محمد ياسر
2019-08-06, 08:51 AM
السلام عليكم ورحمة الله وبركاته
بالنسبة للمشكله الي واحد ذكره في سورس البروتوا الي نزلوا رايدر اني الترقيات مش شغاله بسبب npc
ده انبي سي فيه الترقيات واسطفات الشخصيه الجديده باستخدام Demoin
كان فعلا فيه مشكله في الانبي سي كان شغال لترقيات القرصان دلوقتي ظبطتهولكم وشغال تمام
npcs.cs
#region ThunderGeneral
//Mohamed yasser
//code.vpscairo.com منتدي اكواد
case 55588:
{
byte mClass = 90;
byte MClass = 95;
string Class = "Thunderstriker";
dialog.Avatar(9);
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
dialog.Option("Promote me.", 1);
dialog.Option("Learn skills.", 2);
dialog.Option("Learn Epic skills.", 150);
dialog.Option("Learn Pure Skill", 80);
dialog.Option("Thunder Stuff +12", 49);
dialog.Option("Just passing by.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
dialog.Option("Okay.", 255);
dialog.Send();
}
break;
}
case 49://Thunderstriker
{
if (client.Entity.Domino < 1500000)
{
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
client.Entity.Domino -= 1500000;
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier
client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol
client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Entity.Teleport(1002, 410, 354);
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Entity.Class >= 90 && client.Entity.Class <= 91)
{
if (client.Entity.Class == 91)
{
dialog.Text("Do you want to become a ThunderStrike?");
dialog.Option("Yes sir.", 254);
dialog.Option("No thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 254);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 254:
{
if (client.Entity.Class == 90)
{
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else if (client.Entity.Class == 91)
{
client.Entity.Class = 92;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 80:
{
if (client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 92 && client.Entity.FirstRebornClass <= 95 && client.Entity.SecondRebornClass >= 92 && client.Entity.SecondRebornClass <= 95)
{
if (!client.AddSpell(LearnableSpell(12520)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned ScurvyBomb.");
dialog.Option("Thank you.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12520));
}
else
{
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 3);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
if (client.PromoteItemNeed == 721020)
{
if (client.Inventory.Remove("moonbox"))
{
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
return;
}
if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
{
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 150:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("Bloomofvps", 190);
dialog.Option("BloomofDeath (Lvl 40).", 200);
dialog.Option("BloomofDeath (Lvl 40).", 160);
dialog.Option("BloomofDeath (Lvl 40).", 170);
dialog.Option("BloomofDeath (Lvl 40).", 180);
dialog.Option("BloomofDeath (Lvl 7).", 210);
dialog.Option("BloomofDeath (Lvl 6).", 220);
dialog.Option("BloomofDeath (Lvl 4).", 250);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 160:
{
if (!client.AddSpell(LearnableSpell(15700)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15700));
break;
}
case 170:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15710)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15710));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 180:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15720)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15720));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 190:
{
if (client.Entity.Level >= 50)
{
if (!client.AddSpell(LearnableSpell(15750)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15750));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 200:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15770)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15770));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 210:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15800)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15800));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 220:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15810)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15810));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 230:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15820)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15820));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 240:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40114)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40114));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 250:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40115)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40115));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 241:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40221)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40221));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 242:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40222)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40222));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 243:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15780)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15780));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("Windstorm. (Lvl 15).", 15);
dialog.Option("CannonBarrage (Lvl 15).", 7);
dialog.Option("Eagle Eye (Lvl 15).", 5);
dialog.Option("GaleBomb. (Lvl 25).", 9);
dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
dialog.Option("Next.", 20);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (!client.AddSpell(LearnableSpell(11060)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11060));
break;
}
case 21:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11110)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11110));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("BlackSpot. (Lvl 40).", 11);
dialog.Option("BladeTempest. (Lvl 40).", 21);
dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
dialog.Option("Back.", 2);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
if (!client.AddSpell(LearnableSpell(11030)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned Eagle Eye skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11030));
}
else
{
dialog.Text("You need to be level 1 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
if (!client.AddSpell(LearnableSpell(11050)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the lightning xp skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11050));
}
else
{
dialog.Text("You need to be level 1 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11130)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the AdrenalineRush skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11130));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11070)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the Gale Bomb skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11070));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 90)
{
if (!client.AddSpell(LearnableSpell(11100)))
{
if (client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 95)
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You are not reborn or first reborn not Pirate.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11100));
}
//else
//{
// dialog.Text("You have learned the Kraken`sRevenge skill.");
// dialog.Option("Thank you master.", 255);
// dialog.Send();
//}
}
else
{
dialog.Text("You need to be level 70 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11120)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the BlackSpot skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11120));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
if (!client.AddSpell(LearnableSpell(11140)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the WindStorm skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11140));
}
else
{
dialog.Text("You need to be level 70 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
بالنسبة للمشكله الي واحد ذكره في سورس البروتوا الي نزلوا رايدر اني الترقيات مش شغاله بسبب npc
ده انبي سي فيه الترقيات واسطفات الشخصيه الجديده باستخدام Demoin
كان فعلا فيه مشكله في الانبي سي كان شغال لترقيات القرصان دلوقتي ظبطتهولكم وشغال تمام
npcs.cs
#region ThunderGeneral
//Mohamed yasser
//code.vpscairo.com منتدي اكواد
case 55588:
{
byte mClass = 90;
byte MClass = 95;
string Class = "Thunderstriker";
dialog.Avatar(9);
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Our Thunderstriker school was founded by Saint Wan on the principle of KINDNESS and JUSTICE. Once you decide to");
dialog.Option("Promote me.", 1);
dialog.Option("Learn skills.", 2);
dialog.Option("Learn Epic skills.", 150);
dialog.Option("Learn Pure Skill", 80);
dialog.Option("Thunder Stuff +12", 49);
dialog.Option("Just passing by.", 255);
dialog.Send();
}
else
{
dialog.Text("Sorry, you`re not Thunderstriker. Go find your origin.");
dialog.Option("Okay.", 255);
dialog.Send();
}
break;
}
case 49://Thunderstriker
{
if (client.Entity.Domino < 1500000)
{
dialog.Text("Sorry But You Don't Have 1500000 Domino ");
dialog.Option("I'll think about it!", 255);
dialog.Send();
return;
}
client.Entity.Domino -= 1500000;
client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//EpicRapier
client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//EpicPistol
client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Entity.Teleport(1002, 410, 354);
dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Entity.Class >= 90 && client.Entity.Class <= 91)
{
if (client.Entity.Class == 91)
{
dialog.Text("Do you want to become a ThunderStrike?");
dialog.Option("Yes sir.", 254);
dialog.Option("No thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 254);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 254:
{
if (client.Entity.Class == 90)
{
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else if (client.Entity.Class == 91)
{
client.Entity.Class = 92;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 80:
{
if (client.Entity.Class >= mClass && client.Entity.FirstRebornClass >= 92 && client.Entity.FirstRebornClass <= 95 && client.Entity.SecondRebornClass >= 92 && client.Entity.SecondRebornClass <= 95)
{
if (!client.AddSpell(LearnableSpell(12520)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned ScurvyBomb.");
dialog.Option("Thank you.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12520));
}
else
{
dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
dialog.Option("Thank you.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 3);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Class == MClass)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
if (client.PromoteItemNeed == 721020)
{
if (client.Inventory.Remove("moonbox"))
{
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
return;
}
if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
{
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(10, "end_task", true);
dialog.Text(" Congratulations ! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 150:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("Bloomofvps", 190);
dialog.Option("BloomofDeath (Lvl 40).", 200);
dialog.Option("BloomofDeath (Lvl 40).", 160);
dialog.Option("BloomofDeath (Lvl 40).", 170);
dialog.Option("BloomofDeath (Lvl 40).", 180);
dialog.Option("BloomofDeath (Lvl 7).", 210);
dialog.Option("BloomofDeath (Lvl 6).", 220);
dialog.Option("BloomofDeath (Lvl 4).", 250);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 160:
{
if (!client.AddSpell(LearnableSpell(15700)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15700));
break;
}
case 170:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15710)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15710));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 180:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15720)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15720));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 190:
{
if (client.Entity.Level >= 50)
{
if (!client.AddSpell(LearnableSpell(15750)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15750));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 200:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15770)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15770));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 210:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15800)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15800));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 220:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15810)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15810));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 230:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15820)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15820));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 240:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40114)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40114));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 250:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40115)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40115));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 241:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40221)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40221));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 242:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(40222)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(40222));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 243:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(15780)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(15780));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("Windstorm. (Lvl 15).", 15);
dialog.Option("CannonBarrage (Lvl 15).", 7);
dialog.Option("Eagle Eye (Lvl 15).", 5);
dialog.Option("GaleBomb. (Lvl 25).", 9);
dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
dialog.Option("Next.", 20);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (!client.AddSpell(LearnableSpell(11060)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11060));
break;
}
case 21:
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11110)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Avatar(87);
dialog.Send();
}
dialog.Text("You have learned BladeTempest skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11110));
}
else
{
dialog.Text("You aren't level 40.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("BlackSpot. (Lvl 40).", 11);
dialog.Option("BladeTempest. (Lvl 40).", 21);
dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
dialog.Option("Back.", 2);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
if (!client.AddSpell(LearnableSpell(11030)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned Eagle Eye skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11030));
}
else
{
dialog.Text("You need to be level 1 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 1)
{
if (!client.AddSpell(LearnableSpell(11050)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the lightning xp skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11050));
}
else
{
dialog.Text("You need to be level 1 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11130)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the AdrenalineRush skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11130));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11070)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the Gale Bomb skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11070));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 90)
{
if (!client.AddSpell(LearnableSpell(11100)))
{
if (client.Entity.Reborn >= 1 && client.Entity.FirstRebornClass == 95)
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You are not reborn or first reborn not Pirate.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11100));
}
//else
//{
// dialog.Text("You have learned the Kraken`sRevenge skill.");
// dialog.Option("Thank you master.", 255);
// dialog.Send();
//}
}
else
{
dialog.Text("You need to be level 70 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 40)
{
if (!client.AddSpell(LearnableSpell(11120)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the BlackSpot skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11120));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.Class >= mClass && client.Entity.Class <= MClass)
{
if (client.Entity.Level >= 15)
{
if (!client.AddSpell(LearnableSpell(11140)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
break;
}
dialog.Text("You have learned the WindStorm skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11140));
}
else
{
dialog.Text("You need to be level 70 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion