محمد ياسر
2019-08-06, 08:35 AM
السلام عليكم ورحمة الله وبركاته
بالنسبة لناس الي عنده مونت الموتوسكل ومونت العربية والثعبان وهكذا ..
ده انبي سي ليهم بدل ماتحير نفسك في الشوب
#region Npc Moto And Car
case 2020800:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there Would you like to Buy New Mount MoTOSikl And Car ?");
//dialog.Option("Dragon Killer(mounte) saint 5k cps ", 1);
// dialog.Option("The Daarknees(Gerament)Saint 5k cps", 2);
// dialog.Option("Dragon Killer(mounte) Normal 3 kcps", 3);
// dialog.Option("The Daarknees(Gerament)Normal 3 kcps", 4);
dialog.Option("MotoSikL 60k Cps", 5);
dialog.Option("Race Car 60k Cps", 6);
dialog.Option("No.Thanks", 250);
dialog.Avatar(80);
dialog.Send();
break;
}
case 1:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 5000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 5000;
client.Inventory.Add(200531, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 5000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 2:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 5000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 5000;
client.Inventory.Add(189065, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 5000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 3:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 3000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 3000;
client.Inventory.Add(200528, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 3000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 4:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 3000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 3000;
client.Inventory.Add(189045, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 3000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 5:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 60000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 60000;
client.Inventory.Add(200533, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 6000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 6:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 60000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 60000;
client.Inventory.Add(200532, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 6000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
}
break;
}
#endregion
بالنسبة لناس الي عنده مونت الموتوسكل ومونت العربية والثعبان وهكذا ..
ده انبي سي ليهم بدل ماتحير نفسك في الشوب
#region Npc Moto And Car
case 2020800:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there Would you like to Buy New Mount MoTOSikl And Car ?");
//dialog.Option("Dragon Killer(mounte) saint 5k cps ", 1);
// dialog.Option("The Daarknees(Gerament)Saint 5k cps", 2);
// dialog.Option("Dragon Killer(mounte) Normal 3 kcps", 3);
// dialog.Option("The Daarknees(Gerament)Normal 3 kcps", 4);
dialog.Option("MotoSikL 60k Cps", 5);
dialog.Option("Race Car 60k Cps", 6);
dialog.Option("No.Thanks", 250);
dialog.Avatar(80);
dialog.Send();
break;
}
case 1:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 5000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 5000;
client.Inventory.Add(200531, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 5000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 2:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 5000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 5000;
client.Inventory.Add(189065, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 5000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 3:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 3000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 3000;
client.Inventory.Add(200528, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 3000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 4:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 3000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 3000;
client.Inventory.Add(189045, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 3000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 5:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 60000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 60000;
client.Inventory.Add(200533, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 6000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
case 6:
{
if (client.Inventory.Count < 39)
{
if (client.Entity.ConquerPoints >= 60000)
{
client.Send(new Message("Congraulations You Have Got The New Garment", System.Drawing.Color.White, Message.Center));
client.Entity.ConquerPoints -= 60000;
client.Inventory.Add(200532, 0, 1);
}
else
{
dialog.Text("Hey Man You Dont Have 6000 CPs ");
dialog.Option("Oh,Sorry", 255);
dialog.Send();
break;
}
break;
}
else
{
dialog.Text("You Have To Make Free Rooms In You Item");
dialog.Option("Oh,Ok", 255);
dialog.Send();
break;
}
}
}
break;
}
#endregion