Hassan Emprator
2019-08-19, 05:27 AM
السلام عليكم دا انبي سي في كل حاجه خاصه بي شخصيه الواتر بي سبس معين دا سرفرات سهله تمام افتح كلاس انبي سي وضيف دا
#region New Taoist
case 110350:
{
dialog.Avatar(218);
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("New Taoist");
dialog.Text("For 2000 Cps SerVer |Storm|");
dialog.Option("New Epic p7 ", 1);
dialog.Option("WonderHossu", 2);
dialog.Option("imperialbacksword", 3);
dialog.Option("universehossu", 4);
dialog.Option("No Thank's", 255);
dialog.Avatar(218);
dialog.Send();
break;//Weapon
}
#region New Epic p7
case 1:
{
uint itemid6 = 800522;//newepic
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = Team_Mayo.Game.Enums.Color.White;
//item6.Bound = true;
item6.Plus = 0;
item6.Bless = 0;
item6.Durability = item6.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid6].Durability;
client.Inventory.Add(item6, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item6, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region WonderHossu
case 2:
{
uint itemid2 = 801104;//WonderHossu
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = Team_Mayo.Game.Enums.Color.White;
//Coded by Mr.OshaPasha
item2.Plus = 0;
item2.Enchant = 0;
item2.Bless = 0;
item2.Durability = item2.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid2].Durability;
client.Inventory.Add(item2, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region imperialbacksword
case 3:
{
uint itemid3 = 620439;//imperialbacksword
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = Team_Mayo.Game.Enums.Color.White;
item3.Plus = 12;
item3.Enchant = 250;
item3.Bless = 7;
item3.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item3.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item3.Durability = item3.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid3].Durability;
client.Inventory.Add(item3, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item3, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region universehossu
case 4:
{
uint itemid4 = 619439;//universehossu
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = Team_Mayo.Game.Enums.Color.White;
item4.Plus = 12;
item4.Enchant = 0;
item4.Bless = 0;
item4.Durability = item4.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid4].Durability;
client.Inventory.Add(item4, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item4, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion
بالتوفيق واي ايرور يجي يكلمني هحلهولك:)
#region New Taoist
case 110350:
{
dialog.Avatar(218);
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("New Taoist");
dialog.Text("For 2000 Cps SerVer |Storm|");
dialog.Option("New Epic p7 ", 1);
dialog.Option("WonderHossu", 2);
dialog.Option("imperialbacksword", 3);
dialog.Option("universehossu", 4);
dialog.Option("No Thank's", 255);
dialog.Avatar(218);
dialog.Send();
break;//Weapon
}
#region New Epic p7
case 1:
{
uint itemid6 = 800522;//newepic
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = Team_Mayo.Game.Enums.Color.White;
//item6.Bound = true;
item6.Plus = 0;
item6.Bless = 0;
item6.Durability = item6.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid6].Durability;
client.Inventory.Add(item6, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item6, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region WonderHossu
case 2:
{
uint itemid2 = 801104;//WonderHossu
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = Team_Mayo.Game.Enums.Color.White;
//Coded by Mr.OshaPasha
item2.Plus = 0;
item2.Enchant = 0;
item2.Bless = 0;
item2.Durability = item2.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid2].Durability;
client.Inventory.Add(item2, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item2, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region imperialbacksword
case 3:
{
uint itemid3 = 620439;//imperialbacksword
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = Team_Mayo.Game.Enums.Color.White;
item3.Plus = 12;
item3.Enchant = 250;
item3.Bless = 7;
item3.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
item3.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
item3.Durability = item3.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid3].Durability;
client.Inventory.Add(item3, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item3, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region universehossu
case 4:
{
uint itemid4 = 619439;//universehossu
if (client.Entity.ConquerPoints >= 2000)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = Team_Mayo.Game.Enums.Color.White;
item4.Plus = 12;
item4.Enchant = 0;
item4.Bless = 0;
item4.Durability = item4.MaximDurability = Team_Mayo.Database.ConquerItemInformation.BaseInfo rmations[itemid4].Durability;
client.Inventory.Add(item4, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd);
if (client.Inventory.Add(item4, Team_Mayo.Game.Enums.ItemUse.CreateAndAdd))
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations you got Worior Armor OR Headgear or Necklace");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have 1M .");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion
بالتوفيق واي ايرور يجي يكلمني هحلهولك:)