
double Power = (double)(attacked.Block / 2);
if (MyMath.Success(Power))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
if (attacked.IsShieldBlock)
{
if (MyMath.Success(attacked.ShieldBlockPercent))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
}
}
}
ابو مروان
2019-09-04, 10:41 PM
جرب كده
public static void Refinary(Entity attacker, Entity attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.Name == "Thundercloud") return;
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (!attacker.IsTaoist(attacker.Class))
{
if (attacked.BattlePower > attacker.BattlePower)
{
if (attacker.Breaktrough > 0)
{
if (attacker.Breaktrough > attacked.Counteraction)
{
double Power = (double)(attacker.Breaktrough - attacked.Counteraction);
if (attacker.NobilityRank < ConquerStructures.NobilityRank.King)
{
Power = (double)(Power / 0);
if (MyMath.Success2(Power))
{
Damage += Damage * 0 / 1;
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.Block;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
else
{
Power = (double)(Power / 0);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 1;
Packet.Effect1 |= Attack.AttackEffects1.Block;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
}
else
Immu(attacked);
}
}
if (RateStatus(80))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
if (attacker.CriticalStrike > attacked.Immunity)
{
double Power = (double)(attacker.CriticalStrike - attacked.Immunity);
if (Kernel.ChanceSuccess2(((float)attacker.CriticalSt rike / 300f) - ((float)attacked.Immunity / 300f)))
{
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
else
Immu(attacked);
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 1);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 4;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
double Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(5))
{
if (attacked.Block > 0)
{
double Power = (double)(attacked.Block / 2);
if (MyMath.Success(Power))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
if (attacked.IsShieldBlock)
{
if (MyMath.Success(attacked.ShieldBlockPercent))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
}
}
}
لا مشتغلش
جرب
public static void Refinary(Entity attacker, Entity attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.Name == "Thundercloud") return;
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (!attacker.IsTaoist(attacker.Class))
{
if (attacked.BattlePower > attacker.BattlePower)
{
if (attacker.Breaktrough > 0)
{
if (attacker.Breaktrough > attacked.Counteraction)
{
double Power = (double)(attacker.Breaktrough - attacked.Counteraction);
if (attacker.NobilityRank < ConquerStructures.NobilityRank.King)
{
Power = (double)(Power / 0);
if (MyMath.Success2(Power))
{
Damage += Damage * 0 / 1;
Damage += 15000;
_String str = new _String(true);
str.UID = attacker.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add("eidolon");
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
else
{
Power = (double)(Power / 0);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 1;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
}
else
Immu(attacked);
}
}
if (RateStatus(80))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
if (attacker.CriticalStrike > attacked.Immunity)
{
double Power = (double)(attacker.CriticalStrike - attacked.Immunity);
if (Kernel.ChanceSuccess2(((float)attacker.CriticalSt rike / 300f) - ((float)attacked.Immunity / 300f)))
{
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
else
Immu(attacked);
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 1);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 4;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
double Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(5))
{
if (attacked.Block > 0)
{
double Power = (double)(attacked.Block / 2);
if (MyMath.Success(Power))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
if (attacked.IsShieldBlock)
{
if (MyMath.Success(attacked.ShieldBlockPercent))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
}
}
}
ابو مروان
2019-09-06, 01:09 AM
جرب
public static void Refinary(Entity attacker, Entity attacked, ref double Damage, ref Attack Packet, bool magic = false)
{
if (attacker.Name == "Thundercloud") return;
if (attacker.EntityFlag == EntityFlag.Entity)
{
if (!attacker.IsTaoist(attacker.Class))
{
if (attacked.BattlePower > attacker.BattlePower)
{
if (attacker.Breaktrough > 0)
{
if (attacker.Breaktrough > attacked.Counteraction)
{
double Power = (double)(attacker.Breaktrough - attacked.Counteraction);
if (attacker.NobilityRank < ConquerStructures.NobilityRank.King)
{
Power = (double)(Power / 0);
if (MyMath.Success2(Power))
{
Damage += Damage * 0 / 1;
Damage += 15000;
_String str = new _String(true);
str.UID = attacker.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add("eidolon");
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
else
{
Power = (double)(Power / 0);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 1;
Packet.Effect1 |= Attack.AttackEffects1.Break;
}
else Immu(attacked);
}
}
else
Immu(attacked);
}
}
if (RateStatus(80))
{
if (!magic)
{
if (attacker.CriticalStrike > 0)
{
if (attacker.CriticalStrike > attacked.Immunity)
{
double Power = (double)(attacker.CriticalStrike - attacked.Immunity);
if (Kernel.ChanceSuccess2(((float)attacker.CriticalSt rike / 300f) - ((float)attacked.Immunity / 300f)))
{
Damage += 15000;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
else
Immu(attacked);
}
}
else
{
if (attacker.Penetration > 0)
{
double Power = (double)(attacker.Penetration / 1);
if (MyMath.Success(Power))
{
Damage += Damage * 0 / 4;
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
else if (attacker.SkillCStrike > 0)
{
if (attacker.SkillCStrike >= attacked.Immunity)
{
double Power = (double)(attacker.SkillCStrike - attacked.Immunity);
Power = (double)(Power / 100);
if (MyMath.Success(Power))
{
Damage += Damage * 50 / 100;
Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike;
}
else
Immu(attacked);
}
}
else
Immu(attacked);
}
}
}
}
if (attacked.EntityFlag == EntityFlag.Entity)
{
if (RateStatus(5))
{
if (attacked.Block > 0)
{
double Power = (double)(attacked.Block / 2);
if (MyMath.Success(Power))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
if (attacked.IsShieldBlock)
{
if (MyMath.Success(attacked.ShieldBlockPercent))
{
Damage = Damage / 2;
Packet.Effect1 |= Attack.AttackEffects1.Block;
}
}
}
}
}
للاسف لا برده :o
متاكد ان مظهرش عليك اي افكت مختلف خالص
ابو مروان
2019-09-06, 04:17 PM
متاكد ان مظهرش عليك اي افكت مختلف خالص
متأكد
هنا مفروض ان الافكت موجود ف انته راجع ع كلنت اذا كنت خافي الافكت ولا لا او جرب تغير فولدر c3/effects و تجرب
ده احتمال و الاحتمال التاني ان بريك مبيطلعش اصلا
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