المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : خلي ال vip يدي مزايه


محمد ياسر
2019-04-24, 08:48 AM
طبعا كلنا عارفين ال في اي بي
لتغير الصوره والتنقل ومش بيزود اي حاحه
دلوقتي انخليه يزود كل حاجه وبراجتك وانت الي تتحكم فيه
في كلاس
GameState.cs
ابحث عن
Refinery.RefineryItem refine = null;
تحتيه علي طول حط دول
#region VIP
if (this.Entity.VIPLevel == 6)
{
this.Entity.MaxAttack += 2000u;
this.Entity.MinAttack += 2000u;
this.Entity.MagicAttack += 2000u;
Entity expr_1950 = this.Entity;
expr_1950.Defence += 2000;
}
if (refine != null)
{
switch (refine.Type)
{
case Refinery.RefineryItem.RefineryType.Critical:
this.Entity.CriticalStrike = (ushort)(this.Entity.CriticalStrike + ((ushort)((refine.Percent * 100) + 0x3e8)));
break;

case Refinery.RefineryItem.RefineryType.SCritical:
this.Entity.SkillCStrike = (ushort)(this.Entity.SkillCStrike + ((ushort)(refine.Percent * 100)));
break;

case Refinery.RefineryItem.RefineryType.Immunity:
this.Entity.Immunity = (ushort)(this.Entity.Immunity + ((ushort)(refine.Percent * 100)));
break;

case Refinery.RefineryItem.RefineryType.BreakThrough:
this.Entity.Breaktrough = (ushort)(this.Entity.Breaktrough + ((ushort)((refine.Percent * 10) + 100)));
break;

case Refinery.RefineryItem.RefineryType.Counteraction:
this.Entity.Counteraction = (ushort)(this.Entity.Counteraction + ((ushort)(refine.Percent * 10)));
break;

case Refinery.RefineryItem.RefineryType.Detoxication:
this.Entity.Detoxication = (ushort)(this.Entity.Detoxication + ((ushort)refine.Percent));
break;

case Refinery.RefineryItem.RefineryType.Block:
this.Entity.Block = (ushort)(this.Entity.Block + ((ushort)(refine.Percent * 100)));
break;

case Refinery.RefineryItem.RefineryType.Penetration:
this.Entity.Penetration = (ushort)(this.Entity.Penetration + ((ushort)(refine.Percent * 100)));
break;

case Refinery.RefineryItem.RefineryType.Intensification :
this.Entity.Intensification = (ushort)(this.Entity.Intensification + ((ushort)refine.Percent));
break;
}
}
#endregion