المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : مـشكــلةة فـي رانـك الدونـيشـن !!


manshestar
2019-08-08, 09:21 AM
يا جماعة عندي مشكلة في رانك الدونشين ان الي بيرفع ايرل مش بيبان في الدونشين خالص ولا بياخد باور يبان انه رامي بس مياخدش حاجة

Tefa
2019-08-08, 09:24 AM
Nobility.cs

using System;
using System.Linq;
using System.Collections.Generic;
using KhaledMohamed.Network.GamePackets;
using System.IO;


namespace KhaledMohamed.Game.ConquerStructures
{
public class Nobility : KhaledMohamed.Network.Writer
{
public static ulong MaxDonation = 0;
public static ulong MaxDonation1 = 0;
public static ulong MaxDonation2 = 0;
public static SafeDictionary<uint, NobilityInformation> Board = new SafeDictionary<uint, NobilityInformation>(10000);
public static List<NobilityInformation> BoardList = new List<NobilityInformation>(10000);
public static void Handle(NobilityInfo information, Client.GameState client)
{
switch (information.Type)
{
case NobilityInfo.Donate:
{
if (client.Trade.InTrade)
return;

ulong silvers = information.dwParam;
bool newDonator = false;
client.NobilityInformation.Gender = (byte)(client.Entity.Body % 10);
if (client.NobilityInformation.Donation == 0)
newDonator = true;
if (information.MoneyType == 1)
{
ulong cps = silvers / 1;
if (client.Entity.ConquerPoints >= cps && client.PokerPlayer == null)
{
client.Entity.ConquerPoints -= (uint)cps;
client.NobilityInformation.Donation += silvers;
}
}
else
{
if (client.Entity.Money >= silvers && client.PokerPlayer == null)
{
client.Entity.Money -= (ulong)silvers;
client.NobilityInformation.Donation += silvers;
}
}

if (!Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
{
Board.Add(client.Entity.UID, client.NobilityInformation);
try
{
Database.NobilityTable.InsertNobilityInformation(c lient.NobilityInformation);
}
catch
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
}
else
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
Sort(client.Entity.UID);
break;
}
case NobilityInfo.List:
{
byte[] packet = new byte[600 + 8];
WriteUInt16(600, 0, packet);
WriteUInt16(2064, 2, packet);
WriteUInt16(2, 4, packet);
WriteUInt16(5, 10, packet);
WriteUInt16(10, 12, packet);
int offset = 120;
for (int i = (int)(information.wParam1 * 10); i < information.wParam1 * 10 + 10 && i < BoardList.Count; i++)
{
var nob = BoardList[i];
WriteUInt32(nob.EntityUID, offset, packet);
offset += 4;
if (Kernel.GamePool.ContainsKey(nob.EntityUID))
{
WriteUInt32(1, offset, packet);
offset += 4;
WriteUInt32(nob.Mesh, offset, packet);
offset += 4;
}
else
{
offset += 8;
}
WriteString(nob.Name, offset, packet);
offset += 20;
WriteUInt64(nob.Donation, offset, packet);
offset += 8;
WriteUInt32((uint)nob.Rank, offset, packet);
offset += 4;
WriteUInt32((uint)i, offset, packet);
offset += 4;
}
client.Send(packet);

information.Type = NobilityInfo.NextRank;
ulong value = 0;
information.dwParam2 = 0;
lock (BoardList)
{
if (client.NobilityInformation.Rank == NobilityRank.Prince)
value = (ulong)(BoardList[02].Donation - client.NobilityInformation.Donation + 1);
if (client.NobilityInformation.Rank == NobilityRank.Duke)
value = (ulong)(BoardList[14].Donation - client.NobilityInformation.Donation + 1);

}
Network.Writer.WriteUInt64(value, 8, information.ToArray());
information.dwParam3 = 60;
information.dwParam4 = uint.MaxValue;
client.Send(information);
break;
}
}
}
public static void Donate(ulong silvers, Client.GameState client)
{
bool newDonator = false;
client.NobilityInformation.Gender = (byte)(client.Entity.Body % 10);
if (client.NobilityInformation.Donation == 0)
newDonator = true;

client.NobilityInformation.Donation += silvers;

if (!Board.ContainsKey(client.Entity.UID) && client.NobilityInformation.Donation == silvers && newDonator)
{
Board.Add(client.Entity.UID, client.NobilityInformation);
try
{
Database.NobilityTable.InsertNobilityInformation(c lient.NobilityInformation);
}
catch
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
}
else
{
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
Sort(client.Entity.UID);
}
public static void Sort(uint updateUID)
{
SafeDictionary<uint, NobilityInformation> sortedBoard = new SafeDictionary<uint, NobilityInformation>();

int Place = 0;
foreach (NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
{
Client.GameState client = null;
try
{
int previousPlace = entry.Position;
entry.Position = Place;
NobilityRank Rank = NobilityRank.Serf;

if (Place >= CPanal.Duke)
{
if (Program.Nobility == true)
{
Rank = NobilityRank.King;
}

else
{
if (entry.Donation >= 200000000)
{
Rank = NobilityRank.Earl;
}
else if (entry.Donation >= 100000000)
{
Rank = NobilityRank.Baron;
}
else if (entry.Donation >= 30000000)
{
Rank = NobilityRank.Knight;
}
else if (entry.Donation == 1)
{
Rank = NobilityRank.King;
}
}
}
else
{
if (Program.Nobility == true)
{
Rank = NobilityRank.King;
}
else
{
if (Place < CPanal.king)//serverrank
{
Rank = NobilityRank.King;
}
else if (Place < CPanal.prince)
{
Rank = NobilityRank.Prince;
}
else if (Place < CPanal.Duke && Place < CPanal.lastDuke)
{
Rank = NobilityRank.Duke;
}
}
}
var oldRank = entry.Rank;
entry.Rank = Rank;
if (Kernel.GamePool.TryGetValue(entry.EntityUID, out client))
{
bool updateTheClient = false;
if (oldRank != Rank)
{
updateTheClient = true;

if (Rank == NobilityRank.Duke)
{
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " has the Duke title.", System.Drawing.Color.White, Message.Center), Program.Values);
}
if (Rank == NobilityRank.Prince)
{
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " has the Prince title.", System.Drawing.Color.White, Message.Center), Program.Values);
}
if (Rank == NobilityRank.King)
{
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " has become the new King/Queen.", System.Drawing.Color.White, Message.Center), Program.Values);
}

}
else
{
if (previousPlace != Place)
{
updateTheClient = true;
}
}
if (updateTheClient || client.Entity.UID == updateUID)
{
NobilityInfo update = new NobilityInfo(true);
update.Type = NobilityInfo.Icon;
update.dwParam = entry.EntityUID;
update.UpdateString(entry);
client.SendScreen(update, true);
client.Entity.NobilityRank = entry.Rank;
}
}
sortedBoard.Add(entry.EntityUID, entry);
Place++;
}
catch { }
}
Board = sortedBoard;
lock (BoardList)
BoardList = Board.Values.ToList();
}

public static void Delet(Client.GameState client)
{
if (Game.ConquerStructures.Nobility.Board.ContainsKey (client.Entity.UID))
{
Game.ConquerStructures.Nobility.Board.Remove(clien t.Entity.UID);
Game.ConquerStructures.Nobility.Sort(0);
foreach (var clients in Program.GamePool)
{
if (Game.ConquerStructures.Nobility.Board.ContainsKey (clients.Entity.UID))
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
}
Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.DE LETE).Delete("nobility", "EntityUID", client.Entity.UID);
cmd.Execute();
}
}
}

public class NobilityInformation
{
public string Name;
public uint EntityUID;
public uint Mesh;
public ulong Donation;
public byte Gender;
public int Position;
public NobilityRank Rank;
public bool king;
public DateTime KingDays;
}

public enum NobilityRank : byte
{
Serf = 0,
Knight = 1,
Baron = 3,
Earl = 5,
Duke = 7,
Prince = 9,
King = 12
}
}


CPanal.cs
بدل دول بالي عندك
//Rank\\
king = 2, //عدد الكنجات
prince = 2 + CPanal.king, //عدد البرنسات عدل علي رقم 10
Duke = 2 + CPanal.prince,//عدد الدوقات
lastDuke = 2 + CPanal.Duke,
Earl = 0 ,//عدد الايرلات
Baron = 0,
Knight = 0,