محمد ياسر
2019-04-24, 08:24 AM
ندخل في الموضوع علي طول
في مشكله لما تنزل ميلاد 2 تظهر مشكله في الاسكلات
الحل
GameClient Or GameState
ابحث عن
#region Spells
لما توصلها , بدلها بدول ,
#region Spells
Interfaces.ISkill[] spells = Spells.Values.ToArray();
foreach (Interfaces.ISkill spell in spells)
{
spell.PreviousLevel = spell.Level;
spell.Level = 0;
spell.Experience = 0;
#region Pirate
if (PreviousClass == 75)
{
if (Entity.Class != 71)
{
switch (spell.ID)
{
case 11110:
case 11040:
case 11050:
case 11060:
case 11100:
case 11120:
case 11130:
case 11030:
case 11140:
RemoveSpell(spell);
break;
}
}
}
#endregion
#region Monk
if (PreviousClass == 65)
{
if (Entity.Class != 61)
{
switch (spell.ID)
{
case 10490:
case 10400:
case 10395:
case 10430:
case 10410:
case 10415:
case 10381:
RemoveSpell(spell);
break;
}
}
}
#endregion
#region Warrior
if (PreviousClass == 25)
{
if (Entity.Class != 21)
{
switch (spell.ID)
{
case 1025:
case 11160:
case 11200:
if (spell.ID == 1025)
{
if (Entity.Class != 132)
RemoveSpell(spell);
}
else
{
RemoveSpell(spell);
}
break;
}
}
}
#endregion
#region Ninja
if (toClass != 51)
{
switch (spell.ID)
{
case 6010:
case 6005:
case 6022:
case 6000:
case 6011:
case 6017:
case 12070://TwlightDance
case 11170:
case 12080:
case 12090:
case 11180:
case 11230:
RemoveSpell(spell);
break;
}
}
#endregion
#region Trojan
if (toClass != 11)
{
switch (spell.ID)
{
case 1115:
case 1130:
case 11980:
case 11970:
case 11990:
case 11960:
case 1200:
RemoveSpell(spell);
break;
}
}
#endregion
#region Archer
if (toClass != 41)
{
switch (spell.ID)
{
case 8001:
//RapidFire//
case 8000:
case 8003:
//Intensify//
case 9000:
case 8002:
//ArrowRain//
case 8030:
//ScatterFire//
case 8010:
case 8031:
//Fly//
case 8020:
//KineticSpark//
case 11590:
//DaggerStorm//
case 11600:
//BladeFlurry//
case 11610:
//PathOfShadow//
case 11620:
case 11650:
case 11660:
case 11670:
RemoveSpell(spell);
break;
}
}
#endregion
#region WaterTaoist
if (PreviousClass == 135)
{
if (toClass != 132)
{
switch (spell.ID)
{
case 1000:
case 1001:
case 1010:
case 1125:
case 1100:
case 12390:
case 8030:
case 10203:
case 3090:
case 1085:
RemoveSpell(spell);
break;
case 1050:
case 1175:
case 1170:
if (toClass != 142)
RemoveSpell(spell);
break;
}
}
}
#endregion
#region FireTaoist
if (PreviousClass == 145)
{
if (toClass != 142)
{
switch (spell.ID)
{
case 1000:
case 1001:
case 1150:
case 12380:
case 1180:
case 1120:
case 1002:
case 1160:
case 1165:
RemoveSpell(spell);
break;
}
}
}
#endregion
#region LeeLong
if (toClass != 81)
{
switch (spell.ID)
{
case 12300:
case 12290:
case 12320:
case 12330:
case 12340:
case 12270:
case 12070:
case 12120:
case 12130:
case 12140:
case 12160:
case 12170:
case 12350:
case 12280:
case 12200:
RemoveSpell(spell);
break;
}
}
#endregion
if (Spells.ContainsKey(spell.ID))
if (spell.ID != (ushort)Game.Enums.SkillIDs.Reflect)
spell.Send(this);
}
#endregion
في مشكله لما تنزل ميلاد 2 تظهر مشكله في الاسكلات
الحل
GameClient Or GameState
ابحث عن
#region Spells
لما توصلها , بدلها بدول ,
#region Spells
Interfaces.ISkill[] spells = Spells.Values.ToArray();
foreach (Interfaces.ISkill spell in spells)
{
spell.PreviousLevel = spell.Level;
spell.Level = 0;
spell.Experience = 0;
#region Pirate
if (PreviousClass == 75)
{
if (Entity.Class != 71)
{
switch (spell.ID)
{
case 11110:
case 11040:
case 11050:
case 11060:
case 11100:
case 11120:
case 11130:
case 11030:
case 11140:
RemoveSpell(spell);
break;
}
}
}
#endregion
#region Monk
if (PreviousClass == 65)
{
if (Entity.Class != 61)
{
switch (spell.ID)
{
case 10490:
case 10400:
case 10395:
case 10430:
case 10410:
case 10415:
case 10381:
RemoveSpell(spell);
break;
}
}
}
#endregion
#region Warrior
if (PreviousClass == 25)
{
if (Entity.Class != 21)
{
switch (spell.ID)
{
case 1025:
case 11160:
case 11200:
if (spell.ID == 1025)
{
if (Entity.Class != 132)
RemoveSpell(spell);
}
else
{
RemoveSpell(spell);
}
break;
}
}
}
#endregion
#region Ninja
if (toClass != 51)
{
switch (spell.ID)
{
case 6010:
case 6005:
case 6022:
case 6000:
case 6011:
case 6017:
case 12070://TwlightDance
case 11170:
case 12080:
case 12090:
case 11180:
case 11230:
RemoveSpell(spell);
break;
}
}
#endregion
#region Trojan
if (toClass != 11)
{
switch (spell.ID)
{
case 1115:
case 1130:
case 11980:
case 11970:
case 11990:
case 11960:
case 1200:
RemoveSpell(spell);
break;
}
}
#endregion
#region Archer
if (toClass != 41)
{
switch (spell.ID)
{
case 8001:
//RapidFire//
case 8000:
case 8003:
//Intensify//
case 9000:
case 8002:
//ArrowRain//
case 8030:
//ScatterFire//
case 8010:
case 8031:
//Fly//
case 8020:
//KineticSpark//
case 11590:
//DaggerStorm//
case 11600:
//BladeFlurry//
case 11610:
//PathOfShadow//
case 11620:
case 11650:
case 11660:
case 11670:
RemoveSpell(spell);
break;
}
}
#endregion
#region WaterTaoist
if (PreviousClass == 135)
{
if (toClass != 132)
{
switch (spell.ID)
{
case 1000:
case 1001:
case 1010:
case 1125:
case 1100:
case 12390:
case 8030:
case 10203:
case 3090:
case 1085:
RemoveSpell(spell);
break;
case 1050:
case 1175:
case 1170:
if (toClass != 142)
RemoveSpell(spell);
break;
}
}
}
#endregion
#region FireTaoist
if (PreviousClass == 145)
{
if (toClass != 142)
{
switch (spell.ID)
{
case 1000:
case 1001:
case 1150:
case 12380:
case 1180:
case 1120:
case 1002:
case 1160:
case 1165:
RemoveSpell(spell);
break;
}
}
}
#endregion
#region LeeLong
if (toClass != 81)
{
switch (spell.ID)
{
case 12300:
case 12290:
case 12320:
case 12330:
case 12340:
case 12270:
case 12070:
case 12120:
case 12130:
case 12140:
case 12160:
case 12170:
case 12350:
case 12280:
case 12200:
RemoveSpell(spell);
break;
}
}
#endregion
if (Spells.ContainsKey(spell.ID))
if (spell.ID != (ushort)Game.Enums.SkillIDs.Reflect)
spell.Send(this);
}
#endregion