المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مشكله في تشغيل سورس playconquer تعديل اسامه


AliNasser
2019-08-19, 12:58 PM
السلام عليكم

دلوقتي انا حملت سورس بلاي كونكر بتاع ديشا بتعديل الاستاذ اسامه وغيرت الايبي ومعلومات الداتا بيز كالعاده عشان اشغله ....

دلوقتي واجهتني مشكله كبيره وهي كالاتي

عفواً لايمكن عرض الروابط في الإرشيف (عفواً لايمكن عرض الروابط في الإرشيف)

كلاس program.cs بيجبرني اشتغل بال private ip وانا البريفيت ايبي عندي مش شغاال فبشتغل بالpuplic ip

بس الكلاس بيجبرني انو اغيرو للبريفت ايبي فكل مره افتح الكونصول ...

فانا عاوز الغي الكود البيعمل تشبك علي الايبي خالص بس مهما حوالت مش عارف الغيه لان معرفتي بالسي شارب سطحيه ..

فيريت لو حد يتكرم ويساعدني , وشكرا مقدما ....

ودي اكواد program.cs


using System;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using PlayConquer.Network;
using PlayConquer.Database;
using PlayConquer.Network.Sockets;
using PlayConquer.Network.AuthPackets;
using PlayConquer.Game;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using PlayConquer.Network.GamePackets;
using PlayConquer.Client;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Threading;
using PlayConquer;
using PlayConquer.Network.GamePackets.Union;
using ProtoBuf;
using PlayConquer.MaTrix;

namespace PlayConquer
{
class Program
{
#region publics
public static Encoding Encoding = ASCIIEncoding.Default;
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
public static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
public static int PlayerCap = 1000;
public static bool ALEXPC = false;
public static bool NemesisTyrantSpanwed = false;
public static long MaxOn = 0;
public static long MaxEntitys = 0;
public static ServerSocket[] AuthServer;
public static MemoryCompressor MCompressor = new MemoryCompressor();
public static bool CpuUsageTimer = true;
public static int CpuUse = 0;
public static ServerSocket GameServer;
public static Counter EntityUID;
public static string GameIP;
public static bool SpookAlive = false;
public static DayOfWeek Today;
public static ushort GamePort;
public static ushort AuthPort;
public static DateTime StartDate;
public static bool reseted = false;
public static uint ScreenColor = 0;
public static DateTime RestartDate = DateTime.Now.AddHours(24);
public static bool restarted = false;
public static bool WarEnd = false;
public static bool uniquepk = false;
public static uint mess = 0;
public static World World;
public static Client.GameState[] GamePool = new Client.GameState[0];
public static Client.GameState[] Values = new Client.GameState[0];
public static VariableVault Vars;
public static long WeatherType = 0L;
public static bool TestingMode = false;
public static bool AllTest = false;
public static bool SnowBa = true;
public static bool Vampira = true;
public static bool Nemesiss = true;
public static bool Legendary = true;
public static bool LostMan = true;
public static bool Crap = true;
public static bool Shangi = true;
public static bool DeadMan = true;
public static bool SwordMaster = true;
public static bool TeratoDragon = true;
public static bool Destructive = true;
public static bool SnowSoul = true;
public static int RandomSeed = 0;
public static bool Ares = true;
public static bool ThrillingSpook = true;
public static bool Odin = true;
public static bool Pharaoh = true;
public static bool Zeus = true;
#endregion
#region Translate
public static void SaveTranslate()
{
var file = Environment.CurrentDirectory + "Translate.txt";
if (File.Exists(file))
File.Delete(file);

StreamWriter writer = new StreamWriter(File.Create(file), Encoding);
writer.AutoFlush = true;
foreach (var item in Kernel.Translateed)
writer.WriteLine(item.Key + "@@" + item.Value);
writer.Close();

}
public static void LoadTranslate()
{
var file = Environment.CurrentDirectory + "Translate.txt";

if (File.Exists(file))
{
string[] text = File.ReadAllLines(file, Encoding);

for (int x = 0; x < text.Length; x++)
{
string line = text[x];
string[] split = line.Split(new string[] { "@@" }, StringSplitOptions.RemoveEmptyEntries);

if (split.Length < 1)
continue;
var key = split[0];
if (split.Length < 2)
continue;
var value = split[1];
if (!Kernel.Translateed.ContainsKey(key))
Kernel.Translateed.Add(key, value);
}
}

}
#endregion
#region AddpokerAllinCps
public static void AddpokerAllinCps(string text)
{
try
{
text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]" + text;
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\AddpokerAllinCps\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(text);
file.Close();
}

}
catch (Exception ex) { Console.WriteLine(ex); }
}
#endregion
public static void Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(Application_ThreadE xception);
Time32 Start = Time32.Now;
RandomSeed = Convert.ToInt32(DateTime.Now.Ticks.ToString().Remo ve(DateTime.Now.Ticks.ToString().Length / 2));
Kernel.Random = new FastRandom(RandomSeed);
StartDate = DateTime.Now;
Console.Title = "EgyArmy-Co"; Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Red;
System.Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine(@"+-----------------------------------------------------------------------------+");
Console.WriteLine(@"| EgyArmy-Co :Servers: |");
Console.WriteLine(@"| Fixd:-(BY)CaptinOsama |");
Console.WriteLine(@"| Hard:Server |");
Console.WriteLine(@"| Source:-Fixd |");
Console.WriteLine(@"| MyPhone:-(01554020258) |");
Console.WriteLine(@"| CopyRight (C) 2019 - 2020 |");
Console.WriteLine(@"+-----------------------------------------------------------------------------+");
System.Console.ForegroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Loading server configuration.");
string ConfigFileName = "PlayConquer.ini";
IniFile IniFile = new IniFile(ConfigFileName);
GameIP = IniFile.ReadString("configuration", "IP");
GamePort = IniFile.ReadUInt16("configuration", "GamePort");
AuthPort = IniFile.ReadUInt16("configuration", "AuthPort");
Constants.ServerName = IniFile.ReadString("configuration", "ServerName");
TestingMode = IniFile.ReadString("configuration", "TestMode", "0") == "1" ? true : false;
AllTest = IniFile.ReadString("configuration", "AllTest", "0") == "1" ? true : false;
rates.Load(IniFile);
#region Check IP
String strHostName = System.Net.Dns.GetHostName();
System.Net.IPHostEntry iphostentry = System.Net.Dns.GetHostEntry(strHostName);
List<string> ips = new List<string>();
foreach (var ip in iphostentry.AddressList.Where(ip => ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork).ToA rray())
{
if (!ips.Contains(ip.ToString()))
ips.Add(ip.ToString());
}

if (!ips.Contains(GameIP))
{
Console.WriteLine("Wrong IP");
Console.WriteLine("Please Choose One from these");
for (int i = 0; i < ips.Count; i++)
{
Console.WriteLine((i + 1) + ". " + ips[i]);
}
var read = System.Console.ReadKey();
int no = 0;
if (int.TryParse(read.KeyChar.ToString(), out no))
{
if (no <= ips.Count)
{
GameIP = ips[no - 1];
IniFile.Write("configuration", "IP", GameIP);
}
}
}
#endregion Check IP
Database.DataHolder.CreateConnection(
IniFile.ReadString("MySql", "Host", "localhost"),
IniFile.ReadString("MySql", "Username", "root"),
IniFile.ReadString("MySql", "Password", "01206157750"),
IniFile.ReadString("MySql", "Database", "osama")
);

EntityUID = new Counter(0);
bool x = false;
using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT))
{
cmd.Select("configuration").Where("Server", Constants.ServerName);
using (MySqlReader r = new MySqlReader(cmd))
{
if (r.Read())
{
EntityUID = new Counter(r.ReadUInt32("EntityID"));
Game.ConquerStructures.Society.Guild.GuildCounter = new PlayConquer.Counter(r.ReadUInt32("GuildID"));
ConquerItem.ItemUID = new Counter(r.ReadUInt32("ItemUID"));
Union.UnionCounter = new Counter(r.ReadUInt32("UnionID"));
Constants.ExtraExperienceRate = r.ReadUInt32("ExperienceRate");
Kernel.ServerKingdom = r.ReadUInt32("ServerKingdom");
Constants.ExtraSpellRate = r.ReadUInt32("ProficiencyExperienceRate");
Constants.ExtraProficiencyRate = r.ReadUInt32("SpellExperienceRate");
Constants.MoneyDropRate = r.ReadUInt32("MoneyDropRate");
Constants.MoneyDropMultiple = r.ReadUInt32("MoneyDropMultiple");
if (r.ReadByte("LastDailySignReset") != DateTime.Now.Month) x = true;
Constants.ConquerPointsDropRate = r.ReadUInt32("ConquerPointsDropRate");
Constants.ConquerPointsDropMultiple = r.ReadUInt32("ConquerPointsDropMultiple");
Constants.ItemDropRate = r.ReadUInt32("ItemDropRate");
Constants.ItemDropQualityRates = r.ReadString("ItemDropQualityString").Split('~');
Constants.WebAccExt = r.ReadString("AccountWebExt");
Constants.WebVoteExt = r.ReadString("VoteWebExt");
Constants.WebDonateExt = r.ReadString("DonateWebExt");
Constants.ServerWebsite = r.ReadString("ServerWebsite");
Constants.ServerGMPass = r.ReadString("ServerGMPass");
PlayerCap = r.ReadInt32("PlayerCap");
Union.UnionCounter = new Counter(r.ReadUInt32("UnionID"));
Database.EntityVariableTable.Load(0, out Vars);
}
}
}
if (EntityUID.Now == 0)
{
Console.Clear();
Console.WriteLine("Database error. Please check your MySQL. Server will now close.");
Console.ReadLine();
return;
}
if (GameIP != GetLocalIPAddress())
{
for (uint i = 0; i < 0x3e8; i += 1)
{
System.Console.Beep();
}
}
else
{
ProjectX_V3_Game.Database.ScriptDatabase.LoadSetti ngs();
ProjectX_V3_Game.Database.ScriptDatabase.LoadNPCSc ripts();
Console.WriteLine("Loading The Hard Things !!");
Database.helpdesk.LoadRates();
Database.ConquerItemInformation.Load();
Database.ConquerItemTable.ClearNulledItems();
InnerPowerTable.LoadDBInformation();
InnerPowerTable.Load();
PerfectionTable.LoadItemRefineAttribute();
if (x) MsgSignIn.Reset();
PerfectionTable.LoadItemRefineEffect();
PerfectionTable.LoadItemRefineEffectEX();
Database.Flowers.LoadFlowers();
Database.SignInTable.Load();
Database.MonsterInformation.Load();
Database.MapsTable.Load();
PlayConquer.MaTrix.SoulProtection.Load();
Loadspells.LoadSpells();
World = new World();
World.Init();
Map.CreateTimerFactories();
Database.SignInTable.Load();
Database.DMaps.LoadMapPaths();
Database.DMaps.LoadMap(700);
DMaps.LoadMap(2068);
Database.DMaps.LoadMap(3868);
Database.DMaps.LoadMap(3935);
Copra.QuestInfo.Load();
Database.Furniture.Load();
Database.VipTable.LoadAllVips();
Database.SpellTable.Load();
Database.ShopFile.Load();
Database.HonorShop.Load();
Database.RacePointShop.Load();
Database.ChampionShop.Load();
Database.EShopFile.Load();
Database.EShopV2File.Load();
StorageManager.Load();
Database.AddingInformationTable.Load();
Database.LotteryTable.Load();
Copra.Roulette.Database.Roulettes.Load();
Copra.Way2Heroes.Load();
Database.ConquerItemTable.ClearNulledItems();
Refinery.LoadItems();
Values = new Client.GameState[0];
#region Maps
Database.DMaps.LoadMap(700);//Lucky
Database.DMaps.LoadMap(4020);
Database.DMaps.LoadMap(3998);
Database.DMaps.LoadMap(4020);
Database.DMaps.LoadMap(10088);
Database.DMaps.LoadMap(10137);
Database.DMaps.LoadMap(1000);
Database.DMaps.LoadMap(1015);
Database.DMaps.LoadMap(1020);
Database.DMaps.LoadMap(1004);
Database.DMaps.LoadMap(5000);
Database.DMaps.LoadMap(1011);
Database.DMaps.LoadMap(2068);
Database.DMaps.LoadMap(3935);//Realm
Database.DMaps.LoadMap(1730);//Realm
Database.DMaps.LoadMap(3030);
new Map(1002, DMaps.MapPaths[1002]);
new Map(1038, DMaps.MapPaths[1038]);
new Map(2071, DMaps.MapPaths[2071]);
new Map(1509, DMaps.MapPaths[1509]);
new Map(10002, 2021, DMaps.MapPaths[2021]);
new Map(8883, 1004, DMaps.MapPaths[1004]);
new Map(3846, DMaps.MapPaths[3846]);
new Map(1927, DMaps.MapPaths[1927]);
if (DMaps.LoadMap(1038))
if (DMaps.LoadMap(10380))
new Game.Map(1509, Database.DMaps.MapPaths[1509]);
new Game.Map(10002, 2021, Database.DMaps.MapPaths[2021]);
new Game.Map(8883, 1004, Database.DMaps.MapPaths[1004]);
Constants.PKFreeMaps.Add(8883);
if (DMaps.LoadMap(1509))
#endregion
Game.ClanWar.Initiate();
Game.GuildWar.Initiate();
rates.LoadEff();
Game.EliteGuildWar.EliteGwint();
Database.DataHolder.ReadStats();
Database.IPBan.Load();
Database.JiangHu.LoadStatus();
Database.JiangHu.LoadJiangHu();
Database.NobilityTable.Load();
Database.ArenaTable.Load();
Database.TeamArenaTable.Load();
Database.GuildTable.Load();
UnionTable.Load();
MagicTypeOP.Load();
AuctionBase.Load();
Database.ChiTable.LoadAllChi();
StorageManager.Load();
Database.WardrobeTable.Load();
Clan.LoadClans();
FloorItemTable.Load();
new MsgUserAbilityScore().GetRankingList();
new MsgEquipRefineRank().UpdateRanking();
new MsgRankMemberShow().UpdateBestEntity();
Game.Screen.CreateTimerFactories();
Network.Cryptography.AuthCryptography.PrepareAuthC ryptography();
World.CreateTournaments();
new MySqlCommand(MySqlCommandType.UPDATE).Update("entities").Set("Online", 0).Execute();
Console.WriteLine("Initializing Sockets.");
ServerSocket AccountServer = new ServerSocket("AccountServer", 60, 50)
{
OnConnect = AuthServer_OnClientConnect,
OnReceive = AuthServer_OnClientReceive,
OnDisconnect = AuthServer_OnClientDisconnect,
ClientBufferSize = 4048
};
AccountServer.Prepare(AuthPort, System.Net.Sockets.IPProtectionLevel.EdgeRestricte d);
AccountServer.BeginAccept();


{
ServerSocket MessageServer = new ServerSocket("MessageServer", 60, 50)
{
OnConnect = GameServer_OnClientConnect,
OnReceive = GameServer_OnClientReceive,
OnDisconnect = GameServer_OnClientDisconnect,
ClientBufferSize = 4048
};
MessageServer.Prepare(GamePort, System.Net.Sockets.IPProtectionLevel.EdgeRestricte d);
MessageServer.BeginAccept();
Console.WriteLine("Game server online.");
Console.WriteLine("Web server online.");
AI.CreateTimerFactories();
var client = new GameState(null);
client.Entity = new Entity(EntityFlag.Monster, false);
client.Entity.MapID = 1002;
Npcs npc = new Npcs(client);
var req = new NpcRequest();
req.Deserialize(new byte[28]);
Npcs.GetDialog(req, client);
client = null;
Poker.Database.Load();
PlayConquer.Booths.Load();
if (Poker.Database.Tables != null) foreach (Poker.Structures.PokerTable value in Poker.Database.Tables.Values) World.PokerTables.Add(value);
}
Console.WriteLine(@"+-----------------------------------------------------------------------------+");
Console.WriteLine(@"| Welcome:-To:TheFuture ! :) |");
Console.WriteLine(@"+-----------------------------------------------------------------------------+");
Console.Title = "EgyArmy-Co - is Online Now !";
DeshaHandler += DeshaConsole_CloseEvent;
SetConsoleCtrlHandler(DeshaHandler, true);
GC.Collect();
WorkConsole();
}
}
#region Closing Events
private static bool DeshaConsole_CloseEvent(CtrlType sig)
{
Save();
return true;
}
private static Native.ConsoleEventHandler DeshaHandler;
[DllImport("Kernel32")]
private static extern bool SetConsoleCtrlHandler(Native.ConsoleEventHandler handler, bool add);
private delegate bool EventHandler(CtrlType sig);
#endregion
#region Save
public static bool Save(bool Exit = false)
{
try
{
Database.JiangHu.SaveJiangHu();
using (var conn = Database.DataHolder.MySqlConnection)
{
conn.Open();
foreach (Client.GameState client in Program.Values)
{
Database.EntityTable.SaveEntity(client);
Database.SkillTable.SaveProficiencies(client);
Database.SkillTable.SaveSpells(client);
Database.ArenaTable.SaveArenaStatistics(client.Are naStatistic);
Database.TeamArenaTable.SaveArenaStatistics(client .TeamArenaStatistic);
Database.MailboxTable.Save(client);
}
}
Database.InnerPowerTable.Save();
Database.Flowers.SaveFlowers();
AuctionBase.Save();
Game.ClanWarArena.Save();
using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("configuration").Where("Server", Constants.ServerName))
{
using (MySqlReader r = new MySqlReader(cmd))
{
if (r.Read())
{
new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ServerKingdom", Kernel.ServerKingdom).Set("GuildID", Game.ConquerStructures.Society.Guild.GuildCounter. Now).Where("Server", Constants.ServerName).Execute();
if (r.ReadByte("LastDailySignReset") != DateTime.Now.Month) MsgSignIn.Reset();
}
}
}
using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE).Update("configuration"))
cmd.Set("LastDailySignReset", DateTime.Now.Month).Execute();
new MySqlCommand(MySqlCommandType.UPDATE).Update("configuration").Set("ServerKingdom", Kernel.ServerKingdom).Set("ItemUID", ConquerItem.ItemUID.Now).Set("ItemUID", ConquerItem.ItemUID.Next).Where("Server", Constants.ServerName).Execute();
Console.WriteLine("Saving cmd Done.");
if (Exit)
Environment.Exit(0);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
return true;
}
public static string GetLocalIPAddress()
{
var host = System.Net.Dns.GetHostEntry(System.Net.Dns.GetHost Name());
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
return ip.ToString();
}
}
throw new Exception("Local IP Address Not Found!");
}
#endregion
#region Exceptions & Logs
public static void AddVendorLog(String vendor, string buying, string moneyamount, ConquerItem Item)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\VendorLogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine("------------------------------------------------------------------------------------");
file.WriteLine("{0} HAS BOUGHT AN ITEM : {2} FROM {1} SHOP - for {3}", vendor, buying, Item.ToLog(), moneyamount);
file.WriteLine("------------------------------------------------------------------------------------");
}
}
public static void addiplog(string Player, string ip)
{

String folderN = Player + DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\Accountsiplog\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(Player + ip);
}
}
public static void banhacks(String name, string prog)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\banhacks\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine("------------------------------------------------------------------------------------");
file.WriteLine("{0} HAS Banned For using prog : {2}", name, prog);
file.WriteLine("------------------------------------------------------------------------------------");
}
}
public static void AddGMCommand(string gm, string commandStr)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\GMCommandsLog\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(gm + commandStr);
}
}
public static void AddTradeLog(PlayConquer.Game.ConquerStructures.Tra de first, String firstN, PlayConquer.Game.ConquerStructures.Trade second, String secondN, String firstip, String secondip)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\tradelogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine("************************************************** **********************************");
file.WriteLine("**************************Gived******************* ****");
file.WriteLine("First Person TradeLog ( {0} ) -", firstN);
file.WriteLine("First Person TradeLog and his ip ( {0} ) -", firstip);
file.WriteLine("Gold Traded: " + first.Money);
file.WriteLine("Conquer Points Traded: " + first.ConquerPoints);

for (int i = 0; i < first.Items.Count; i++)
{
file.WriteLine("------------------------------------------------------------------------------------");
file.WriteLine("Item : " + first.Items[i].ToLog());
if (first.Items[i].item_id / 1000 == 202)
file.WriteLine("Tower ");
if (first.Items[i].item_id / 1000 == 201)
file.WriteLine("Fan ");
if (first.Items[i].item_id / 1000 == 500)
file.WriteLine("Bow ");
if (first.Items[i].item_id / 1000 == 900)
file.WriteLine("Shield ");
if (first.Items[i].item_id / 1000 == 620)
file.WriteLine("EpicBackSword ");
if (first.Items[i].item_id / 1000 == 421)
file.WriteLine("BackSword ");
if (first.Items[i].item_id / 1000 == 410)
file.WriteLine("Blade ");
if (first.Items[i].item_id / 1000 == 204)
file.WriteLine("Wing ");
if (first.Items[i].item_id / 1000 == 420)
file.WriteLine("Sword ");
if (first.Items[i].item_id / 1000 == 601)
file.WriteLine("Katana-Ninja ");
if (first.Items[i].item_id / 1000 == 610)
file.WriteLine("Monk-Beeds ");
if (first.Items[i].item_id / 1000 == 203)
file.WriteLine("Crop ");
if (first.Items[i].item_id / 1000 == 181 || first.Items[i].item_id / 1000 == 182)
file.WriteLine("Germant ");
if (first.Items[i].item_id / 1000 == 2100)
file.WriteLine("Cup ");
if (first.Items[i].item_id / 1000 == 150)
file.WriteLine("Ring ");
if (first.Items[i].item_id / 1000 == 160)
file.WriteLine("Boot");
if (first.Items[i].item_id / 1000 == 200)
file.WriteLine("Mount ");
if (first.Items[i].item_id / 1000 == 120)
file.WriteLine("Necklace ");
if (first.Items[i].item_id / 1000 == 152)
file.WriteLine("Bracelet ");
if (first.Items[i].item_id / 1000 == 350 || first.Items[i].item_id / 1000 == 360 || first.Items[i].item_id / 1000 == 370 || first.Items[i].item_id / 1000 == 380)
file.WriteLine("Accessory ");
if (first.Items[i].item_id / 1000 == 152)
file.WriteLine("Bag ");
if (first.Items[i].item_id / 1000 == 622)
file.WriteLine("EpicMonk ");
if (first.Items[i].item_id / 1000 == 616)
file.WriteLine("EpicNinja ");
if (first.Items[i].item_id / 1000 == 619)
file.WriteLine("Hossu ");
if (first.Items[i].item_id / 1000 == 136)
file.WriteLine("Armor-Monk ");
if (first.Items[i].item_id / 1000 == 138)
file.WriteLine("Armor-Dragonwarrior ");
if (first.Items[i].item_id / 1000 == 139)
file.WriteLine("Armor-Pirate ");
if (first.Items[i].item_id / 1000 == 141)
file.WriteLine("Hat-Warrior ");
if (first.Items[i].item_id / 1000 == 142)
file.WriteLine("Hat-Archer ");
if (first.Items[i].item_id / 1000 == 143)
file.WriteLine("Hat-Monk ");

if (first.Items[i].item_id / 1000 == 144)
file.WriteLine("Hat-Pirate ");
if (first.Items[i].item_id / 1000 == 145)
file.WriteLine("Hat-Pirate ");
if (first.Items[i].item_id / 1000 == 148)
file.WriteLine("Hat-DragonWarrior ");
if (first.Items[i].item_id / 1000 == 170)
file.WriteLine("Hat-WindWalker ");
if (first.Items[i].item_id / 1000 == 142)
file.WriteLine("Hat-Archer ");
if (first.Items[i].item_id / 1000 == 143)
file.WriteLine("Hat-Monk ");



file.WriteLine("------------------------------------------------------------------------------------");
}
file.WriteLine("**************************Gived******************* ****");
file.WriteLine("Second Person TradeLog ( {0} ) -", secondN);
file.WriteLine("Second Person TradeLog and his ip ( {0} ) -", secondip);
file.WriteLine("Gold Traded: " + second.Money);
file.WriteLine("Conquer Points Traded: " + second.ConquerPoints);

for (int i = 0; i < second.Items.Count; i++)
{
file.WriteLine("------------------------------------------------------------------------------------");
file.WriteLine("Item : " + second.Items[i].ToLog());
if (second.Items[i].item_id / 1000 == 202)
file.WriteLine("Tower ");
if (second.Items[i].item_id / 1000 == 201)
file.WriteLine("Fan ");
if (second.Items[i].item_id / 1000 == 500)
file.WriteLine("Bow ");
if (second.Items[i].item_id / 1000 == 900)
file.WriteLine("Shield ");
if (second.Items[i].item_id / 1000 == 620)
file.WriteLine("EpicBackSword ");
if (second.Items[i].item_id / 1000 == 421)
file.WriteLine("BackSword ");
if (second.Items[i].item_id / 1000 == 410)
file.WriteLine("Blade ");
if (second.Items[i].item_id / 1000 == 204)
file.WriteLine("Wing ");
if (second.Items[i].item_id / 1000 == 420)
file.WriteLine("Sword ");
if (second.Items[i].item_id / 1000 == 601)
file.WriteLine("Katana-Ninja ");
if (second.Items[i].item_id / 1000 == 610)
file.WriteLine("Monk-Beeds ");
if (second.Items[i].item_id / 1000 == 203)
file.WriteLine("Crop ");
if (second.Items[i].item_id / 1000 == 181 || second.Items[i].item_id / 1000 == 182)
file.WriteLine("Germant ");
if (second.Items[i].item_id / 1000 == 2100)
file.WriteLine("Cup ");
if (second.Items[i].item_id / 1000 == 150)
file.WriteLine("Ring ");
if (second.Items[i].item_id / 1000 == 160)
file.WriteLine("Boot");
if (second.Items[i].item_id / 1000 == 200)
file.WriteLine("Mount ");
if (second.Items[i].item_id / 1000 == 120)
file.WriteLine("Necklace ");
if (second.Items[i].item_id / 1000 == 152)
file.WriteLine("Bracelet ");
if (second.Items[i].item_id / 1000 == 350 || second.Items[i].item_id / 1000 == 360 || second.Items[i].item_id / 1000 == 370 || second.Items[i].item_id / 1000 == 380)
file.WriteLine("Accessory ");
if (second.Items[i].item_id / 1000 == 152)
file.WriteLine("Bag ");
if (second.Items[i].item_id / 1000 == 622)
file.WriteLine("EpicMonk ");
if (second.Items[i].item_id / 1000 == 616)
file.WriteLine("EpicNinja ");
if (second.Items[i].item_id / 1000 == 619)
file.WriteLine("Hossu ");
if (second.Items[i].item_id / 1000 == 136)
file.WriteLine("Armor-Monk ");
if (second.Items[i].item_id / 1000 == 138)
file.WriteLine("Armor-Dragonwarrior ");
if (second.Items[i].item_id / 1000 == 139)
file.WriteLine("Armor-Pirate ");
if (second.Items[i].item_id / 1000 == 141)
file.WriteLine("Hat-Warrior ");
if (second.Items[i].item_id / 1000 == 142)
file.WriteLine("Hat-Archer ");
if (second.Items[i].item_id / 1000 == 143)
file.WriteLine("Hat-Monk ");

if (second.Items[i].item_id / 1000 == 144)
file.WriteLine("Hat-Pirate ");
if (second.Items[i].item_id / 1000 == 145)
file.WriteLine("Hat-Pirate ");
if (second.Items[i].item_id / 1000 == 148)
file.WriteLine("Hat-DragonWarrior ");
if (second.Items[i].item_id / 1000 == 170)
file.WriteLine("Hat-WindWalker ");
if (second.Items[i].item_id / 1000 == 142)
file.WriteLine("Hat-Archer ");
if (second.Items[i].item_id / 1000 == 143)
file.WriteLine("Hat-Monk ");

file.WriteLine("------------------------------------------------------------------------------------");
}
file.WriteLine("************************************************** **********************************");
}
}
public static void RemoveCps(string text)
{
try
{
text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]" + text;
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\RemoveCps\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(text);
file.Close();
}
}
catch (Exception ex) { Console.WriteLine(ex); }
}
public static void AddCpsWin(string text)
{
try
{
text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]" + text;
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\AddWinCps\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(text);
file.Close();
}

}
catch (Exception ex) { Console.WriteLine(ex); }
}
public static void AddDropLog(String Name, ConquerItem Item)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\droplogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
string path = NewPath + "\\" + DateTime.Now.Day + ".txt";
if (!File.Exists(path)) File.AppendAllText(path, "");

string text = "------------------------------------------------------------------------------------"
+ Environment.NewLine + string.Format("Entity {0} HAS DROPPED AN ITEM : {1} -", Name, Item.ToLog())
+ Environment.NewLine + "------------------------------------------------------------------------------------";
File.AppendAllText(path, text);
}
public static void AddTradeLog(Game.ConquerStructures.Trade first, String firstN, Game.ConquerStructures.Trade second, String secondN)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\Tradelogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine("************************************************** **********************************");
file.WriteLine("First Person TradeLog ({0}) -", firstN);
file.WriteLine("Gold Traded: " + first.Money);
file.WriteLine("Conquer Points Traded: " + first.ConquerPoints);

for (int i = 0; i < first.Items.Count; i++)
{
file.WriteLine("------------------------------------------------------------------------------------");
file.WriteLine("Item : " + first.Items[i].ToLog());
file.WriteLine("------------------------------------------------------------------------------------");
}
file.WriteLine("Second Person TradeLog ({0}) -", secondN);
file.WriteLine("Gold Traded: " + second.Money);
file.WriteLine("Conquer Points Traded: " + second.ConquerPoints);

for (int i = 0; i < second.Items.Count; i++)
{
file.WriteLine("------------------------------------------------------------------------------------");
file.WriteLine("Item : " + second.Items[i].ToLog());
file.WriteLine("------------------------------------------------------------------------------------");
}
file.WriteLine("************************************************** **********************************");
}
}
public static void AddMostafaWarLog(string text)
{
try
{
text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]" + text;
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\MostafaWarlogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(text);
file.Close();
}

}
catch (Exception ex) { Console.WriteLine(ex); }
}
public static void AddMobLog(string War, string name, uint CPs = 0, uint item = 0)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\MobLogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
if (CPs != 0)
file.WriteLine(name + " got " + CPs + " CPs from the [" + War + "] as prize at " + DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second);
else
file.WriteLine(name + " got " + item + " Item from the [" + War + "] as prize at " + DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second);
}
}
public static void AddWarLog(string War, string CPs, string name)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\Warlogs\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(name + " got " + CPs + " CPs from the [" + War + "] as prize at " + DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second);
}
}
static void Application_ThreadException(object sender, UnhandledExceptionEventArgs e)
{
SaveException(e.ExceptionObject as Exception);
}
public static void SaveException(Exception e)
{
Console.WriteLine(e);

var dt = DateTime.Now;
string date = dt.Month + "-" + dt.Day + "//";

if (!Directory.Exists(Application.StartupPath + Constants.UnhandledExceptionsPath))
Directory.CreateDirectory(Application.StartupPath + "\\" + Constants.UnhandledExceptionsPath);
if (!Directory.Exists(Application.StartupPath + "\\" + Constants.UnhandledExceptionsPath + date))
Directory.CreateDirectory(Application.StartupPath + "\\" + Constants.UnhandledExceptionsPath + date);
if (!Directory.Exists(Application.StartupPath + "\\" + Constants.UnhandledExceptionsPath + date + e.TargetSite.Name))
Directory.CreateDirectory(Application.StartupPath + "\\" + Constants.UnhandledExceptionsPath + date + e.TargetSite.Name);

string fullPath = Application.StartupPath + "\\" + Constants.UnhandledExceptionsPath + date + e.TargetSite.Name + "\\";

string date2 = dt.Hour + "-" + dt.Minute;
List<string> Lines = new List<string>();

Lines.Add("----Exception message----");
Lines.Add(e.Message);
Lines.Add("----End of exception message----\r\n");

Lines.Add("----Stack trace----");
Lines.Add(e.StackTrace);
Lines.Add("----End of stack trace----\r\n");

//Lines.Add("----Data from exception----");
//foreach (KeyValuePair<object, object> data in e.Data)
// Lines.Add(data.Key.ToString() + "->" + data.Value.ToString());
//Lines.Add("----End of data from exception----\r\n");

File.WriteAllLines(fullPath + date2 + ".txt", Lines.ToArray());
}
public static void AddpokerCps(string text)
{
try
{
text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]" + text;
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\AddpokerCps\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(text);
file.Close();
}

}
catch (Exception ex) { Console.WriteLine(ex); }
}
public static void AddpokerMoney(string text)
{
try
{
text = "[" + DateTime.Now.ToString("HH:mm:ss") + "]" + text;
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\AddpokerMoney\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}
using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine(text);
file.Close();
}

}
catch (Exception ex) { Console.WriteLine(ex); }
}
public static void hacker(string Spell, string War, string name)
{
String folderN = DateTime.Now.Year + "-" + DateTime.Now.Month,
Path = "gmlogs\\hackers\\SpellTime\\",
NewPath = System.IO.Path.Combine(Path, folderN);
if (!File.Exists(NewPath + folderN))
{
System.IO.Directory.CreateDirectory(System.IO.Path .Combine(Path, folderN));
}
if (!File.Exists(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
using (System.IO.FileStream fs = System.IO.File.Create(NewPath + "\\" + DateTime.Now.Day + ".txt"))
{
fs.Close();
}
}

using (System.IO.StreamWriter file = new System.IO.StreamWriter(NewPath + "\\" + DateTime.Now.Day + ".txt", true))
{
file.WriteLine("[" + name + "] Hack " + Spell + " Spell No Time wait in Time [" + DateTime.Now.Hour + " :" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "]");
}
}
#endregion
private static void WorkConsole()
{
while (true)
{
try
{
CommandsAI(Console.ReadLine());
}
catch (Exception e) { Console.WriteLine(e); }
}
}
public static DateTime LastRandomReset = DateTime.Now;
public static Network.GamePackets.BlackSpotPacket BlackSpotPacket = new Network.GamePackets.BlackSpotPacket();
public static bool MyPC = true;
#region Commands
public static void CommandsAI(string command)
{
try
{
if (command == null)
return;
string[] data = command.Split(' ');
switch (data[0])
{
case "@testmode":
{
if (TestingMode)
{
TestingMode = false;
Console.WriteLine("Test Mode Off");
}
else
{
TestingMode = true;
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server will exit for 5 min to fix some bugs, please be paitent" }), System.Drawing.Color.Black, 0x7db), Program.Values);
CommandsAI("@save");

new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
Database.EntityVariableTable.Save(0, Vars);
var WC = Program.Values.ToArray();
foreach (Client.GameState client in WC)
{
if (client.Account.State != AccountTable.AccountState.ProjectManager)
{
client.Send("Server will exit for 5 min to fix some bugs, please be paitent !");
client.Disconnect();
}
}

if (GuildWar.IsWar)
GuildWar.End();
new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();

Console.WriteLine("Test Mode On");
}
break;
}
case "@reloadnpc":
{
World.ScriptEngine.Check_Updates();
Console.WriteLine("New System's Npc Reloaded.");
break;
}
case "@clear":
{

Console.Clear();
PlayConquer.Console.WriteLine("Consle and program Cleared ");
break;
}
case "@Copra":
case "@EgyArmy":
PlayConquer.Console.WriteLine("Server EgyArmy[Eg] will restart after 5 minutes.");
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 5 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 4 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 3 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 2 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 1 minute, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The server will be brought down for maintenance in 30 second, Please exit the game now.", System.Drawing.Color.Orange, 0x7db), Program.Values);
PlayConquer.Console.WriteLine("Server EgyArmy[Eg] will exit after 1 minute.");
CommandsAI("@save");
System.Threading.Thread.Sleep(0x7530);
Kernel.SendWorldMessage(new PlayConquer.Network.GamePackets.Message("The Server restarted, Please log in after 5 minutes ", System.Drawing.Color.Orange, 0x7db), Program.Values);
try
{
CommandsAI("@restart");
}
catch
{
PlayConquer.Console.WriteLine("Server cannot exit");
}
break;
case "@flushbans":
{
Database.IPBan.Load();
break;
}
case "@alivetime":
{
DateTime now = DateTime.Now;
TimeSpan t2 = new TimeSpan(StartDate.ToBinary());
TimeSpan t1 = new TimeSpan(now.ToBinary());
Console.WriteLine("The server has been online for " + (int)(t1.TotalHours - t2.TotalHours) + " hours, " + (int)((t1.TotalMinutes - t2.TotalMinutes) % 1) + " minutes.");
break;
}
case "@online":
{
Console.WriteLine("Online Entitys count: " + Kernel.GamePool.Count);
string line = "";
foreach (Client.GameState pClient in Program.Values)
line += pClient.Entity.Name + ",";
if (line != "")
{
line = line.Remove(line.Length - 1);
Console.WriteLine("Online Players: " + line);
}
break;
}
case "@memoryusage":
{
var proc = System.Diagnostics.Process.GetCurrentProcess();
Console.WriteLine("Thread count: " + proc.Threads.Count);
Console.WriteLine("Memory set(MB): " + ((double)((double)proc.WorkingSet64 / 1024)) / 1024);
proc.Close();
break;
}
case "@save":
{
SaveTranslate();
Save();
}
break;
case "@PlayerCap":
{
try
{
PlayerCap = int.Parse(data[1]);
}
catch
{

}
break;
}
case "@skill":
{
Game.Features.Tournaments.TeamElitePk.SkillTeamTou rnament.Open();
foreach (var clien in Kernel.GamePool.Values)
{
if (clien.Team == null)
clien.Team = new Game.ConquerStructures.Team(clien);
Game.Features.Tournaments.TeamElitePk.SkillTeamTou rnament.Join(clien, 3);
}
break;
}
case "@team":
{
Game.Features.Tournaments.TeamElitePk.TeamTourname nt.Open();
foreach (var clien in Kernel.GamePool.Values)
{
if (clien.Team == null)
clien.Team = new Game.ConquerStructures.Team(clien);
Game.Features.Tournaments.TeamElitePk.TeamTourname nt.Join(clien, 3);
}
break;
}
case "@exit":
{
CommandsAI("@save");
new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
Database.EntityVariableTable.Save(0, Vars);
var WC = Program.Values.ToArray();
Parallel.ForEach(Program.Values, client =>
{
client.Send(" Server will exit for 5 min to Solve The Problem, please be paitent ");
client.Disconnect();
});
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { " Server will exit for 5 min to Solve The Problem, please be paitent " }), System.Drawing.Color.White, 0x7db), Program.Values);
if (GuildWar.IsWar)
GuildWar.End();
new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
Environment.Exit(0);
}
break;
case "serverpass":
{
using (MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT))
{
cmd.Select("configuration").Where("Server", Constants.ServerName);
using (MySqlReader r = new MySqlReader(cmd))
{
if (r.Read())
Constants.ServerGMPass = r.ReadString("ServerGMPass");
}

}
break;
}
case "@pressure":
{
Console.WriteLine("Genr: " + World.GenericThreadPool.ToString());
Console.WriteLine("Send: " + World.SendPool.ToString());
Console.WriteLine("Recv: " + World.ReceivePool.ToString());
break;
}
case "@restart":
{
try
{
Kernel.SendWorldMessage(new Network.GamePackets.Message(string.Concat(new object[] { "Server Will Be Restart Now !" }), System.Drawing.Color.White, 0x7db), Program.Values);
CommandsAI("@save");
new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
var WC = Program.Values.ToArray();
foreach (Client.GameState client in WC)
{
client.Send(" Server Will Be Restart Now ");
client.Disconnect();
}
/*GameServer.Disable();
for (int i = 0; i < AuthServer.Length; i++)
{
AuthServer[i].Disable();
}*/
if (GuildWar.IsWar)
GuildWar.End();
new Database.MySqlCommand(Database.MySqlCommandType.UP DATE).Update("configuration").Set("ItemUID", ConquerItem.ItemUID.Now).Where("Server", Constants.ServerName).Execute();
Application.Restart();
Environment.Exit(0);
}
catch (Exception e)
{
Console.WriteLine(e);
Console.ReadLine();
}
}
break;
case "@account":
{
Database.AccountTable account = new AccountTable(data[1]);
account.Password = data[2];
account.State = AccountTable.AccountState.Entity;
account.Save();
}
break;
case "@process":
{
HandleClipboardPacket(command);
break;
}
case "@acp":
{
Controlpanel cp = new Controlpanel();
cp.ShowDialog();
break;
}
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
#endregion
public static void WriteLine(string Line)
{
try
{
Console.WriteLine(Line);
}
catch { }
}
public static void HandleClipboardPacket(string cmd)
{
string[] pData = cmd.Split(' ');
long off = 0, type = 0, val = 0;
if (pData.Length > 1)
{
string[] oData = pData[1].Split(':');
if (oData.Length == 3)
{
off = long.Parse(oData[0]);
type = long.Parse(oData[1]);
if (oData[2] == "u")
val = 1337;
else
val = long.Parse(oData[2]);
}
}
string Data = OSClipboard.GetText();
string[] num = Data.Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
byte[] packet = new byte[num.Length + 8];
for (int i = 0; i < num.Length; i++)
packet[i] = byte.Parse(num[i], System.Globalization.NumberStyles.HexNumber);
Writer.WriteUInt16((ushort)(packet.Length - 8), 0, packet);
if (off != 0)
{
switch (type)
{
case 1:
{
packet[(int)off] = (byte)val;
break;
}
case 2:
{
Writer.WriteUInt16((ushort)val, (int)off, packet);
break;
}
case 4:
{
Writer.WriteUInt32((uint)val, (int)off, packet);
break;
}
case 8:
{
Writer.WriteUInt64((ulong)val, (int)off, packet);
break;
}
}
}
foreach (var client in Program.Values)
{
if (val == 1337 && type == 4)
Writer.WriteUInt32(client.Entity.UID, (int)off, packet);
client.Send(packet);
}
}
#region AutchServer
static void GameServer_OnClientReceive(byte[] buffer, int length, ClientWrapper obj)
{
if (obj.Connector == null)
{
obj.Disconnect();
return;
}

Client.GameState Client = obj.Connector as Client.GameState;

if (Client.Exchange)
{
Client.Exchange = false;
Client.Action = 1;
var crypto = new Network.Cryptography.GameCryptography(System.Text. Encoding.Default.GetBytes(Constants.GameCryptograp hyKey));
byte[] otherData = new byte[length];
Array.Copy(buffer, otherData, length);
crypto.Decrypt(otherData, length);

bool extra = false;
int pos = 0;
if (BitConverter.ToInt32(otherData, length - 140) == 128)//no extra packet
{
pos = length - 140;
Client.Cryptography.Decrypt(buffer, length);
}
else if (BitConverter.ToInt32(otherData, length - 176) == 128)//extra packet
{
pos = length - 176;
extra = true;
Client.Cryptography.Decrypt(buffer, length - 36);
}
int len = BitConverter.ToInt32(buffer, pos); pos += 4;
if (len != 128)
{
Client.Disconnect();
return;
}
byte[] pubKey = new byte[128];
for (int x = 0; x < len; x++, pos++) pubKey[x] = buffer[pos];

string PubKey = System.Text.Encoding.Default.GetString(pubKey);
Client.Cryptography = Client.DHKeyExchange.HandleClientKeyPacket(PubKey, Client.Cryptography);

if (extra)
{
byte[] data = new byte[36];
Buffer.BlockCopy(buffer, length - 36, data, 0, 36);
processData(data, 36, Client);
}
}
else
{
processData(buffer, length, Client);
}
}
private static void processData(byte[] buffer, int length, Client.GameState Client)
{
Client.Cryptography.Decrypt(buffer, length);
Client.Queue.Enqueue(buffer, length);
if (Client.Queue.CurrentLength > 1224)
{
Console.WriteLine("[Disconnect]Reason:The packet size is too big. " + Client.Queue.CurrentLength);
Client.Disconnect();
return;
}
while (Client.Queue.CanDequeue())
{
byte[] data = Client.Queue.Dequeue();
Network.PacketHandler.HandlePacket(data, Client);
}
}
static void GameServer_OnClientConnect(ClientWrapper obj)
{
Client.GameState client = new Client.GameState(obj);
client.Send(client.DHKeyExchange.CreateServerKeyPa cket());
obj.Connector = client;
}

static void GameServer_OnClientDisconnect(ClientWrapper obj)
{
if (obj.Connector != null)
(obj.Connector as Client.GameState).Disconnect();
else
obj.Disconnect();
}

static void AuthServer_OnClientReceive(byte[] buffer, int length, ClientWrapper arg3)
{
var Entity = arg3.Connector as Client.AuthClient;

Entity.Cryptographer.Decrypt(buffer, length);

Entity.Queue.Enqueue(buffer, length);
while (Entity.Queue.CanDequeue())
{
byte[] packet = Entity.Queue.Dequeue();

ushort len = BitConverter.ToUInt16(packet, 0);
ushort id = BitConverter.ToUInt16(packet, 2);
if (len == 312)
{

Entity.Info = new Authentication();
Entity.Info.Deserialize(packet);
Entity.Account = new AccountTable(Entity.Info.Username);
msvcrt.msvcrt.srand(Entity.PasswordSeed);

Forward Fw = new Forward();


if (Entity.Account.Password == Entity.Info.Password && Entity.Account.exists)
Fw.Type = Forward.ForwardType.Ready;
else
Fw.Type = Forward.ForwardType.InvalidInfo;


if (IPBan.IsBanned(arg3.IP))
{
Fw.Type = Forward.ForwardType.Banned;
Entity.Send(Fw);
return;
}

if (Fw.Type == Network.AuthPackets.Forward.ForwardType.Ready)
{
Fw.Identifier = Entity.Account.GenerateKey();
Kernel.AwaitingPool[Fw.Identifier] = Entity.Account;
Fw.IP = GameIP;
Fw.Port = GamePort;
}

Entity.Send(Fw);
}
}
}
static void AuthServer_OnClientDisconnect(ClientWrapper obj)
{
obj.Disconnect();
}

static void AuthServer_OnClientConnect(ClientWrapper obj)
{
Client.AuthClient authState;
obj.Connector = (authState = new Client.AuthClient(obj));
authState.Cryptographer = new Network.Cryptography.AuthCryptography();
Network.AuthPackets.PasswordCryptographySeed pcs = new PasswordCryptographySeed();
pcs.Seed = Kernel.Random.Next();
authState.PasswordSeed = pcs.Seed;
authState.Send(pcs);
}
internal static Client.GameState FindClient(string name)
{
return Values.FirstOrDefault(p => p.Entity.Name == name);
}
#endregion
#region Copra Style
static bool thistime = false;
private static void CopraStep(int width, int height, int[] y, int[] l)
{
int x;
thistime = !thistime;
for (x = 0; x < width; ++x)
{
if (x % 11 == 10)
{
if (!thistime)
continue;
System.Console.ForegroundColor = System.ConsoleColor.Black;
}
else
{
System.Console.ForegroundColor = System.ConsoleColor.Black;
System.Console.SetCursorPosition(x, inBoxY(y[x] - 2 - (l[x] / 40 * 2), height));
System.Console.Write(R);
System.Console.ForegroundColor = System.ConsoleColor.Black;
}
System.Console.SetCursorPosition(x, y[x]);
System.Console.Write(R);
y[x] = inBoxY(y[x] + 1, height);
System.Console.SetCursorPosition(x, inBoxY(y[x] - l[x], height));
System.Console.Write(' ');
}
}
private static void Initialize(out int width, out int height, out int[] y, out int[] l)
{
int h1;
int h2 = (h1 = (height = System.Console.WindowHeight) / 2) / 2;
width = System.Console.WindowWidth - 1;
y = new int[width];
l = new int[width];
int x;
System.Console.Clear();
for (x = 0; x < width; ++x)
{
y[x] = r.Next(height);
l[x] = r.Next(h2 * ((x % 11 != 10) ? 2 : 1), h1 * ((x % 11 != 10) ? 2 : 1));
}
}
static Random r = new Random();
public static DateTime KingsTime;

static char R
{
get
{
int t = r.Next(10);
if (t <= 2)
return (char)('0' + r.Next(10));
else if (t <= 4)
return (char)('a' + r.Next(27));
else if (t <= 6)
return (char)('A' + r.Next(27));
else
return (char)(r.Next(32, 255));
}
}
public static int inBoxY(int n, int height)
{
n = n % height;
if (n < 0)
return n + height;
else
return n;
}
#endregion Copra Style
internal static void WriteLine(string p, ushort MsgId, short p_2)
{
throw new NotImplementedException();
}

public static int Carnaval { get; set; }

public static int Carnaval2 { get; set; }

public static int Carnaval3 { get; set; }

public static uint NextItemID { get; set; }
}
#region Copra_Times
public class Copra_Times
{
public static DateTime now
{
get
{
return DateTime.Now;
}
}

public class Start
{

public static bool EliteGW
{
get
{
return (now.Hour == 22 );
}
}

public static bool CTF
{
get
{
return (now.Hour == 19 && now.Minute >= 0);
}
}
public static bool NobiltyWarPole
{
get
{
return (now.Hour == 6 && now.Minute == 10);
}
}

public static bool StatuesWar
{
get
{
return (now.Hour == 20 && now.Minute == 10);
}
}
public static bool GuildScoreWar
{
get
{
return (now.Hour == 12 && now.Minute == 0) || (now.Hour == 22 && now.Minute == 0);
}
}
public static bool ClassWar
{
get
{
return (now.Hour == 21 && now.Minute == 10);
}
}
public static bool HeroOfGame
{
get
{
return (now.Hour == 07 && now.Minute == 05);
}
}

public static int hunterthief = 42;
public static int dashbash = 46;

public static int chase = 45;

public static int dizzy = 49;

public static bool Nobilty
{
get
{
return now.Minute >= 20 && now.Minute <= 24;
}
}


}
public class End
{
public static bool FBSS
{
get
{
return now.Minute >= 28;
}
}
public static int hunterthief = 45;
public static int dashbash = 48;

public static bool Cyclone
{
get
{
return now.Minute == 29;
}
}

public static int chase = 45;

public static int dizzy2 = 50;

public static bool Nobilty
{
get
{
return now.Minute >= 25;
}
}
public static bool EliteGW
{
get
{
return now.Hour == 19;
}
}
public static bool ClanWar
{
get
{
return now.Hour == 15;
}
}

}

}
#endregion
#region rates
public class rates
{
public static uint GuildWar;
public static uint ChangeName;
public static uint king;
public static uint prince;
public static uint EliteGw;
public static uint SkillTeam1;
public static uint SkillTeam2;
public static uint SkillTeam3;
public static uint SkillTeam4;
public static uint WeeklyPk;
public static uint topguild;
public static uint mrconquer;
public static uint uniquepk;
public static uint Portals;
public static uint heroofgame;
public static uint NobilityPrize;
public static uint lastman;
public static uint Daily;
public static uint fbss;
public static uint Poles;
public static uint Clanwarday;
public static uint soulp6;
public static uint soulp7;
public static uint changebody;
public static uint ref6;
public static uint Twar;
public static uint stwar;
public static uint ctf;
public static uint cps;
public static uint ClanwarCity;
public static uint ClassPk;
public static uint DeathMatchs;
public static uint lobby;
public static uint hunter;
public static uint thief;
public static uint housepromete;
public static uint itembox;
public static uint houseupgrade;
public static uint MonthlyPk;
public static uint TopSpouse;
public static uint Bosses;
public static uint Night;
public static uint Broadcast;
public static uint GuildFee;
public static uint TeleportFee;
public static uint DragonBall;
public static uint Meteor;
public static string VoteUrl;
public static string coder = "PlayConquer";
public static uint Reincarnation;
public static uint donationrate;
public static string servername { get { return Constants.ServerName; } }
#endregion
#region LoadRates
public static void Load(IniFile IniFile)
{
DragonBall = IniFile.ReadUInt32("Rates", "DragonBall");
Meteor = IniFile.ReadUInt32("Rates", "Meteor");
GuildWar = IniFile.ReadUInt32("Rates", "GuildWar");
EliteGw = IniFile.ReadUInt32("Rates", "questday");
Bosses = IniFile.ReadUInt32("Rates", "Bosses");
Broadcast = IniFile.ReadUInt32("Rates", "Broadcast");
TeleportFee = IniFile.ReadUInt32("Rates", "TeleportFee");
GuildFee = IniFile.ReadUInt32("Rates", "GuildFee");
king = IniFile.ReadUInt32("Rates", "king");
prince = IniFile.ReadUInt32("Rates", "prince");
Reincarnation = IniFile.ReadUInt32("Rates", "Reincarnation");
MonthlyPk = IniFile.ReadUInt32("Rates", "MonthlyPk");
TopSpouse = IniFile.ReadUInt32("Rates", "TopSpouse");
ChangeName = IniFile.ReadUInt32("Rates", "ChangeName");
housepromete = IniFile.ReadUInt32("Rates", "housepromete");
itembox = IniFile.ReadUInt32("Rates", "itembox");
Night = IniFile.ReadUInt32("Rates", "Night");
VoteUrl = IniFile.ReadString("Rates", "VoteUrl");
Portals = IniFile.ReadUInt32("Rates", "Portals");
coder = IniFile.ReadString("Rates", "coder");
SkillTeam1 = IniFile.ReadUInt32("Rates", "SkillTeam1");
SkillTeam2 = IniFile.ReadUInt32("Rates", "SkillTeam2");
SkillTeam3 = IniFile.ReadUInt32("Rates", "SkillTeam3");
SkillTeam4 = IniFile.ReadUInt32("Rates", "SkillTeam4");
soulp6 = IniFile.ReadUInt32("Rates", "soulp6");
soulp7 = IniFile.ReadUInt32("Rates", "soulp7");
ref6 = IniFile.ReadUInt32("Rates", "ref6");
changebody = IniFile.ReadUInt32("Rates", "changebody");
uniquepk = IniFile.ReadUInt32("Rates", "uniquepk");
WeeklyPk = IniFile.ReadUInt32("Rates", "WeeklyPk");
fbss = IniFile.ReadUInt32("Rates", "fbss");
Poles = IniFile.ReadUInt32("Rates", "Poles");
Clanwarday = IniFile.ReadUInt32("Rates", "Clanwarday");
lastman = IniFile.ReadUInt32("Rates", "lastman");
Daily = IniFile.ReadUInt32("Rates", "Daily");
topguild = IniFile.ReadUInt32("Rates", "topguild");
mrconquer = IniFile.ReadUInt32("Rates", "mrconquer");
NobilityPrize = IniFile.ReadUInt32("Rates", "NobilityPrize");
heroofgame = IniFile.ReadUInt32("Rates", "heroofgame");
Twar = IniFile.ReadUInt32("Rates", "Twar");
stwar = IniFile.ReadUInt32("Rates", "stwar");
ctf = IniFile.ReadUInt32("Rates", "ctf");
cps = IniFile.ReadUInt32("Rates", "cps");
ClanwarCity = IniFile.ReadUInt32("Rates", "ClanwarCity");
ClassPk = IniFile.ReadUInt32("Rates", "ClassPk");
DeathMatchs = IniFile.ReadUInt32("Rates", "DeathMatchs");
lobby = IniFile.ReadUInt32("Rates", "lobby");
hunter = IniFile.ReadUInt32("Rates", "hunter");
thief = IniFile.ReadUInt32("Rates", "thief");
donationrate = IniFile.ReadUInt32("Rates", "donationrate");
}
#endregion
public static Dictionary<int, RefineEffect> ItemsRefineEffects = new Dictionary<int, RefineEffect>();
#region LoadEff
public static void LoadEff()
{
ItemsRefineEffects = new Dictionary<int, RefineEffect>();
using (var memoryStream = new MemoryStream(File.ReadAllBytes(Constants.refine_ef fect)))
{
using (var streamReader = new StreamReader(memoryStream))
{
var line = string.Empty;
while (!string.IsNullOrEmpty(line = streamReader.ReadLine()))
{
var spliter = line.Split(new string[] { "@@" }, System.StringSplitOptions.RemoveEmptyEntries).ToAr ray();
if (spliter.Length < 21)
continue;
var refineEffect = new RefineEffect();

refineEffect.Id = int.Parse(spliter[0]);
refineEffect.PhysicalAttack = int.Parse(spliter[1]);
refineEffect.PhysicalDefense = int.Parse(spliter[2]);
refineEffect.MagicAttack = int.Parse(spliter[3]);
refineEffect.MagicDefense = int.Parse(spliter[4]);
refineEffect.ToxinEraserLevel = int.Parse(spliter[5]) % 1;
refineEffect.StrikeLockLevel = int.Parse(spliter[6]) % 1;
refineEffect.LuckyStrike = int.Parse(spliter[7]) % 1;
refineEffect.CalmWind = int.Parse(spliter[8]) % 1;
refineEffect.DrainingTouch = int.Parse(spliter[9]) % 1;
refineEffect.BloodSpawn = int.Parse(spliter[10]) % 1;
refineEffect.LightOfStamina = int.Parse(spliter[11]) % 1;
refineEffect.ShiledBreak = int.Parse(spliter[12]) % 1;
refineEffect.KillingFlash = int.Parse(spliter[13]) % 1;
refineEffect.MirrorOfSin = int.Parse(spliter[14]) % 1;
refineEffect.DivineGuard = int.Parse(spliter[15]) % 1;
refineEffect.CoreStrike = int.Parse(spliter[16]) % 1;
refineEffect.InvisableArrow = int.Parse(spliter[17]) % 1;
refineEffect.FreeSoul = int.Parse(spliter[18]) % 1;
refineEffect.StraightLife = int.Parse(spliter[19]) % 1;
refineEffect.AbsoluteLuck = int.Parse(spliter[20]) % 1;

ItemsRefineEffects.Add(refineEffect.Id, refineEffect);
}
}
}
}
#endregion
#region DoEffects
public static void DoEffects(Game.Entity attacker, Game.Entity attacked, Attack attack, ref uint damage)
{
if (attacker.Perfection != null && attacked != null)
{
var canDO = attacked.Perfection == null || attacked.Owner == null
|| attacked.Owner.Equipment == null ? true : attacker.Owner.Equipment.GetTPL > attacked.Owner.Equipment.GetTPL;
if (canDO)
{
if (attacker.ToxicFogPercent > 0 && Success(attacker.Perfection.ToxinEraserLevel))
{
attacker.ToxicFogPercent /= 2;
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.ToxinEraserLevel), true);
}
else if (Success(attacker.Perfection.LuckyStrike))
{
damage *= 2;
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.LuckyStrike), true);
}
else if (Success(attacker.Perfection.LightOfStamina))
{
byte limit = 0;
if (attacker.HeavenBlessing > 0)
limit = 50;
attacker.Stamina = (byte)(100 + limit);
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.LightOfStamina), true);
}
else if (Success(attacker.Perfection.AbsoluteLuck))
{
damage *= 2;
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.AbsoluteLuck), true);
}
else if (Success(attacker.Perfection.BloodSpawn))
{
attacker.Hitpoints = attacker.MaxHitpoints;
attacker.Mana = attacker.MaxMana;
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.BloodSpawn), true);
}
else if (Success(attacker.Perfection.CalmWind))
{
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.CalmWind), true);
}
else if (Success(attacker.Perfection.LuckyStrike))
{
damage *= 2;
attack.Damage = damage;
Network.Writer.WriteUInt16((ushort)(1 << 10), 36, attack.ToArray());
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.LuckyStrike), true);
return;
}
else if (Success(attacker.Perfection.CoreStrike))
{
damage += ((uint)(attacker.MagicDamageIncrease - attacked.Immunity) * 100);
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.CoreStrike), true);
}
else if (attacked.Perfection != null && Success(attacked.Perfection.DivineGuard))
{
damage -= ((uint)(attacker.Defence * 5) / 100);
attacked.Owner.SendScreen(new CMsgRefineEffect(attacked.UID, RefineEffects.DivineGuard), true);
}
else if (Success(attacker.Perfection.DrainingTouch))
{
if (Success(80))
{
attacker.Hitpoints = attacker.MaxHitpoints;
attacker.Mana = attacker.MaxMana;
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.DrainingTouch), true);
}
}
else if (attacked.Perfection != null && Success(attacked.Perfection.FreeSoul))
{
if (attacked.ShackleTime > 0)
{
attacked.ShackleTime = 0;
attacked.RemoveFlag2((ulong)Network.GamePackets.Up date.Flags2.SoulShackle);
attacked.Owner.SendScreen(new CMsgRefineEffect(attacked.UID, RefineEffects.FreeSoul), true);
}
}
else if (Success(attacker.Perfection.InvisableArrow))
{
damage += ((uint)(attacker.MagicAttack * 5) / 100);
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.InvisbleArrow), true);
}
else if (Success(attacker.Perfection.KillingFlash))
{
attacker.Experience += attacker.Level >= 140 ? 0 : ((uint)(attacker.Experience * 5) / 100);
attacker.Owner.SendScreen(new CMsgRefineEffect(attacker.UID, RefineEffects.KillingFlash), true);
}
else if (attacked.Perfection != null && Success(attacked.Perfection.MirrorOfSin))
{
attacked.Experience += attacked.Level >= 140 ? 0 : ((uint)(attacked.Experience * 5) / 100);
attacked.Owner.SendScreen(new CMsgRefineEffect(attacked.UID, RefineEffects.MirrorOfSin), true);
}

else if (attacked.Perfection != null && Success(attacked.Perfection.StraightLife))
{
if (attacked.Dead)
{
attacked.BringToLife();
attacked.Owner.SendScreen(new CMsgRefineEffect(attacked.UID, RefineEffects.ShiledBreak), true);
}
}
}
}
}
private static bool Success(int percent)
{
if (percent == 0) return false;
double value = percent / 8;
return Kernel.ChanceSuccess(value);
}
public class RefineEffect
{
public int Id;
public int PhysicalAttack;
public int PhysicalDefense;
public int MagicAttack;
public int MagicDefense;
public int ToxinEraserLevel;
public int StrikeLockLevel;
public int LuckyStrike;
public int CalmWind;
public int DrainingTouch;
public int BloodSpawn;
public int LightOfStamina;
public int ShiledBreak;
public int KillingFlash;
public int MirrorOfSin;
public int DivineGuard;
public int CoreStrike;
public int InvisableArrow;
public int FreeSoul;
public int StraightLife;
public int AbsoluteLuck;
}
}
public class CMsgRefineEffect
{
private byte[] _packet;
public CMsgRefineEffect(uint UserId, RefineEffects refineEffect)
{
_packet = FinalizeProtoBuf(new RefineEffectProto() { Id = UserId, dwParam = 0, Effect = refineEffect });
}
private static byte[] FinalizeProtoBuf(RefineEffectProto coatStorageArgs)
{
using (var memoryStream = new MemoryStream())
{
Serializer.SerializeWithLengthPrefix(memoryStream, coatStorageArgs, PrefixStyle.Fixed32);
var pkt = new byte[8 + memoryStream.Length];
memoryStream.ToArray().CopyTo(pkt, 0);
Writer.WriteUshort((ushort)memoryStream.Length, 0, pkt);
Writer.WriteUshort(3254, 2, pkt);
return pkt;
}
}
#endregion
public static implicit operator byte[](CMsgRefineEffect effect)
{
return effect._packet;
}
}
[ProtoContract]
public class RefineEffectProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id;
[ProtoMember(2, IsRequired = true)]
public int dwParam;
[ProtoMember(3, IsRequired = true)]
public RefineEffects Effect;
}
public enum RefineEffects
{
ToxinEraserLevel,
StrikeLockLevel,
LuckyStrike,
CalmWind,
DrainingTouch,
BloodSpawn,
LightOfStamina,
ShiledBreak,
KillingFlash,
MirrorOfSin,
DivineGuard,
CoreStrike,
InvisbleArrow,
FreeSoul,
StraightLife,
AbsoluteLuck
}
}

Tefa
2019-08-19, 11:51 PM
اتاكد انك معدل ع ملف تكست الي في bin/debug

AliNasser
2019-08-20, 12:34 AM
ما بالظبط المشكله من هنا...
كود ااتشيك بيجبرني اغير الايبي في في ملف التكست ده من الايبي العام الشغال للايبي البريفت المش شغال..

ولو شلت كود التشك ايبي الكونصول مش هيشتغل..

Tefa
2019-08-20, 12:47 AM
ابعت اني ديسك علي الخاص
عفواً لايمكن عرض الروابط في الإرشيف
في انتظارك لحد الساعه 12:55

LyokaWarior
2019-08-21, 02:27 AM
بــووص ع Contacts.cs وغير اســم السـيـرفـر وشوف مســار السورس وبوص ع القاعدا غير اسم السـيـرفـر وكـدا شكـرا ولو مشتغلتش هات اني ديسك ولو اتحلت قوول شكرا او اي حاجة لتفعيل الجوواب تـم الاجـاابة

#بــأأي

AliNasser
2019-08-21, 03:45 PM
اوك الف شكر علي المساعده..