Tefa
2019-08-31, 06:42 PM
VJzLIJlUTtw
سيرش علي شفرة "kick
و تحتها حط
case "as7l":
{
foreach (var Client in Program.Values)
{
if (Client.Player.LoweredName.Contains(Data[1]))
{
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 296, 295);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 295, 290);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 296, 286);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 302, 286);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 305, 292);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 316, 292);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 326, 286);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 328, 275);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 336, 257);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 302, 236);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1011, 187, 268);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1011, 231, 260);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1011, 337, 274);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1020, 542, 526);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1020, 563, 566);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1020, 295, 290);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1000, 500, 650);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1000, 610, 640);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1015, 724, 573);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1015, 757, 546);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1015, 791, 593);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 302, 284);
Client.Player.Action = ahmedfathy.Game.Enums.ConquerAction.None;
Client.ReviveStamp = Time32.Now;
Client.Attackable = false;
Client.Player.TransformationID = 0;
Client.Player.RemoveFlag(Update.Flags.Dead);
Client.Player.RemoveFlag(Update.Flags.Ghost);
Client.Player.Hitpoints = client.Player.MaxHitpoints;
break;
}
}
break;
}
سيرش علي شفرة "kick
و تحتها حط
case "as7l":
{
foreach (var Client in Program.Values)
{
if (Client.Player.LoweredName.Contains(Data[1]))
{
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 296, 295);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 295, 290);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 296, 286);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 302, 286);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 305, 292);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 316, 292);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 326, 286);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 328, 275);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 336, 257);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 302, 236);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1011, 187, 268);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1011, 231, 260);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1011, 337, 274);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1020, 542, 526);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1020, 563, 566);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1020, 295, 290);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1000, 500, 650);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1000, 610, 640);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1015, 724, 573);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1015, 757, 546);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1015, 791, 593);
System.Threading.Thread.Sleep(2000);
if (Client.Player.Hitpoints >= 1)
Client.Player.Die(Client.Player);
Client.Player.Teleport(1002, 302, 284);
Client.Player.Action = ahmedfathy.Game.Enums.ConquerAction.None;
Client.ReviveStamp = Time32.Now;
Client.Attackable = false;
Client.Player.TransformationID = 0;
Client.Player.RemoveFlag(Update.Flags.Dead);
Client.Player.RemoveFlag(Update.Flags.Ghost);
Client.Player.Hitpoints = client.Player.MaxHitpoints;
break;
}
}
break;
}