المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : اضافة شوية رونز اضافه خاصه بالسورس


Rider
2019-08-27, 12:40 AM
بسم الله و الحمد لله و الصلاة و السلام علي رسول الله

اما بعد الاضافه بالكامل تم تطوريها بواسطتي جميع الحقوق محفوظه ليه

سيرش public void LoadItemStats()
{
ضيف

if (Entity.bosskilleractivate == true)
Entity.bosskilleractivate = false;
if (Entity.nomercyactivate == true)
Entity.nomercyactivate = false;
if (Entity.witcheryactivate == true)
Entity.witcheryactivate = false;


entitytable.cs

سيرش
client.Entity.AddFlower = reader.ReadUInt32("Flower");

ضيف
client.Entity.bosskiller = reader.ReadUInt32("bosskiller");
client.Entity.nomercy = reader.ReadUInt32("nomercy");
client.Entity.freesoulbooster = reader.ReadUInt32("freesoulbooster");
client.Entity.witchery = reader.ReadUInt32("witchery");

سيرش
.Set("Strength", e.Strength)

ضيف
.Set("bosskiller", e.bosskiller)
.Set("nomercy", e.nomercy)
.Set("freesoulbooster", e.freesoulbooster)
.Set("witchery", e.witchery)

سيرش
public static void UpdateLocation(Client.GameState client)

ضيف

public static void Updatebosskiller(Client.GameState client)
{
UpdateData(client, "bosskiller", client.Entity.bosskiller);
}
public static void Updatenomercy(Client.GameState client)
{
UpdateData(client, "nomercy", client.Entity.nomercy);
}
public static void Updatefreesoulbooster(Client.GameState client)
{
UpdateData(client, "freesoulbooster", client.Entity.freesoulbooster);
}
public static void Updatewitchery(Client.GameState client)
{
UpdateData(client, "witchery", client.Entity.witchery);
}

سيرش Calculate.cs
public static void CheckDamage(
انزل لحد
if (attacked.EntityFlag == EntityFlag.Monster)

انزل كمان لحد if (attacked.MonsterInfo.Boss || attacked.Boss == 1)
تحت if (magic)
{
Damage = (int)Damage * 10;
}
ضيف
#region boss killer
if (attacker.bosskiller == 1 && attacker.bosskilleractivate == false)
{
Damage = Damage * 220 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 2 && attacker.bosskilleractivate == false)
{
Damage = Damage * 230 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 3 && attacker.bosskilleractivate == false)
{
Damage = Damage * 240 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 4 && attacker.bosskilleractivate == false)
{
Damage = Damage * 250 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 5 && attacker.bosskilleractivate == false)
{
Damage = Damage * 260 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 6 && attacker.bosskilleractivate == false)
{
Damage = Damage * 270 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 7 && attacker.bosskilleractivate == false)
{
Damage = Damage * 280 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 8 && attacker.bosskilleractivate == false)
{
Damage = Damage * 290 / 100;
attacker.bosskilleractivate = true;
}
if (attacker.bosskiller == 9 && attacker.bosskilleractivate == false)
{
Damage = Damage * 300 / 100;
attacker.bosskilleractivate = true;
}
#endregion

تحت if (!magic)
{
Damage = (int)Damage * 4;
}
ضيف نفس الكود الي فوق
بعدها
سيرش
public Equipment(

ضيف if (client.Entity.bosskilleractivate == true)
client.Entity.bosskilleractivate = false;
if (client.Entity.nomercyactivate == true)
client.Entity.nomercyactivate = false;
if (client.Entity.witcheryactivate == true)
client.Entity.witcheryactivate = false;

entity.cs
سيرش
public uint Jail;
تحتها
ضيف
public uint bosskiller;
public uint nomercy;
public uint freesoulbooster;
public uint witchery;
public bool nomercyactivate = false;
public bool witcheryactivate = false;
public bool bosskilleractivate = false;


ان بي سي بيقولك انته لابس رون لفل كام و عايز تقلعها ولا لا
#region Rune
case 66667:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Welcome Mr:"+client.Entity.Name+" i am rune master can unequip your runes here");
if (client.Entity.bosskiller == 0 && client.Entity.nomercy == 0 && client.Entity.witchery == 0 && client.Entity.freesoulbooster ==0)
dialog.Text("it Seems like you do not equip any rune");

if (client.Entity.bosskiller >= 1 || client.Entity.nomercy >= 1 || client.Entity.witchery >= 1 || client.Entity.freesoulbooster >= 1)
dialog.Text("It seems you Equip ");
if (client.Entity.bosskiller >= 1)
dialog.Text(" BossKiller(+"+client.Entity.bosskiller+") ,");
if (client.Entity.nomercy >= 1)
dialog.Text(" NoMercy(+" + client.Entity.nomercy + ") ,");
if (client.Entity.witchery >= 1)
dialog.Text(" Witchery(+" + client.Entity.witchery + ") ,");
if (client.Entity.freesoulbooster >= 1)
dialog.Text(" FreeSoulBooster(+" + client.Entity.freesoulbooster + ") ,");
if (client.Entity.bosskiller >= 1 || client.Entity.nomercy >= 1 || client.Entity.witchery >= 1 || client.Entity.freesoulbooster >= 1)
dialog.Text("Please Select Rune You wanna unequip\n");

if (client.Entity.bosskiller >= 1)
dialog.Option("BossKiller.", 1);
if (client.Entity.nomercy >= 1)
dialog.Option("NoMercy.", 2);
if (client.Entity.witchery >= 1)
dialog.Option("Witchery.", 3);
if (client.Entity.freesoulbooster >= 1)
dialog.Option("FreeSoulBooster.", 4);

dialog.Option("No Thanks.", 255);
dialog.Send();
break;
}
case 4:
{
if (client.Entity.freesoulbooster == 1)
{
client.Inventory.Add100(4031201, 0, 1);
client.Entity.freesoulbooster = 0;

break;
}
else
if (client.Entity.freesoulbooster == 2)
{
client.Inventory.Add100(4031202, 0, 1);
client.Entity.freesoulbooster = 0;

break;
}
else
if (client.Entity.freesoulbooster == 3)
{
client.Inventory.Add100(4031203, 0, 1);
client.Entity.freesoulbooster = 0;

break;
}
else
if (client.Entity.freesoulbooster == 4)
{
client.Inventory.Add100(4031204, 0, 1);
client.Entity.freesoulbooster = 0;
break;
}
else
if (client.Entity.freesoulbooster == 5)
{
client.Inventory.Add100(4031205, 0, 1);
client.Entity.freesoulbooster = 0;
break;
}
else
if (client.Entity.freesoulbooster == 6){
client.Inventory.Add100(4031206, 0, 1);
client.Entity.freesoulbooster = 0;
break;
}
else
if (client.Entity.freesoulbooster == 7){
client.Inventory.Add100(4031207, 0, 1);
client.Entity.freesoulbooster = 0;
break;
}
else
if (client.Entity.freesoulbooster == 8){
client.Inventory.Add100(4031208, 0, 1);
client.Entity.freesoulbooster = 0;
break;
}
else
if (client.Entity.freesoulbooster == 9){
client.Inventory.Add100(4031209, 0, 1);
client.Entity.freesoulbooster = 0;
break;
}


break;
}
case 3:
{
if (client.Entity.witchery == 1)
{
client.Inventory.Add100(4031301, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else

if (client.Entity.witchery == 2)
{
client.Inventory.Add100(4031302, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.witchery == 3)
{
client.Inventory.Add100(4031303, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.witchery == 4)
{
client.Inventory.Add100(4031304, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.witchery == 5)
{
client.Inventory.Add100(4031305, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else

if (client.Entity.witchery == 6)
{
client.Inventory.Add100(4031306, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.witchery == 7)
{
client.Inventory.Add100(4031307, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else

if (client.Entity.witchery == 8)
{
client.Inventory.Add100(4031308, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
}
else

if (client.Entity.witchery == 9)
{
client.Inventory.Add100(4031309, 0, 1);
client.Entity.witchery = 0;
client.Entity.witcheryactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}

break;
}
case 2:
{
if (client.Entity.nomercy == 1)
{
client.Inventory.Add100(4031001, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 2)
{
client.Inventory.Add100(4031002, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else

if (client.Entity.nomercy == 3)
{
client.Inventory.Add100(4031003, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 4)
{
client.Inventory.Add100(4031004, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 5)
{
client.Inventory.Add100(4031005, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 6)
{
client.Inventory.Add100(4031006, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 7)
{
client.Inventory.Add100(4031007, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 8)
{
client.Inventory.Add100(4031008, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.nomercy == 9)
{
client.Inventory.Add100(4031009, 0, 1);
client.Entity.nomercy = 0;
client.Entity.nomercyactivate = false;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}

break;
}
case 1:
{
if (client.Entity.bosskiller == 1)
{
client.Inventory.Add100(4030901,0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 2)
{
client.Inventory.Add100(4030902, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 3)
{
client.Inventory.Add100(4030903, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 4)
{
client.Inventory.Add100(4030904, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 5)
{
client.Inventory.Add100(4030905, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 6)
{
client.Inventory.Add100(4030906, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 7)
{
client.Inventory.Add100(4030907, 0, 1);
client.Entity.bosskiller = 0;

client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 8)
{
client.Inventory.Add100(4030908, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}
else
if (client.Entity.bosskiller == 9)
{
client.Inventory.Add100(4030909, 0, 1);
client.Entity.bosskiller = 0;
client.LoadItemStats();
client.Equipment.UpdateEntityPacket();
break;
}


break;
}
}
break;
}
#endregion

PacketHandler.cs
سيرش
case 723723:
تحتها ضيف
#region Runes
#region bosskiller
#region bosskiller1
case 4030901:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 1;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller2
case 4030902:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 2;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller3
case 4030903:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 3;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller4
case 4030904:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 4;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller5
case 4030905:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 5;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller6
case 4030906:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 6;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller7
case 4030907:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 7;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller8
case 4030908:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 8;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion
#region bosskiller9
case 4030909:
{
if (client.Entity.bosskiller == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.bosskiller = 9;

}
else
client.MessageBox("You already Equip Boss Killer Level " + client.Entity.bosskiller + " unequip it first from npc");
break;
}
#endregion

#endregion

#region nomercy
#region nomercy1
case 4031001:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 1;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy2
case 4031002:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 2;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy3
case 4031003:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 3;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy4
case 4031004:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 4;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy5
case 4031005:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 5;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy6
case 4031006:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 6;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy7
case 4031007:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 7;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy8
case 4031008:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 8;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region nomercy9
case 4031009:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.nomercy = 9;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion

#endregion

#region freesoulbooster
#region freesoulbooster1
case 4031201:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 1;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster2
case 4031202:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 2;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster3
case 4031203:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 3;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster4
case 4031204:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 4;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster5
case 4031205:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 5;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster6
case 4031206:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 6;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster7
case 4031207:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 7;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster8
case 4031208:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 8;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion
#region freesoulbooster9
case 4031209:
{
if (client.Entity.freesoulbooster == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.freesoulbooster = 9;

}
else
client.MessageBox("You already Equip Free Soul Booster Level " + client.Entity.freesoulbooster + " unequip it first from npc");
break;
}
#endregion

#endregion

#region witchery
#region witchery1
case 4031301:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 1;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery2
case 4031302:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 2;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery3
case 4031303:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 3;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery4
case 4031304:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 4;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery5
case 4031305:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 5;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery6
case 4031306:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 6;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery7
case 4031307:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 7;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery8
case 4031308:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 8;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion
#region witchery9
case 4031309:
{
if (client.Entity.nomercy == 0 && client.Entity.witchery == 0)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.RemoveFromStack);
client.Entity.witchery = 9;

}
else
if (client.Entity.nomercy > 0)
client.MessageBox("You already Equip No Mercy Level " + client.Entity.nomercy + " unequip it first from npc");
if (client.Entity.witchery > 0)
client.MessageBox("You already Equip Witchery Level " + client.Entity.witchery + " unequip it first from npc");
break;
}
#endregion

#endregion
#endregion
سيرش
public static void CheckDamage(
تحت لحد #region DragonSwing
او#region Nobility Damage
تحتها حط
#region no mersy
if (attacker.nomercy == 1 && attacker.nomercyactivate == false)
{
if (attacker.MinAttack <= 17000 && attacker.MaxAttack <= 17000)
{
attacker.MinAttack += 5000;
attacker.MaxAttack += 5000;
attacker.nomercyactivate = true;

}
}
else
if (attacker.nomercy == 2 && attacker.nomercyactivate == false)
{
if (attacker.MinAttack <= 16500 && attacker.MaxAttack <= 16500)
{
attacker.MinAttack += 5500;
attacker.MaxAttack += 5500;
attacker.nomercyactivate = true;
}
}
else

if (attacker.nomercy == 3 && attacker.nomercyactivate == false)
{
if (attacker.MinAttack <= 16000 && attacker.MaxAttack <= 16000)
{
attacker.MinAttack += 6000;
attacker.MaxAttack += 6000;
attacker.nomercyactivate = true;
}
}
else
if (attacker.nomercy == 4 && attacker.nomercyactivate == false)
{
if (attacker.MinAttack <= 15500 && attacker.MaxAttack <= 15500)
{
attacker.MinAttack += 6500;
attacker.MaxAttack += 6500;
attacker.nomercyactivate = true;
}
}
else
if (attacker.nomercy == 5 && attacker.nomercyactivate == false)
{
if (attacker.MinAttack <= 15000 && attacker.MaxAttack <= 15000)
{
attacker.MinAttack += 7000;
attacker.MaxAttack += 7000;
attacker.nomercyactivate = true;
}
}
else

if (attacker.nomercy == 6 && attacker.nomercyactivate == false)
{
if ( attacker.MinAttack <= 14500 && attacker.MaxAttack <= 14500 )
{
attacker.MinAttack += 7500;
attacker.MaxAttack += 7500;
attacker.nomercyactivate = true;
}
}
else
if (attacker.nomercy == 7 && attacker.nomercyactivate == false)
{
if( attacker.MinAttack <= 14000 && attacker.MaxAttack <= 14000 )
{
attacker.MinAttack += 8000;
attacker.MaxAttack += 8000;
attacker.nomercyactivate = true;
}
}
else
if (attacker.nomercy == 8 && attacker.nomercyactivate == false)
{
if( attacker.MinAttack <= 13000 && attacker.MaxAttack <= 13000 )
{
attacker.MinAttack += 9000;
attacker.MaxAttack += 9000;
attacker.nomercyactivate = true;
}
}
else
if (attacker.nomercy == 9 && attacker.nomercyactivate == false)
{
if( attacker.MinAttack <= 12000 && attacker.MaxAttack <= 12000)
{
attacker.MinAttack += 10000;
attacker.MaxAttack += 10000;
attacker.nomercyactivate = true;
}
}
#endregion
#region Witchy
if (attacker.witchery == 1 && attacker.witcheryactivate == false)
{
if( attacker.MagicAttack <= 13000 )
{
attacker.MagicAttack += 2000;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 2 && attacker.witcheryactivate == false)
{
if( attacker.MagicAttack <= 12700)
{
attacker.MagicAttack += 2300;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 3 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 12400)
{
attacker.MagicAttack += 2600;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 4 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 12000)
{
attacker.MagicAttack += 3000;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 5 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 11500)
{
attacker.MagicAttack += 3500;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 6 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 11000)
{
attacker.MagicAttack += 4000;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 7 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 10500)
{
attacker.MagicAttack += 4500;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 8 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 10000)
{
attacker.MagicAttack += 5000;
attacker.witcheryactivate = true;
}
}
if (attacker.witchery == 9 && attacker.witcheryactivate == false)
{
if (attacker.MagicAttack <= 9000)
{
attacker.MagicAttack += 6000;
attacker.witcheryactivate = true;
}
}
#endregion

متنساش تعدل علي قاعدههEntities و تضيف
bosskiller
nomercy
freesoulbooster
witchery
اضافة ايتم ف سورس اول تعليق

Rider
2019-08-27, 12:41 AM
4030901@@BossKiller(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0901@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 220%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030902@@BossKiller(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0902@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 230%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030903@@BossKiller(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0903@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 240%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030904@@BossKiller(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0904@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 250%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030905@@BossKiller(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0905@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 260%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030906@@BossKiller(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0906@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 270%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030907@@BossKiller(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0907@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 280%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030908@@BossKiller(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0908@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 290%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4030909@@BossKiller(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0 @@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403 0909@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Un iversal Rune. Equip to get Boss Killer skill. Passive: Increase the damage to boss by 300%.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031001@@NoMercy(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 1@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 5000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031002@@NoMercy(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 2@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 5500 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031003@@NoMercy(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 3@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 6000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031004@@NoMercy(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 4@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 6500 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031005@@NoMercy(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 5@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 7000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031006@@NoMercy(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 6@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 7500 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031007@@NoMercy(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 7@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 8000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031008@@NoMercy(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 8@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 9000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031009@@NoMercy(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@8 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@403100 9@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@ 0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Unive rsal Rune. Passive: When the Physical Damage is lower than 22000 points, up to 10000 points of Physical Damage will be added, but the Final Physical Damage won`t be more than 22000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031201@@FreeSoulBooster(+1)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031201@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 1 level.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031202@@FreeSoulBooster(+2)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031202@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 2 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031203@@FreeSoulBooster(+3)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031203@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 3 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031204@@FreeSoulBooster(+4)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031204@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 4 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031205@@FreeSoulBooster(+5)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031205@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 5 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031206@@FreeSoulBooster(+6)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031206@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 6 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031207@@FreeSoulBooster(+7)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031207@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 7 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031208@@FreeSoulBooster(+8)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031208@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 8 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031209@@FreeSoulBooster(+9)@@0@@0@@0@@0@@0@@0@@0@ @0@@0@@8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0 @@4031209@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0 @@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRun e@@Universal Rune. Equip to get Free Soul Booster skill. Passive: Increase Free Soul by 9 levels.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031301@@Witchery(+1)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 01@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 2000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031302@@Witchery(+2)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 02@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 2300 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031303@@Witchery(+3)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 03@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 2600 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031304@@Witchery(+4)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 04@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 3000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031305@@Witchery(+5)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 05@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 3500 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031306@@Witchery(+6)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 06@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 4000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031307@@Witchery(+7)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 07@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 4500 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031308@@Witchery(+8)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 08@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 5000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@
4031309@@Witchery(+9)@@0@@0@@0@@0@@0@@0@@0@@0@@0@@ 8@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@40313 09@@1@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@ @0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@YellowRune@@Univ ersal Rune. Passive: When the Magic Damage is lower than 15000 points, up to 6000 points of extra Magic Damage will be added, but the Final Magic Damage will not be more than 15000 points.@@0@@0@@0@@0@@16020@@500@@0@@0@@0@@0@@23@@

Rider
2019-08-27, 12:42 AM
add100
--------------
public bool Add100(uint id, byte plus, byte times, bool bound = false)
{
try
{
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
while (times > 0)
{
ConquerItem _ExistingItem;
Database.ConquerItemInformation iteminfo = new Database.ConquerItemInformation(id, 0);
if (Owner.Inventory.Contains(iteminfo.BaseInformation .ID, bound, iteminfo.BaseInformation.StackSize, out _ExistingItem))
{
if (_ExistingItem.StackSize == 0)
_ExistingItem.StackSize = 1;
ushort _StackCount = iteminfo.BaseInformation.StackSize;
_StackCount -= (ushort)_ExistingItem.StackSize;
if (_StackCount >= 1)
_StackCount += 1;
_ExistingItem.StackSize += 1;
Database.ConquerItemTable.UpdateStack(_ExistingIte m);
_ExistingItem.Mode = Game.Enums.ItemMode.Update;
_ExistingItem.Send(Owner);
_ExistingItem.Mode = Game.Enums.ItemMode.Default;
}
else
{
if (Count <= 39)
{
ConquerItem item = new Network.GamePackets.ConquerItem(true);
item.ID = id;
item.Plus = plus;
item.Bound = bound;
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
item.StackSize = 1;
item.MaxStackSize = infos.BaseInformation.StackSize;
Add(item, Enums.ItemUse.CreateAndAdd);
}
}
times--;
}
}
catch (Exception e)
{
Program.SaveException(e);
}
return true;
}

Rider
2019-08-27, 12:44 AM
شوب خاص برونز
[booth12]
ID=70014
Name=Runes
Mesh=3336
Map=4505
Type=0
X=41
Y=68
ItemAmount=37
Item1=4031301@@10000000@@0@@0@0@0@0
Item2=4031302@@11000000@@0@@0@0@0@0
Item3=4031303@@12000000@@0@@0@0@0@0
Item4=4031304@@13000000@@0@@0@0@0@0
Item5=4031305@@14000000@@0@@0@0@0@0
Item6=4031306@@15000000@@0@@0@0@0@0
Item7=4031307@@16000000@@0@@0@0@0@0
Item8=4031308@@17000000@@0@@0@0@0@0
Item9=4031309@@20000000@@0@@0@0@0@0
Item10=4030901@@10000000@@0@@0@0@0@0
Item11=4030902@@11000000@@0@@0@0@0@0
Item12=4030903@@12000000@@0@@0@0@0@0
Item13=4030904@@13000000@@0@@0@0@0@0
Item14=4030905@@14000000@@0@@0@0@0@0
Item15=4030906@@15000000@@0@@0@0@0@0
Item16=4030907@@16000000@@0@@0@0@0@0
Item17=4030908@@17000000@@0@@0@0@0@0
Item18=4030909@@20000000@@0@@0@0@0@0
Item19=4031001@@10000000@@0@@0@0@0@0
Item20=4031002@@11000000@@0@@0@0@0@0
Item21=4031003@@12000000@@0@@0@0@0@0
Item22=4031004@@13000000@@0@@0@0@0@0
Item23=4031005@@14000000@@0@@0@0@0@0
Item24=4031006@@15000000@@0@@0@0@0@0
Item25=4031007@@16000000@@0@@0@0@0@0
Item26=4031008@@17000000@@0@@0@0@0@0
Item27=4031009@@20000000@@0@@0@0@0@0
Item28=4031201@@10000000@@0@@0@0@0@0
Item29=4031202@@11000000@@0@@0@0@0@0
Item30=4031203@@12000000@@0@@0@0@0@0
Item31=4031204@@13000000@@0@@0@0@0@0
Item32=4031205@@14000000@@0@@0@0@0@0
Item33=4031206@@15000000@@0@@0@0@0@0
Item34=4031207@@16000000@@0@@0@0@0@0
Item35=4031208@@17000000@@0@@0@0@0@0
Item36=4031209@@20000000@@0@@0@0@0@0

bebo100
2019-08-27, 04:27 AM
شغل ممتاز يا احمد 3>

neno2052
2019-08-27, 04:32 AM
حضرتك بالنسبه لسورس رايزو الي حضرتك عدلت عليه القيم دي متضافه بردو ولا لا +ياريت تنزلنا تظبيط الرونز الجديده عشان نضيفها في السورس

محمد ياسر
2019-08-27, 03:16 PM
عاش يارايدر

ALz3em
2019-08-27, 04:07 PM
عاش تسلم

Rider
2019-08-27, 06:12 PM
شغل ممتاز يا احمد 3>

حبيبي <3
حضرتك بالنسبه لسورس رايزو الي حضرتك عدلت عليه القيم دي متضافه بردو ولا لا +ياريت تنزلنا تظبيط الرونز الجديده عشان نضيفها في السورس

سورس رايزو فيه بروتو و ع حد علمي فيه رونز كاملين انما اضافه دي لاي سورس من غير بروتو عاددي

عاش تسلم

حبيبي
عاش يارايدر

حبيب قلبي

Users
2019-08-27, 09:47 PM
انا قولت محدش هجيبها الا ولدنا عاااش يا احمد

Users
2019-08-28, 11:48 AM
انا قولت محدش هجيبها الا ولدها عاااش يا احمد

تعديل
*ولدنا

abdocoder2020
2019-12-10, 05:30 PM
تمااااااااااام

M.H.B[X-Coder]X
2019-12-15, 12:10 PM
تمام