المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : الدونشن بوقت :DonationTime


Commander
2019-08-05, 06:08 PM
بسم الله الرحمن الرحيم
ده هيفيد الناس الي عايزه تعمل شحن في سيرفراتها كنج بوقت معين ومش عارفه
نخش في الاضافه علي طول والاضافه سهله جدا ومش طويله
اول حاجه هنعمل كلاس جديد

using Extreme.Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ResidentEvil.Network.GamePackets;
using System.Threading;
using System.Threading.Generic;
using ResidentEvil.Network.Sockets;
using ResidentEvil.Game.ConquerStructures;
using ResidentEvil.Game.ConquerStructures.Society;
using ResidentEvil.Client;
using System.Drawing;
using ResidentEvil.Game.Events;
using ResidentEvil.Database;
using System.Data.SqlClient;
using System.Configuration;

namespace ResidentEvil
{
public class NobilityTimer
{
public DateTime StartOn, EndOn;
public ulong OldDonation;
public byte Donation;
public Time32 CheckStamp = Time32.Now;
public void Insert(DateTime _StartOn, DateTime _EndOn, byte _Donation, ulong _OldDonation, Client.GameState client)
{
this.StartOn = _StartOn;
this.EndOn = _EndOn;
this.Donation = _Donation;
this.OldDonation = _OldDonation;
client.NobilityInformation.Donation = this.OldDonation;
#region Insert
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("nobilitytimer").Where("UID", client.Entity.UID))
using (var reader = new MySqlReader(cmd))
{
if (!reader.Read())
using (var cmds = new MySqlCommand(MySqlCommandType.INSERT))
cmds.Insert("nobilitytimer").Insert("UID", client.Entity.UID).Execute();
}
#endregion
this.Save(client);
client.Send("Your Rank Will End In " + this.EndOn + "");

}
public void Load(Client.GameState c)
{
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("nobilitytimer").Where("UID", c.Entity.UID))
using (var reader = new MySqlReader(cmd))
{
if (reader.Read())
{
this.Donation = reader.ReadByte("Number");
this.OldDonation = reader.ReadByte("OldDonation");
this.StartOn = Kernel.FromDateTimeInt(reader.ReadUInt64("StartOn"));
this.EndOn = Kernel.FromDateTimeInt(reader.ReadUInt64("EndOn"));
}
}
}
public void Save(Client.GameState client)
{
Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmd.Update("nobilitytimer").Set("Number", this.Donation).Set("OldDonation", this.OldDonation).Set("StartOn", Kernel.ToDateTimeInt(this.StartOn)).Set("EndOn", Kernel.ToDateTimeInt(this.EndOn))
.Where("UID", client.Entity.UID).Execute();
}
}
}

بعد كدا هنروح علي كلاس
GameState or GameClient
ونحط فيه ده
public NobilityTimer NobilityTimer = new NobilityTimer();
بعد كدا في نفس الكلاس وندور علي
void ShutDown()
وننزل لحد
Database.EntityTable.SaveEntity(this, conn);
ونحط فوقيها ده
NobilityTimer.Save(this);
بعد كدا نروح لكلاس
EntityTable
ونبحث عن
client.Entity.FullyLoaded = true;
ونحط تحتو ده
client.NobilityTimer.Load(client);
بعد كدا نروح لكلاس
Nobility
ندور علي
case NobilityInfo.Donate:
وتحت القوس نحط
if (client.NobilityTimer.Donation == 1 || client.NobilityTimer.Donation == 2 || client.NobilityTimer.Donation == 3)
{
client.MessageBox("Sorry U Can't Donate Now.", null, null, 60);
return;
}
بعد كدا نروح لكلاس باكت هاندلر وندور علي
void DoLogin
وتحت القوس نحط
client.NobilityTimer.Load(client);
بعد كدا نروح كلاس ورلد وندور علي
void CharactersCallback
ونحط فيه ده
#region NobilityTimer Check

if (client.NobilityTimer.Donation > 0 && DateTime.Now >= client.NobilityTimer.EndOn)
{
client.NobilityInformation.Donation = client.NobilityTimer.OldDonation;
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
client.NobilityTimer.Save(client);
client.Send("Your Rank, Is Ended, Now Your Rank is Back.");
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
cmd.Delete("nobilitytimer", "UID", client.Entity.UID).Execute();
client.NobilityTimer.Donation = 0;
}

#endregion

بعد كدا اخر حاجه في الاضافه في السي شارب وهيا الان بي سي
#region DonationTime
case 38213:
{

switch (npcRequest.OptionID)
{
case 0:
{

dialog.Text("Hey there " + client.Entity.Name + ", I'm Here to Up Ur Rank 7 Days For Cps.");
dialog.Option("Up Me To King/Queen", 1);
dialog.Option("Up Me To Prince/Princess.", 2);
dialog.Option("Up Me To Duke/Duchess.", 3);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 1:
{

dialog.Text("I'll Up U To King/Queen to 7 Days For 200.000 Cps.");
dialog.Option("Ok, Up Me.", 4);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 2:
{

dialog.Text("I'll Up U To Prince/Princess to 7 Days For 100.000 Cps.");
dialog.Option("Ok, Up Me.", 5);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 3:
{

dialog.Text("I'll Up U To Duke/Duchess to 7 to Days 50.000 Cps.");
dialog.Option("Ok, Up Me.", 6);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 4:
{
if (DateTime.Now >= client.NobilityTimer.EndOn)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.NobilityTimer.Insert(DateTime.Now, DateTime.Now.AddDays(7), 1, client.NobilityInformation.Donation, client);
client.NobilityTimer.Save(client);
client.NobilityInformation.Donation = 1;
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " Has been King/Queen For 7 Days. ", Color.Red, Message.Center));
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
else
{
dialog.Text("Please come back to me with 200.000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
}
else
{
dialog.Text("U Already do it.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 5:
{
if (DateTime.Now >= client.NobilityTimer.EndOn)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.NobilityTimer.Insert(DateTime.Now, DateTime.Now.AddDays(7), 2, client.NobilityInformation.Donation, client);
client.NobilityTimer.Save(client);
client.NobilityInformation.Donation = 2;
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " Has been Prince/Princess For 7 Days. ", Color.Red, Message.Center));
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
else
{
dialog.Text("Please come back to me with 100.000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
}
else
{
dialog.Text("U Already do it.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 6:
{
if (DateTime.Now >= client.NobilityTimer.EndOn)
{
if (client.Entity.ConquerPoints >= 50000)
{
client.Entity.ConquerPoints -= 50000;
client.NobilityTimer.Insert(DateTime.Now, DateTime.Now.AddDays(7), 3, client.NobilityInformation.Donation, client);
client.NobilityTimer.Save(client);
client.NobilityInformation.Donation = 3;
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " Has been Duke/Duchess For 7 Days. ", Color.Red, Message.Center));
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
else
{
dialog.Text("Please come back to me with 50.000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
}
else
{
dialog.Text("U Already do it.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
}
break;
}
#endregion
روح لكلاس
nobility
ابحث عن
if (Place >= 51)
وضيف تحت القوس
if (entry.Donation == 1)
{
Rank = NobilityRank.King;
}
if (entry.Donation == 2)
{
Rank = NobilityRank.Prince;
}
if (entry.Donation == 3)
{
Rank = NobilityRank.Duke;
}

والتحكم في الوقت من هنا
DateTime.Now.AddDays(7),

بعد كدا نرفع ده في القاعده
عفواً لايمكن عرض الروابط في الإرشيف

يا رب اكون عرفت اشرحلكم الاضافه كويس والسلام عليكم ورحمة الله وبركاته

محمد ياسر
2019-08-05, 06:30 PM
رايد منزل موضوع ده
بس هو لما يجي يشوفه هو هو ولا لا
وتسلم علي الموضوع

Hassan Emprator
2019-08-05, 06:32 PM
تسلم ايدك كنت محتاجو اوي ولله عااااش فشخ يقيم من 5 نجوووم

Commander
2019-08-05, 06:36 PM
رايد منزل موضوع ده
بس هو لما يجي يشوفه هو هو ولا لا
وتسلم علي الموضوع
انا لسا شايفو دلوقتي والله لما شوفت كلامك بس انا مش واخده منه خالص وممكن انزل تاريخ السيستم ده عاملو اكتر من سنه والفرق الي بين الاتنين الاتشك معمول بطريقه احسن عنندي مبيعملو كل ثانيتين و ان اللاعب مينفعش يتبرع وهو شاحن علشان هو كدا بيتبرع علي الفاضي

محمد ياسر
2019-08-05, 06:38 PM
انا لسا شايفو دلوقتي والله لما شوفت كلامك بس انا مش واخده منه خالص وممكن انزل تاريخ السيستم ده عاملو اكتر من سنه والفرق الي بين الاتنين الاتشك معمول بطريقه احسن عنندي مبيعملو كل ثانيتين و ان اللاعب مينفعش يتبرع وهو شاحن علشان هو كدا بيتبرع علي الفاضي

عادي مش مشكله بس لما يجي رايدر لان نفس الفكره نزلت وهو المشرف هنا ومره تاني تسلم علي الموضوع الجميل

Commander
2019-08-05, 06:50 PM
تسلم ايدك كنت محتاجو اوي ولله عااااش فشخ يقيم من 5 نجوووم
حبيبي

MohamedModyAdel
2019-08-05, 08:41 PM
تسلم كنت مستني موضوع دا من زمان

Matrix
2019-08-05, 11:20 PM
3aaaaaaash

Commander
2019-08-06, 12:42 AM
يا ريت اي حد من الاشراف يضيف ده في الموضوع علشان نسيتو
روح لكلاس
nobility
ابحث عن
if (Place >= 51)
وضيف تحت القوس
if (entry.Donation == 1)
{
Rank = NobilityRank.King;
}
if (entry.Donation == 2)
{
Rank = NobilityRank.Prince;
}
if (entry.Donation == 3)
{
Rank = NobilityRank.Duke;
}

Tefa
2019-08-06, 05:26 AM
عاش احسنت <3

مصطفي عدلي
2019-08-06, 06:42 AM
تسلم

basemm
2019-08-07, 08:16 PM
عاش والله عاش فشخولا

MeGoo
2019-08-08, 10:06 AM
بس انا عندى حاجات كتير مش موجوده في الكلاس
هبعتلك و انت شوف و قولى احط فين فيهم

GameState.cs
Database.EntityTable.SaveEntity(this, conn);
السطر دا مش موجود



using System;
using System.Linq;
using System.Threading;
using System.Net.Sockets;
using System.Collections.Generic;
using Mohamed_Hossam_Barakat.Network.Cryptography;
using Mohamed_Hossam_Barakat.Network.GamePackets;
using Mohamed_Hossam_Barakat.Network.Sockets;
using Mohamed_Hossam_Barakat.Network;
using Mohamed_Hossam_Barakat.Interfaces;
using Mohamed_Hossam_Barakat.Game.ConquerStructures;
using System.Drawing;
using Mohamed_Hossam_Barakat.Game;
using Mohamed_Hossam_Barakat.Database;
using System.Diagnostics;
using Microsoft.Win32;
using Mohamed_Hossam_Barakat.Copra;
using Mohamed_Hossam_Barakat.Rangers.Inner;
using System.Collections.Concurrent;
using Mohamed_Hossam_Barakat.Game.Features.Tournaments;
using System.Drawing.Drawing2D;
using Mohamed_Hossam_Barakat.MaTrix;


namespace Mohamed_Hossam_Barakat.Client
{
public class GameState
{
public bool InWareHouse()
{
foreach (var wh in Warehouses.Values)
{
if (wh.Count > 0)
return true;
}
return false;
}
public static void CheckItems(Client.GameState client)
{
#region Items Protections

#region Positions
List<int> Pro7Dam = new List<int>() { 1, 2, 3, 4, 5, 6, 8, 21, 22, 23, 24, 25, 26, 28 };
List<int> Pro1Dam = new List<int>() { 7, 9, 10, 11, 15, 16, 17, 18, 27, 29 };
List<int> ProSocket = new List<int>() { 7, 9, 15, 16, 17, 18, 27, 29 };
#endregion
#region Equipments
foreach (ConquerItem i in client.Equipment.Objects)
{
if (i == null) continue;
#region Damage 7
if (Pro7Dam.Contains(i.Position))
{
if (i.Bless > 7)
{
i.Bless = 7;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateBless(i);
}
}
#endregion
#region Damage 1 - Enchant
if (Pro1Dam.Contains(i.Position))
{
if (i.Bless > 1)
{
i.Bless = 1;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateBless(i);
}
if (i.Enchant > 0)
{
i.Enchant = 0;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateEnchant(i);
}
}
#endregion
#region Damage - Enchant - Crop & Wing
if (i.Position == 19 && i.Position == 12)
{
if (i.Bless > 0) i.Bless = 0;
if (i.Enchant > 0) i.Enchant = 0;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateEnchant(i);
Database.ConquerItemTable.UpdateBless(i);
}
#endregion
#region Sockets
if (ProSocket.Contains(i.Position))
{
if (i.SocketOne > (Game.Enums.Gem)0)
{
i.SocketOne = Game.Enums.Gem.NoSocket;
i.SocketTwo = Game.Enums.Gem.NoSocket;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateSockets(i);
}
}
#endregion
i.Send(client);
}
#endregion
#region Inventory
foreach (ConquerItem i in client.Inventory.Objects)
{
if (i == null) continue;
#region Damage 7
if (Pro7Dam.Contains(PacketHandler.ItemPosition(i.ID) ))
{
if (i.Bless > 7)
{
i.Bless = 7;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateBless(i);
}
}
#endregion
#region Damage 1 - Enchant
if (Pro1Dam.Contains(PacketHandler.ItemPosition(i.ID) ))
{
if (i.Bless > 1)
{
i.Bless = 1;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateBless(i);
}
if (i.Enchant > 0)
{
i.Enchant = 0;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateEnchant(i);
}
}
#endregion
#region Damage - Enchant - Crop & Wing
if (PacketHandler.ItemPosition(i.ID) == 19 || PacketHandler.ItemPosition(i.ID) == 12)
{
if (i.Bless > 0) i.Bless = 0;
if (i.Enchant > 0) i.Enchant = 0;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateEnchant(i);
Database.ConquerItemTable.UpdateBless(i);
}
#endregion
#region Sockets
if (ProSocket.Contains(PacketHandler.ItemPosition(i.I D)))
{
if (i.SocketOne > (Game.Enums.Gem)0)
{
i.SocketOne = Game.Enums.Gem.NoSocket;
i.SocketTwo = Game.Enums.Gem.NoSocket;
i.Mode = Game.Enums.ItemMode.Update;
Database.ConquerItemTable.UpdateSockets(i);
}
}
#endregion
i.Send(client);
}
#endregion
#endregion

}
public void BlessTouch(GameState client)
{

if (!client.Spells.ContainsKey(12390))
return;

if (client.Weapons != null)
if (client.Weapons.Item2 != null)
if (client.Weapons.Item2.ID / 1000 != 619)
return;

var spell2 = SpellTable.GetSpell(client.Spells[12390].ID, client.Spells[12390].Level);
if (Kernel.Rate((double)spell2.Percent))
{

var spell = Database.SpellTable.GetSpell(1095, 4);
Entity.AddFlag(Update.Flags.Stigma);
Entity.StigmaStamp = Time32.Now;
Entity.StigmaIncrease = spell.PowerPercent;
Entity.StigmaTime = (byte)spell.Duration;
if (Entity.EntityFlag == EntityFlag.Entity)
Send(Constants.Stigma(spell.PowerPercent, spell.Duration));

spell = Database.SpellTable.GetSpell(1090, 4);
Entity.ShieldTime = 0;
Entity.ShieldStamp = Time32.Now;
Entity.MagicShieldStamp = Time32.Now;
Entity.MagicShieldTime = 0;

Entity.AddFlag(Update.Flags.MagicShield);
Entity.MagicShieldStamp = Time32.Now;
Entity.MagicShieldIncrease = 1.1f;//spell.PowerPercent;
Entity.MagicShieldTime = (byte)spell.Duration;
if (Entity.EntityFlag == EntityFlag.Entity)
Send(Constants.Shield(spell.PowerPercent, spell.Duration));

spell = Database.SpellTable.GetSpell(1085, 4);
Entity.AccuracyStamp = Time32.Now;
Entity.StarOfAccuracyStamp = Time32.Now;
Entity.StarOfAccuracyTime = 0;
Entity.AccuracyTime = 0;

Entity.AddFlag(Update.Flags.StarOfAccuracy);
Entity.StarOfAccuracyStamp = Time32.Now;
Entity.StarOfAccuracyTime = (byte)spell.Duration;
if (Entity.EntityFlag == EntityFlag.Entity)
Send(Constants.Accuracy(spell.Duration));

client.IncreaseSpellExperience(100, 12390);
}
}

public void BreakTouch(GameState client)
{
if (!client.Spells.ContainsKey(12400))
return;
if (client.Weapons != null)
if (client.Weapons.Item2 != null)
if (client.Weapons.Item2.ID / 1000 != 619)
return;
var spell = SpellTable.GetSpell(client.Spells[12400].ID, client.Spells[12400].Level);
if (MyMath.Success((double)30))
{
if (Entity.ContainsFlag3(Update.Flags3.lianhuaran04))
{
SpellUse suse = new SpellUse(true);
suse.Attacker = Entity.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;

var array = Game.Attacking.Handle.EntityinRange(Entity, Entity).ToArray();
foreach (var target in array)
{
var attacked = target.Entity;
if (attacked.UID == client.Entity.UID)
continue;
if (Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, true))
{
var attack = new Attack(true);
attack.Attacker = client.Entity.UID;
attack.Attacked = attacked.UID;

uint damage = Game.Attacking.Calculate.Magic(client.Entity, attacked, ref attack);

attack.Damage = damage;
suse.Effect1 = attack.Effect1;
suse.Effect1 = attack.Effect1;

Game.Attacking.Handle.ReceiveAttack(client.Entity, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
client.SendScreen(suse, true);

Entity.RemoveFlag3(Update.Flags3.lianhuaran01);
Entity.RemoveFlag3(Update.Flags3.lianhuaran02);
Entity.RemoveFlag3(Update.Flags3.lianhuaran03);
Entity.RemoveFlag3(Update.Flags3.lianhuaran04);
}
else if (Entity.ContainsFlag3(Update.Flags3.lianhuaran03))
{
Entity.AddFlag3(Update.Flags3.lianhuaran04);
Entity.RemoveFlag3(Update.Flags3.lianhuaran03);
Entity.lianhuaranPercent = 0.5f;
}
else if (Entity.ContainsFlag3(Update.Flags3.lianhuaran02))
{
Entity.AddFlag3(Update.Flags3.lianhuaran03);
Entity.RemoveFlag3(Update.Flags3.lianhuaran02);
Entity.lianhuaranPercent = 0.4f;
}
else if (Entity.ContainsFlag3(Update.Flags3.lianhuaran01))
{
Entity.AddFlag3(Update.Flags3.lianhuaran02);
Entity.RemoveFlag3(Update.Flags3.lianhuaran01);
Entity.lianhuaranPercent = 0.3f;
}
else if (!Entity.ContainsFlag3(Update.Flags3.lianhuaran01) )
{
Entity.AddFlag3(Update.Flags3.lianhuaran01);
Entity.lianhuaranPercent = 0.1f;
}
Entity.lianhuaranStamp = Time32.Now;
Entity.lianhuaranLeft = 20;

client.IncreaseSpellExperience(100, 12400);
}
}
public DateTime MatrixItem
{
get { return this["matrixitem"]; }
set
{
this["matrixitem"] = value;
}
}
public DateTime matrixtime
{
get { return this["matrixtime"]; }
set
{
this["matrixtime"] = value;
}
}
public ulong Donationx
{
get { return this["Donationx"]; }
set
{
this["Donationx"] = value;
}
}
public bool OnDonation
{
get { return this["ondonation"]; }
set
{
this["ondonation"] = value;
}
}
public uint SashSlots
{
get { return Entity.ExtraInventory; }
set
{
Entity.ExtraInventory = value;
if (Entity.EntityFlag == EntityFlag.Entity)
{
Entity.Update(Update.Sash, value, false);
Entity.Update(Update.AvailableSlots, 200, false);
}
}
}
//public SafeDictionary<uint, OZUS.Inbox.PrizeInfo> Prizes = new SafeDictionary<uint, OZUS.Inbox.PrizeInfo>(1000);
public SafeDictionary<Mohamed_Hossam_Barakat.Network.GamePackets.Update. AuraType, Copra.Auras> Auras = new SafeDictionary<Update.AuraType, Copra.Auras>(8);
public GameState[] MonksInTeam()
{
return Team.Teammates.Where(x => x.Entity.Aura_isActive).ToArray();
}
public void CheckTeamAura()
{
if (Team != null)
{
var monks = MonksInTeam();
if (monks != null)
{
foreach (var monk in monks)
{
Update.AuraType aura = Update.AuraType.TyrantAura;
switch (monk.Entity.Aura_actType)
{
case Update.Flags2.EarthAura: aura = Update.AuraType.EarthAura; break;
case Update.Flags2.FireAura: aura = Update.AuraType.FireAura; break;
case Update.Flags2.WaterAura: aura = Update.AuraType.WaterAura; break;
case Update.Flags2.WoodAura: aura = Update.AuraType.WoodAura; break;
case Update.Flags2.MetalAura: aura = Update.AuraType.MetalAura; break;
case Update.Flags2.FendAura: aura = Update.AuraType.FendAura; break;
case Update.Flags2.TyrantAura: aura = Update.AuraType.TyrantAura; break;
}
if (!Auras.ContainsKey(aura))
{
if (this.Entity.UID != monk.Entity.UID && Kernel.GetDistance(this.Entity.X, this.Entity.Y, monk.Entity.X, monk.Entity.Y) <= Constants.pScreenDistance)
{
Copra.Auras Aura = new Copra.Auras();
Aura.TeamAuraOwner = monk;
Aura.TeamAuraStatusFlag = monk.Entity.Aura_actType;
Aura.TeamAuraPower = monk.Entity.Aura_actPower;
Aura.TeamAuraLevel = monk.Entity.Aura_actLevel;
Aura.aura = aura;
if (!Auras.ContainsKey(Aura.aura))
{
Auras.Add(Aura.aura, Aura);
this.Entity.AddFlag2(Aura.TeamAuraStatusFlag);
new Update(true).Aura(this.Entity, Update.AuraDataTypes.Add, aura, Aura.TeamAuraLevel, Aura.TeamAuraPower);
this.doAuraBonuses(Aura.TeamAuraStatusFlag, Aura.TeamAuraPower, 1);
}

}
}
}
}
}
foreach (var Aura in Auras.Values.ToArray())
{
var pthis = Aura.TeamAuraOwner;
if (pthis == null)
{
new Update(true).Aura(this.Entity, Update.AuraDataTypes.Remove, Aura.aura, Aura.TeamAuraLevel, Aura.TeamAuraPower);
//this.removeAuraBonuses(this.TeamAuraStatusFlag, this.TeamAuraPower, 1);
this.removeAuraBonuses(Aura.TeamAuraStatusFlag, Aura.TeamAuraPower, 1);
this.Entity.RemoveFlag2(Aura.TeamAuraStatusFlag);
Auras.Remove(Aura.aura);
}
else
{
if (!pthis.Entity.Aura_isActive || !pthis.Socket.Alive || pthis.Entity.Dead || pthis.Entity.MapID != this.Entity.MapID || pthis.Entity.Aura_actType != Aura.TeamAuraStatusFlag)
{
new Update(true).Aura(this.Entity, Update.AuraDataTypes.Remove, Aura.aura, Aura.TeamAuraLevel, Aura.TeamAuraPower);
//this.removeAuraBonuses(this.TeamAuraStatusFlag, this.TeamAuraPower, 1);
this.removeAuraBonuses(Aura.TeamAuraStatusFlag, Aura.TeamAuraPower, 1);
this.Entity.RemoveFlag2(Aura.TeamAuraStatusFlag);
Auras.Remove(Aura.aura);
}
else
{
if (this.Team == null || (pthis.Team == null || (pthis.Team != null && !pthis.Team.IsTeammate(this.Entity.UID))) || this.Entity.Dead || Kernel.GetDistance(this.Entity.X, this.Entity.Y, pthis.Entity.X, pthis.Entity.Y) > Constants.pScreenDistance)
{
new Update(true).Aura(this.Entity, Update.AuraDataTypes.Remove, Aura.aura, Aura.TeamAuraLevel, Aura.TeamAuraPower);
this.removeAuraBonuses(Aura.TeamAuraStatusFlag, Aura.TeamAuraPower, 1);
this.Entity.RemoveFlag2(Aura.TeamAuraStatusFlag);
Auras.Remove(Aura.aura);
}
}
}
}


}
public Copra.ProgressBar ProgressBar;
public bool TransferedEntity;
public void ChangeName(GameState client)
{
client.OnDisconnect = p =>
{
#region ChangeName progress
string name200 = p.Entity.Name;
string newname = p.NewName;
uint uid = p.Entity.UID;
if (newname != "")
{
Mohamed_Hossam_Barakat.Console.WriteLine("Change Name In Progress");
if (newname != "")
{
Database.MySqlCommand cmdupdate = null;
cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("apprentice").Set("MentorName", newname).Where("MentorID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("apprentice").Set("ApprenticeName", newname).Where("ApprenticeID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("arena").Set("EntityName", newname).Where("EntityID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("claimitems").Set("OwnerName", newname).Where("OwnerUID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("claimitems").Set("GainerName", newname).Where("GainerUID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("detaineditems").Set("OwnerName", newname).Where("OwnerUID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("detaineditems").Set("GainerName", newname).Where("GainerUID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("enemy").Set("EnemyName", newname).Where("EnemyID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("friends").Set("FriendName", newname).Where("FriendID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("guilds").Set("LeaderName", newname).Where("LeaderName", name200).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("clans").Set("LeaderName", newname).Where("LeaderName", name200).Execute();

if (p.Entity.MyJiang != null)
{
p.Entity.MyJiang.OwnName = newname;
Game.JiangHu.JiangHuClients[p.Entity.UID] = p.Entity.MyJiang;
}


cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("nobility").Set("EntityName", newname).Where("EntityUID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("partners").Set("PartnerName", newname).Where("PartnerID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("chi").Set("name", newname).Where("uid", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("teamarena").Set("EntityName", newname).Where("EntityID", uid).Execute();

cmdupdate = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmdupdate.Update("entities").Set("name", newname).Set("namechange", "").Where("UID", uid).Execute();
Console.WriteLine(" -[" + name200 + "] : -[" + newname + "]");


if (Game.ConquerStructures.Nobility.Board.ContainsKey (p.Entity.UID))
{
Game.ConquerStructures.Nobility.Board[p.Entity.UID].Name = p.NewName;
}
if (Arena.ArenaStatistics.ContainsKey(p.Entity.UID))
{
Arena.ArenaStatistics[p.Entity.UID].Name = p.NewName;
}
if (p.Entity.GetClan != null)
{
if (p.Entity.GetClan.LeaderName == name200)
{
Kernel.Clans[p.Entity.ClanId].LeaderName = p.NewName;
}

Kernel.Clans[p.Entity.ClanId].Members[p.Entity.UID].Name = p.NewName;
}
if (p.Guild != null)
{
if (p.Guild.LeaderName == name200)
{
Kernel.Guilds[p.Guild.ID].LeaderName = p.NewName;
}

Kernel.Guilds[p.Guild.ID].Members[p.Entity.UID].Name = p.NewName;
}

}
}
#endregion ChangeName progressa
};
client.Disconnect();
}
public string Country { get; set; }
public short GetDistance(IMapObject obj)
{
return Kernel.GetDistance(Entity.X, Entity.Y, obj.X, obj.Y);
}
public DateTime timerattack = new DateTime();
public GameState LobbyPlayWith;
public bool LobbySignup
{
get { return this["LobbySignup"]; }
set
{
this["LobbySignup"] = value;
}
}
public ushort SuperPotion
{
get { return this["SuperPotion"]; }
set
{
this["SuperPotion"] = value;
if (Entity.FullyLoaded)
if (Entity.EntityFlag == EntityFlag.Entity)
{
if (this != null)
{
Entity.Update(Network.GamePackets.Update.DoubleExp Timer, Entity.DoubleExperienceTime, 500, false);
}
}
}
}
public Lobby.QualifierGroup LobbyGroup;
public void GetLanguages(string language)
{
switch (language)
{
case "En":
Language = Languages.English;
break;
case "Ar":
Language = Languages.Arabic;
break;
}

}
public Languages Language = Languages.English;
public Copra.Pet Pet;
public Copra.Quests Quests;
public MaTrix.AI AI;
public SafeDictionary<uint, Mailbox.PrizeInfo> Prizes = new SafeDictionary<uint, Mailbox.PrizeInfo>(1000);
// public SafeDictionary<Copra.Reward.Event, Copra.Reward.RewardInfo> Rewards = new SafeDictionary<Copra.Reward.Event, Copra.Reward.RewardInfo>(1000);
public SafeDictionary<uint, Copra.Way2Heroes.StageInfo> Way2Heroes = new SafeDictionary<uint, Copra.Way2Heroes.StageInfo>();
public string NewName = "";
public byte Claimeds
{
get { return this["Claimeds"]; }
set
{
this["Claimeds"] = value;
}
}
public bool JiangActive = false;
public bool StudyToday
{
get { return this["StudyToday"]; }
set
{
this["StudyToday"] = value;
}
}
public uint UsedCourses
{
get { return this["UsedCourses"]; }
set
{
this["UsedCourses"] = value;
}
}
public DateTime ResetUsedCourses
{
get { return this["ResetUsedCourses"]; }
set
{
this["ResetUsedCourses"] = value;
}
}
public bool JoinedDBMap
{
get { return this["JoinedDBMap"]; }
set
{
this["JoinedDBMap"] = value;
}
}
public DateTime inDBmap
{
get { return this["inDBmap"]; }
set
{
this["inDBmap"] = value;
}
}
public uint Appearance
{
get { return this["Appearance"]; }
set
{
this["Appearance"] = value;
}
}
public uint ClaimedElitePk
{
get { return this["ClaimedElitePk"]; }
set { this["ClaimedElitePk"] = value; }
}
public uint ClaimedTeampk
{
get { return this["ClaimedTeampk"]; }
set { this["ClaimedTeampk"] = value; }
}
public uint ClaimedSkillTeam
{
get { return this["ClaimedSkillTeam"]; }
set { this["ClaimedSkillTeam"] = value; }
}
public bool _voted;
public bool Voted
{
get
{
return _voted;
}
set
{
_voted = value;
new Database.MySqlCommand(Mohamed_Hossam_Barakat.Datab ase.MySqlCommandType.UPDATE)
.Update("entities").Set("VotePoint", value).Where("UID", Entity.UID).Execute();

}
}
public DateTime VoteStamp
{
get { return this["VoteStamp"]; }
set
{
this["VoteStamp"] = value;
}
}
public uint namechanges
{
get { return this["namechanges"]; }
set
{
this["namechanges"] = value;
}
}
public string Command = "";
public bool endarena = false;
public bool endteam = false;
public IDisposable[] TimerSubscriptions;
public object TimerSyncRoot, ItemSyncRoot;
public Time32 LastVIPTeleport, LastVIPTeamTeleport;
public bool AlternateEquipment;
private ClientWrapper _socket;
public Database.AccountTable Account;
public GameCryptography Cryptography;
public DHKeyExchange.ServerKeyExchange DHKeyExchange;
public bool Exchange = true;
public ConcurrentPacketQueue Queue;
public PacketFilter PacketFilter;
public Time32 CantAttack = Time32.Now;
public bool Filtering = false;
public Network.GamePackets.Interaction Interaction;
public int quarantineKill = 0;
public int quarantineDeath = 0;
public int TopDlClaim = 0;
public int TopGlClaim = 0;
public uint uniquepoints = 0;
public Action<GameState> OnDisconnect;
public int apprtnum = 0;
public Game.Enums.Color staticArmorColor;
public bool JustCreated = false;
public Timer Timer;
#region Network

public GameState(ClientWrapper socket)
{
Fake = socket == null;
if (Fake) socket = new ClientWrapper() { Alive = true };
Queue = new ConcurrentPacketQueue();
PacketFilter = new PacketFilter() { { 10010, 10 }, { 10005, 7 }, { 2064, 4 }, { 2032, 3 }, { 1027, 2 } };
Attackable = false;
Action = 0;
_socket = socket;

Cryptography = new GameCryptography(Program.Encoding.GetBytes(Constan ts.GameCryptographyKey));
if (Program.TestingMode)
Cryptography = new GameCryptography(Program.Encoding.GetBytes(Constan ts.GameCryptographyKey));
DHKeyExchange = new Network.GamePackets.DHKeyExchange.ServerKeyExchang e();
//SpiritBeadQ = new Game.Features.SpiritBeadQuest(this);
ChiPowers = new List<ChiPowerStructure>();
Retretead_ChiPowers = new ChiPowerStructure[4];
//JiangPowers = new List<JiangPowerStructure>();
}
public bool Ninja()
{
if (Entity.EntityFlag == Game.EntityFlag.Entity)
{
if (Entity.Class >= 50 && Entity.Class <= 55)
return true;
else
return false;
}
return false;
}
public void ReadyToPlay()
{
try
{
Weapons = new Tuple<ConquerItem, ConquerItem>(null, null);
ItemSyncRoot = new object();
Screen = new Game.Screen(this);
// if (!Program.ServerTransfer)
{
Pet = new Copra.Pet(this);
AI = new AI(this);
}
Inventory = new Game.ConquerStructures.Inventory(this);
Equipment = new Game.ConquerStructures.Equipment(this);
WarehouseOpen = false;
WarehouseOpenTries = 0;
TempPassword = "";
ArsenalDonations = new uint[10];
if (Account != null)
{
Warehouses = new SafeDictionary<Game.ConquerStructures.Warehouse.WarehouseID, Game.ConquerStructures.Warehouse>(20);
Warehouses.Add((Mohamed_Hossam_Barakat.Game.Conque rStructures.Warehouse.WarehouseID)this.Account.Ent ityID, new Game.ConquerStructures.Warehouse(this, (Mohamed_Hossam_Barakat.Game.ConquerStructures.War ehouse.WarehouseID)this.Account.EntityID, 200));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.TwinCity, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.TwinCity));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.PhoenixCity, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.PhoenixCity));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.ApeCity, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.ApeCity));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.DesertCity, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.DesertCity));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.BirdCity, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.BirdCity));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.StoneCity, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.StoneCity));
Warehouses.Add(Mohamed_Hossam_Barakat.Game.Conquer Structures.Warehouse.WarehouseID.Market, new Game.ConquerStructures.Warehouse(this, Mohamed_Hossam_Barakat.Game.ConquerStructures.Ware house.WarehouseID.Market));
if (Account != null)
{
if (!Warehouses.ContainsKey((Mohamed_Hossam_Barakat.G ame.ConquerStructures.Warehouse.WarehouseID)Accoun t.EntityID))
Warehouses.Add((Game.ConquerStructures.Warehouse.W arehouseID)Account.EntityID, new Game.ConquerStructures.Warehouse(this, (Game.ConquerStructures.Warehouse.WarehouseID)Acco unt.EntityID));
}
}
Trade = new Game.ConquerStructures.Trade();
ArenaStatistic = new ArenaStatistic(true);
// CP = new ChampionPoints();
Prayers = new List<GameState>();
map = null;
Quests = new Copra.Quests(this);
//JiangHuStatus = new JiangHuStatus();
}
catch (Exception e)
{
Program.SaveException(e);
}
}
public void Send(byte[] buffer)
{
if (Fake) return;
if (!_socket.Alive) return;
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length >= 1024 && buffer.Length > length)
{
//Console.WriteLine(Environment.StackTrace);
return;
}
byte[] _buffer = new byte[buffer.Length];
if (length == 0)
Writer.WriteUInt16((ushort)(buffer.Length - 8), 0, buffer);
Buffer.BlockCopy(buffer, 0, _buffer, 0, buffer.Length);
Network.Writer.WriteString(Constants.ServerKey, _buffer.Length - 8, _buffer);
try
{
lock (_socket)
{
if (!_socket.Alive) return;
lock (Cryptography)
{
Cryptography.Encrypt(_buffer, _buffer.Length);
_socket.Send(_buffer);
}
}
}
catch (Exception)
{
_socket.Alive = false;
Disconnect();
}
}
private void EndSend(IAsyncResult res)
{
try
{
_socket.Socket.EndSend(res);
}
catch
{
_socket.Alive = false;
Disconnect();
}
}
public void Send(Interfaces.IPacket buffer)
{
Send(buffer.ToArray());
}
public void SendScreenSpawn(Interfaces.IMapObject obj, bool self)
{
try
{
foreach (Interfaces.IMapObject _obj in Screen.Objects)
{
if (_obj == null)
continue;
if (_obj.UID != Entity.UID)
{
if (_obj.MapObjType == Game.MapObjectType.Entity)
{
GameState client = _obj.Owner as GameState;
obj.SendSpawn(client, false);
}
}
}
if (self)
obj.SendSpawn(this);
}
catch (Exception e)
{
Program.SaveException(e);
}
}
public void RemoveScreenSpawn(Interfaces.IMapObject obj, bool self)
{
try
{
if (Screen == null) return;
if (Screen.Objects == null) return;
foreach (Interfaces.IMapObject _obj in Screen.Objects)
{
if (_obj == null) continue;
if (obj == null) continue;
if (_obj.UID != Entity.UID)
{
if (_obj.MapObjType == Game.MapObjectType.Entity)
{
GameState client = _obj.Owner as GameState;
client.Screen.Remove(obj);
}
}
}
if (self)
Screen.Remove(obj);
}
catch (Exception e)
{
Program.SaveException(e);
}
}
public void SendScreen(byte[] buffer, bool self = true)
{
try
{
foreach (Interfaces.IMapObject obj in Screen.Objects)
{
if (obj == null) continue;
if (obj.UID != Entity.UID)
{
if (obj.MapObjType == Game.MapObjectType.Entity)
{
GameState client = obj.Owner as GameState;
if (WatchingGroup != null && client.WatchingGroup == null)
continue;
client.Send(buffer);
}
}
}
if (self)
Send(buffer);
}
catch (Exception e)
{
Program.SaveException(e);
}
}
public void SendScreen(Interfaces.IPacket buffer, bool self = true)
{
foreach (Interfaces.IMapObject obj in Screen.Objects)
{
if (obj == null) continue;
if (obj.MapObjType == Game.MapObjectType.Entity)
{
GameState client = obj.Owner as GameState;
if (client.Entity.UID != Entity.UID)
client.Send(buffer);
}
}
if (self)
Send(buffer);
}
public void Disconnect(bool save = true)
{
if (Fake) return;
if (Screen != null) Screen.DisposeTimers();
PacketHandler.RemoveTPA(this);
Program.World.Unregister(this);
if (OnDisconnect != null) OnDisconnect(this);
if (_socket.Connector != null)
{
if (Entity != null)
{
CheckPokerDisconnect();
}
_socket.Disconnect();
ShutDown();
}
/* if (_socket.Connector != null)
{
if (Entity != null)
{
if (Entity.MyPokerTable != null)
{
if (Entity.MyPokerTable.Entitys.ContainsKey(Entity.UI D) && Entity.MyPokerTable.Pot > 1)
{
byte[] P = new byte[10];
P[6] = 4; P[9] = 200;
Entity.MyPokerTable.NewEntityMove(P, Entity.UID);
}
else
Entity.MyPokerTable.RemoveEntity(Entity.UID);
}
}
_socket.Disconnect();
ShutDown();
}*/
}

private void ShutDown()
{

if (Socket.Connector == null) return;
Socket.Connector = null;
if (this.Entity != null)
{
try
{
if (this.Entity.JustCreated) return;
Time32 now = Time32.Now;
Kernel.DisconnectPool.Add(this.Entity.UID, this);
RemoveScreenSpawn(this.Entity, false);

Database.EntityTable.UpdateOnlineStatus(this, false);
Database.EntityTable.SaveEntity(this);
if (!TransferedEntity)
Database.EntityVariableTable.Save(this);
Database.SkillTable.SaveProficiencies(this);
if (!TransferedEntity)
{
Database.ArenaTable.SaveArenaStatistics(this.Arena Statistic);
Database.TeamArenaTable.SaveArenaStatistics(this.T eamArenaStatistic);
}
Kernel.GamePool.Remove(this.Entity.UID);

if (Booth != null)
Booth.Remove();

if (Entity.MyClones.Count > 0)
{
foreach (var item in Entity.MyClones.Values)
{
Data data = new Data(true);
data.UID = item.UID;
data.ID = Network.GamePackets.Data.RemoveEntity;
item.MonsterInfo.SendScreen(data);
}
Entity.MyClones.Clear();
}
if (Quests != null)
Quests.Save();

if (Pet != null)
Pet.ClearAll();
if (QualifierGroup != null)
QualifierGroup.End(this);
if (TeamQualifierGroup != null)
TeamQualifierGroup.CheckEnd(this, true);
if (Entity.CLanArenaBattleFight != null)
Entity.CLanArenaBattleFight.CheakToEnd(this, true);
if (Entity.GuildArenaBattleFight != null)
Entity.GuildArenaBattleFight.CheakToEnd(this, true);
if (Challenge != null)
Challenge.End(this);



Game.Arena.Clear(this);
Game.TeamArena.Clear(this);

RemoveScreenSpawn(this.Entity, false);

#region Friend/TradePartner/Apprentice
Message msg = new Message("Your friend, " + Entity.Name + ", has logged off.", System.Drawing.Color.Red, Message.TopLeft);
if (Friends == null)
Friends = new SafeDictionary<uint, Game.ConquerStructures.Society.Friend>(100);
foreach (Game.ConquerStructures.Society.Friend friend in Friends.Values)
{
if (friend.IsOnline)
{
var packet = new Network.GamePackets.KnownPersons(true)
{
UID = Entity.UID,
Type = Network.GamePackets.KnownPersons.RemovePerson,
Name = Entity.Name,
Online = false
};
friend.Client.Send(packet);
packet.Type = Network.GamePackets.KnownPersons.AddFriend;
if (friend != null)
{
if (friend.Client != null)
{
friend.Client.Send(packet);
friend.Client.Send(msg);
}
}
}
}
Message msg2 = new Message("Your partner, " + Entity.Name + ", has logged off.", System.Drawing.Color.Red, Message.TopLeft);

if (Partners != null)
{
foreach (Game.ConquerStructures.Society.TradePartner partner in Partners.Values)
{
if (partner.IsOnline)
{
var packet = new TradePartner(true)
{
UID = Entity.UID,
Type = TradePartner.BreakPartnership,
Name = Entity.Name,
HoursLeft = (int)(new TimeSpan(partner.ProbationStartedOn.AddDays(3).Tic ks).TotalHours - new TimeSpan(DateTime.Now.Ticks).TotalHours),
Online = false
};
partner.Client.Send(packet);
packet.Type = TradePartner.AddPartner;
if (partner != null)
{
if (partner.Client != null)
{
partner.Client.Send(packet);
partner.Client.Send(msg2);
}
}
}
}
}
MentorInformation Information = new MentorInformation(true);
Information.Mentor_Type = 1;
Information.Mentor_ID = Entity.UID;
Information.Mentor_Level = Entity.Level;
Information.Mentor_Class = Entity.Class;
Information.Mentor_PkPoints = Entity.PKPoints;
Information.Mentor_Mesh = Entity.Mesh;
Information.Mentor_Online = false;
Information.String_Count = 3;
Information.Mentor_Name = Entity.Name;
Information.Mentor_Spouse_Name = Entity.Spouse;
if (Apprentices == null) Apprentices = new SafeDictionary<uint, Game.ConquerStructures.Society.Apprentice>();
foreach (var appr in Apprentices.Values)
{
if (appr.IsOnline)
{
Information.Apprentice_ID = appr.ID;
Information.Enrole_Date = appr.EnroleDate;
Information.Apprentice_Name = appr.Name;
appr.Client.Send(Information);
appr.Client.ReviewMentor();
}
}
if (Mentor != null)
{
if (Mentor.IsOnline)
{
ApprenticeInformation AppInfo = new ApprenticeInformation();
AppInfo.Apprentice_ID = Entity.UID;
AppInfo.Apprentice_Level = Entity.Level;
AppInfo.Apprentice_Name = Entity.Name;
AppInfo.Apprentice_Online = false;
AppInfo.Apprentice_Spouse_Name = Entity.Spouse;
AppInfo.Enrole_date = Mentor.EnroleDate;
AppInfo.Mentor_ID = Mentor.Client.Entity.UID;
AppInfo.Mentor_Mesh = Mentor.Client.Entity.Mesh;
AppInfo.Mentor_Name = Mentor.Client.Entity.Name;
AppInfo.Type = 2;
Mentor.Client.Send(AppInfo);
}
}

#endregion
#region Team
/* if (Team != null)
{
if (Team.TeamLeader)
{
Network.GamePackets.Team team = new Network.GamePackets.Team();
team.UID = Account.EntityID;
team.Type = Network.GamePackets.Team.Dismiss;
foreach (Client.GameState Teammate in Team.Teammates)
{
if (Teammate != null)
{
if (Teammate.Entity.UID != Account.EntityID)
{
Teammate.Send(team);
Teammate.Team = null;
}
}
}
}
else
{
Network.GamePackets.Team team = new Network.GamePackets.Team();
team.UID = Account.EntityID;
team.Type = Network.GamePackets.Team.ExitTeam;
foreach (Client.GameState Teammate in Team.Teammates)
{
if (Teammate != null)
{
if (Teammate.Entity.UID != Account.EntityID)
{
Teammate.Send(team);
Teammate.Team.Remove(this);
}
}
}
}
}*/
#endregion
if (Team != null)
{
Team.Remove(this, true);
}
}
catch (Exception e)
{
Program.SaveException(e);
}
finally
{
Kernel.DisconnectPool.Remove(this.Entity.UID);
Console.WriteLine("Name==>" + this.Entity.Name + "*Has Login [Off]*", ConsoleColor.Blue);
}
}
}


public ClientWrapper Socket { get { return _socket; } }
public string IP
{
get
{
return _socket.IP;
}
}
#endregion

#region Game
#region UnionStructure
public byte UnionType
{
set
{
Entity.SpawnPacket[Entity._UnionType ] = value;
SendScreen(Entity.SpawnPacket, false);
}
}
public Mohamed_Hossam_Barakat.Network.GamePackets.Union.U nionClass Union;
public uint UnionTitle
{
get
{

if (Union != null)
{
if (Union.IsKingdom())
{
return (uint)(Offical + Harem + Guards);
}
}
return 0;
}
}
uint _UnionID;
public uint UnionID
{
get
{
return _UnionID;
}
set
{

_UnionID = value;
Entity.SpawnPacket[Entity._UnionID] = (byte)_UnionID;
Entity.UpdateDatabase2("UnionID", _UnionID);
SendScreen(Entity.SpawnPacket, false);
}
}
byte _UnionRank;
public byte UnionRank
{
get
{
return _UnionRank;
}
set
{
_UnionRank = value;
Entity.SpawnPacket[Entity._UnionRank] = value;
SendScreen(Entity.SpawnPacket, false);
}
}
uint _UnionExploits = 0;
public uint UnionExploits
{
get
{
return _UnionExploits;
}
set
{

_UnionExploits = value;
Entity.UpdateDatabase2("UnionExploits", _UnionExploits);
byte i = 0;
if (_UnionExploits >= 200)
i += 1;
if (_UnionExploits >= 500)
i += 1;
if (_UnionExploits >= 1000)
i += 1;
if (_UnionExploits >= 1500)
i += 1;
if (_UnionExploits >= 2100)
i += 1;
if (_UnionExploits >= 2800)
i += 1;
if (_UnionExploits >= 3700)
i += 1;
if (_UnionExploits >= 4700)
i += 1;
if (_UnionExploits >= 6000)
i += 1;
if (_UnionExploits >= 7500)
i += 1;
if (_UnionExploits >= 10000)
i += 1;
if (_UnionExploits >= 15000)
i += 1;
if (_UnionExploits >= 23000)
i += 1;
Entity.SpawnPacket[Entity._UnionExploits] = i;
if (Entity.EntityFlag == EntityFlag.Entity)
{
Entity.Update((byte)Update.DataType.MilitaryRank, i, true);
Entity.Update((byte)Update.DataType.MilitaryExploi ts, _UnionExploits, true);
}
}
}
public static GameState GetClientFromID(uint id)
{
foreach (var client in Kernel.GamePool.Values)
{
if (client.Entity.UID == id)
{
return client;
}
}
return null;
}
public static GameState GetClientFromName(string name)
{
foreach (var clientq in Kernel.GamePool.Values)
{
if (clientq.Entity.Name == name)
{
return clientq;
}
}
return null;
}
ushort _Offical;
public ushort Offical
{
get
{
return _Offical;
}
set
{

_Offical = value;
Entity.Ushort((ushort)(Offical + Harem + Guards), 278 + 4 + 4, Entity.SpawnPacket);
if (Entity.EntityFlag == EntityFlag.Entity)
{
Entity.Update((byte)Update.DataType.UnionRank, (ushort)(Offical + Harem + Guards), true);
}
SendScreen(Entity.SpawnPacket, false);
Entity.UpdateDatabase2("Offical", value);
}
}
ushort _Harem;
public ushort Harem
{
get
{

return _Harem;
}
set
{

_Harem = value;
Entity.Ushort((ushort)(Offical + Harem + Guards), 278 + 4 + 4, Entity.SpawnPacket);
if (Entity.EntityFlag == EntityFlag.Entity)
{
Entity.Update((byte)Update.DataType.UnionRank, (ushort)(Offical + Harem + Guards), true);
}
SendScreen(Entity.SpawnPacket, false);
Entity.UpdateDatabase2("Harem", value);
}
}
ushort _Guards;
public ushort Guards
{
get
{

return _Guards;
}
set
{

_Guards = value;
Entity.Ushort((ushort)(Offical + Harem + Guards), 278 + 4 + 4, Entity.SpawnPacket);
if (Entity.EntityFlag == EntityFlag.Entity)
{
Entity.Update((byte)Update.DataType.UnionRank, (ushort)(Offical + Harem + Guards), true);
}
SendScreen(Entity.SpawnPacket, false);
Entity.UpdateDatabase2("Guards", value);
}
}
#endregion
public Database.ChiTable.ChiData ChiData;
public List<ChiPowerStructure> ChiPowers;
public ChiPowerStructure[] Retretead_ChiPowers;
public uint ChiPoints = 0;

//public List<JiangPowerStructure> JiangPowers;
//public JiangHuStatus JiangHuStatus;
//public JiangHu JiangHu;
public SafeDictionary<uint, DetainedItem> ClaimableItem = new SafeDictionary<uint, DetainedItem>(1000),
DeatinedItem = new SafeDictionary<uint, DetainedItem>(1000);

public bool DoSetOffline = true;

public ushort OnlineTrainingPoints = 0;
public Time32 LastTrainingPointsUp, LastTreasurePoints = Time32.Now.AddMinutes(1);

public List<string> GuildNamesSpawned = new List<string>();

public byte KylinUpgradeCount = 0;

public ulong OblivionExperience = 0;
public byte OblivionKills = 0;

public int PremShopType = 0;
public DateTime VIPDate;
public DateTime LastVote;
public uint VIPDays;
public uint DonationPoints;
// public uint VotePoints;
#region Colo
public static uint ScreenColor = 0;
#region Night Color

public void Night()
{
ScreenColor = 5855577;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Night1()
{
ScreenColor = 3358767;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Night2()
{
ScreenColor = 97358;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}

#endregion
#region Blue Color

public void Blue()
{
ScreenColor = 69852;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Blue1()
{
ScreenColor = 4532453;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Blue2()
{
ScreenColor = 684533;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}

#endregion
#region Green Color

public void Green()
{
ScreenColor = 838915;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Green1()
{
ScreenColor = 824383;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Green2()
{
ScreenColor = 456828;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Green3()
{
ScreenColor = 5547633;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}
public void Green4()
{
ScreenColor = 453450;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}

#endregion
#region Day Color

public void Day()
{
ScreenColor = 0;

Network.GamePackets.ScreenColor Packet = new Network.GamePackets.ScreenColor(true);
Packet.UID = this.Entity.UID;
Packet.ID = 104;
Packet.dwParam = ScreenColor;
foreach (GameState pclient in Kernel.GamePool.Values)
{
pclient.Send(Packet);
}
}

#endregion
#endregion
public Time32 ScreenReloadTime;
public int MillisecondsScreenReload;
public bool Reloaded = false;
public Interfaces.IPacket ReloadWith;
public ushort VendingDisguise;
private uint _BlessTime;
public uint BlessTime
{
get { return _BlessTime; }
set
{
_BlessTime = value;
if (Entity != null)
{ this["BlessTime"] = value; }
}
}
public DateTime BlessStamp
{
get { return this["BlessStamp"]; }
set { this["BlessStamp"] = value; }
}
public DateTime DoubleExperienceStamp
{
get { return this["DoubleExperienceStamp"]; }
set { this["DoubleExperienceStamp"] = value; }
}
public int speedHackSuspiction = 0;
public Time32 LastPingT;
public uint LastPingStamp = 0;
// public Game.Entity Companion;

public List<GameState> Prayers;
public GameState PrayLead;

public DateTime ChatBanTime;
public Game.Entity Companion;
public uint ChatBanLasts;
public bool ChatBanned;

public uint BackupArmorLook
{
get { return this["bkparmorlook"]; }
set { this["bkparmorlook"] = value; }
}
public uint ArmorLook
{
get { return this["armorlook"]; }
set { this["armorlook"] = value; }
}
public uint WeaponLook
{
get { return this["weaponlook"]; }
set { this["weaponlook"] = value; }
}
public uint WeaponLook2
{
get { return this["weaponlook2"]; }
set { this["weaponlook2"] = value; }
}
public uint HeadgearLook
{
get { return this["headgearlook"]; }
set { this["headgearlook"] = value; }
}

public bool ValidArmorLook(uint id)
{
if (id == 0) return false;

var soulInfo = Database.AddingInformationTable.SoulGearItems[id];
if (id >= 800000 && id < 900000)
{
if (soulInfo.ItemIdentifier < 100)
if (soulInfo.ItemIdentifier != ConquerItem.Armor)
return false;
else { }
else
if (Network.PacketHandler.ItemPosition((uint)(soulInf o.ItemIdentifier * 1000)) != ConquerItem.Armor)
return false;
}
else
if (Network.PacketHandler.ItemPosition(id) != ConquerItem.Armor)
return false;
return true;
}
public bool ValidHeadgearLook(uint id)
{
if (id == 0) return false;

var soulInfo = Database.AddingInformationTable.SoulGearItems[id];
if (id >= 800000 && id < 900000)
{
if (soulInfo.ItemIdentifier < 100)
if (soulInfo.ItemIdentifier != ConquerItem.Head)
return false;
else { }
else
if (Network.PacketHandler.ItemPosition((uint)(soulInf o.ItemIdentifier * 1000)) != ConquerItem.Head)
return false;
}
else
if (Network.PacketHandler.ItemPosition(id) != ConquerItem.Head)
return false;
return true;
}
public bool ValidWeaponLook(uint id)
{
if (id == 0) return false;
if (Network.PacketHandler.ItemPosition(id) != ConquerItem.RightWeapon)
return false;
return true;
}
public bool ValidWeaponLook2(uint id)
{
if (id == 0) return false;
if (Network.PacketHandler.ItemPosition(id) != ConquerItem.RightWeapon)
{
if (Network.PacketHandler.ItemPosition(id) != ConquerItem.LeftWeapon)
return false;
}
else
{
if (Network.PacketHandler.IsTwoHand(id))
return false;
}
return true;
}

public ConquerItemBaseInformation CheckLook(string name, ushort pos, out int minDist)
{
minDist = int.MaxValue;
Database.ConquerItemBaseInformation CIBI = null;
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
var itemx = Equipment.TryGetItem((byte)pos);
if (itemx != null)
Quality = (Enums.ItemQuality)(itemx.ID % 10);

foreach (var item in Database.ConquerItemInformation.BaseInformations.V alues)
{
if (pos == ConquerItem.Armor)
{
if (ValidArmorLook(item.ID))
{
int dist = name.LevenshteinDistance(item.LowerName);
if (minDist > dist && Quality == (Game.Enums.ItemQuality)(item.ID % 10))
{
CIBI = item;
minDist = dist;
}
}
}
else if (pos == ConquerItem.Head)
{
if (ValidHeadgearLook(item.ID))
{
int dist = name.LevenshteinDistance(item.LowerName);
if (minDist > dist && Quality == (Game.Enums.ItemQuality)(item.ID % 10))
{
CIBI = item;
minDist = dist;
}
}
}
else if (pos == ConquerItem.LeftWeapon)
{
if (ValidWeaponLook2(item.ID))
{
int dist = name.LevenshteinDistance(item.LowerName);
if (minDist > dist && !PacketHandler.IsTwoHand(item.ID) && Quality == (Game.Enums.ItemQuality)(item.ID % 10))
{
CIBI = item;
minDist = dist;
}
}
}
else if (pos == ConquerItem.RightWeapon)
{
if (ValidWeaponLook(item.ID))
{
//if (PacketHandler.IsTwoHand(itemx.ID))
//{
// int dist = name.LevenshteinDistance(item.LowerName);
// if (minDist > dist && PacketHandler.IsTwoHand(item.ID) && Quality == (Game.Enums.ItemQuality)(item.ID % 10))
// {
// CIBI = item;
// minDist = dist;
// }
//}
//else
{
int dist = name.LevenshteinDistance(item.LowerName);
if (minDist > dist && !PacketHandler.IsTwoHand(item.ID) && Quality == (Game.Enums.ItemQuality)(item.ID % 10))
{
CIBI = item;
minDist = dist;
}
}

}
}
}
return CIBI;
}

public void SetNewArmorLook(uint id, bool change = true)
{
if (change)
ArmorLook = id;
if (!ValidArmorLook(id)) return;
int min = 0;
id = CheckLook(Database.ConquerItemInformation.BaseInfo rmations[id].LowerName, ConquerItem.Armor, out min).ID;

var item = Equipment.TryGetItem(ConquerItem.Armor);
var iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 1;
iu.dwParam = 13;
iu.ID = Network.GamePackets.ItemUsage.UnequipItem;
Send(iu);
iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 1;
iu.ID = Network.GamePackets.ItemUsage.RemoveInventory;
Send(iu);

ConquerItem fakeItem = new Network.GamePackets.ConquerItem(true);
fakeItem.ID = id;
if (item != null)
{
fakeItem.Bless = item.Bless;
fakeItem.Bound = item.Bound;
fakeItem.Color = item.Color;
fakeItem.Effect = item.Effect;
fakeItem.Enchant = item.Enchant;
fakeItem.Plus = item.Plus;
fakeItem.SocketOne = item.SocketOne;
fakeItem.SocketTwo = item.SocketTwo;
}

fakeItem.Durability = 1;
fakeItem.MaximDurability = 1;
fakeItem.Color = Game.Enums.Color.Black;
fakeItem.UID = uint.MaxValue - 1;
fakeItem.Position = 13;
Send(fakeItem);
fakeItem.Mode = Enums.ItemMode.Update;
Send(fakeItem);
ClientEquip eqs = new ClientEquip();
eqs.DoEquips(this);
Send(eqs);
Equipment.UpdateEntityPacket();
}
public void SetNewHeadgearLook(uint id, bool change = true)
{
if (change)
HeadgearLook = id;
if (!ValidHeadgearLook(id)) return;
int min = 0;
id = CheckLook(Database.ConquerItemInformation.BaseInfo rmations[id].LowerName, ConquerItem.Head, out min).ID;

var item = Equipment.TryGetItem(ConquerItem.Head);
var iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 2;
iu.dwParam = 14;
iu.ID = Network.GamePackets.ItemUsage.UnequipItem;
Send(iu);
iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 2;
iu.ID = Network.GamePackets.ItemUsage.RemoveInventory;
Send(iu);

ConquerItem fakeItem = new Network.GamePackets.ConquerItem(true);
fakeItem.ID = id;
if (item != null)
{
fakeItem.Bless = item.Bless;
fakeItem.Bound = item.Bound;
fakeItem.Color = item.Color;
fakeItem.Effect = item.Effect;
fakeItem.Enchant = item.Enchant;
fakeItem.Plus = item.Plus;
fakeItem.SocketOne = item.SocketOne;
fakeItem.SocketTwo = item.SocketTwo;
}

fakeItem.Durability = 1;
fakeItem.MaximDurability = 1;
fakeItem.Color = Game.Enums.Color.Black;
fakeItem.UID = uint.MaxValue - 2;
fakeItem.Position = 14;
Send(fakeItem);
fakeItem.Mode = Enums.ItemMode.Update;
Send(fakeItem);
ClientEquip eqs = new ClientEquip();
eqs.DoEquips(this);
Send(eqs);
Equipment.UpdateEntityPacket();
}
public void SetNewWeaponLook(uint id, bool change = true)
{
if (change)
WeaponLook = id;
if (!ValidWeaponLook(id)) return;
int min = 0;

var item = Equipment.TryGetItem(ConquerItem.RightWeapon);
var iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 3;
iu.dwParam = ConquerItem.RightWeaponAccessory;
iu.ID = Network.GamePackets.ItemUsage.UnequipItem;
Send(iu);
iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 3;
iu.ID = Network.GamePackets.ItemUsage.RemoveInventory;
Send(iu);

id = CheckLook(Database.ConquerItemInformation.BaseInfo rmations[id].LowerName, ConquerItem.RightWeapon, out min).ID;

ConquerItem fakeItem = new Network.GamePackets.ConquerItem(true);
fakeItem.ID = id;
if (item != null)
{
fakeItem.Bless = item.Bless;
fakeItem.Bound = item.Bound;
fakeItem.Color = item.Color;
fakeItem.Effect = item.Effect;
fakeItem.Enchant = item.Enchant;
fakeItem.Plus = item.Plus;
fakeItem.SocketOne = item.SocketOne;
fakeItem.SocketTwo = item.SocketTwo;
fakeItem.Lock = 1;
}
fakeItem.Durability = 1;
fakeItem.MaximDurability = 1;
fakeItem.UID = uint.MaxValue - 3;
fakeItem.Position = ConquerItem.RightWeaponAccessory;
Send(fakeItem);
fakeItem.Mode = Enums.ItemMode.Update;
Send(fakeItem);
ClientEquip eqs = new ClientEquip();
eqs.DoEquips(this);
Send(eqs);
Equipment.UpdateEntityPacket();

}
public void SetNewWeaponLook2(uint id, bool change = true)
{
if (change)
WeaponLook2 = id;
if (!ValidWeaponLook2(id)) return;
int min = 0;

var item = Equipment.TryGetItem(ConquerItem.LeftWeapon);
var iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 4;
iu.dwParam = ConquerItem.LeftWeaponAccessory;
iu.ID = Network.GamePackets.ItemUsage.UnequipItem;
Send(iu);
iu = new Network.GamePackets.ItemUsage(true);
iu.UID = uint.MaxValue - 4;
iu.ID = Network.GamePackets.ItemUsage.RemoveInventory;
Send(iu);

id = CheckLook(Database.ConquerItemInformation.BaseInfo rmations[id].LowerName, ConquerItem.LeftWeapon, out min).ID;

ConquerItem fakeItem = new Network.GamePackets.ConquerItem(true);
fakeItem.ID = id;
if (item != null)
{
fakeItem.Bless = item.Bless;
fakeItem.Bound = item.Bound;
fakeItem.Color = item.Color;
fakeItem.Effect = item.Effect;
fakeItem.Enchant = item.Enchant;
fakeItem.Plus = item.Plus;
fakeItem.SocketOne = item.SocketOne;
fakeItem.SocketTwo = item.SocketTwo;
fakeItem.Lock = 1;
}

fakeItem.Durability = 1;
fakeItem.MaximDurability = 1;
fakeItem.UID = uint.MaxValue - 4;
fakeItem.Position = ConquerItem.LeftWeaponAccessory;
Send(fakeItem);
fakeItem.Mode = Enums.ItemMode.Update;
Send(fakeItem);
ClientEquip eqs = new ClientEquip();
eqs.DoEquips(this);
Send(eqs);
Equipment.UpdateEntityPacket();

}

public byte JewelarLauKind, JewelarLauGems;
public uint VirtuePoints;
public uint TQPoint;
public DateTime LastLotteryEntry;
public byte LotteryEntries;
public bool InLottery;
public DateTime OfflineTGEnterTime;
public bool Mining = false;
public Time32 MiningStamp;
public ushort Vigor
{
get
{
if (Equipment != null)
if (!Equipment.Free(12))
return Equipment.TryGetItem((byte)12).Vigor;
return 65535;
}
set
{
if (!Equipment.Free(12))
Equipment.TryGetItem((byte)12).Vigor = value;
}
}
ushort _Maxvigor;
public ushort MaxVigor
{
get
{
return _Maxvigor;
}
set
{
_Maxvigor = value;
}

}

public bool HeadgearClaim, NecklaceClaim, ArmorClaim, WeaponClaim, RingClaim, BootsClaim, TowerClaim, FanClaim;
public string PromoteItemNameNeed
{
get
{
if (Entity.Class % 10 == 0)
return " nothing but";
if (Entity.Class % 10 == 1)
// if (Entity.Class / 10 == 4)
// return " five Euxenite Ores and";
// else
return " nothing but";
if (Entity.Class % 10 == 2)
return " one Emerald and";
if (Entity.Class % 10 == 3)
return " one Meteor and";
if (Entity.Class % 10 == 4)
return " one MoonBox and";
return " nothing but";
}
}
public byte PromoteItemCountNeed
{
get
{
if (Entity.Class % 10 == 0)
return 0;
if (Entity.Class % 10 == 1)
// if (Entity.Class / 10 == 4)
// return 5;
// else
return 0;
if (Entity.Class % 10 == 2)
return 1;
if (Entity.Class % 10 == 3)
return 1;
if (Entity.Class % 10 == 4)
return 1;
return 0;
}
}
public uint PromoteItemNeed
{
get
{
if (Entity.Class % 10 == 0)
return 0;
if (Entity.Class % 10 == 1)
// if (Entity.Class / 10 == 4)
// return 1072031;
// else
return 0;
if (Entity.Class % 10 == 2)
return 1080001;
if (Entity.Class % 10 == 3)
return 1088001;
if (Entity.Class % 10 == 4)
return 721020;
return 0;
}
}
public uint PromoteItemGain
{
get
{
if (Entity.Class % 10 == 0)
return 0;
if (Entity.Class % 10 == 1)
// if (Entity.Class / 10 == 4)
// return 500067;
// else
return 0;
if (Entity.Class % 10 == 2)
return 0;
if (Entity.Class % 10 == 3)
return 700031;
if (Entity.Class % 10 == 4)
return 1088000;
return 0;
}
}
public uint PromoteLevelNeed
{
get
{
if (Entity.Class % 10 == 0)
return 15;
if (Entity.Class % 10 == 1)
return 40;
if (Entity.Class % 10 == 2)
return 70;
if (Entity.Class % 10 == 3)
return 100;
if (Entity.Class % 10 == 4)
return 110;
return 0;
}
}
public byte SelectedItem, UpdateType;
public ushort UplevelProficiency;
public UInt32 GuildJoinTarget = 0;
public uint OnHoldGuildJoin = 0;
public uint elitepoints = 0;
public bool Effect = false;
public bool Effect1 = false;
public bool Effect10 = false;
public bool Effect8 = false;
public bool Effect9 = false;
public bool Effect11 = false;
public bool Effect4 = false;
public bool Effect3 = false;
public uint eliterank = 0;
public bool SentRequest = false;
public Game.ConquerStructures.Society.Guild Guild;
public Game.ConquerStructures.Society.Guild.Member AsMember;
public uint Arsenal_Donation = 0;
public Game.ConquerStructures.Booth Booth;

#region Eilte Pk 8
public ushort EliteBody()
{
ushort num2 = 0;
uint num = (uint)Kernel.Random.Next(1, 4);
switch (num)
{
case 1:
{
num2 = 1003;
break;
}
case 2:
{
num2 = 1004;
break;
}
case 3:
{
num2 = 2001;
break;
}
case 4:
{
num2 = 2002;
break;
}
}
return num2;
}
public void SpawnElitePKBot(uint UID)
{
if (!Kernel.GamePool.ContainsKey(UID))
{
ReadyToPlay();
this.Account = new Database.AccountTable(null);
this.Account.EntityID = UID;
{
#region Load Entity
this.Entity = new Game.Entity(EntityFlag.Entity, false);
this.Entity.Name = "ElitePK`Bot";
this.Entity.Owner = this;
this.Entity.UID = UID;
this.Entity.Body = EliteBody();
this.Entity.Face = (ushort)Kernel.Random.Next(1, 50);
byte Color = (byte)Kernel.Random.Next(4, 8);
this.Entity.HairStyle = (ushort)(Color * 100 + 10 + (byte)Kernel.Random.Next(4, 9));
this.Entity.Level = 140;
this.Entity.Class = 55;
this.Entity.Reborn = 2;
this.Entity.Titles = new System.Collections.Concurrent.ConcurrentDictionary<TitlePacket.Titles, DateTime>();
this.Entity.MyTitle = (TitlePacket.Titles)16;
this.Entity.MapID = ElitePKTournament.WaitingAreaID;
if (this.VendingDisguise == 0)
this.VendingDisguise = 0xdf;
this.Entity.X = 50;
this.Entity.Y = 50;
uint WeaponR = 601439;
uint WeaponL = 601439;
uint Armor = 135309;
uint Head = 123309;
uint Garment = 192685;
this.ElitePKStats = new ElitePK.FighterStats(this.Entity.UID, this.Entity.Name, this.Entity.Mesh);
if (!Game.ConquerStructures.Nobility.Board.TryGetValu e(this.Entity.UID, out this.NobilityInformation))
{
this.NobilityInformation = new NobilityInformation();
this.NobilityInformation.EntityUID = this.Entity.UID;
this.NobilityInformation.Name = this.Entity.Name;
this.NobilityInformation.Donation = 0L;
this.NobilityInformation.Rank = NobilityRank.Serf;
this.NobilityInformation.Position = -1;
this.NobilityInformation.Gender = 1;
this.NobilityInformation.Mesh = this.Entity.Mesh;
if ((this.Entity.Body % 10) >= 3)
{
this.NobilityInformation.Gender = 0;
}
}
else
{
this.Entity.NobilityRank = this.NobilityInformation.Rank;
}
Arena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.ArenaStatistic);
if ((this.ArenaStatistic == null) || (this.ArenaStatistic.EntityID == 0))
{
this.ArenaStatistic = new ArenaStatistic(true);
this.ArenaStatistic.EntityID = this.Entity.UID;
this.ArenaStatistic.Name = this.Entity.Name;
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Lev el);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
Database.ArenaTable.InsertArenaStatistic(this);
this.ArenaStatistic.Status = 0;
Arena.ArenaStatistics.Add(this.Entity.UID, this.ArenaStatistic);
}
else
{
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
if (DateTime.Now.DayOfYear != this.ArenaStatistic.LastArenaPointFill.DayOfYear)
{
this.ArenaStatistic.LastSeasonArenaPoints = this.ArenaStatistic.ArenaPoints;
this.ArenaStatistic.LastSeasonWin = this.ArenaStatistic.TodayWin;
this.ArenaStatistic.LastSeasonLose = this.ArenaStatistic.TodayBattles - this.ArenaStatistic.TodayWin;
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Lev el);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
this.ArenaStatistic.TodayWin = 0;
this.ArenaStatistic.TodayBattles = 0;
Arena.Sort();
Arena.YesterdaySort();
}
}
TeamArena.ArenaStatistics.TryGetValue(this.Entity. UID, out this.TeamArenaStatistic);
if (this.TeamArenaStatistic == null)
{
this.TeamArenaStatistic = new TeamArenaStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
Database.TeamArenaTable.InsertArenaStatistic(this) ;
this.TeamArenaStatistic.Status = 0;
if (TeamArena.ArenaStatistics.ContainsKey(this.Entity .UID))
{
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
}
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
}
else if (this.TeamArenaStatistic.EntityID == 0)
{
this.TeamArenaStatistic = new TeamArenaStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
Database.TeamArenaTable.InsertArenaStatistic(this) ;
this.TeamArenaStatistic.Status = 0;
if (TeamArena.ArenaStatistics.ContainsKey(this.Entity .UID))
{
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
}
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
}
else
{
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
this.TeamArenaStatistic.Name = this.Entity.Name;
}
Database.DetainedItemTable.LoadDetainedItems(this) ;
Database.ClaimItemTable.LoadClaimableItems(this);
this.Entity.LoadTopStatus();
this.Entity.FullyLoaded = true;

#endregion
if (this.Entity.FullyLoaded)
{
VariableVault variables;
Database.EntityVariableTable.Load(this.Account.Ent ityID, out variables);
this.Variables = variables;

if (this.BackupArmorLook != 0)
this.SetNewArmorLook(this.BackupArmorLook);
else
this.SetNewArmorLook(this.ArmorLook);
this.SetNewHeadgearLook(this.HeadgearLook);
this.BackupArmorLook = 0;

this.LoadData(true);

if (this.Entity.GuildID != 0)
this.Entity.GuildBattlePower = this.Guild.GetSharedBattlepower(this.Entity.GuildR ank);
this.ReviewMentor();
Network.PacketHandler.LoginMessages(this);

#region Equip

ConquerItem item7 = null;
ClientEquip equip = null;
if (WeaponR > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponR];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = WeaponR;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 4;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(4);
if (this.Equipment.Objects[3] != null)
{
this.Equipment.Objects[3] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();

}
if (WeaponL > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponL];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = WeaponL;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 5;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(5);
if (this.Equipment.Objects[4] != null)
{
this.Equipment.Objects[4] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}

if (Armor > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Armor];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = Armor;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 3;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(3);
if (this.Equipment.Objects[2] != null)
{
this.Equipment.Objects[2] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();

}

if (Head > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Head];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = Head;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 1;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(1);
if (this.Equipment.Objects[0] != null)
{
this.Equipment.Objects[0] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();

}

if (Garment > 0)
{
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Garment];
if (CIBI == null) return;
item7 = new ConquerItem(true);
item7.ID = Garment;
item7.UID = AuthClient.nextID;
AuthClient.nextID++;
item7.Position = 9;
item7.Durability = CIBI.Durability;
item7.MaximDurability = CIBI.Durability;
this.Equipment.Remove(9);
if (this.Equipment.Objects[8] != null)
{
this.Equipment.Objects[8] = null;
}
this.Equipment.Add(item7);
item7.Mode = Enums.ItemMode.Update;
item7.Send(this);
equip = new ClientEquip();
equip.DoEquips(this);
this.Send(equip);
this.Equipment.UpdateEntityPacket();
}

#endregion Equip


Program.World.Register(this);
Kernel.GamePool.Add(Entity.UID, this);
FakeLoaded = true;
LoggedIn = true;
Entity.NobilityRank = NobilityInformation.Rank;
this.Attackable = true;


}

}
}
}
#endregion
public bool RaceExcitement, RaceDecelerated, RaceGuard, RaceDizzy, RaceFrightened;
public Time32 RaceExcitementStamp, GuardStamp, DizzyStamp, FrightenStamp, ChaosStamp, ExtraVigorStamp, DecelerateStamp;
public uint RaceExcitementAmount, RaceExtraVigor;
public GameCharacterUpdates SpeedChange;
public void ApplyRacePotion(Enums.RaceItemType type, uint target)
{
switch (type)
{
case Enums.RaceItemType.FrozenTrap:
{
if (target != uint.MaxValue)
{
if (Map.Floor[Entity.X, Entity.Y, MapObjectType.StaticEntity])
{
StaticEntity item = new StaticEntity((uint)(Entity.X * 1000 + Entity.Y), Entity.X, Entity.Y, (ushort)Map.ID);
item.DoFrozenTrap(Entity.UID);
Map.AddStaticEntity(item);
Kernel.SendSpawn(item);
}
}
else
{
Entity.FrozenStamp = Time32.Now;
Entity.FrozenTime = 5;
GameCharacterUpdates update = new GameCharacterUpdates(true);
update.UID = Entity.UID;
update.Add(GameCharacterUpdates.Freeze, 0, 4);
SendScreen(update, true);
Entity.AddFlag(Update.Flags.Freeze);
}
break;
}
case Enums.RaceItemType.RestorePotion:
{
Vigor += 2000;
if (Vigor > MaxVigor)
Vigor = MaxVigor;
Send(new Vigor(true) { Amount = Vigor });
break;
}
case Enums.RaceItemType.ExcitementPotion:
{
if (RaceExcitement && RaceExcitementAmount > 50)
return;

if (RaceDecelerated)
{
RaceDecelerated = false;

var upd = new GameCharacterUpdates(true);
upd.UID = Entity.UID;
upd.Remove(GameCharacterUpdates.Decelerated);
SendScreen(upd, true);
}
RaceExcitementStamp = Time32.Now;
RaceExcitement = true;
{
var upd = new GameCharacterUpdates(true);
upd.UID = Entity.UID;
upd.Add(GameCharacterUpdates.Accelerated, 50, 15, 25);
SendScreen(upd, true);
SpeedChange = upd;
}
RaceExcitementAmount = 50;
Entity.AddFlag(Update.Flags.OrangeSparkles);
break;
}
case Enums.RaceItemType.SuperExcitementPotion:
{
if (RaceDecelerated)
{
RaceDecelerated = false;

var upd = new GameCharacterUpdates(true);
upd.UID = Entity.UID;
upd.Remove(GameCharacterUpdates.Decelerated);
SendScreen(upd, true);
}
RaceExcitementAmount = 200;
RaceExcitementStamp = Time32.Now;
RaceExcitement = true;
this.Entity.AddFlag(Update.Flags.SpeedIncreased);
{
var upd = new GameCharacterUpdates(true);
upd.UID = Entity.UID;
upd.Add(GameCharacterUpdates.Accelerated, 200, 15, 100);
SendScreen(upd, true);
SpeedChange = upd;
}
Entity.AddFlag(Update.Flags.OrangeSparkles);
break;
}
case Enums.RaceItemType.GuardPotion:
{
RaceGuard = true;
GuardStamp = Time32.Now;
Entity.AddFlag(Update.Flags.DivineShield);
DizzyStamp = DizzyStamp.AddSeconds(-100);
FrightenStamp = FrightenStamp.AddSeconds(-100);
var upd = new GameCharacterUpdates(true);
upd.UID = Entity.UID;
upd.Add(GameCharacterUpdates.DivineShield, 0, 10);
SendScreen(upd, true);
break;
}
case Enums.RaceItemType.DizzyHammer:
{
Entity Target;
if (Screen.TryGetValue(target, out Target))
{
var Owner = Target.Owner;
if (Owner != null)
{
if (!Owner.RaceGuard && !Owner.RaceFrightened)
{
Owner.DizzyStamp = Time32.Now;
Owner.RaceDizzy = true;
Owner.Entity.AddFlag(Update.Flags.Dizzy);
{
var upd = new GameCharacterUpdates(true);
upd.UID = Entity.UID;
upd.Add(GameCharacterUpdates.Dizzy, 0, 5);
Owner.SendScreen(upd, true);
}
}
}
}
break;
}
case Enums.RaceItemType.ScreamBomb:
{
SendScreen(new SpellUse(true)
{
Attacker = Entity.UID,
SpellID = 9989,
SpellLevel = 0,
X = Entity.X,
Y = Entity.Y
}.AddTarget(Entity, 0, null), true);
foreach (var obj in Screen.SelectWhere<Entity>(MapObjectType.Entity,
(o) => Kernel.GetDistance(o.X, o.Y, Entity.X, Entity.Y) <= 10))
{
var Owner = obj.Owner;
if (!Owner.RaceGuard && !Owner.RaceDizzy)
{
Owner.RaceFrightened = true;
Owner.FrightenStamp = Time32.Now;
Owner.Entity.AddFlag(Update.Flags.Frightened);
{
var upd = new GameCharacterUpdates(true);
upd.UID = Owner.Entity.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 20);
Owner.SendScreen(upd, true);
}
}
}
break;
}
case Enums.RaceItemType.SpiritPotion:
{
ExtraVigorStamp = Time32.Now;
RaceExtraVigor = 2000;
break;
}
case Enums.RaceItemType.ChaosBomb:
{
SendScreen(new SpellUse(true)
{
Attacker = Entity.UID,
SpellID = 9989,
SpellLevel = 0,
X = Entity.X,
Y = Entity.Y
}.AddTarget(Entity, 0, null), true);
foreach (var obj in this.Screen.SelectWhere<Entity>(MapObjectType.Entity,
(o) => Kernel.GetDistance(o.X, o.Y, Entity.X, Entity.Y) <= 10))
{
var Owner = obj.Owner;
if (!Owner.RaceGuard)
{
Owner.FrightenStamp = Time32.Now;
Owner.DizzyStamp = Owner.DizzyStamp.AddSeconds(-1000);

Owner.Entity.AddFlag(Update.Flags.Confused);
{
var upd = new GameCharacterUpdates(true);
upd.UID = Owner.Entity.UID;
upd.Add(GameCharacterUpdates.Flustered, 0, 15);
Owner.SendScreen(upd, true);
}
}
}
break;
}
case Enums.RaceItemType.SluggishPotion:
{
SendScreen(new SpellUse(true)
{
Attacker = Entity.UID,
SpellID = 9989,
SpellLevel = 0,
X = Entity.X,
Y = Entity.Y
}.AddTarget(Entity, 0, null), true);
foreach (var obj in this.Screen.SelectWhere<Entity>(MapObjectType.Entity,
o => Kernel.GetDistance(o.X, o.Y, Entity.X, Entity.Y) <= 10))
{
var Owner = obj.Owner;
if (!Owner.RaceGuard)
{
Owner.RaceDecelerated = true;
Owner.DecelerateStamp = Time32.Now;
if (Owner.RaceExcitement)
{
Owner.RaceExcitement = false;

var upd = new GameCharacterUpdates(true);
upd.UID = Owner.Entity.UID;
upd.Remove(GameCharacterUpdates.Accelerated);
Owner.SendScreen(upd, true);
}
Owner.Entity.AddFlag(Update.Flags.PurpleSparkles);
{
var upd = new GameCharacterUpdates(true);
upd.UID = Owner.Entity.UID;
unchecked { upd.Add(GameCharacterUpdates.Decelerated, 50, 10, (uint)(0 - 25)); }
Owner.SendScreen(upd, true);
Owner.SpeedChange = upd;
}
}
}
break;
}
case Enums.RaceItemType.TransformItem:
{
for (int i = 0; i < 5; i++)
{
if (Potions[i] != null)
{
if (Potions[i].Type != Enums.RaceItemType.TransformItem)
{
Send(new RacePotion(true)
{
Amount = 0,
Location = i + 1,
PotionType = Potions[i].Type
});
Potions[i] = null;
}
}
}
//for (int i = 0; i < 5; i++)
{
int i = 0;
if (Potions[i] == null)
{
int val = (int)Enums.RaceItemType.TransformItem;
while (val == (int)Enums.RaceItemType.TransformItem)
val = Kernel.Random.Next((int)Enums.RaceItemType.ChaosBo mb, (int)Enums.RaceItemType.SuperExcitementPotion);
Potions[i] = new UsableRacePotion();
Potions[i].Count = 1;
Potions[i].Type = (Enums.RaceItemType)val;
Send(new RacePotion(true)
{
Amount = 1,
Location = i + 1,
PotionType = Potions[i].Type
});
}
}
break;
}
}
}


public void ReviewMentor()
{
#region NotMentor
uint nowBP = 0;
if (Mentor != null)
{
if (Mentor.IsOnline)
{
nowBP = Entity.BattlePowerFrom(Mentor.Client.Entity);
}
}
if (nowBP > 200) nowBP = 0;
if (nowBP < 0) nowBP = 0;
if (Entity.MentorBattlePower != nowBP)
{
Entity.MentorBattlePower = nowBP;
if (Mentor != null)
{
if (Mentor.IsOnline)
{
MentorInformation Information = new MentorInformation(true);
Information.Mentor_Type = 1;
Information.Mentor_ID = Mentor.Client.Entity.UID;
Information.Apprentice_ID = Entity.UID;
Information.Enrole_Date = Mentor.EnroleDate;
Information.Mentor_Level = Mentor.Client.Entity.Level;
Information.Mentor_Class = Mentor.Client.Entity.Class;
Information.Mentor_PkPoints = Mentor.Client.Entity.PKPoints;
Information.Mentor_Mesh = Mentor.Client.Entity.Mesh;
Information.Mentor_Online = true;
Information.Shared_Battle_Power = nowBP;
Information.String_Count = 3;
Information.Mentor_Name = Mentor.Client.Entity.Name;
Information.Apprentice_Name = Entity.Name;
Information.Mentor_Spouse_Name = Mentor.Client.Entity.Spouse;
Send(Information);
}
}
}
#endregion
#region Mentor
if (Apprentices == null) Apprentices = new SafeDictionary<uint, Game.ConquerStructures.Society.Apprentice>();
foreach (var appr in Apprentices.Values)
{
if (appr.IsOnline)
{
uint nowBPs = 0;
nowBPs = appr.Client.Entity.BattlePowerFrom(Entity);
if (appr.Client.Entity.MentorBattlePower != nowBPs)
{
appr.Client.Entity.MentorBattlePower = nowBPs;
MentorInformation Information = new MentorInformation(true);
Information.Mentor_Type = 1;
Information.Mentor_ID = Entity.UID;
Information.Apprentice_ID = appr.Client.Entity.UID;
Information.Enrole_Date = appr.EnroleDate;
Information.Mentor_Level = Entity.Level;
Information.Mentor_Class = Entity.Class;
Information.Mentor_PkPoints = Entity.PKPoints;
Information.Mentor_Mesh = Entity.Mesh;
Information.Mentor_Online = true;
Information.Shared_Battle_Power = nowBPs;
Information.String_Count = 3;
Information.Mentor_Name = Entity.Name;
Information.Apprentice_Name = appr.Client.Entity.Name;
Information.Mentor_Spouse_Name = Entity.Spouse;
appr.Client.Send(Information);
}
}
}
#endregion
}
public void AddQuarantineKill()
{
quarantineKill++;
UpdateQuarantineScore();
}
public void AddGl()
{
TopGlClaim++;
return;
}
public void AddDl()
{
TopDlClaim++;
return;
}
public void AddQuarantineDeath()
{
quarantineDeath++;
UpdateQuarantineScore();
}
public void UpdateQuarantineScore()
{
string[] scores = new string[3];
scores[0] = "Black team: " + Mohamed_Hossam_Barakat.Game.Quarantine.BlackScore. ToString() + " wins";
scores[1] = "White team: " + Mohamed_Hossam_Barakat.Game.Quarantine.WhiteScore. ToString() + " wins";
scores[2] = "Your score: " + quarantineKill + " kills, " + quarantineDeath + " death";
for (int i = 0; i < scores.Length; i++)
{
Message msg = new Message(scores[i], System.Drawing.Color.Red, i == 0 ? Message.FirstRightCorner : Message.ContinueRightCorner);
Send(msg);
}
}
public void KillTerrorist()
{
foreach (Client.GameState Terrorist in Program.Values)
{
if (Terrorist.Entity.KillTheTerrorist_IsTerrorist == true && Terrorist.Entity.MapID == 1801)
Mohamed_Hossam_Barakat.Kernel.SendWorldMessage(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Terrorist: " + Terrorist.Entity.Name + " ", System.Drawing.Color.Black, Mohamed_Hossam_Barakat.Network.GamePackets.Message .FirstRightCorner), Program.Values);
}
}
public void AddBless(uint value)
{
Entity.HeavenBlessing += value;
Entity.Update(Network.GamePackets._String.Effect, "bless", true);
if (Mentor != null)
{
if (Mentor.IsOnline)
{
Mentor.Client.PrizeHeavenBlessing += (ushort)(value / 10 / 60 / 60);
AsApprentice = Mentor.Client.Apprentices[Entity.UID];
}
if (AsApprentice != null)
{
AsApprentice.Actual_HeavenBlessing += (ushort)(value / 10 / 60 / 60);
AsApprentice.Total_HeavenBlessing += (ushort)(value / 10 / 60 / 60);
if (Time32.Now > LastMentorSave.AddSeconds(5))
{
Database.KnownPersons.SaveApprenticeInfo(AsApprent ice);
LastMentorSave = Time32.Now;
}
}
}
}
public ulong PrizeExperience;
public ushort PrizeHeavenBlessing;
public ushort PrizePlusStone;

public uint MentorApprenticeRequest;
public uint TradePartnerRequest;

public object[] OnMessageBoxEventParams;
public Action<GameState> MessageOK;
public Action<GameState> MessageCancel;

public bool JustLoggedOn = true;
public Time32 ReviveStamp = Time32.Now;
public bool Attackable;
public int PingCount { get; set; }
public Game.ConquerStructures.NobilityInformation NobilityInformation;
public Game.Entity Entity;
public ConcurrentDictionary<TitlePacket.Titles, DateTime> Titles = new ConcurrentDictionary<TitlePacket.Titles, DateTime>();
public Game.Screen Screen;
public Time32 LastPing = Time32.Now;
//public int PingCount = 0;
public Time32 LastClientJump;
public static ushort NpcTestType = 0;
public byte TinterItemSelect = 0;
public DateTime LastDragonBallUse, LastResetTime;
public byte Action = 0;
public bool CheerSent = false;
public Game.Arena.QualifierList.QualifierGroup WatchingGroup;
public Game.Arena.QualifierList.QualifierGroup QualifierGroup;
public Network.GamePackets.ArenaStatistic ArenaStatistic;

public Game.TeamArena.QualifierList.QualifierGroup TeamWatchingGroup;
public Game.TeamArena.QualifierList.QualifierGroup TeamQualifierGroup;
public Network.GamePackets.TeamArenaStatistic TeamArenaStatistic;
public uint ArenaPoints
{
get
{
return ArenaStatistic.ArenaPoints;
}
set
{
ArenaStatistic.ArenaPoints =
TeamArenaStatistic.ArenaPoints =
value;
}
}
private byte xpCount;
public byte XPCount
{
get { return xpCount; }
set
{
xpCount = value;
if (xpCount >= 100) xpCount = 100;

Update update = new Update(true);
update.UID = Entity.UID;
update.Append(Update.XPCircle, xpCount);
update.Send(this);
}
}
public Time32 XPCountStamp = Time32.Now;
public Time32 XPListStamp = Time32.Now;

#region poker
public Network.GamePackets.poker2090 poker2090;
public Network.GamePackets.poker2091 poker2091;
public Network.GamePackets.poker2092 poker2092;
public Network.GamePackets.poker2093 poker2093;
public Network.GamePackets.poker2094 poker2094;
public Network.GamePackets.poker2095 poker2095;
#endregion
public Game.ConquerStructures.Trade Trade;
public TradePartner TradePartners;
public byte ExpBalls = 0;
public uint MoneySave = 0, ActiveNpc = 0;
public string WarehousePW1, TempPassword;
public uint WarehousePW;
public bool WarehouseOpen;
public Time32 CoolStamp;
public sbyte WarehouseOpenTries;
public ushort InputLength;
public Mohamed_Hossam_Barakat.Game.ConquerStructures.Soci ety.Mentor Mentor;
public Mohamed_Hossam_Barakat.Game.ConquerStructures.Soci ety.Apprentice AsApprentice;
public SafeDictionary<ushort, Interfaces.ISkill> RemoveSpells = new SafeDictionary<ushort, Interfaces.ISkill>();
public SafeDictionary<ushort, Interfaces.IProf> Proficiencies;
public SafeDictionary<ushort, Interfaces.ISkill> Spells;
public SafeDictionary<uint, Mohamed_Hossam_Barakat.Game.ConquerStructures.Soci ety.Friend> Friends;
public SafeDictionary<uint, Mohamed_Hossam_Barakat.Game.ConquerStructures.Soci ety.Enemy> Enemy;
public SafeDictionary<uint, Mohamed_Hossam_Barakat.Game.ConquerStructures.Soci ety.TradePartner> Partners;
public SafeDictionary<uint, Mohamed_Hossam_Barakat.Game.ConquerStructures.Soci ety.Apprentice> Apprentices;
public Game.ConquerStructures.Inventory Inventory;
public Game.ConquerStructures.Equipment Equipment;
public SafeDictionary<Game.ConquerStructures.Warehouse.WarehouseID, Game.ConquerStructures.Warehouse> Warehouses;
public Game.ConquerStructures.Team Team;
public Time32 lastClientJumpTime = Time32.Now;
public Time32 lastJumpTime = Time32.Now;
public int LastJumpTime = 0;
public short lastJumpDistance = 0;
public bool DoubleExpToday = false;

private Game.Map map;
public Game.Map Map
{
get
{
if (map == null)
{
if (Entity == null) return null;
Kernel.Maps.TryGetValue(Entity.MapID, out map);
// if (Entity.MapID >= 11000 && map == null)
// Entity.MapID = 1005;
if (map == null)
return (map = new Game.Map(Entity.MapID, Database.MapsTable.MapInformations[Entity.MapID].BaseID, Database.DMaps.MapPaths[Database.MapsTable.MapInformations[Entity.MapID].BaseID]));
}
else
{
if (map.ID != Entity.MapID)
{
Kernel.Maps.TryGetValue(Entity.MapID, out map);
// if (Entity.MapID >= 11000 && map == null)
// Entity.MapID = 1005;
if (map == null)
return (map = new Game.Map(Entity.MapID, Database.MapsTable.MapInformations[Entity.MapID].BaseID, Database.DMaps.MapPaths[Database.MapsTable.MapInformations[Entity.MapID].BaseID]));
}
}
return map;
}
}

public uint ExpBall
{
get
{
ulong exp = Database.DataHolder.LevelExperience(Entity.Level);
return (uint)(exp * 13000 / (ulong)((Entity.Level * Entity.Level * Entity.Level / 12) + 1));
}
}
public bool AddProficiency(IProf proficiency)
{
if (Proficiencies.ContainsKey(proficiency.ID))
{
Proficiencies[proficiency.ID].Level = proficiency.Level;
Proficiencies[proficiency.ID].Experience = proficiency.Experience;
proficiency.Send(this);
return false;
}
Proficiencies.Add(proficiency.ID, proficiency);
proficiency.Send(this);
return true;
}

public bool AddSpell(Interfaces.ISkill spell)
{
if (Spells.ContainsKey(spell.ID))
{
if (Spells[spell.ID].Level < spell.Level)
{
Spells[spell.ID].Level = spell.Level;
Spells[spell.ID].Experience = spell.Experience;
if (spell.ID != 3060)
{
spell.Send(this);
}
}
return false;
}
else
{
if (spell.ID == 1045 || spell.ID == 1046)
{
//if (Proficiencies.ContainsKey(Database.SpellTable.Spe llInformations[spell.ID][spell.Level].WeaponSubtype))
//{
// if (Proficiencies[Database.SpellTable.SpellInformations[spell.ID][spell.Level].WeaponSubtype].Level < 5)
// return false;
//}
//else
// return false;
}
Spells.Add(spell.ID, spell);
if (spell.ID != 3060)
{
spell.Send(this);
// Database.SkillTable.SaveSpells(this, spell.ID);//Samak
}
Database.SkillTable.SaveSpells(this);//Samak
CheckSpells();
return true;
}
}

public bool RemoveSpell(Interfaces.ISkill spell)
{
if (Spells.ContainsKey(spell.ID))
{
Spells.Remove(spell.ID);
Network.GamePackets.Data data = new Data(true);
data.UID = Entity.UID;
data.dwParam = spell.ID;
data.ID = 109;
Send(data);
Database.SkillTable.DeleteSpell(this, spell.ID);
CheckSpells();
return true;
}
return false;
}
public bool WentToComplete = false;
public byte SelectedGem = 0;
public Time32 LastMentorSave = Time32.Now;
public void IncreaseExperience(ulong experience, bool addMultiple)
{
if (Entity.ContainsFlag(Update.Flags.Cursed))
return;
if (Entity.Dead) return;
byte level = Entity.Level;
ulong _experience = Entity.Experience;
ulong prExperienece = experience;
if (addMultiple)
{
if (Entity.VIPLevel > 0)
experience *= Entity.VIPLevel;
experience *= Constants.ExtraExperienceRate;
if (Entity.HeavenBlessing > 0)
experience += (uint)(experience * 20 / 100);
if (Entity.Reborn >= 2)
experience /= 3;

if (Guild != null)
{
if (Guild.Level > 0)
{
experience += (ushort)(experience * Guild.Level / 100);
}
}
prExperienece = experience + (ulong)(experience * ((float)Entity.BattlePower / 100));

_experience += prExperienece;
}
else
_experience += experience;

if (this.Entity.Auto == true)
{
this.Entity.autohuntxp += experience;
}
if (Entity.Level < 140)
{
while (_experience >= Database.DataHolder.LevelExperience(level) && level < 140)
{
_experience -= Database.DataHolder.LevelExperience(level);
level++;
if (Entity.Reborn == 1)
{
if (level >= 130 && Entity.FirstRebornLevel > 130 && level < Entity.FirstRebornLevel)
level = Entity.FirstRebornLevel;
}
else if (Entity.Reborn == 2)
{
if (level >= 130 && Entity.SecondRebornLevel > 130 && level < Entity.SecondRebornLevel)
level = Entity.SecondRebornLevel;
}
Database.MagicTypeOP.AnalayzeSkills(this, 0);
if (Mentor != null)
{
if (Mentor.IsOnline)
{
uint exExp = (uint)(level * 2);
Mentor.Client.PrizeExperience += exExp;
AsApprentice = Mentor.Client.Apprentices[Entity.UID];
if (AsApprentice != null)
{
AsApprentice.Actual_Experience += exExp;
AsApprentice.Total_Experience += exExp;
}
if (Mentor.Client.PrizeExperience > 50 * 606)
Mentor.Client.PrizeExperience = 50 * 606;
}
}
if (level == 70)
{
if (ArenaStatistic == null || ArenaStatistic.EntityID == 0)
{
ArenaStatistic = new Mohamed_Hossam_Barakat.Network.GamePackets.ArenaSt atistic(true);
ArenaStatistic.EntityID = Entity.UID;
ArenaStatistic.Name = Entity.Name;
ArenaStatistic.Level = Entity.Level;
ArenaStatistic.Class = Entity.Class;
ArenaStatistic.Model = Entity.Mesh;
ArenaPoints = Database.ArenaTable.ArenaPointFill(Entity.Level);
ArenaStatistic.LastArenaPointFill = DateTime.Now;
Database.ArenaTable.InsertArenaStatistic(this);
ArenaStatistic.Status = Network.GamePackets.ArenaStatistic.NotSignedUp;
Game.Arena.ArenaStatistics.Add(Entity.UID, ArenaStatistic);
}
}
if (Entity.Reborn == 0)
{
if (level <= 120)
{
Database.DataHolder.GetStats(Entity.Class, level, this);
CalculateStatBonus();
CalculateHPBonus();
GemAlgorithm();
}
else
Entity.Atributes += 3;
}
else
{
Entity.Atributes += 3;
}
}
if (Entity.Level != level)
{
Database.MagicTypeOP.AnalayzeSkills(this, level);
if (Team != null)
{
if (Team.LowestLevelsUID == Entity.UID)
{
Team.LowestLevel = 0;
Team.LowestLevelsUID = 0;
Team.SearchForLowest();
}
}
Entity.Level = level;
Entity.Hitpoints = Entity.MaxHitpoints;
Entity.Mana = Entity.MaxMana;
if (Entity.Level > 130)
Database.EntityTable.UpdateLevel(Entity.Owner);
if (Entity.Reborn == 2)
Network.PacketHandler.ReincarnationHash(Entity.Own er);
}
if (Entity.Experience != _experience)
Entity.Experience = _experience;
}
#region ProdectSkills
//DragonFury = 12300 x3
//DragonSwing = 12200 x2
if (this.Spells.ContainsKey(12300) && !this.Entity.PureLeeLong())
{
this.RemoveSpell(new Spell(true) { ID = 12300 });
}
if (this.Spells.ContainsKey(12200) && !this.Entity.x2LeeLong())
{
this.RemoveSpell(new Spell(true) { ID = 12200 });
}
#endregion
}
public void IncreaseSpellExperience(uint experience, ushort id)
{
if (this.Spells.ContainsKey(id))
{
switch (id)
{
case 0x50a:
case 0x13a6:
case 0x1b76:
experience = 100;
break;
}
experience *= Constants.ExtraSpellRate;
experience += (uint)(experience * this.Entity.Gems[6]) / 100;
if (this.Map.BaseID == 1039)
{
experience /= 40;
}
ISkill skill = this.Spells[id];
if (skill != null)
{
if (this.Entity.VIPLevel > 0)
{
experience *= 5;
}
Database.SpellInformation information = Database.SpellTable.SpellInformations[skill.ID][skill.Level];
if ((information != null) && ((information.NeedExperience != 0) && (this.Entity.Level >= information.NeedLevel)))
{
skill.Experience += experience;
SkillTable.UpdateSpell(this, skill);
bool flag = false;
if (skill.Experience >= information.NeedExperience)
{
skill.Experience = 0;
skill.Level = (byte)(skill.Level + 1);
flag = true;
this.Send(Constants.SpellLeveled);
SkillTable.UpdateSpell(this, skill);
}
if (flag)
{
skill.Send(this);
SkillTable.UpdateSpell(this, skill);
}
else
{
SkillExperience experience2 = new SkillExperience(true);
experience2.AppendSpell(skill.ID, skill.Experience);
experience2.Send(this);
SkillTable.UpdateSpell(this, skill);
}
}
}
}
}
public void IncreaseProficiencyExperience(uint experience, ushort id)
{
if (Proficiencies.ContainsKey(id))
{
Interfaces.IProf proficiency = Proficiencies[id];
experience *= Constants.ExtraProficiencyRate;
experience += (uint)(experience * Entity.Gems[5] / 100);
if (Entity.VIPLevel > 0)
{
experience *= 5;
}
proficiency.Experience += experience;
if (proficiency.Level < 20)
{
bool leveled = false;
while (proficiency.Experience >= Database.DataHolder.ProficiencyLevelExperience(pro ficiency.Level))
{
proficiency.Experience -= Database.DataHolder.ProficiencyLevelExperience(pro ficiency.Level);
proficiency.Level++;
if (proficiency.Level == 20)
{
proficiency.Experience = 0;
proficiency.Send(this);
Send(Constants.ProficiencyLeveled);
return;
}
proficiency.NeededExperience = Database.DataHolder.ProficiencyLevelExperience(pro ficiency.Level);
leveled = true;
Send(Constants.ProficiencyLeveled);
}
if (leveled)
{
proficiency.Send(this);
}
else
{
Network.GamePackets.SkillExperience update = new SkillExperience(true);
update.AppendProficiency(proficiency.ID, proficiency.Experience, Database.DataHolder.ProficiencyLevelExperience(pro ficiency.Level));
update.Send(this);
}
}

}
else
{
AddProficiency(new Network.GamePackets.Proficiency(true) { ID = id });
}
}

public byte ExtraAtributePoints(byte level, byte mClass)
{
if (mClass == 135)
{
if (level <= 110)
return 0;
switch (level)
{
case 112: return 1;
case 114: return 3;
case 116: return 6;
case 118: return 10;
case 120: return 15;
case 121: return 15;
case 122: return 21;
case 123: return 21;
case 124: return 28;
case 125: return 28;
case 126: return 36;
case 127: return 36;
case 128: return 45;
case 129: return 45;
default:
return 55;
}
}
else
{
if (level <= 120)
return 0;
switch (level)
{
case 121: return 1;
case 122: return 3;
case 123: return 6;
case 124: return 10;
case 125: return 15;
case 126: return 21;
case 127: return 28;
case 128: return 36;
case 129: return 45;
default:
return 55;
}
}
}
public static ISkill LearnableSpell(ushort spellid)
{
ISkill spell = new Spell(true);
spell.ID = spellid;
return spell;
}
public bool Reborn(byte toClass)
{
#region Items
if (Inventory.Count > 37) return false;
switch (toClass)
{
case 11:
case 21:
case 51:
case 61:
case 71:
{
Inventory.Add(410077, Game.Enums.ItemEffect.Poison);
break;
}
case 41:
{
Inventory.Add(500057, Game.Enums.ItemEffect.Shield);
break;
}
case 132:
case 142:
{
if (toClass == 132)
Inventory.Add(421077, Game.Enums.ItemEffect.MP);
else
Inventory.Add(421077, Game.Enums.ItemEffect.HP);
break;
}
}
#region Low level items
for (byte i = 1; i < 9; i++)
{
if (i != 7)
{
ConquerItem item = Equipment.TryGetItem(i);
if (item != null && item.ID != 0)
{
try
{
//UnloadItemStats(item, false);
Database.ConquerItemInformation cii = new Mohamed_Hossam_Barakat.Database.ConquerItemInforma tion(item.ID, item.Plus);
item.ID = cii.LowestID(Network.PacketHandler.ItemMinLevel(Ne twork.PacketHandler.ItemPosition(item.ID)));
item.Mode = Mohamed_Hossam_Barakat.Game.Enums.ItemMode.Update;
item.Send(this);
LoadItemStats();
Database.ConquerItemTable.UpdateItemID(item, this);
}
catch
{
Console.WriteLine("Reborn item problem: " + item.ID);
}
}
}
}
ConquerItem hand = Equipment.TryGetItem(5);
if (hand != null)
{
Equipment.Remove(5);
CalculateStatBonus();
CalculateHPBonus();
}
hand = Equipment.TryGetItem(25);
if (hand != null)
{
Equipment.Remove(25);
CalculateStatBonus();
CalculateHPBonus();
}
LoadItemStats();
SendScreen(Entity.SpawnPacket, false);
#endregion
#endregion

Database.MagicTypeOP.Reborn(this, toClass);

if (Entity.Reborn == 0)
{
Entity.FirstRebornClass = Entity.Class;
Entity.FirstRebornLevel = Entity.Level;
Entity.Atributes =
(ushort)(ExtraAtributePoints(Entity.FirstRebornCla ss, Entity.FirstRebornLevel) + 52);
}
else
{
Entity.SecondRebornClass = Entity.Class;
Entity.SecondRebornLevel = Entity.Level;
Entity.Atributes =
(ushort)(ExtraAtributePoints(Entity.FirstRebornCla ss, Entity.FirstRebornLevel) +
ExtraAtributePoints(Entity.SecondRebornClass, Entity.SecondRebornLevel) + 62);
}
byte PreviousClass = Entity.Class;
Entity.Reborn++;
Entity.Class = toClass;
Entity.Level = 15;
Entity.Experience = 0;
#region Proficiencies
foreach (Interfaces.IProf proficiency in Proficiencies.Values)
{
proficiency.PreviousLevel = proficiency.Level;
proficiency.Level = 0;
proficiency.Experience = 0;
proficiency.Send(this);
}
#endregion
Database.DataHolder.GetStats(Entity.Class, Entity.Level, this);
LoadItemStats();
#region The View Of Wepeon
ClientEquip eqs = new ClientEquip();
eqs.DoEquips(this);
Send(eqs);
Equipment.UpdateEntityPacket();
#endregion
#region Adding earned skills
if (Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 9876 });
if (Entity.FirstRebornClass == 55 && Entity.SecondRebornClass == 55 && Entity.Class == 51 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 6002 });
if (Entity.FirstRebornClass == 15 && Entity.SecondRebornClass == 15 && Entity.Class == 11 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 10315 });
if (Entity.FirstRebornClass == 25 && Entity.SecondRebornClass == 25 && Entity.Class == 21 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 10311 });
if (Entity.FirstRebornClass == 45 && Entity.SecondRebornClass == 45 && Entity.Class == 41 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 10313 });
if (Entity.FirstRebornClass == 55 && Entity.SecondRebornClass == 55 && Entity.Class == 51 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 6003 });
if (Entity.FirstRebornClass == 65 && Entity.SecondRebornClass == 65 && Entity.Class == 61 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 10405 });
if (Entity.FirstRebornClass == 85 && Entity.SecondRebornClass == 85 && Entity.Class == 81 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 12300 });
if (Entity.FirstRebornClass == 135 && Entity.SecondRebornClass == 135 && Entity.Class == 132 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 30000 });
if (Entity.FirstRebornClass == 145 && Entity.SecondRebornClass == 145 && Entity.Class == 142 && Entity.Reborn == 2)
AddSpell(new Spell(true) { ID = 10310 });
if (Entity.Reborn == 1)
{
if (Entity.FirstRebornClass == 75 && Entity.Class == 71)
{
AddSpell(new Spell(true) { ID = 3050 });
}
if (toClass == 81 && PreviousClass == 85 && Entity.Reborn == 1)
AddSpell(new Spell(true) { ID = 12280 });
if (Entity.FirstRebornClass == 15 && Entity.Class == 11)
{
AddSpell(new Spell(true) { ID = 3050 });
}
else if (Entity.FirstRebornClass == 25 && Entity.Class == 21)
{
AddSpell(new Spell(true) { ID = 3060 });
}
else if (Entity.FirstRebornClass == 145 && Entity.Class == 142)
{
AddSpell(new Spell(true) { ID = 3080 });
}
else if (Entity.FirstRebornClass == 135 && Entity.Class == 132)
{
AddSpell(new Spell(true) { ID = 3090 });
}
}
if (Entity.Reborn == 2)
{
if (Entity.SecondRebornClass == 75 && Entity.Class == 71)
{
AddSpell(new Spell(true) { ID = 3050 });
}
if (Entity.SecondRebornClass == 15 && Entity.Class == 11)
{
AddSpell(new Spell(true) { ID = 3050 });
}
else if (Entity.SecondRebornClass == 25)
{
AddSpell(new Spell(true) { ID = 3060 });
}
else if (Entity.SecondRebornClass == 145 && Entity.Class == 142)
{
AddSpell(new Spell(true) { ID = 3080 });
}
else if (Entity.SecondRebornClass == 135 && Entity.Class == 132)
{
AddSpell(new Spell(true) { ID = 3090 });
}
}
#endregion
RemoveSpell(new Spell(true) { ID = 3060 });
if (Entity.FirstRebornClass == 25 || Entity.SecondRebornClass == 25)
{
AddSpell(new Spell(true) { ID = 3060 });
}
Database.EntityTable.SaveEntity(this);
Database.SkillTable.SaveSpells(this);
Database.SkillTable.SaveProficiencies(this);
Kernel.SendWorldMessage(new Message("" + Entity.Name + " has got " + Entity.Reborn + " reborns. Congratulations!", System.Drawing.Color.White, Message.Center), Program.Values);
#region ProdectSkills
//DragonFury = 12300 x3
//DragonSwing = 12200 x2
if (Spells.ContainsKey(12300) && !Entity.PureLeeLong())
{
RemoveSpell(new Spell(true) { ID = 12300 });
}
if (Spells.ContainsKey(12200) && !Entity.x2LeeLong())
{
RemoveSpell(new Spell(true) { ID = 12200 });
}
#endregion
return true;
}
#region Items

//private int StatHP;
//public uint[] ArsenalDonations;
//public uint GetArsenalDonation()
//{
// uint val = 0;
// foreach (var Uint in ArsenalDonations)
// val += Uint;
// using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE))
// cmd.Update("entities").Set("GuildArsenalDonation", (uint)val).Where("UID", this.Entity.UID)
// .Execute();
// return val;
//}
//public void CalculateHPBonus()
//{
// // if ((int)Account.State >= 3) return;
// switch (Entity.Class)
// {
// case 11: Entity.MaxHitpoints = (uint)(StatHP * 1.05F); break;
// case 12: Entity.MaxHitpoints = (uint)(StatHP * 1.08F); break;
// case 13: Entity.MaxHitpoints = (uint)(StatHP * 1.10F); break;
// case 14: Entity.MaxHitpoints = (uint)(StatHP * 1.12F); break;
// case 15: Entity.MaxHitpoints = (uint)(StatHP * 1.15F); break;
// default: Entity.MaxHitpoints = (uint)StatHP; break;
// }
// Entity.MaxHitpoints += Entity.ItemHP;
// var plus = Entity.SubClasses.Classes.SingleOrDefault(x => x.Value.ID == 9);
// if (plus.Value != null && Entity.SubClass == 9)
// Entity.MaxHitpoints += (uint)(plus.Value.Level * 100);
// Entity.Hitpoints = Math.Min(Entity.Hitpoints, Entity.MaxHitpoints);
//}
//public void CalculateStatBonus()
//{
// byte ManaBoost = 5;
// const byte HitpointBoost = 24;
// sbyte Class = (sbyte)(Entity.Class / 10);
// if (Class == 13 || Class == 14)
// ManaBoost += (byte)(5 * (Entity.Class - (Class * 10)));
// StatHP = (ushort)((Entity.Strength * 3) +
// (Entity.Agility * 3) +
// (Entity.Spirit * 3) +
// (Entity.Vitality * HitpointBoost));
// Entity.MaxMana = (ushort)((Entity.Spirit * ManaBoost) + Entity.ItemMP);
// Entity.Mana = Math.Min(Entity.Mana, Entity.MaxMana);
//}
//public void SendStatMessage()
//{
// this.ReviewMentor();
// Network.GamePackets.Message Msg = new Mohamed_Hossam_Barakat.Network.GamePackets.Message (" Your status has been changed", System.Drawing.Color.DarkGoldenrod
// , Network.GamePackets.Message.TopLeft);
// Msg.__Message = string.Format(Msg.__Message,
// new object[] { Entity.MinAttack, Entity.MaxAttack, Entity.MagicAttack, Entity.Defence, (Entity.MagicDefence + Entity.MagicDefence), Entity.Dodge, Entity.PhysicalDamageDecrease, Entity.MagicDamageDecrease, Entity.PhysicalDamageIncrease, Entity.MagicDamageIncrease, Entity.Hitpoints, Entity.MaxHitpoints, Entity.Mana, Entity.MaxMana, Entity.BattlePower });
// this.Send(Msg);
//}

//private bool AreStatsLoadable(ConquerItem item)
//{
// if (!AlternateEquipment)
// if (item.Position > 20)
// return false;
// if (AlternateEquipment)
// if (item.Position < 20)
// if (!Equipment.Free((byte)(20 + item.Position)))
// return false;

// int Position = item.Position;
// if (item.Position > 20) Position -= 20;

// if (Position == ConquerItem.LeftWeapon || Position == ConquerItem.RightWeapon)
// return false;

// return true;
//}

//private Tuple<ConquerItem, ConquerItem> ComputeWeapons()
//{
// if (!AlternateEquipment)
// {
// return new Tuple<ConquerItem, ConquerItem>(
// Equipment.TryGetItem(ConquerItem.RightWeapon),
// Equipment.TryGetItem(ConquerItem.LeftWeapon));
// }
// else
// {
// if (Equipment.Free(ConquerItem.AlternateRightWeapon))
// {
// return new Tuple<ConquerItem, ConquerItem>(
// Equipment.TryGetItem(ConquerItem.RightWeapon),
// Equipment.TryGetItem(ConquerItem.LeftWeapon));
// }
// else
// {
// if (Equipment.Free(ConquerItem.RightWeapon))
// {
// return new Tuple<ConquerItem, ConquerItem>(
// Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
// Equipment.TryGetItem(ConquerItem.AlternateLeftWeap on));
// }
// else
// {
// if (!Equipment.Free(ConquerItem.AlternateLeftWeapon))
// {
// return new Tuple<ConquerItem, ConquerItem>(
// Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
// Equipment.TryGetItem(ConquerItem.AlternateLeftWeap on));
// }
// else
// {
// if (Equipment.Free(ConquerItem.LeftWeapon))
// {
// return new Tuple<ConquerItem, ConquerItem>(
// Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
// null);
// }
// else
// {
// ConquerItem aRight = Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
// nLeft = Equipment.TryGetItem(ConquerItem.LeftWeapon);
// if (PacketHandler.IsTwoHand(aRight.ID))
// {
// if (PacketHandler.IsArrow(nLeft.ID))
// {
// if (PacketHandler.IsBow(aRight.ID))
// {
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, nLeft);
// }
// else
// {
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, null);
// }
// }
// else
// {
// if (PacketHandler.IsShield(nLeft.ID))
// {
// if (!Spells.ContainsKey(10311))//Perseverance
// {
// Send(new Message("You need to know Perseverance (Pure Warrior skill) to be able to wear 2-handed weapon and shield.", System.Drawing.Color.Red, Message.Talk));
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, null);
// }
// else
// {
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, nLeft);
// }
// }
// else
// {
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, null);
// }
// }
// }
// else
// {
// if (!PacketHandler.IsTwoHand(nLeft.ID))
// {
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, nLeft);
// }
// else
// {
// return new Tuple<ConquerItem,
// ConquerItem>(aRight, null);
// }
// }
// }
// }
// }
// }
// }
//}

//public int[][] ChampionAllowedStats = new int[][]
//{
// new int[] {1, 0, 0, 0, 0, 0, 0, 30, 0, 0 },
// new int[] {2, 0, 0, 0, 0, 0, 0, 40, 1, 1 },
// new int[] {3, 1, 0, 0, 0, 0, 50, 50, 2, 3 },
// new int[] {4, 3, 1, 1, 0, 0, 100, 60, 5, 4 },
// new int[] {5, 5, 1, 1, 1, 0, 150, 70, 7, 5 },
// new int[] {6, 5, 1, 1, 1, 0, 200, 80, 9, 7 },
// new int[] {12, 7, 2, 2, 1, 1, 255, 100, 12, 9 }
//};
//public bool DoChampStats { get { return ChampionGroup != null; } }
//private int _accuracy;
//public int Accuracy
//{
// get { return _accuracy; }
//}
//public void LoadItemStats()
//{
// uint bStats = Entity.Hitpoints;
// for (int i = 0; i < 30; i++)
// if (Equipment.Objects[i] != null)
// Equipment.Objects[i].IsWorn = false;

// #region Set Every Variable to Zero
// Entity.Defence = 0;
// Entity.MagicDefence = 0;
// Entity.MagicDefencePercent = 0;
// Entity.BaseMagicAttack = 0;
// Entity.BaseMagicDefence =
// Entity.BaseMaxAttack =
// Entity.BaseMinAttack =
// Entity.PhysicalDamageDecrease =
// Entity.PhysicalDamageIncrease =
// Entity.MagicDamageDecrease =
// Entity.MagicDamageIncrease = 0;
// Entity.ItemHP = 0;
// Entity.ItemHP =
// Entity.ItemMP =
// Entity.AttackRange = (byte)0;
// Entity.Dodge = 0;
// Entity.MinAttack = 0;
// Entity.MaxAttack = 0;
// Entity.Defence = 0;
// Entity.SuperItemBless = 0;
// Entity.MagicDefence = 0;
// Entity.Dodge = 0;
// Entity.BaseMagicAttack = 0;
// Entity.WoodResistance = 0;
// Entity.FireResistance = 0;
// Entity.WaterResistance = 0;
// Entity.EarthResistance = 0;
// Entity.Breaktrough = 0;
// Entity.WearsGoldPrize = false;
// Entity.CriticalStrike = 0;
// Entity.Immunity = 0;
// Entity.Penetration = 0;
// Entity.Counteraction = 0;
// Entity.Block = 0;
// _accuracy = 0;
// Entity.Detoxication = 0;
// Entity.Intensification = 0;
// Entity.Penetration = 0;
// Entity.SkillCStrike = 0;
// Entity.MaxAttack = 0;
// Entity.MinAttack = 0;
// Entity.PhysicalDamageDecrease = 0;
// Entity.MagicDamageDecrease = 0;
// Entity.MagicDamageIncrease = 0;
// Entity.PhysicalDamageIncrease = 0;
// Entity.MagicDefencePercent = 0;
// Entity.ItemHP = 0;
// Entity.ItemMP = 0;
// Entity.ItemBless = 0;
// Entity.AttackRange = 1;
// Entity.BaseMinAttack = 0;
// Entity.BaseMaxAttack = 0;
// Entity.BaseMagicDefence = 0;
// Entity.BaseDefence = 0;
// Entity.MagicDamageIncrease = 0;
// Entity.Gems = new double[10];
// #endregion

// foreach (ConquerItem i in Equipment.Objects)
// {
// if (i == null) continue;
// if (i.Durability == 0) continue;
// if (!AreStatsLoadable(i)) continue;
// loadItemStats(i);
// }

// Weapons = ComputeWeapons();
// if (Weapons == null) Weapons = new Tuple<ConquerItem, ConquerItem>(null, null);
// if (Weapons.Item1 != null)
// {
// loadItemStats(Weapons.Item1);
// if (Weapons.Item2 != null)
// {
// if (!Weapons.Item1.IsTwoHander())
// loadItemStats(Weapons.Item2);
// else
// if (PacketHandler.IsArrow(Weapons.Item2.ID) || (Entity.Class >= 20 && Entity.Class <= 25))
// loadItemStats(Weapons.Item2);
// }
// }

// #region Subclasses
// foreach (var c in Entity.SubClasses.Classes)
// {
// int lvl = c.Value.Level;
// if (DoChampStats) lvl = Math.Min(lvl, ChampionAllowedStats[ChampionStats.Grade][9]);
// switch ((Mohamed_Hossam_Barakat.Game.ClassID)c.Value.ID)
// {
// case Game.ClassID.MartialArtist:
// {
// Entity.CriticalStrike += (ushort)(Entity.CriticalStrike - (Entity.CriticalStrike * (lvl / 15)));
// break;
// }
// case Game.ClassID.Warlock:
// {
// Entity.SkillCStrike += (ushort)(Entity.SkillCStrike - (Entity.SkillCStrike * (lvl / 15)));
// break;
// }
// case Game.ClassID.ChiMaster:
// {
// Entity.Immunity += (ushort)(Entity.Immunity - (Entity.Immunity * (lvl / 15)));
// break;
// }
// case Game.ClassID.Sage:
// {
// Entity.Penetration += (ushort)(Entity.Penetration - (Entity.Penetration * (lvl / 15)));
// break;
// }
// case Game.ClassID.Apothecary:
// {
// //double per = lvl * 8 / 10;
// Entity.Detoxication += (ushort)(Entity.Detoxication - (Entity.Detoxication * (lvl / 15)));//per));
// break;
// }
// case Game.ClassID.Performer:
// {
// int per = lvl * 100;
// Entity.BaseMaxAttack += (uint)per / 2;
// Entity.BaseMinAttack += (uint)per / 2;
// Entity.BaseMagicAttack += (uint)per;
// break;
// }
// }
// }
// #endregion
// #region Chi
// uint percentage = 100;
// if (DoChampStats)
// percentage = (uint)ChampionAllowedStats[ChampionStats.Grade][7];
// foreach (var chiPower in ChiPowers)
// {
// foreach (var attribute in chiPower.Attributes)
// {
// switch (attribute.Type)
// {
// case Game.Enums.ChiAttribute.CriticalStrike:
// Entity.CriticalStrike += (int)((ushort)(attribute.Value * 10) * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.Counteraction:
// Entity.Counteraction += (ushort)(attribute.Value * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.AddAttack:
// Entity.BaseMinAttack += attribute.Value * percentage / 100;
// Entity.BaseMaxAttack += attribute.Value * percentage / 100;
// break;
// case Game.Enums.ChiAttribute.AddMagicAttack:
// Entity.BaseMagicAttack += attribute.Value * percentage / 100;
// break;
// case Game.Enums.ChiAttribute.AddMagicDefense:
// Entity.BaseMagicDefence += attribute.Value * percentage / 100;
// break;
// case Game.Enums.ChiAttribute.Breakthrough:
// Entity.Breaktrough += (ushort)(attribute.Value * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.HPAdd:
// Entity.ItemHP += attribute.Value * percentage / 100;
// break;
// case Game.Enums.ChiAttribute.Immunity:
// Entity.Immunity += (int)((ushort)(attribute.Value * 10) * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.MagicDamageDecrease:
// Entity.MagicDamageDecrease += (ushort)(attribute.Value * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.MagicDamageIncrease:
// Entity.MagicDamageIncrease += (ushort)(attribute.Value * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.PhysicalDamageDecrease:
// Entity.PhysicalDamageDecrease += (ushort)(attribute.Value * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.PhysicalDamageIncrease:
// Entity.PhysicalDamageIncrease += (ushort)(attribute.Value * percentage / 100);
// break;
// case Game.Enums.ChiAttribute.SkillCriticalStrike:
// Entity.SkillCStrike += (int)((ushort)(attribute.Value * 10) * percentage / 100);
// break;
// }
// }
// }
// #region Dragon Ranking
// if (ChiData.DragonRank <= 50 && ChiPowers.Count > 0)
// {
// if (ChiData.DragonRank <= 3)
// {
// Entity.ItemHP += 5000;
// Entity.BaseMagicDefence += 300;
// Entity.PhysicalDamageDecrease += 1000;
// Entity.MagicDamageDecrease += 300;
// }
// else if (ChiData.DragonRank <= 15)
// {
// Entity.ItemHP += (uint)(3000 - (ChiData.DragonRank - 4) * 90);
// Entity.BaseMagicDefence += (uint)(250 - (ChiData.DragonRank - 4) * 9);
// Entity.PhysicalDamageDecrease += (ushort)(600 - (ChiData.DragonRank - 4) * 18);
// Entity.MagicDamageDecrease += (ushort)(200 - (ChiData.DragonRank - 4) * 4);
// }
// else if (ChiData.DragonRank <= 50)
// {
// Entity.ItemHP += 1500;
// Entity.BaseMagicDefence += 100;
// Entity.PhysicalDamageDecrease += 300;
// Entity.MagicDamageDecrease += 100;
// }
// }
// #endregion
// #region Phoenix Ranking
// if (ChiData.PhoenixRank <= 50 && ChiPowers.Count > 1)
// {
// if (ChiData.PhoenixRank <= 3)
// {
// Entity.BaseMinAttack += 3000;
// Entity.BaseMaxAttack += 3000;
// Entity.BaseMagicAttack += 3000;
// Entity.PhysicalDamageIncrease += 1000;
// Entity.MagicDamageIncrease += 300;
// }
// else if (ChiData.PhoenixRank <= 15)
// {
// Entity.BaseMinAttack += (uint)(2000 - (ChiData.PhoenixRank - 4) * 45);
// Entity.BaseMaxAttack += (uint)(2000 - (ChiData.PhoenixRank - 4) * 45);
// Entity.BaseMagicAttack += (uint)(2000 - (ChiData.PhoenixRank - 4) * 45);
// Entity.PhysicalDamageIncrease += (ushort)(600 - (ChiData.PhoenixRank - 4) * 18);
// Entity.MagicDamageIncrease += (ushort)(200 - (ChiData.PhoenixRank - 4) * 4);
// }
// else if (ChiData.PhoenixRank <= 50)
// {
// Entity.BaseMinAttack += 1000;
// Entity.BaseMaxAttack += 1000;
// Entity.BaseMagicAttack += 1000;
// Entity.PhysicalDamageIncrease += 300;
// Entity.MagicDamageIncrease += 100;
// }
// }
// #endregion
// #region Tiger Ranking
// if (ChiData.TigerRank <= 50 && ChiPowers.Count > 2)
// {
// if (ChiData.TigerRank <= 3)
// {
// Entity.CriticalStrike += 1500;
// Entity.SkillCStrike += 1500;
// Entity.Immunity += 800;
// }
// else if (ChiData.TigerRank <= 15)
// {
// Entity.CriticalStrike += (ushort)(1100 - (ChiData.TigerRank - 4) * 10);
// Entity.SkillCStrike += (ushort)(1100 - (ChiData.TigerRank - 4) * 10);
// Entity.Immunity += 500;
// }
// else if (ChiData.TigerRank <= 50)
// {
// Entity.CriticalStrike += 500;
// Entity.SkillCStrike += 500;
// Entity.Immunity += 200;
// }
// }
// #endregion
// #region Turtle Ranking
// if (ChiData.TurtleRank <= 50 && ChiPowers.Count > 3)
// {
// if (ChiData.TurtleRank <= 3)
// {
// Entity.Breaktrough += 150;
// Entity.Counteraction += 150;
// Entity.Immunity += 800;
// }
// else if (ChiData.TurtleRank <= 15)
// {
// Entity.Breaktrough += (ushort)(110 - (ChiData.TurtleRank - 4) * 1);
// Entity.Counteraction += (ushort)(110 - (ChiData.TurtleRank - 4) * 1);
// Entity.Immunity += 500;
// }
// else if (ChiData.TurtleRank <= 50)
// {
// Entity.Breaktrough += 50;
// Entity.Counteraction += 50;
// Entity.Immunity += 200;
// }
// }
// #endregion
// #endregion

// if (Entity.MyJiang != null)
// {
// Entity.MyJiang.CreateStatusAtributes(Entity);
// }

// if (Entity.Aura_isActive)
// doAuraBonuses(Entity.Aura_actType, Entity.Aura_actPower, 1);
// else
// removeAuraBonuses(Entity.Aura_actType, Entity.Aura_actPower, 1);
// if (TeamAura)
// doAuraBonuses(TeamAuraStatusFlag, TeamAuraPower, 1);
// else
// removeAuraBonuses(TeamAuraStatusFlag, TeamAuraPower, 1);
// if (Entity.Class >= 60 && Entity.Class <= 65)
// Entity.AttackRange += 2;

// /*if (Entity.CriticalStrike > 9000)
// Entity.CriticalStrike = 9000;*/

// Entity.Hitpoints = bStats;
// CalculateStatBonus();
// CalculateHPBonus();
// ReviewMentor();
// GemAlgorithm();
// Entity.TrojanBP = (uint)Entity.BattlePower;
//}

//public void doAuraBonuses(ulong type, uint power, int i)
//{
// switch (type)
// {
// case Update.Flags2.EarthAura:
// {
// Entity.EarthResistance += (int)power * i;
// break;
// }
// case Update.Flags2.FireAura:
// {
// Entity.FireResistance += (int)power * i;
// break;
// }
// case Update.Flags2.MetalAura:
// {
// Entity.MetalResistance += (int)power * i;
// break;
// }
// case Update.Flags2.WoodAura:
// {
// Entity.WoodResistance += (int)power * i;
// break;
// }
// case Update.Flags2.WaterAura:
// {
// Entity.WaterResistance += (int)power * i;
// break;
// }
// case Update.Flags2.TyrantAura:
// {
// Entity.CriticalStrike += (int)power * i * 100;
// Entity.SkillCStrike += (int)power * i * 100;
// if (Entity.CriticalStrike > 120000) Entity.CriticalStrike = 120000;
// if (Entity.SkillCStrike > 120000) Entity.SkillCStrike = 120000;
// if (Entity.CriticalStrike < 0) Entity.CriticalStrike = 0;
// if (Entity.SkillCStrike < 0) Entity.SkillCStrike = 0;
// break;
// }
// case Update.Flags2.FendAura:
// {
// Entity.Immunity += (int)power * i * 100;
// break;
// }
// }
//}

//public void removeAuraBonuses(ulong type, uint power, int i)
//{
// switch (type)
// {
// case Update.Flags2.EarthAura:
// {
// Entity.EarthResistance -= (int)power * i;
// break;
// }
// case Update.Flags2.FireAura:
// {
// Entity.FireResistance -= (int)power * i;
// break;
// }
// case Update.Flags2.MetalAura:
// {
// Entity.MetalResistance -= (int)power * i;
// break;
// }
// case Update.Flags2.WoodAura:
// {
// Entity.WoodResistance -= (int)power * i;
// break;
// }
// case Update.Flags2.WaterAura:
// {
// Entity.WaterResistance -= (int)power * i;
// break;
// }
// case Update.Flags2.TyrantAura:
// {
// Entity.CriticalStrike -= (int)power * i * 100;
// Entity.SkillCStrike -= (int)power * i * 100;
// if (Entity.CriticalStrike > 120000) Entity.CriticalStrike = 120000;
// if (Entity.SkillCStrike > 120000) Entity.SkillCStrike = 120000;
// if (Entity.CriticalStrike < 0) Entity.CriticalStrike = 0;
// if (Entity.SkillCStrike < 0) Entity.SkillCStrike = 0;
// break;
// }
// case Update.Flags2.FendAura:
// {
// Entity.Immunity -= (int)power * i * 100;
// break;
// }
// }
//}

//private void loadItemStats(ConquerItem item)
//{
// if (item.ID == ConquerItem.GoldPrize) Entity.WearsGoldPrize = true;
// int position = item.Position;
// bool isOver = false;
// if (isOver = (position > 20))
// position -= 20;
// item.IsWorn = true;
// if (!isOver)
// {
// if (position == ConquerItem.Garment || position == ConquerItem.Tower || position == ConquerItem.Fan || position == ConquerItem.RightWeaponAccessory || position == ConquerItem.LeftWeaponAccessory)
// Entity.SuperItemBless += item.Bless;
// if (position == ConquerItem.SteedArmor || position == ConquerItem.LeftWeaponAccessory || position == ConquerItem.RightWeaponAccessory) return;
// }
// int plus = item.Plus;
// if (DoChampStats)
// plus = Math.Min(item.Plus, ChampionAllowedStats[ChampionStats.Grade][0]);
// Database.ConquerItemInformation dbi = new Database.ConquerItemInformation(item.ID, item.Plus);
// if (dbi != null)
// {
// #region Give Stats.

// if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][5] == 1 || !DoChampStats)
// {
// if (item.Purification.PurificationItemID != 0)
// {
// Database.ConquerItemInformation soulDB = new Database.ConquerItemInformation(item.Purification. PurificationItemID, 0);
// /*if (position == ConquerItem.LeftWeapon)
// {
// Entity.BaseMinAttack += (uint)(soulDB.BaseInformation.MinAttack / 2);
// Entity.BaseMaxAttack += (uint)(soulDB.BaseInformation.MaxAttack / 2);
// }
// else
// {
// Entity.BaseMinAttack += soulDB.BaseInformation.MinAttack;
// Entity.BaseMaxAttack += soulDB.BaseInformation.MaxAttack;
// }*/
// Entity.BaseMinAttack += soulDB.BaseInformation.MinAttack;
// Entity.BaseMaxAttack += soulDB.BaseInformation.MaxAttack;
// Entity.ItemHP += soulDB.BaseInformation.ItemHP;
// Entity.BaseDefence += soulDB.BaseInformation.PhysicalDefence;
// Entity.MagicDefence += soulDB.BaseInformation.MagicDefence;
// Entity.Dodge += soulDB.BaseInformation.Dodge;
// Entity.Owner._accuracy += soulDB.BaseInformation.Accuracy;
// Entity.BaseMagicAttack += soulDB.BaseInformation.MagicAttack;
// Entity.WoodResistance += soulDB.BaseInformation.WoodResist;
// Entity.FireResistance += soulDB.BaseInformation.FireResist;
// Entity.WaterResistance += soulDB.BaseInformation.WaterResist;
// Entity.EarthResistance += soulDB.BaseInformation.EarthResist;
// Entity.Breaktrough += soulDB.BaseInformation.BreakThrough;
// Entity.CriticalStrike += soulDB.BaseInformation.CriticalStrike;
// Entity.Immunity += soulDB.BaseInformation.Immunity;
// Entity.Penetration += soulDB.BaseInformation.Penetration;
// Entity.Counteraction += soulDB.BaseInformation.CounterAction;
// Entity.Block += soulDB.BaseInformation.Block;
// }
// }
// if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][4] == 1 || !DoChampStats)
// {
// Refinery.RefineryItem refine = null;
// if (item.ExtraEffect.Available)
// {
// if (Kernel.DatabaseRefinery.TryGetValue(item.ExtraEff ect.EffectID, out refine))
// {
// if (refine != null)
// {
// switch (refine.Type)
// {
// case Refinery.RefineryItem.RefineryType.Block:
// Entity.Block += (UInt16)(refine.Percent * 100);
// break;
// case Refinery.RefineryItem.RefineryType.BreakThrough:
// Entity.Breaktrough += (UInt16)((refine.Percent * 10));
// break;
// case Refinery.RefineryItem.RefineryType.Counteraction:
// Entity.Counteraction += (UInt16)(refine.Percent * 10);
// break;
// case Refinery.RefineryItem.RefineryType.Critical:
// Entity.CriticalStrike += (UInt16)((refine.Percent * 100));
// break;
// case Refinery.RefineryItem.RefineryType.Detoxication:
// Entity.Detoxication += (UInt16)(refine.Percent);
// break;
// case Refinery.RefineryItem.RefineryType.Immunity:
// Entity.Immunity += (UInt16)(refine.Percent * 100);
// break;
// case Refinery.RefineryItem.RefineryType.Intensification :
// Entity.Intensification += (UInt16)(refine.Percent);
// break;
// case Refinery.RefineryItem.RefineryType.Penetration:
// Entity.Penetration += (UInt16)(refine.Percent * 100);
// break;
// case Refinery.RefineryItem.RefineryType.SCritical:
// Entity.SkillCStrike += (UInt16)(refine.Percent * 100);
// break;
// }
// }
// }
// }
// }
// if (position == ConquerItem.Tower)
// {
// Entity.PhysicalDamageDecrease += dbi.BaseInformation.PhysicalDefence;
// Entity.MagicDamageDecrease += dbi.BaseInformation.MagicDefence;
// }
// else
// {
// Entity.BaseDefence += dbi.BaseInformation.PhysicalDefence;
// Entity.MagicDefencePercent += dbi.BaseInformation.MagicDefence;
// Entity.Dodge += (byte)dbi.BaseInformation.Dodge;
// if (position != ConquerItem.Fan)
// Entity.BaseMagicAttack += dbi.BaseInformation.MagicAttack;
// }
// Entity.ItemHP += dbi.BaseInformation.ItemHP;
// Entity.ItemMP += dbi.BaseInformation.ItemMP;
// if (item.Position != ConquerItem.Steed)
// {
// if (DoChampStats)
// Entity.ItemBless += (ushort)Math.Min(item.Bless, ChampionAllowedStats[ChampionStats.Grade][1]);
// else
// Entity.ItemBless += item.Bless;
// }
// if (position == ConquerItem.RightWeapon)
// {
// Entity.AttackRange += dbi.BaseInformation.AttackRange;
// if (Network.PacketHandler.IsTwoHand(dbi.BaseInformati on.ID))
// Entity.AttackRange += 4;
// else
// Entity.AttackRange += 3;
// }
// /*if (position == ConquerItem.LeftWeapon)
// {
// Entity.BaseMinAttack += (uint)(dbi.BaseInformation.MinAttack / 2);
// Entity.BaseMaxAttack += (uint)(dbi.BaseInformation.MaxAttack / 2);
// }*/
// if (position == ConquerItem.LeftWeapon)
// {
// Entity.BaseMinAttack += (uint)(dbi.BaseInformation.MinAttack * 0.5F);
// Entity.BaseMaxAttack += (uint)(dbi.BaseInformation.MaxAttack * 0.5F);
// }
// else if (position == ConquerItem.Fan)
// {
// Entity.PhysicalDamageIncrease += dbi.BaseInformation.MinAttack;
// Entity.MagicDamageIncrease += dbi.BaseInformation.MagicAttack;
// }
// else
// {
// Entity.BaseMinAttack += dbi.BaseInformation.MinAttack;
// Entity.BaseMaxAttack += dbi.BaseInformation.MaxAttack;
// }
// if (item.Plus != 0)
// {
// if (position == ConquerItem.Tower)
// {
// Entity.PhysicalDamageDecrease += dbi.PlusInformation.PhysicalDefence;
// Entity.MagicDamageDecrease += (ushort)dbi.PlusInformation.MagicDefence;
// }
// else if (position == ConquerItem.Fan)
// {
// Entity.PhysicalDamageIncrease += (ushort)dbi.PlusInformation.MinAttack;
// Entity.MagicDamageIncrease += (ushort)dbi.PlusInformation.MagicAttack;
// }
// else
// {
// if (position == ConquerItem.Steed)
// Entity.ExtraVigor += dbi.PlusInformation.Agility;
// Entity.BaseMinAttack += dbi.PlusInformation.MinAttack;
// Entity.BaseMaxAttack += dbi.PlusInformation.MaxAttack;
// Entity.BaseMagicAttack += dbi.PlusInformation.MagicAttack;
// Entity.BaseDefence += dbi.PlusInformation.PhysicalDefence;
// Entity.MagicDefence += dbi.PlusInformation.MagicDefence;
// Entity.ItemHP += dbi.PlusInformation.ItemHP;
// if (position == ConquerItem.Boots)
// Entity.Dodge += (byte)dbi.PlusInformation.Dodge;
// }
// }
// if (position == ConquerItem.Garment)
// {
// if (item.ID == 187425)
// {
// Entity.BaseDefence += 400;
// Entity.BaseMagicDefence += 2;
// }
// else if (item.ID == 187415)
// {
// Entity.BaseDefence += 600;
// Entity.BaseMagicDefence += 3;
// }
// else if (item.ID == 187405)
// {
// Entity.BaseDefence += 800;
// Entity.BaseMagicDefence += 4;
// }
// }
// byte socketone = (byte)item.SocketOne;
// byte sockettwo = (byte)item.SocketTwo;
// ushort madd = 0, dadd = 0, aatk = 0, matk = 0;
// if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][2] >= 1 || !DoChampStats)
// {
// switch (socketone)
// {
// case 1: Entity.Gems[0] += 5; break;
// case 2: Entity.Gems[0] += 10; break;
// case 3: Entity.Gems[0] += 15; break;

// case 11: Entity.Gems[1] += .05; break;
// case 12: Entity.Gems[1] += .10; break;
// case 13: Entity.Gems[1] += .15; break;

// case 31: Entity.Gems[3] += 10; break;
// case 32: Entity.Gems[3] += 15; break;
// case 33: Entity.Gems[3] += 25; break;

// case 51: Entity.Gems[5] += 30; break;
// case 52: Entity.Gems[5] += 50; break;
// case 53: Entity.Gems[5] += 100; break;

// case 61: Entity.Gems[6] += 15; break;
// case 62: Entity.Gems[6] += 30; break;
// case 63: Entity.Gems[6] += 50; break;

// case 71: Entity.Gems[7] += .2; break;
// case 72: Entity.Gems[7] += .4; break;
// case 73: Entity.Gems[7] += .6; break;

// case 101: aatk = matk += 100; break;
// case 102: aatk = matk += 300; break;
// case 103: aatk = matk += 500; break;

// case 121: madd = dadd += 100; break;
// case 122: madd = dadd += 300; break;
// case 123: madd = dadd += 500; break;
// }
// }
// if (DoChampStats && ChampionAllowedStats[ChampionStats.Grade][2] >= 2 || !DoChampStats)
// {
// switch (sockettwo)
// {
// case 1: Entity.Gems[0] += 5; break;
// case 2: Entity.Gems[0] += 10; break;
// case 3: Entity.Gems[0] += 15; break;

// case 11: Entity.Gems[1] += .05; break;
// case 12: Entity.Gems[1] += .10; break;
// case 13: Entity.Gems[1] += .15; break;

// case 31: Entity.Gems[3] += 10; break;
// case 32: Entity.Gems[3] += 15; break;
// case 33: Entity.Gems[3] += 25; break;

// case 51: Entity.Gems[5] += 30; break;
// case 52: Entity.Gems[5] += 50; break;
// case 53: Entity.Gems[5] += 100; break;

// case 61: Entity.Gems[6] += 15; break;
// case 62: Entity.Gems[6] += 30; break;
// case 63: Entity.Gems[6] += 50; break;

// case 71: Entity.Gems[7] += 2; break;
// case 72: Entity.Gems[7] += 4; break;
// case 73: Entity.Gems[7] += 6; break;

// case 101: aatk = matk += 100; break;
// case 102: aatk = matk += 300; break;
// case 103: aatk = matk += 500; break;

// case 121: madd = dadd += 100; break;
// case 122: madd = dadd += 300; break;
// case 123: madd = dadd += 500; break;
// }
// }
// Entity.PhysicalDamageDecrease += dadd;
// Entity.MagicDamageDecrease += madd;
// Entity.PhysicalDamageIncrease += aatk;
// Entity.MagicDamageIncrease += matk;
// if (item.Position != ConquerItem.Steed)
// if (!DoChampStats)
// Entity.ItemHP += item.Enchant;
// else
// Entity.ItemHP += (uint)Math.Min(item.Enchant, ChampionAllowedStats[ChampionStats.Grade][6]);

// #endregion
// }
//}
//public void GemAlgorithm()
//{
// Entity.MaxAttack = Entity.Strength + Entity.BaseMaxAttack;
// Entity.MinAttack = Entity.Strength + Entity.BaseMinAttack;
// Entity.MagicAttack = Entity.BaseMagicAttack;
// if (Entity.Gems[0] != 0)
// {
// Entity.MagicAttack += (uint)Math.Floor(Entity.MagicAttack * (double)(Entity.Gems[0] * 0.01));
// }
// if (Entity.Gems[1] != 0)
// {
// Entity.MaxAttack += (uint)Math.Floor(Entity.MaxAttack * (double)(Entity.Gems[1] * 0.003));
// Entity.MinAttack += (uint)Math.Floor(Entity.MinAttack * (double)(Entity.Gems[1] * 0.003));
// }
//}
//public void GemAlgorithm()
//{
// Entity.MaxAttack = Entity.BaseMaxAttack + Entity.Strength;
// Entity.MinAttack = Entity.BaseMinAttack + Entity.Strength;
// Entity.MagicAttack = Entity.BaseMagicAttack;
//}

#endregion
#region [Cup]
if (item.ID == 2100075 )
{
Entity.BaseMinAttack += 4000;
Entity.BaseMaxAttack += 5000;
Entity.BaseMagicAttack += 2500;
Entity.Breaktrough += 150;
Entity.Counteraction += 150;
Entity.CriticalStrike += 200;
Entity.SkillCStrike += 150;
Entity.Immunity += 150;
Entity.Defence += 2000;
Entity.ItemHP += 2000;
Entity.ItemMP += 1500;
Entity.BaseDefence += 2000;
Entity.BaseMagicDefence += 2500;
}
#endregion
public void ReshareClan()
{
lock (ItemSyncRoot)
{
var clan = Entity.GetClan;
}
}
public int Accuracy
{
get
{
if (Entity.EntityFlag == Game.EntityFlag.Monster)
return 0;
int _accuracy = 0;
foreach (ConquerItem i in Equipment.Objects)
{
if (i == null)
{
continue;
}
if (i.Position == Network.GamePackets.ConquerItem.LeftWeapon ||
i.Position == Network.GamePackets.ConquerItem.RightWeapon)
{
Database.ConquerItemInformation dbi = new Database.ConquerItemInformation(i.ID, i.Plus);
if (dbi != null)
{
_accuracy += dbi.PlusInformation.Agility;
}
}
}
return _accuracy;
}
}
public ushort AgilityItem
{
get
{
if (Entity.EntityFlag == Game.EntityFlag.Monster)
return 0;
ushort _AgilityItem = 0;
foreach (ConquerItem i in Equipment.Objects)
{
if (i == null)
{
continue;
}
Database.ConquerItemInformation dbi = new Database.ConquerItemInformation(i.ID, i.Plus);
if (dbi != null)
{
_AgilityItem += dbi.BaseInformation.Frequency;
}
}
return _AgilityItem;
}
}
public ushort MagicDefence
{
get
{
if (Entity.EntityFlag == Game.EntityFlag.Monster)
return 0;
ushort _MagicDefence = 0;
foreach (ConquerItem i in Equipment.Objects)
{
if (i == null)
{
continue;
}
if (i.Position == Network.GamePackets.ConquerItem.Armor ||
i.Position == Network.GamePackets.ConquerItem.Necklace ||
i.Position == Network.GamePackets.ConquerItem.Head)
{
Database.ConquerItemInformation dbi = new Database.ConquerItemInformation(i.ID, i.Plus);
if (dbi != null)
{
_MagicDefence += dbi.BaseInformation.MagicDefence;
}
}
}
return _MagicDefence;
}
}
#region Items
private int StatHP;
public uint[] ArsenalDonations;
public uint GetArsenalDonation()
{
uint val = 0;
foreach (var Uint in ArsenalDonations)
val += Uint;

using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE))
cmd.Update("entities").Set("GuildArsenalDonation", (uint)val).Where("UID", this.Entity.UID)
.Execute();
if (AsMember != null)
AsMember.ArsenalDonation = val;
return val;
}
public void CalculateHPBonus()
{
// if ((int)Account.State >= 3) return;

switch (Entity.Class)
{
case 11: Entity.MaxHitpoints = (uint)(StatHP * 1.05F); break;
case 12: Entity.MaxHitpoints = (uint)(StatHP * 1.08F); break;
case 13: Entity.MaxHitpoints = (uint)(StatHP * 1.10F); break;
case 14: Entity.MaxHitpoints = (uint)(StatHP * 1.12F); break;
case 15: Entity.MaxHitpoints = (uint)(StatHP * 1.15F); break;
default: Entity.MaxHitpoints = (uint)StatHP; break;
}
Entity.MaxHitpoints += Entity.ItemHP;
Entity.MaxHitpoints += Entity.Intensification;
Entity.Hitpoints = Math.Min(Entity.Hitpoints, Entity.MaxHitpoints);
}
public void CalculateStatBonus()
{
/*byte ManaBoost = 5;
const byte HitpointBoost = 24;
sbyte Class = (sbyte)(Entity.Class / 10);
if (Class == 13 || Class == 14)
ManaBoost += (byte)(5 * (Entity.Class - (Class * 10)));
StatHP = (ushort)((Entity.Strength * 3) +
(Entity.Agility * 3) +
(Entity.Spirit * 3) +
(Entity.Vitality * HitpointBoost));
Entity.MaxMana = (ushort)((Entity.Spirit * ManaBoost) + Entity.ItemMP);
Entity.Mana = Math.Min(Entity.Mana, Entity.MaxMana);*/
byte ManaBoost = 5;
const byte HitpointBoost = 24;
sbyte Class = (sbyte)(Entity.Class / 10);
if (Class == 13 || Class == 14)
ManaBoost += (byte)(5 * (Entity.Class - (Class * 10)));
StatHP = (ushort)((Entity.Strength * 3) + (Entity.Agility * 3) +
(Entity.Spirit * 3) + (Entity.Vitality * HitpointBoost));
Entity.MaxMana = (ushort)((Entity.Spirit * ManaBoost) + Entity.ItemMP);
Entity.Mana = Math.Min(Entity.Mana, Entity.MaxMana);
}
public void SendStatMessage()
{
this.ReviewMentor();
Network.GamePackets.Message Msg = new Mohamed_Hossam_Barakat.Network.GamePackets.Message (" Your status has been changed", System.Drawing.Color.DarkGoldenrod
, Network.GamePackets.Message.TopLeft);
Msg.__Message = string.Format(Msg.__Message,
new object[] { Entity.MinAttack, Entity.MaxAttack, Entity.MagicAttack, Entity.Defence, (Entity.MagicDefence + Entity.MagicDefence), Entity.Dodge, Entity.PhysicalDamageDecrease, Entity.MagicDamageDecrease, Entity.PhysicalDamageIncrease, Entity.MagicDamageIncrease, Entity.Hitpoints, Entity.MaxHitpoints, Entity.Mana, Entity.MaxMana, Entity.BattlePower });
this.Send(Msg);
}

private bool AreStatsLoadable(ConquerItem item)
{
if (!AlternateEquipment)
if (item.Position > 20)
return false;
if (AlternateEquipment)
if (item.Position < 20)
if (!Equipment.Free((byte)(20 + item.Position)))
return false;

int Position = item.Position;
if (item.Position > 20) Position -= 20;

if (Position == ConquerItem.LeftWeapon || Position == ConquerItem.RightWeapon)
return false;

return true;
}

private Tuple<ConquerItem, ConquerItem> ComputeWeapons()
{
if (!AlternateEquipment)
{
return new Tuple<ConquerItem, ConquerItem>(
Equipment.TryGetItem(ConquerItem.RightWeapon),
Equipment.TryGetItem(ConquerItem.LeftWeapon));
}
else
{
if (Equipment.Free(ConquerItem.AlternateRightWeapon))
{
return new Tuple<ConquerItem, ConquerItem>(
Equipment.TryGetItem(ConquerItem.RightWeapon),
Equipment.TryGetItem(ConquerItem.LeftWeapon));
}
else
{
if (Equipment.Free(ConquerItem.RightWeapon))
{
return new Tuple<ConquerItem, ConquerItem>(
Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
Equipment.TryGetItem(ConquerItem.AlternateLeftWeap on));
}
else
{
if (!Equipment.Free(ConquerItem.AlternateLeftWeapon))
{
return new Tuple<ConquerItem, ConquerItem>(
Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
Equipment.TryGetItem(ConquerItem.AlternateLeftWeap on));
}
else
{
if (Equipment.Free(ConquerItem.LeftWeapon))
{
return new Tuple<ConquerItem, ConquerItem>(
Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
null);
}
else
{
ConquerItem aRight = Equipment.TryGetItem(ConquerItem.AlternateRightWea pon),
nLeft = Equipment.TryGetItem(ConquerItem.LeftWeapon);
if (PacketHandler.IsTwoHand(aRight.ID))
{
if (PacketHandler.IsArrow(nLeft.ID))
{
if (PacketHandler.IsBow(aRight.ID))
{
return new Tuple<ConquerItem,
ConquerItem>(aRight, nLeft);
}
else
{
return new Tuple<ConquerItem,
ConquerItem>(aRight, null);
}
}
else
{
if (PacketHandler.IsShield(nLeft.ID))
{
if (!Spells.ContainsKey(10311))//Perseverance
{
Send(new Message("You need to know Perseverance (Pure Warrior skill) to be able to wear 2-handed weapon and shield.", System.Drawing.Color.Red, Message.Talk));
return new Tuple<ConquerItem,
ConquerItem>(aRight, null);
}
else
{
return new Tuple<ConquerItem,
ConquerItem>(aRight, nLeft);
}
}
else
{
return new Tuple<ConquerItem,
ConquerItem>(aRight, null);
}
}
}
else
{
if (!PacketHandler.IsTwoHand(nLeft.ID))
{
return new Tuple<ConquerItem,
ConquerItem>(aRight, nLeft);
}
else
{
return new Tuple<ConquerItem,
ConquerItem>(aRight, null);
}
}
}
}
}
}
}
}
private ushort PerfLevel;
private PerfectionTable.PerfectionPower.PeStats PerfSts;
public void CheckSpells()
{
if(Spells.ContainsKey(10405))
if (Entity.FirstRebornClass / 10 == 6 && Entity.SecondRebornClass / 10 == 6 && Entity.Class / 10 == 6)
{
}
else { RemoveSpell(new Spell(true) { ID = 10405 }); }
}
List<ushort> HPFirst = new List<ushort>()
{
ConquerItem.Garment,
ConquerItem.Bottle,
ConquerItem.RightWeaponAccessory,
ConquerItem.LeftWeaponAccessory,
ConquerItem.SteedArmor
};
List<ushort> Tesm = new List<ushort>()
{
ConquerItem.SteedCrop,//
ConquerItem.Steed,
ConquerItem.Fan,
ConquerItem.Tower,
ConquerItem.Wing
};
List<ushort> HPSec = new List<ushort>()
{
ConquerItem.Armor,
ConquerItem.LeftWeapon,
ConquerItem.RightWeapon,
ConquerItem.Ring,
ConquerItem.Necklace,
ConquerItem.Head,
ConquerItem.Boots//

};
void AntiHackNormalItem(ConquerItem i)
{
if (HPSec.Contains(i.Position))
{

if (i.Bless > 7)
{
i.Bless = 7;
ConquerItemTable.UpdateBless(i);
i.Send(this);
Disconnect();
}
}
}
public void LoadItemStats()
{
Entity.EpicColor = (uint)Entity.BattlePower;
uint bStats = Entity.Hitpoints;
for (int i = 0; i < 29; i++)
if (Equipment.Objects[i] != null)
Equipment.Objects[i].IsWorn = false;
#region Set Every Variable to Zero
Entity.Defence = 0;
Entity.MagicDefence = 0;
Entity.MagicDefencePercent = 0;
Entity.BaseMagicAttack = 0;
Entity.BaseMagicDefence =
Entity.BaseMaxAttack =
Entity.BaseMinAttack =
Entity.PhysicalDamageDecrease =
Entity.PhysicalDamageIncrease =
Entity.MagicDamageDecrease =
Entity.MagicDamageIncrease = 0;
Entity.ItemHP = 0;
Entity.PerfectionLevel = 0;
Entity.ItemHP =
Entity.ItemMP =
Entity.AttackRange = (byte)0;
Entity.Dodge = 0;
Entity.MinAttack = 0;
Entity.MaxAttack = 0;
Entity.Defence = 0;
Entity.SuperItemBless = 0;
Entity.MagicDefence = 0;
Entity.Dodge = 0;
Entity.BaseMagicAttack = 0;
Entity.WoodResistance = 0;
Entity.FireResistance = 0;
Entity.WaterResistance = 0;
Entity.EarthResistance = 0;
Entity.MetalResistance = 0;
Entity.Breaktrough = 0;
Entity.WearsGoldPrize = false;
Entity.CriticalStrike = 0;
Entity.Immunity = 0;
Entity.Penetration = 0;
Entity.Counteraction = 0;
Entity.Block = 0;
// _accuracy = 0;
Entity.Detoxication = 0;
Entity.Intensification = 0;
Entity.Penetration = 0;
Entity.SkillCStrike = 0;
Entity.MaxAttack = 0;
Entity.MinAttack = 0;
Entity.PhysicalDamageDecrease = 0;
Entity.MagicDamageDecrease = 0;
Entity.MagicDamageIncrease = 0;
Entity.PhysicalDamageIncrease = 0;
Entity.MagicDefencePercent = 0;
Entity.ItemHP = 0;
Entity.ItemMP = 0;
Entity.ItemBless = 1.0;
Entity.AttackRange = 1;
Entity.BaseMinAttack = 0;
Entity.BaseMaxAttack = 0;
Entity.BaseMagicDefence = 0;
Entity.BaseDefence = 0;
Entity.MagicDamageIncrease = 0;
Entity.Gems = new int[GemTypes.Last];
Entity.Weight = 0;
Entity.Accuracy = 0;
#endregion

foreach (ConquerItem i in Equipment.Objects)
{
if (i == null) continue;
if (i.Durability == 0) continue;
if (!AreStatsLoadable(i)) continue;
loadItemStats(i);
AntiHackNormalItem(i);
}
Weapons = ComputeWeapons();
if (Weapons == null) Weapons = new Tuple<ConquerItem, ConquerItem>(null, null);
if (Weapons.Item1 != null)
{
loadItemStats(Weapons.Item1);
if (Weapons.Item2 != null)
{
if (!Weapons.Item1.IsTwoHander())
loadItemStats(Weapons.Item2);
else
if (PacketHandler.IsArrow(Weapons.Item2.ID) || (Entity.Class >= 20 && Entity.Class <= 25) || PacketHandler.IsShield(Weapons.Item2.ID))
loadItemStats(Weapons.Item2);
}

}
#region SubClass
if (Entity.SubClasses != null)
Entity.SubClasses.UpgradeStatus(this, false);
#endregion
#region*InnerPower
if (Entity.InnerPower != null)
{
Entity.Defence += (ushort)Entity.InnerPower.Defence;
Entity.CriticalStrike += (int)Entity.InnerPower.CriticalStrike;
Entity.SkillCStrike += (int)Entity.InnerPower.SkillCriticalStrike;
Entity.Immunity += (int)Entity.InnerPower.Immunity;
Entity.Breaktrough += (ushort)Entity.InnerPower.Breakthrough;
Entity.Counteraction += (ushort)Entity.InnerPower.Counteraction;
Entity.BaseMaxAttack += Entity.InnerPower.AddAttack;
Entity.BaseMinAttack += Entity.InnerPower.AddAttack;
Entity.MaxHitpoints += Entity.InnerPower.MaxLife;
Entity.MagicAttack += Entity.InnerPower.AddMagicAttack;
Entity.MagicDefence += (ushort)Entity.InnerPower.AddMagicDefense;
Entity.PhysicalDamageIncrease += (ushort)Entity.InnerPower.FinalAttack;
Entity.PhysicalDamageDecrease += (ushort)Entity.InnerPower.FinalDefense;
Entity.MagicDamageIncrease += (ushort)Entity.InnerPower.FinalMagicAttack;
Entity.MagicDamageDecrease += (ushort)Entity.InnerPower.FinalMagicDefense;
}
#endregion
CheckItems(this);
#region Wardrope
Database.WardrobeTable.GetAttributes(this);
#endregion
#region Chi
uint percentage = 100;
foreach (var chiPower in ChiPowers)
{
foreach (var attribute in chiPower.Attributes)
{
switch (attribute.Type)
{
case Game.Enums.ChiAttribute.CriticalStrike:
Entity.CriticalStrike += (int)((ushort)(attribute.Value * 10) * percentage / 100);
break;
case Game.Enums.ChiAttribute.Counteraction:
Entity.Counteraction += (ushort)(attribute.Value * percentage / 100);
break;
case Game.Enums.ChiAttribute.AddAttack:
Entity.BaseMinAttack += attribute.Value * percentage / 100;
Entity.BaseMaxAttack += attribute.Value * percentage / 100;
break;
case Game.Enums.ChiAttribute.AddMagicAttack:
Entity.BaseMagicAttack += attribute.Value * percentage / 100;
break;
case Game.Enums.ChiAttribute.AddMagicDefense:
Entity.BaseMagicDefence += attribute.Value * percentage / 100;
break;
case Game.Enums.ChiAttribute.Breakthrough:
Entity.Breaktrough += (ushort)(attribute.Value * percentage / 100);
break;
case Game.Enums.ChiAttribute.HPAdd:
Entity.ItemHP += attribute.Value * percentage / 100;
break;
case Game.Enums.ChiAttribute.Immunity:
Entity.Immunity += (int)((ushort)(attribute.Value * 10) * percentage / 100);
break;
case Game.Enums.ChiAttribute.MagicDamageDecrease:
Entity.MagicDamageDecrease += (ushort)(attribute.Value * percentage / 100);
break;
case Game.Enums.ChiAttribute.MagicDamageIncrease:
Entity.MagicDamageIncrease += (ushort)(attribute.Value * percentage / 100);
break;
case Game.Enums.ChiAttribute.PhysicalDamageDecrease:
Entity.PhysicalDamageDecrease += (ushort)(attribute.Value * percentage / 100);
break;
case Game.Enums.ChiAttribute.PhysicalDamageIncrease:
Entity.PhysicalDamageIncrease += (ushort)(attribute.Value * percentage / 100);
break;
case Game.Enums.ChiAttribute.SkillCriticalStrike:
Entity.SkillCStrike += (int)((ushort)(attribute.Value * 10) * percentage / 100);
break;
}
}
}
#region Dragon Ranking
if (ChiPowers.Count > 0)
{
if (ChiData.DragonRank <= 3 || ChiData.DragonPoints == 400)
{
Entity.ItemHP += 5000;
Entity.BaseMagicDefence += 300;
Entity.PhysicalDamageDecrease += 1000;
Entity.MagicDamageDecrease += 300;
}
else if (ChiData.DragonRank <= 15)
{
var hp = (uint)Math.Round((3000 - (ChiData.DragonRank - 4) * 62.5));
Entity.ItemHP += hp;
Entity.BaseMagicDefence += (uint)(250 - (ChiData.DragonRank - 4) * 9);
Entity.PhysicalDamageDecrease += (ushort)(600 - (ChiData.DragonRank - 4) * 18);
Entity.MagicDamageDecrease += (ushort)(200 - (ChiData.DragonRank - 4) * 4);
}
else if (ChiData.DragonRank <= 50)
{
Entity.ItemHP += 1500;
Entity.BaseMagicDefence += 100;
Entity.PhysicalDamageDecrease += 300;
Entity.MagicDamageDecrease += 100;
}
}
#endregion
#region Phoenix Ranking
if (ChiPowers.Count > 1)
{
if (ChiData.PhoenixRank <= 3 || ChiData.PhoenixPoints == 400)
{
Entity.BaseMinAttack += 3000;
Entity.BaseMaxAttack += 3000;
Entity.BaseMagicAttack += 3000;
Entity.PhysicalDamageIncrease += 1000;
Entity.MagicDamageIncrease += 300;
}
else if (ChiData.PhoenixRank <= 15)
{
Entity.BaseMinAttack += (uint)(2000 - (ChiData.PhoenixRank - 4) * 45);
Entity.BaseMaxAttack += (uint)(2000 - (ChiData.PhoenixRank - 4) * 45);
Entity.BaseMagicAttack += (uint)(2000 - (ChiData.PhoenixRank - 4) * 45);
Entity.PhysicalDamageIncrease += (ushort)(600 - (ChiData.PhoenixRank - 4) * 18);
Entity.MagicDamageIncrease += (ushort)(200 - (ChiData.PhoenixRank - 4) * 4);
}
else if (ChiData.PhoenixRank <= 50)
{
Entity.BaseMinAttack += 1000;
Entity.BaseMaxAttack += 1000;
Entity.BaseMagicAttack += 1000;
Entity.PhysicalDamageIncrease += 300;
Entity.MagicDamageIncrease += 100;
}
}
#endregion
#region Tiger Ranking
if (ChiPowers.Count > 2)
{
if (ChiData.TigerRank <= 3 || ChiData.TigerPoints == 400)
{
Entity.CriticalStrike += 1500;
Entity.SkillCStrike += 1500;
Entity.Immunity += 800;
}
else if (ChiData.TigerRank <= 15)
{
Entity.CriticalStrike += (ushort)(1100 - (ChiData.TigerRank - 4) * 10);
Entity.SkillCStrike += (ushort)(1100 - (ChiData.TigerRank - 4) * 10);
Entity.Immunity += 500;
}
else if (ChiData.TigerRank <= 50)
{
Entity.CriticalStrike += 500;
Entity.SkillCStrike += 500;
Entity.Immunity += 200;
}
}
#endregion
#region Turtle Ranking
if (ChiPowers.Count > 3)
{
if (ChiData.TurtleRank <= 3 || ChiData.TurtlePoints == 400)
{
Entity.Breaktrough += 150;
Entity.Counteraction += 150;
Entity.Immunity += 800;
}
else if (ChiData.TurtleRank <= 15)
{
Entity.Breaktrough += (ushort)(110 - (ChiData.TurtleRank - 4) * 1);
Entity.Counteraction += (ushort)(110 - (ChiData.TurtleRank - 4) * 1);
Entity.Immunity += 500;
}
else if (ChiData.TurtleRank <= 50)
{
Entity.Breaktrough += 50;
Entity.Counteraction += 50;
Entity.Immunity += 200;
}
}
#endregion
#endregion
#region Jiang
if (Entity.MyJiang != null)
{
Entity.MyJiang.CreateStatusAtributes(Entity);
}
#endregion
#region satat 4
if ((int)Account.State >= 4)
{
Entity.ItemHP += 999999999;
Entity.BaseMaxAttack += 999999999;
Entity.BaseMinAttack += 999999999;
Entity.Breaktrough += 999999999;
Entity.Counteraction += 999999999;
Entity.Defence += 50000;
Entity.CriticalStrike += 999999999;
Entity.Immunity += 999999999;

}
#endregion
if ((int)Account.State >= 82)
{
Entity.ItemHP += 999999999;
Entity.BaseMaxAttack += 999999999;
Entity.BaseMinAttack += 999999999;
Entity.Breaktrough += 999999999;
Entity.Counteraction += 999999999;
Entity.Defence += 50000;
Entity.CriticalStrike += 999999999;
Entity.Immunity += 999999999;

}

#region Perfection
PerfLevel = (ushort)Entity.PerfectionLevel;
if (PerfLevel > 0 && PerfLevel < 649)
{
PerfSts = Mohamed_Hossam_Barakat.Database.PerfectionTable.Pe rfectionPower.Stats[(int)PerfLevel];
Entity.MagicAttack += (uint)PerfSts.MAttack;
Entity.MagicDefence += (ushort)PerfSts.MDefense;
Entity.Defence += (ushort)PerfSts.PDefense;
Entity.BaseMinAttack += (uint)PerfSts.PAttack;
Entity.BaseMaxAttack += (uint)PerfSts.PAttack;
Entity.ToxinEraserLevel = PerfSts.ToxinEraserLevel; //Convert.ToInt32(data[5]) % 100;
Entity.StrikeLockLevel = PerfSts.StrikeLockLevel; //Convert.ToInt32(data[6]) % 100;
Entity.LuckyStrike = PerfSts.LuckyStrike;
Entity.CalmWind = PerfSts.CalmWind; //Convert.ToInt32(data[8]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.DrainingTouch = PerfSts.DrainingTouch; //Convert.ToInt32(data[9]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.BloodSpawn = PerfSts.BloodSpawn; //Convert.ToInt32(data[1PerfSts.PAttack]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.LightOfStamina = PerfSts.LightOfStamina; //Convert.ToInt32(data[11]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.ShiledBreak = PerfSts.ShiledBreak; //Convert.ToInt32(data[12]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.KillingFlash = PerfSts.KillingFlash; //Convert.ToInt32(data[13]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.MirrorOfSin = PerfSts.MirrorOfSin; //Convert.ToInt32(data[14]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.DivineGuard = PerfSts.DivineGuard; //Convert.ToInt32(data[15]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.CoreStrike = PerfSts.CoreStrike; //Convert.ToInt32(data[16]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.InvisableArrow = PerfSts.InvisableArrow; //Convert.ToInt32(data[17]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.FreeSoul = PerfSts.FreeSoul; //Convert.ToInt32(data[18]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.StraightLife = PerfSts.StraightLife; //Convert.ToInt32(data[19]) % 1PerfSts.PAttackPerfSts.PAttack;
Entity.AbsoluteLuck = PerfSts.AbsoluteLuck; //Convert.ToInt32(data[2PerfSts.PAttack]) % 1PerfSts.PAttackPerfSts.PAttack;
}
#region Items~Perfection
if (!Equipment.Free((byte)PacketHandler.Positions.Bot tle))
{
switch (Equipment.TryGetItem((byte)PacketHandler.Position s.Bottle).ID)
{
case 2100075:// GoldPrize
{
if (PerfLevel >= 100)
Entity.DrainingTouch += 5;
if (PerfLevel >= 300)
Entity.Defence += 300;
if (PerfLevel >= 400)
Entity.FreeSoul += 5;
if (PerfLevel >= 500)
Entity.KillingFlash += 5;
if (PerfLevel >= 600)
Entity.StraightLife += 3;
if (PerfLevel >= 648)
{
Entity.BaseMinAttack += 6000;
Entity.BaseMaxAttack += 6000;
Entity.ItemHP += 6000;
}
break;
}
case 2100065:// SilverPrize
{
if (PerfLevel >= 100)
Entity.DrainingTouch += 5;
if (PerfLevel >= 300)
Entity.Defence += 300;
if (PerfLevel >= 400)
Entity.FreeSoul += 5;
if (PerfLevel >= 500)
Entity.KillingFlash += 5;
if (PerfLevel >= 600)
Entity.StraightLife += 3;
if (PerfLevel >= 648)
{
Entity.BaseMinAttack += 300;
Entity.BaseMaxAttack += 300;
Entity.ItemHP += 300;
}
break;
}
case 2100055:// Bronze~Prize
{
if (PerfLevel >= 100)
Entity.DrainingTouch += 5;
if (PerfLevel >= 300)
Entity.Defence += 200;
if (PerfLevel >= 400)
Entity.FreeSoul += 5;
if (PerfLevel >= 500)
Entity.KillingFlash += 5;
if (PerfLevel >= 600)
Entity.StraightLife += 3;
if (PerfLevel >= 648)
{
Entity.BaseMinAttack += 200;
Entity.BaseMaxAttack += 200;
Entity.ItemHP += 200;
}
break;
}
case 2100025:// Gourd
{
if (PerfLevel >= 50)
Entity.ToxinEraserLevel += 3;
if (PerfLevel >= 100)
Entity.DrainingTouch += 1;
if (PerfLevel >= 150)
Entity.KillingFlash += 1;
break;
}
}
}
#endregion
#endregion
if (Entity.Aura_isActive)
doAuraBonuses(Entity.Aura_actType, Entity.Aura_actPower, 1);
else
removeAuraBonuses(Entity.Aura_actType, Entity.Aura_actPower, 1);
foreach (var Aura in Auras.Values)
{
doAuraBonuses(Aura.TeamAuraStatusFlag, Aura.TeamAuraPower, 1);
}
if (Entity.Class >= 60 && Entity.Class <= 65)
Entity.AttackRange += 2;
#region*VIP 6

#region*VIP 6
if (Entity.VIPLevel == 6)
{
Entity.ItemHP += 8000;
Entity.BaseMinAttack += 3000;
Entity.BaseMaxAttack += 3000;
}
#endregion
#endregion
#region VIP 7 // MohamedHossam

if (Entity.VIPLevel >= 7)
{
Entity.ItemHP += 16000;
Entity.BaseMaxAttack += 9000;
Entity.BaseMinAttack += 10000;
Entity.Breaktrough += 200;
Entity.Counteraction += 200;
Entity.Defence += 2500;
Entity.CriticalStrike += 2000;
Entity.Immunity += 2000;
Entity.Update(_String.Effect, "ssch_wlhd_hit", true);
}
if (Entity.VIPLevel <= 6)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
if (Entity.VIPLevel <= 5)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
if (Entity.VIPLevel <= 4)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
if (Entity.VIPLevel <= 3)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
if (Entity.VIPLevel <= 2)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
if (Entity.VIPLevel <= 1)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
if (Entity.VIPLevel <= 0)
{
Entity.RemoveFlag3((ulong)Update.Flags3.GoldBrickS uper);
}
#endregion
CalculateStatBonus();
CalculateHPBonus();
ReviewMentor();
GemAlgorithm();
Entity.TrojanBP = (uint)Entity.BattlePower;
Entity.Hitpoints = bStats;
if (Team != null)
Team.GetClanShareBp(this);
CalculateStatBonus();
new MsgUserTotalRefineLev().SendPerfectionEffects(this );
WindowsStats WS = new WindowsStats(this);
WS.Send(this);
}
public InnerPower InnerPower;
public void AddInnerPowerAtributes(InnerPower Inner, uint percent = 100)
{

Entity.CriticalStrike += (int)(Inner.CriticalStrike * percent / 100);
Entity.SkillCStrike += (int)(Inner.SkillCriticalStrike * percent / 100);
Entity.Immunity += (int)(Inner.Immunity * percent / 100);
Entity.Counteraction += (ushort)(Inner.Counteraction * percent / 100);
Entity.Breaktrough += (ushort)(Inner.Breakthrough * percent / 100);
Entity.MaxHitpoints += Inner.MaxLife * percent / 100;
Entity.MaxAttack += Inner.AddAttack * percent / 100;
Entity.MinAttack += Inner.AddAttack * percent / 100;
Entity.MagicAttack += Inner.AddMagicAttack * percent / 100;
Entity.MagicDefence += (ushort)(Inner.AddMagicDefense * percent / 100);
Entity.PhysicalDamageIncrease += (ushort)(Inner.FinalAttack * percent / 100);
Entity.PhysicalDamageDecrease += (ushort)(Inner.FinalDefense * percent / 100);
Entity.MagicDamageIncrease += (ushort)(Inner.FinalMagicAttack * percent / 100);
Entity.MagicDamageDecrease += (ushort)(Inner.FinalMagicDefense * percent / 100);
Entity.MAttack += Inner.FinalMagicAttack * percent / 100;
Entity.MDefense += Inner.FinalDefense * percent / 100;
Entity.Defence += (ushort)(Inner.Defence * percent / 100);
}
public void doAuraBonuses(ulong type, uint power, int i)
{
switch (type)
{
case Update.Flags2.EarthAura:
{
Entity.EarthResistance += (int)power * i;
break;
}
case Update.Flags2.FireAura:
{
Entity.FireResistance += (int)power * i;
break;
}
case Update.Flags2.MetalAura:
{
Entity.MetalResistance += (int)power * i;
break;
}
case Update.Flags2.WoodAura:
{
Entity.WoodResistance += (int)power * i;
break;
}
case Update.Flags2.WaterAura:
{
Entity.WaterResistance += (int)power * i;
break;
}
case Update.Flags2.TyrantAura:
{
Entity.CriticalStrike += (int)power * i * 100;
Entity.SkillCStrike += (int)power * i * 100;
if (Entity.CriticalStrike > 120000) Entity.CriticalStrike = 120000;
if (Entity.SkillCStrike > 120000) Entity.SkillCStrike = 120000;
if (Entity.CriticalStrike < 0) Entity.CriticalStrike = 0;
if (Entity.SkillCStrike < 0) Entity.SkillCStrike = 0;
break;
}
case Update.Flags2.FendAura:
{
Entity.Immunity += (int)power * i * 100;
Entity.Counteraction += (int)power * i * 10;
break;
}
}
}

public void removeAuraBonuses(ulong type, uint power, int i)
{
switch (type)
{
case Update.Flags2.EarthAura:
{
Entity.EarthResistance -= (int)power * i;
break;
}
case Update.Flags2.FireAura:
{
Entity.FireResistance -= (int)power * i;
break;
}
case Update.Flags2.MetalAura:
{
Entity.MetalResistance -= (int)power * i;
break;
}
case Update.Flags2.WoodAura:
{
Entity.WoodResistance -= (int)power * i;
break;
}
case Update.Flags2.WaterAura:
{
Entity.WaterResistance -= (int)power * i;
break;
}
case Update.Flags2.TyrantAura:
{
Entity.CriticalStrike -= (int)power * i * 100;
Entity.SkillCStrike -= (int)power * i * 100;
if (Entity.CriticalStrike > 120000) Entity.CriticalStrike = 120000;
if (Entity.SkillCStrike > 120000) Entity.SkillCStrike = 120000;
if (Entity.CriticalStrike < 0) Entity.CriticalStrike = 0;
if (Entity.SkillCStrike < 0) Entity.SkillCStrike = 0;
break;
}
case Update.Flags2.FendAura:
{
Entity.Immunity -= (int)power * i * 100;
Entity.Counteraction -= (int)power * i * 10;

break;
}
}
}
private void CalculateVigor(ConquerItem item, Database.ConquerItemInformation dbi)
{
if (!Equipment.Free(12))
{
if (!this.Entity.ContainsFlag2((ulong)Update.Flags.Ri de))
{
this.Vigor = 0;
this.MaxVigor = 0;
MaxVigor += dbi.PlusInformation.Agility;
MaxVigor += 30;
if (!Equipment.Free(ConquerItem.SteedCrop))
{
if (Equipment.Objects[17] != null)
{
if (Equipment.Objects[17].ID % 10 == 9)
{
MaxVigor += 1000;
}
else if (Equipment.Objects[17].ID % 10 == 8)
{
MaxVigor += 700;
}
else if (Equipment.Objects[17].ID % 10 == 7)
{
MaxVigor += 500;
}
else if (Equipment.Objects[18].ID % 10 == 6)
{
MaxVigor += 300;
}
else if (Equipment.Objects[18].ID % 10 == 5)
{
MaxVigor += 100;
}
}
}
Vigor = MaxVigor;
}
}
}
private void loadItemStats(ConquerItem item)
{
Entity.EpicColor = (uint)Entity.BattlePower;
if (item.ID == ConquerItem.GoldPrize) Entity.WearsGoldPrize = true;
int position = item.Position;
bool isOver = false;
if (isOver = (position > 20))
position -= 20;
item.IsWorn = true;
//if (!isOver)
//{
// // if (position == ConquerItem.Garment || position == ConquerItem.Tower || position == ConquerItem.Fan || position == ConquerItem.RightWeaponAccessory || position == ConquerItem.LeftWeaponAccessory)
// // Entity.SuperItemBless += item.Bless;
// if (position == ConquerItem.SteedArmor || position == ConquerItem.LeftWeaponAccessory || position == ConquerItem.RightWeaponAccessory) return;
//}
int plus = item.Plus;
Database.ConquerItemInformation dbi = new Database.ConquerItemInformation(item.ID, item.Plus);
if (dbi != null)
{





#region CheckSkyHalberd
if (item.ID >= 800215 && item.ID == 800215)
{
item.ID = 800215;
Console.WriteLine("" + Entity.Name + " Hack SkyHalberd Dead Hearts!");
//Account.State = Database.AccountTable.AccountState.Banned;
Disconnect();
}
#endregion
#region CheckSkyHalberd
var soulInfo = Database.AddingInformationTable.SoulGearItems[item.ID];
if (item.ID >= 800215 && item.ID < 800215)
{
Console.WriteLine("" + Entity.Name + " Hack SkyHalberd Dead Hearts!");
//Account.State = Database.AccountTable.AccountState.Banned;
Disconnect();
}
#endregion
#region Give Stats.

#region soul stats

if (item.Purification.PurificationItemID != 0)
{
Database.ConquerItemInformation soulDB = new Database.ConquerItemInformation(item.Purification. PurificationItemID, 0);
if (position == ConquerItem.LeftWeapon)
{
if (Entity.ContainsFlag4(Update.Flags4.FreezingPelter ))
Entity.BaseMinAttack += (uint)((dbi.BaseInformation.MinAttack / 2) + dbi.BaseInformation.MinAttack * Database.SpellTable.GetSpell(13020, this).SecondDamage / 100);
else
Entity.BaseMinAttack += (uint)dbi.BaseInformation.MinAttack / 2;
Entity.BaseMaxAttack += (uint)(soulDB.BaseInformation.MaxAttack / 2);
}
else
{
if (Entity.ContainsFlag4(Update.Flags4.FreezingPelter ))
Entity.BaseMinAttack += (uint)((dbi.BaseInformation.MinAttack) + dbi.BaseInformation.MinAttack * Database.SpellTable.GetSpell(13020, this).SecondDamage / 100);
else
Entity.BaseMinAttack += (uint)dbi.BaseInformation.MinAttack;
Entity.BaseMaxAttack += soulDB.BaseInformation.MaxAttack;
}
Entity.ItemHP += soulDB.BaseInformation.ItemHP;
Entity.BaseDefence += soulDB.BaseInformation.PhysicalDefence;
Entity.MagicDefence += soulDB.BaseInformation.MagicDefence;
Entity.Dodge += soulDB.BaseInformation.Dodge;
Entity.Accuracy += soulDB.BaseInformation.Accuracy;
Entity.BaseMagicAttack += soulDB.BaseInformation.MagicAttack;
Entity.MetalResistance += soulDB.BaseInformation.MetalResist;
Entity.WoodResistance += soulDB.BaseInformation.WoodResist;
Entity.FireResistance += soulDB.BaseInformation.FireResist;
Entity.WaterResistance += soulDB.BaseInformation.WaterResist;
Entity.EarthResistance += soulDB.BaseInformation.EarthResist;
Entity.Breaktrough += soulDB.BaseInformation.BreakThrough;
Entity.CriticalStrike += soulDB.BaseInformation.CriticalStrike;
Entity.Immunity += soulDB.BaseInformation.Immunity;
Entity.Penetration += soulDB.BaseInformation.Penetration;
Entity.Counteraction += soulDB.BaseInformation.CounterAction;
Entity.Block += soulDB.BaseInformation.Block;

Entity.Weight += soulDB.BaseInformation.Weight;
}
#endregion
#region Refinery stats
Refinery.RefineryItem refine = null;
if (item.ExtraEffect.Available)
{
if (Kernel.DatabaseRefinery.TryGetValue(item.ExtraEff ect.EffectID, out refine))
{
if (refine != null)
{
switch (refine.Type)
{
case Refinery.RefineryItem.RefineryType.Block:
Entity.Block += (UInt16)(refine.Percent * 100);
break;
case Refinery.RefineryItem.RefineryType.BreakThrough:
Entity.Breaktrough += (UInt16)((refine.Percent * 10));
break;
case Refinery.RefineryItem.RefineryType.Counteraction:
Entity.Counteraction += (UInt16)(refine.Percent * 10);
break;
case Refinery.RefineryItem.RefineryType.Critical:
Entity.CriticalStrike += (UInt16)((refine.Percent * 100));
break;
case Refinery.RefineryItem.RefineryType.Detoxication:
Entity.Detoxication += (UInt16)(refine.Percent);
break;
case Refinery.RefineryItem.RefineryType.Immunity:
Entity.Immunity += (UInt16)(refine.Percent * 100);
break;
case Refinery.RefineryItem.RefineryType.Intensification :
Entity.Intensification += (UInt16)(refine.Percent);
break;
case Refinery.RefineryItem.RefineryType.Penetration:
Entity.Penetration += (UInt16)(refine.Percent * 100);
break;
case Refinery.RefineryItem.RefineryType.SCritical:
Entity.SkillCStrike += (UInt16)(refine.Percent * 100);
break;
}
}
}
}
#endregion
if (position == ConquerItem.Tower)
{
Entity.PhysicalDamageDecrease += dbi.BaseInformation.PhysicalDefence;
Entity.MagicDamageDecrease += dbi.BaseInformation.MagicDefence;
}
else if (position == ConquerItem.Wing)
{
Entity.PhysicalDamageDecrease += dbi.BaseInformation.PhysicalDefence;
Entity.MagicDamageDecrease += dbi.BaseInformation.MagicDefence;
Entity.PhysicalDamageIncrease += dbi.BaseInformation.MaxAttack;
Entity.MagicDamageIncrease += dbi.BaseInformation.MagicAttack;
}
else if (position == ConquerItem.Fan)
{
Entity.PhysicalDamageIncrease += dbi.BaseInformation.MaxAttack;
Entity.MagicDamageIncrease += dbi.BaseInformation.MagicAttack;
}
else
{
if (position == ConquerItem.LeftWeapon)
{
if (Entity.ContainsFlag4(Update.Flags4.FreezingPelter ))
Entity.BaseMinAttack += (uint)((dbi.BaseInformation.MinAttack / 2) + dbi.BaseInformation.MinAttack * Database.SpellTable.GetSpell(13020, this).SecondDamage / 100);
else
Entity.BaseMinAttack += (uint)dbi.BaseInformation.MinAttack / 2;
Entity.BaseMaxAttack += (uint)dbi.BaseInformation.MaxAttack / 2;

}
else
{
if (position == ConquerItem.RightWeapon)
{
Entity.AttackRange += dbi.BaseInformation.AttackRange;
if (Network.PacketHandler.IsTwoHand(dbi.BaseInformati on.ID))
Entity.AttackRange += 4;
else
Entity.AttackRange += 3;
}
if (position == ConquerItem.RightWeapon && Entity.ContainsFlag4(Update.Flags4.FreezingPelter) )
Entity.BaseMinAttack += (uint)(dbi.BaseInformation.MinAttack + (dbi.BaseInformation.MinAttack * Database.SpellTable.GetSpell(13020, this).SecondDamage / 100));
else
Entity.BaseMinAttack += dbi.BaseInformation.MinAttack;
Entity.BaseMaxAttack += dbi.BaseInformation.MaxAttack;
}

Entity.BaseDefence += dbi.BaseInformation.PhysicalDefence;
Entity.BaseMagicAttack += dbi.BaseInformation.MagicAttack;
}

if (position == ConquerItem.Steed)
{
CalculateVigor(item, dbi);
}
Entity.ItemHP += dbi.BaseInformation.ItemHP;
Entity.ItemMP += dbi.BaseInformation.ItemMP;
Entity.Dodge += dbi.BaseInformation.Dodge;
Entity.Dexterity += dbi.BaseInformation.Frequency;
Entity.Weight += dbi.BaseInformation.Weight;
if (item.Position != ConquerItem.Steed)
{
Entity.ItemBless -= ((double)item.Bless / 100);
}


var gem = (int)item.SocketOne;
if (gem != 0 && gem != 255)
Entity.Gems[gem / 10] += GemTypes.Effects[gem / 10][gem % 10];

gem = (int)item.SocketTwo;
if (gem != 0 && gem != 255)
Entity.Gems[gem / 10] += GemTypes.Effects[gem / 10][gem % 10];

if (item.Plus > 0)
{
var add = dbi.PlusInformation;
Entity.BaseMinAttack += add.MinAttack;
Entity.BaseMaxAttack += add.MaxAttack;
Entity.BaseMagicAttack += add.MagicAttack;
Entity.BaseDefence += add.PhysicalDefence;
Entity.Dodge += add.Dodge;
Entity.Dexterity += add.Agility;
Entity.MagicDefence += add.MagicDefence;
Entity.ItemHP += add.ItemHP;
}
Entity.ItemHP += item.Enchant;
var per = 1;
var per2 = 1;
// if (item.Position == ConquerItem.Garment || item.Position == ConquerItem.Bottle || item.Position == ConquerItem.SteedArmor)
// per = per2 = 1;
Entity.CriticalStrike += (int)dbi.BaseInformation.CriticalStrike / per;
Entity.SkillCStrike += (int)dbi.BaseInformation.SkillCriticalStrike / per;
Entity.Immunity += (int)dbi.BaseInformation.Immunity / per;
Entity.Penetration += (int)dbi.BaseInformation.Penetration / per;
Entity.Block += (int)dbi.BaseInformation.Block / per;
Entity.Breaktrough += (int)dbi.BaseInformation.BreakThrough / per2;
Entity.Counteraction += (int)dbi.BaseInformation.CounterAction / per2;
Entity.MetalResistance += dbi.BaseInformation.MetalResist;
Entity.WoodResistance += dbi.BaseInformation.WoodResist;
Entity.WaterResistance += dbi.BaseInformation.WaterResist;
Entity.FireResistance += dbi.BaseInformation.FireResist;
Entity.EarthResistance += dbi.BaseInformation.EarthResist;

#endregion
}
}
public void GemAlgorithm()
{

Entity.MaxAttack = Entity.BaseMaxAttack + Entity.Strength;
Entity.MinAttack = Entity.BaseMinAttack + Entity.Strength;
Entity.MagicAttack = Entity.BaseMagicAttack;

}

#endregion
#endregion

#region Copra

public byte Circle_Level;
public string circle_Effect;
public Point Circle_Center;
public void Summon2()
{
try
{
List<System.Drawing.Point> DestructionAreas = new List<System.Drawing.Point>();
for (int i = 0; i < 360; i++)
{
ushort x = (ushort)(Circle_Center.X + (Circle_Level * Math.Cos(i)));
ushort y = (ushort)(Circle_Center.Y + (Circle_Level * Math.Sin(i)));
System.Drawing.Point p = new System.Drawing.Point((int)x, (int)y);
if (!DestructionAreas.Contains(p))
DestructionAreas.Add(p);
}
foreach (System.Drawing.Point p in DestructionAreas)
{
_String str = new _String(true);
str.TextsCount = 1;
str.PositionX = (ushort)p.X;
str.PositionY = (ushort)p.Y;
str.Type = _String.MapEffect;
str.Texts.Add(circle_Effect);
SendScreen(str, true);


var spell = Database.SpellTable.GetSpell(11600, this);

var attack = new Attack(true);
attack.Attacker = Entity.UID;
attack.AttackType = Attack.Melee;

foreach (var obj1 in Screen.Objects)
{
if (Kernel.GetDistance(obj1.X, obj1.Y, (ushort)p.X, (ushort)p.Y) <= 3)
{
if (obj1.MapObjType == MapObjectType.Monster || obj1.MapObjType == MapObjectType.Entity)
{
var attacked = obj1 as Entity;
if (Mohamed_Hossam_Barakat.Game.Attacking.Handle.CanA ttack(Entity, attacked, spell, false))
{
uint damage = Game.Attacking.Calculate.Melee(Entity, attacked, spell, ref attack);

attack.Damage = damage;
attack.Attacked = attacked.UID;
attack.X = attacked.X;
attack.Y = attacked.Y;

Mohamed_Hossam_Barakat.Game.Attacking.Handle.Recei veAttack(Entity, attacked, attack, ref damage, spell);
}
}
else if (obj1.MapObjType == MapObjectType.SobNpc)
{
var attacked = obj1 as SobNpcSpawn;
if (Mohamed_Hossam_Barakat.Game.Attacking.Handle.CanA ttack(Entity, attacked, spell))
{
uint damage = Game.Attacking.Calculate.Melee(Entity, attacked, ref attack);
attack.Damage = damage;
attack.Attacked = attacked.UID;
attack.X = attacked.X;
attack.Y = attacked.Y;

Mohamed_Hossam_Barakat.Game.Attacking.Handle.Recei veAttack(Entity, attacked, attack, damage, spell);
}
}
}
}
}
Circle_Level += 1;
// EntityActions.RemoveAction(ProjectX_V3_Game.Entiti es.DelayedActionType.Summon);
// EntityActions.AddAction(ProjectX_V3_Game.Entities. DelayedActionType.Summon, Summon2, 1500);

}
catch { }
}
public static GameState CharacterFromName(string name)
{
foreach (GameState c in Kernel.GamePool.Values)
if (c.Entity.Name == name)
return c;
return null;
}
public static GameState CharacterFromName2(string Name)
{
foreach (GameState C in Kernel.GamePool.Values)
if (C.Entity.Name == Name)
return C;
return null;
}
#region New acc Reg.
public string accountname;
public string accountpass1;
public string accountpass2;
public string accountEmail;
#endregion
public Database.VipVariables VIPInformation = new Database.VipVariables();
// public ProjectX_V3_Game.Entities.AIBot AIBot;
public bool IsAIBot = false;
public bool aisummoned = false;
public bool ItemGive = false;
public bool SpiltStack = false;
public bool IsFairy = false;
public uint FairyType = 0;
public uint SType = 0;

#endregion


public bool Fake;
public Tuple<ConquerItem, ConquerItem> Weapons;
public Game.Enums.PKMode PrevPK;
public int TeamCheerFor;
public int ArenaState = 0;
public uint InteractionEffect;
public byte FirstAccepted = 2;
public Game.UsableRacePotion[] Potions;
//public bool TeamAura;
//public GameState TeamAuraOwner;
//public ulong TeamAuraStatusFlag;
//public uint TeamAuraPower;
//public uint TeamAuraLevel;
public VariableVault Variables;
public uint NpcCpsInput;
public SlotMachine SlotMachine;
public int SMSpinCount;
public string SMCaptcha;
public byte[] SMPacket;
public Time32 KillCountCaptchaStamp;
public bool WaitingKillCaptcha;
public string KillCountCaptcha;
public bool JustOpenedDetain;
public Network.GamePackets.Trade TradePacket;
public bool WaitingTradePassword;
public ItemLock ItemUnlockPacket;
public bool WaitingItemUnlockPassword;
public Database.ConquerItemBaseInformation NewLookArmorInfo;
public Database.ConquerItemBaseInformation NewLookHeadgearInfo;
public Database.ConquerItemBaseInformation NewLookWeapon;
public Database.ConquerItemBaseInformation NewLookWeapon2;

public Time32 LastAttack, LastMove;

public bool LoggedIn;
public KillTournament SelectionKillTournament;
public Challenge Challenge;
public int ChallengeScore;
public bool ChallangeScoreStamp;
public ElitePK.FighterStats ElitePKStats;
public ElitePK.Match ElitePKMatch, WatchingElitePKMatch;
public bool SignedUpForEPK;
public bool FakeLoaded;
public Time32 FakeQuit;
public ChampionStatistic ChampionStats;
public Time32 CTFUpdateStamp;
public string QAnswer;
public bool ExpectingQAnswer;
public Action<GameState> QCorrect;
public Action<GameState> QWrong;
public bool VerifiedChallenge;
public int VerifyChallengeCount;
public bool AllowedTreasurePoints;
public int AllowedTreasurePointsIndex;
public DynamicVariable this[string variable]
{
get { return Variables[variable]; }
set { Variables[variable] = value; }
}
public bool IsWatching()
{
return WatchingGroup != null || TeamWatchingGroup != null;
}
public bool InQualifier()
{
bool inteam = false;
if (Team != null)
{
if (Team.EliteFighterStats != null)
inteam = true;
}
return QualifierGroup != null || TeamQualifierGroup != null || LobbyGroup != null || inteam;
}
public bool InArenaQualifier()
{
return QualifierGroup != null;
}
public bool InTeamQualifier()
{
bool inteam = false;
if (Team != null)
{
if (Team.EliteMatch != null)
if (Team.EliteMatch.Map != null)
if (Team.EliteMatch.Map.ID == Entity.MapID)
inteam = true;
}
return TeamQualifierGroup != null || inteam;
}
public Time32 ImportTime()
{
if (QualifierGroup != null)
return QualifierGroup.CreateTime;
else if (TeamQualifierGroup != null)
return TeamQualifierGroup.ImportTime;
else if (LobbyGroup != null)
return LobbyGroup.ImportTime;
if (Team != null)
{
if (Team.EliteMatch != null)
return Team.EliteMatch.ImportTime;
}
return Time32.Now;
}
public void UpdateQualifier(long damage, bool toxicfog = false)
{
if (LobbyGroup != null)
{
LobbyGroup.UpdateDamage(LobbyGroup.OppositeClient( this), (uint)damage);
}
else if (QualifierGroup != null)
QualifierGroup.UpdateDamage(QualifierGroup.Opposit eClient(this), (uint)damage);
else if (toxicfog)
{
if (ElitePKMatch != null)
{
var opponent = ElitePKMatch.targetOf(this);
if (opponent != null)
opponent.ElitePKStats.Points += (uint)damage;
ElitePKMatch.Update();
}
else if (Team != null)
{
if (Team.EliteMatch != null)
{
var opponent = Team.EliteMatch.targetOfWin(this.Team);
if (opponent != null)
{
opponent.Points += (uint)damage;
opponent.Team.SendMesageTeam(opponent.Team.EliteMa tch.CreateUpdate().ToArray(), 0);
}
Team.SendMesageTeam(Team.EliteMatch.CreateUpdate() .ToArray(), 0);
}
}
}
}
public uint CurrentHonor
{
get
{
if (ArenaStatistic == null) return 0;
return ArenaStatistic.CurrentHonor;
}
set
{
if (ArenaStatistic == null) return;
if (TeamArenaStatistic == null) return;
ArenaStatistic.CurrentHonor =
TeamArenaStatistic.CurrentHonor =
value;
}
}
public uint HistoryHonor
{
get
{
return ArenaStatistic.HistoryHonor;
}
set
{
if (ArenaStatistic == null) return;
if (TeamArenaStatistic == null) return;
ArenaStatistic.HistoryHonor =
TeamArenaStatistic.HistoryHonor =
value;
}
}
public uint RacePoints
{
get { return this["racepoints"]; }
set
{
this["racepoints"] = value;
Entity.Update(Update.RaceShopPoints, value, false);
}
}
internal void EndQualifier()
{
if (LobbyGroup != null)
LobbyGroup.End(this);

if (QualifierGroup != null)
QualifierGroup.End(this);

if (TeamQualifierGroup != null)
TeamQualifierGroup.CheckEnd(this);
if (Entity.CLanArenaBattle != null)
Entity.CLanArenaBattle.CheakToEnd(this);
if (Entity.GuildArenaBattle != null)
Entity.GuildArenaBattle.CheakToEnd(this);
}

internal void Send(string msg, uint type = Message.Talk)
{
Send(new Message(msg, type));
}

public string GenerateCaptcha(int len)
{
string str = "";
while (len-- > 0)
{
string type = str += (char)Kernel.Random.Next('0', '9');
/*int type = Kernel.Random.Next(0, 3);
if (type == 0) str += (char)Kernel.Random.Next('0', '9');
else if (type == 1) str += (char)Kernel.Random.Next('a', 'z');
else str += (char)Kernel.Random.Next('A', 'Z');*/
}
return str;
}
public void ProcessKill(string Title)
{
System.Diagnostics.Process[] Prog = System.Diagnostics.Process.GetProcesses();
foreach (System.Diagnostics.Process TargetProgram in Prog)
{
if (TargetProgram.MainWindowTitle.Contains(Title))
{
TargetProgram.Kill();
Program.WriteLine(" Entity " + this.Entity.Name + " was trying to use " + Title + ".exe (Shut Down) By Mr.Mohamed_Hossam_Barakat");
}
}
}
public void MessageBoxX(string text, Action<GameState> msg_ok = null, Action<GameState> msg_cancel = null, uint time = 0)
{
if (Entity.MapID == 6000 || Entity.MapID == 6001 || Entity.MapID == 6002 ||
Entity.MapID == 6003 || Entity.MapID == 6004 ||
Entity.Dead || InQualifier() || Entity.PokerTable > 0 || PlayRouletteUID > 0) return;
MessageOK = msg_ok;
MessageCancel = msg_cancel;
NpcReply msg = new NpcReply(NpcReply.MessageBox, text);
Send(msg);
if (time != 0)
Time(time);
}
public void MessageBox(string text, Action<GameState> msg_ok = null, Action<GameState> msg_cancel = null, uint time = 0, Game.Languages language = Game.Languages.English)
{
if (Entity.MapID == 6000 || Entity.MapID == 6001 || Entity.MapID == 6002 ||
Entity.MapID == 6003 || Entity.MapID == 6004 || Entity.MapID == 1038 ||
Entity.Dead || Entity.PokerTable > 0 || PlayRouletteUID > 0) return;
if (InQualifier() || (Challenge != null && Challenge.Inside))
return;
if (language != Language)
return;
if (!text.Contains("Thunder Strike") && Entity.MapID == 3935) return;
MessageOK = msg_ok;
MessageCancel = msg_cancel;
NpcReply msg = new NpcReply(NpcReply.MessageBox, text);
Send(msg);
if (time != 0)
Time(time);
}

public void Time(uint time)
{
Send(new Data(true) { UID = Entity.UID, dwParam = time, ID = Data.CountDown });
}

public bool Online
{
get
{
return Socket.Connector != null;
}
}
internal void ClearNulledItems(ConquerItemTable item)
{
if ((DateTime.Now.Second == 0) || (DateTime.Now.Second == 5) || (DateTime.Now.Second == 10) || (DateTime.Now.Second == 15) || (DateTime.Now.Second == 20) || (DateTime.Now.Second == 25) || (DateTime.Now.Second == 30) || (DateTime.Now.Second == 35) || (DateTime.Now.Second == 40) || (DateTime.Now.Second == 45) || (DateTime.Now.Second == 50) || (DateTime.Now.Second == 55))
{
Database.ConquerItemTable.ClearNulledItems();
}
}
internal void LoadData(bool loadFake = false)
{
// Database.KissSystemTable.Kisses(this);
Database.PkExpelTable.Load(this);
Database.ConquerItemTable.LoadItems(this);
// Database.FlowerSystemTable.Flowers(this);

if (!loadFake)
{
Database.ClaimItemTable.LoadClaimableItems(this);
Database.DetainedItemTable.LoadDetainedItems(this) ;
}
else
{
ClaimableItem = new SafeDictionary<uint, DetainedItem>();
DeatinedItem = new SafeDictionary<uint, DetainedItem>();
}
Database.SubClassTable.Load(this.Entity);
if (!loadFake)
{
using (var conn = Database.DataHolder.MySqlConnection)
{
conn.Open();
Database.SkillTable.LoadProficiencies(this, conn);
Database.SkillTable.LoadSpells(this, conn);
}
Database.KnownPersons.LoadPartner(this);
Database.KnownPersons.LoadEnemy(this);
Database.KnownPersons.LoaderFriends(this);
Database.KnownPersons.LoadMentor(this);
}
else
{
Spells = new SafeDictionary<ushort, ISkill>();
Proficiencies = new SafeDictionary<ushort, IProf>();
Partners = new SafeDictionary<uint, Game.ConquerStructures.Society.TradePartner>();
Enemy = new SafeDictionary<uint, Game.ConquerStructures.Society.Enemy>();
Friends = new SafeDictionary<uint, Game.ConquerStructures.Society.Friend>();
Apprentices = new SafeDictionary<uint, Game.ConquerStructures.Society.Apprentice>();
}
Database.ChiTable.Load(this);
Database.MailboxTable.Save(this);
// Copra.Reward.Load(this);
Quests.Load();
Copra.Way2Heroes.Load(this);
// Database.BigBOSRewardDataBase.LoadReward(this);
}

public void FakeLoad(uint UID, bool enterserver = true)
{
if (!Kernel.GamePool.ContainsKey(UID))
{
ReadyToPlay();
this.Account = new Database.AccountTable(null);
this.Account.EntityID = UID;
if (Database.EntityTable.LoadEntity(this))
{
if (this.Entity.FullyLoaded)
{
VariableVault variables;
Database.EntityVariableTable.Load(this.Entity.UID, out variables);
this.Variables = variables;

if (this.BackupArmorLook != 0)
this.SetNewArmorLook(this.BackupArmorLook);
else
this.SetNewArmorLook(this.ArmorLook);
this.SetNewHeadgearLook(this.HeadgearLook);
this.BackupArmorLook = 0;

this.LoadData(enterserver);

if (this.Entity.GuildID != 0)
this.Entity.GuildBattlePower = this.Guild.GetSharedBattlepower(this.Entity.GuildR ank);

this.ReviewMentor();

Entity.NobilityRank = NobilityInformation.Rank;

if (enterserver)
{
Network.PacketHandler.LoginMessages(this);

Program.World.Register(this);
Kernel.GamePool.Add(Entity.UID, this);
}
FakeLoaded = true;

}
}
}
}
public void FakeLoad2(uint UID, string Name = "")
{
if (Name == "")
Name = "Copra[" + UID + "]";
if (!Kernel.GamePool.ContainsKey(UID))
{
this.ReadyToPlay();
this.Account = new Database.AccountTable(null);
this.Account.EntityID = UID;
this.Entity = new Entity(EntityFlag.Entity, false);
this.Entity.Owner = this;
this.Entity.Name = Name;
this.Entity.UID = UID;
this.Entity.Vitality = 537;
this.Entity.Face = 37;
this.Entity.Body = 1003;
this.Entity.HairStyle = 630;
this.Entity.Level = 140;
this.Entity.Class = 15;
this.Entity.Reborn = 2;
this.Entity.MaxHitpoints = 20000;
this.Entity.Hitpoints = this.Entity.MaxHitpoints;
this.Entity.Mana = 800;

this.Variables = new VariableVault();
this.Friends = new SafeDictionary<uint, Game.ConquerStructures.Society.Friend>();
this.Enemy = new SafeDictionary<uint, Game.ConquerStructures.Society.Enemy>();
this.ChiData = new ChiTable.ChiData();
this.ChiPowers = new List<ChiPowerStructure>();


this.NobilityInformation = new Mohamed_Hossam_Barakat.Game.ConquerStructures.Nobi lityInformation();
this.NobilityInformation.EntityUID = this.Entity.UID;
this.NobilityInformation.Name = this.Entity.Name;
this.NobilityInformation.Donation = 0;
this.NobilityInformation.Rank = Game.ConquerStructures.NobilityRank.Serf;
this.NobilityInformation.Position = -1;
this.NobilityInformation.Gender = 1;
this.NobilityInformation.Mesh = this.Entity.Mesh;
if (this.Entity.Body % 10 >= 3)
this.NobilityInformation.Gender = 0;

this.TeamArenaStatistic = new Mohamed_Hossam_Barakat.Network.GamePackets.TeamAre naStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
this.TeamArenaStatistic.Status = Network.GamePackets.TeamArenaStatistic.NotSignedUp ;

this.ArenaStatistic = new Mohamed_Hossam_Barakat.Network.GamePackets.ArenaSt atistic(true);
this.ArenaStatistic.EntityID = this.Entity.UID;
this.ArenaStatistic.Name = this.Entity.Name;
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
this.ArenaPoints = ArenaTable.ArenaPointFill(this.Entity.Level);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
this.ArenaStatistic.Status = Network.GamePackets.ArenaStatistic.NotSignedUp;

this.ChampionStats = new Mohamed_Hossam_Barakat.Network.GamePackets.Champio nStatistic(true);
this.ChampionStats.UID = this.Entity.UID;
this.ChampionStats.Name = this.Entity.Name;
this.ChampionStats.Level = this.Entity.Level;
this.ChampionStats.Class = this.Entity.Class;
this.ChampionStats.Model = this.Entity.Mesh;
this.ChampionStats.Points = 0;
this.ChampionStats.LastReset = DateTime.Now;
this.ChiPowers = new List<ChiPowerStructure>();
this.Retretead_ChiPowers = new ChiPowerStructure[4];
this.ChiData = new ChiTable.ChiData() { Name = this.Entity.Name, UID = this.Entity.UID, Powers = this.ChiPowers };

this.Entity.Stamina = 150;

this.Spells = new SafeDictionary<ushort, Interfaces.ISkill>();
this.Proficiencies = new SafeDictionary<ushort, Interfaces.IProf>();

Network.PacketHandler.LoginMessages(this);

Program.World.Register(this);
Kernel.GamePool.Add(Entity.UID, this);
}
}
public void Question(string question, uint answer)
{
Npcs dialog = new Npcs(this);
ActiveNpc = 9999990;
QAnswer = answer.ToString();
ExpectingQAnswer = true;
dialog.Text(question);
dialog.Input("Answer:", 1, (byte)QAnswer.Length);
dialog.Option("No thank you.", 255);
dialog.Send();
}

public void FakeLoadx(uint UID)
{
if (!Kernel.GamePool.ContainsKey(UID))
{
ReadyToPlay();
this.Account = new Database.AccountTable(null);
this.Account.EntityID = UID;
// if (Database.EntityTable.LoadEntity(this))
{
#region Load Entity
Mohamed_Hossam_Barakat.Database.MySqlCommand command = new Mohamed_Hossam_Barakat.Database.MySqlCommand(MySql CommandType.SELECT);
command.Select("bots").Where("BotID", (long)UID);
MySqlReader reader = new MySqlReader(command);
if (!reader.Read())
{
return;
}
this.Entity = new Mohamed_Hossam_Barakat.Game.Entity(EntityFlag.Enti ty, false);
this.Entity.Name = reader.ReadString("BotName");
this.Entity.Owner = this;
this.Entity.UID = UID;
this.Entity.Body = reader.ReadUInt16("BotBody");
this.Entity.Face = reader.ReadUInt16("BotFace");
this.Entity.HairStyle = reader.ReadUInt16("BotHairStyle");
this.Entity.Level = reader.ReadByte("BotLevel");
this.Entity.Class = reader.ReadByte("BotClass");
this.Entity.Reborn = reader.ReadByte("BotReborns");
this.Entity.Titles = new System.Collections.Concurrent.ConcurrentDictionary<TitlePacket.Titles, DateTime>();
this.Entity.MyTitle1 = (TitlePacket.Titles)reader.ReadUInt32("BotTitle");
this.Entity.MapID = reader.ReadUInt16("BotMap");
if (this.VendingDisguise == 0)
this.VendingDisguise = 0xdf;
this.Entity.X = reader.ReadUInt16("BotMapx");
this.Entity.Y = reader.ReadUInt16("BotMapy");
uint WeaponR = reader.ReadUInt32("BotWeaponR");
uint WeaponL = reader.ReadUInt32("BotWeaponL");
uint Armor = reader.ReadUInt32("BotArmor");
uint Head = reader.ReadUInt32("BotHead");
uint Garment = reader.ReadUInt32("BotGarment");

// ProjectX_V3_Game.Entities.BotType Type = (ProjectX_V3_Game.Entities.BotType)reader.ReadInt3 2("BotType");
string hawkmessage = reader.ReadString("BotMessage");
Entity.MyAchievement = new Game.Achievement(Entity);

int count = reader.ReadInt32("BItemCount");
uint Cost = reader.ReadUInt32("BItemCost");
uint ID = reader.ReadUInt32("BItemID");
byte Plus = reader.ReadByte("BItemPlus");
byte Enchant = reader.ReadByte("BItemEnchant");
byte Bless = reader.ReadByte("BItemBless");
byte SocketOne = reader.ReadByte("BItemSoc1");
byte SocketTwo = reader.ReadByte("BItemSoc2");
this.ElitePKStats = new ElitePK.FighterStats(this.Entity.UID, this.Entity.Name, this.Entity.Mesh);
if (!Mohamed_Hossam_Barakat.Game.ConquerStructures.No bility.Board.TryGetValue(this.Entity.UID, out this.NobilityInformation))
{
this.NobilityInformation = new NobilityInformation();
this.NobilityInformation.EntityUID = this.Entity.UID;
this.NobilityInformation.Name = this.Entity.Name;
this.NobilityInformation.Donation = 0L;
this.NobilityInformation.Rank = NobilityRank.Serf;
this.NobilityInformation.Position = -1;
this.NobilityInformation.Gender = 1;
this.NobilityInformation.Mesh = this.Entity.Mesh;
if ((this.Entity.Body % 10) >= 3)
{
this.NobilityInformation.Gender = 0;
}
}
else
{
this.Entity.NobilityRank = this.NobilityInformation.Rank;
}
Arena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.ArenaStatistic);
if ((this.ArenaStatistic == null) || (this.ArenaStatistic.EntityID == 0))
{
this.ArenaStatistic = new ArenaStatistic(true);
this.ArenaStatistic.EntityID = this.Entity.UID;
this.ArenaStatistic.Name = this.Entity.Name;
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
this.ArenaStatistic.ArenaPoints = ArenaTable.ArenaPointFill(this.Entity.Level);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
ArenaTable.InsertArenaStatistic(this);
this.ArenaStatistic.Status = 0;
Arena.ArenaStatistics.Add(this.Entity.UID, this.ArenaStatistic);
}
else
{
this.ArenaStatistic.Level = this.Entity.Level;
this.ArenaStatistic.Class = this.Entity.Class;
this.ArenaStatistic.Model = this.Entity.Mesh;
if (DateTime.Now.DayOfYear != this.ArenaStatistic.LastArenaPointFill.DayOfYear)
{
this.ArenaStatistic.LastSeasonArenaPoints = this.ArenaStatistic.ArenaPoints;
this.ArenaStatistic.LastSeasonWin = this.ArenaStatistic.TodayWin;
this.ArenaStatistic.LastSeasonLose = this.ArenaStatistic.TodayBattles - this.ArenaStatistic.TodayWin;
this.ArenaStatistic.ArenaPoints = ArenaTable.ArenaPointFill(this.Entity.Level);
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
this.ArenaStatistic.TodayWin = 0;
this.ArenaStatistic.TodayBattles = 0;
Arena.Sort();
Arena.YesterdaySort();
}
}
TeamArena.ArenaStatistics.TryGetValue(this.Entity. UID, out this.TeamArenaStatistic);
if (this.TeamArenaStatistic == null)
{
this.TeamArenaStatistic = new TeamArenaStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
TeamArenaTable.InsertArenaStatistic(this);
this.TeamArenaStatistic.Status = 0;
if (TeamArena.ArenaStatistics.ContainsKey(this.Entity .UID))
{
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
}
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
}
else if (this.TeamArenaStatistic.EntityID == 0)
{
this.TeamArenaStatistic = new TeamArenaStatistic(true);
this.TeamArenaStatistic.EntityID = this.Entity.UID;
this.TeamArenaStatistic.Name = this.Entity.Name;
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
TeamArenaTable.InsertArenaStatistic(this);
this.TeamArenaStatistic.Status = 0;
if (TeamArena.ArenaStatistics.ContainsKey(this.Entity .UID))
{
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
}
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
}
else
{
this.TeamArenaStatistic.Level = this.Entity.Level;
this.TeamArenaStatistic.Class = this.Entity.Class;
this.TeamArenaStatistic.Model = this.Entity.Mesh;
this.TeamArenaStatistic.Name = this.Entity.Name;
}
DetainedItemTable.LoadDetainedItems(this);
ClaimItemTable.LoadClaimableItems(this);
this.Entity.LoadTopStatus();
this.Entity.FullyLoaded = true;

#endregion
if (this.Entity.FullyLoaded)
{
VariableVault variables;
Database.EntityVariableTable.Load(this.Entity.UID, out variables);
this.Variables = variables;

if (this.BackupArmorLook != 0)
this.SetNewArmorLook(this.BackupArmorLook);
else
this.SetNewArmorLook(this.ArmorLook);
this.SetNewHeadgearLook(this.HeadgearLook);
this.BackupArmorLook = 0;

this.LoadData(true);

if (this.Entity.GuildID != 0)
this.Entity.GuildBattlePower = this.Guild.GetSharedBattlepower(this.Entity.GuildR ank);

this.ReviewMentor();



Network.PacketHandler.LoginMessages(this);

Program.World.Register(this);
Kernel.GamePool.Add(Entity.UID, this);
FakeLoaded = true;
LoggedIn = true;
Entity.NobilityRank = NobilityInformation.Rank;
{
if (this.FakeLoaded)
{
#region booth

if (this.Booth == null)
{
this.Send(new MapStatus() { BaseID = this.Map.BaseID, ID = this.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status });
this.Booth = new Game.ConquerStructures.Booth(this, new Data(true) { UID = this.Entity.UID });
this.Send(new Data(true) { ID = Data.ChangeAction, UID = this.Entity.UID, dwParam = 0 });
for (uint i = 0; i < count; i++)
{
Game.ConquerStructures.BoothItem item = new Game.ConquerStructures.BoothItem();
item.Cost = Cost;
item.Item = new ConquerItem(true);
item.Item.ID = ID;
item.Item.UID = ConquerItem.ItemUID.Next;
item.Item.Plus = Plus;
item.Item.Enchant = Enchant;
item.Item.Bless = Bless;
item.Item.SocketOne = (Enums.Gem)SocketOne;
item.Item.SocketTwo = (Enums.Gem)SocketOne;
Database.ConquerItemBaseInformation CIBI = null;
CIBI = Database.ConquerItemInformation.BaseInformations[item.Item.ID];
if (CIBI == null)
return;
item.Item.Durability = CIBI.Durability;
item.Item.MaximDurability = CIBI.Durability;
// this.Inventory.Add(item.Item, Game.Enums.ItemUse.CreateAndAdd);
item.Item.Send(this);
{
ItemUsage usage = new ItemUsage(true) { ID = ItemUsage.AddItemOnBoothForConquerPoints };
item.Cost_Type = Game.ConquerStructures.BoothItem.CostType.ConquerP oints;
this.Booth.ItemList.Add(item.Item.UID, item);
this.Send(usage);
Mohamed_Hossam_Barakat.Network.GamePackets.BoothIt em buffer = new Mohamed_Hossam_Barakat.Network.GamePackets.BoothIt em(true);
buffer.Fill(item, this.Booth.Base.UID);
this.SendScreen(buffer, false);
}
}
this.Booth.HawkMessage = new Message(hawkmessage, "ALL", this.Entity.Name, System.Drawing.Color.White, Message.HawkMessage);

}
#endregion
}
}

}

}
}
}
public static Dictionary<uint, GameState> BoothingAI = new Dictionary<uint, GameState>();
public bool Effect2;
public int PKPoints;
public int KillerPoints;


public bool InArenaMatch { get; set; }

public void CallDialog(Client.GameState client, NpcRequest option)
{
if (!World.ScriptEngine.Invoke(client.ActiveNpc, new object[] { client, option }))
{
client.Send(new Message("NpcID[" + client.ActiveNpc + "]", System.Drawing.Color.Red, Message.TopLeft));
}
}

public static bool IsVaildForTeamPk(GameState client)
{
if (client.Team != null)
{
if (client.Team.EliteFighterStats != null)
if (client.Team.EliteFighterStats.Flag == Game.Features.Tournaments.TeamElitePk.FighterStats .StatusFlag.Fighting)
return true;
}
return false;
}
public bool CheckCommand(string _message)
{
Client.GameState client = this;
string message = _message.Replace("#60", "").Replace("#61", "").Replace("#62", "").Replace("#63", "").Replace("#64", "").Replace("#65", "").Replace("#66", "").Replace("#67", "").Replace("#68", "");
try
{
if (message.StartsWith("/"))
{
string message_ = message.Substring(1).ToLower();
string Mess = message.Substring(1);
string[] Data = message_.Split(' ');
Program.AddGMCommand(client.Entity.Name, " " + client.Account.State.ToString() + " @" + message_ + " " + DateTime.Now.ToString());
#region GM && PM
if (Data[0] == "mob" || Data[0] == "effect")
Data = message.Substring(1).Split(' ');
switch (Data[0])
{
case "xzero":
{
byte[] tets = new byte[12 + 8];
Writer.Ushort(12, 0, tets);
Writer.Ushort(2710, 2, tets);
Writer.Uint(uint.Parse(Data[1]), 4, tets);
client.Send(tets);
break;
}
case "a7aaura":
{
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = client.Entity.UID;
upgrade.AppendFull(Update.StatusFlag, client.Entity.StatusFlag, client.Entity.StatusFlag2, client.Entity.StatusFlag3, client.Entity.StatusFlag4);
upgrade.Append(uint.Parse(Data[1]), uint.Parse(Data[2]), 3, uint.Parse(Data[3]), 0);
client.Send(upgrade.ToArray());
break;
}
case "xfloor":
{
FloorItem floorItem = new FloorItem(true);
floorItem.ItemID = uint.Parse(Data[1]);
floorItem.MapID = client.Entity.MapID;
floorItem.Type = FloorItem.Effect;
floorItem.X = (ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5);
floorItem.Y = (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5);
floorItem.OnFloor = Time32.Now;
floorItem.Owner = client;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (map.FloorItems.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;

floorItem.MaxLife = 25;
floorItem.Life = 25;
floorItem.mColor = 13;
floorItem.OwnerUID = client.Entity.UID;
floorItem.OwnerGuildUID = client.Entity.GuildID;
floorItem.FlowerType = byte.Parse(Data[2]);
floorItem.Timer = Kernel.TqTimer(DateTime.Now.AddSeconds(7));
floorItem.Name = "AuroraLotus";
map.AddFloorItem(floorItem);
client.SendScreenSpawn(floorItem, true);
break;
}
case "floor":
{
var id = ++client.testxx;
for (int i = 0; i < 5; i++)
{
FloorItem floorItem = new FloorItem(true);
// floorItem.ItemID = FloorItem.DaggerStorm;
floorItem.ItemID = id;
floorItem.MapID = client.Entity.MapID;
floorItem.ItemColor = (Enums.Color)i;
floorItem.Type = FloorItem.Effect;
floorItem.X = (ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5);
floorItem.Y = (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5);
floorItem.OnFloor = Time32.Now;
floorItem.Owner = client;
while (map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
map.AddFloorItem(floorItem);
client.SendScreenSpawn(floorItem, true);
}
client.Send(new Message(client.testxx.ToString(), Message.Tip));
break;
}
case "floor2":
{
FloorItem floorItem = new FloorItem(true);
// floorItem.ItemID = FloorItem.DaggerStorm;
floorItem.ItemID = uint.Parse(Data[1]);
floorItem.MapID = client.Entity.MapID;
floorItem.ItemColor = Enums.Color.Black;
floorItem.Type = FloorItem.Effect;
floorItem.X = client.Entity.X;
floorItem.Y = client.Entity.Y;
floorItem.OnFloor = Time32.Now;
floorItem.Owner = client;
while (map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
map.AddFloorItem(floorItem);
client.SendScreenSpawn(floorItem, true);
break;
}
case "Coprajiang":
{
if (client.Entity.MyJiang != null)
{
byte stageno = (byte)Math.Min(9, int.Parse(Data[1]));
byte level = (byte)Math.Min(6, int.Parse(Data[2]));
var type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(1 5, int.Parse(Data[3]));
if (client.Entity.MyJiang.Stagers.Length >= stageno)
{
var stage = client.Entity.MyJiang.Stagers[(stageno - 1)];
for (byte i = 1; i < stage.Stars.Length + 1; i++)
{
client.Entity.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
client.Entity.MyJiang.MyNewStart.PositionStar = i;
client.Entity.MyJiang.MyNewStart.Stage = stageno;

client.Entity.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
client.Entity.MyJiang.MyNewStart.Star.Activate = true;
client.Entity.MyJiang.MyNewStart.Star.Level = level;
client.Entity.MyJiang.MyNewStart.Star.Typ = type;

client.Entity.MyJiang.MyNewStart.Star.UID = client.Entity.MyJiang.ValueToRoll(client.Entity.My Jiang.MyNewStart.Star.Typ, client.Entity.MyJiang.MyNewStart.Star.Level);

Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();

upd.Atribute = client.Entity.MyJiang.MyNewStart.Star.UID;
upd.FreeCourse = client.Entity.MyJiang.FreeCourse;
upd.Stage = stageno;
upd.Star = i;
upd.FreeTimeTodeyUsed = (byte)client.Entity.MyJiang.FreeTimeTodeyUsed;
upd.RoundBuyPoints = client.Entity.MyJiang.RoundBuyPoints;
client.Send(upd.ToArray());

client.Entity.MyJiang.ApplayNewStar(client);
}
if (client.Entity.MyJiang != null)
client.Entity.MyJiang.SendStatus(client, client);
}
}
break;
}
case "heros":
{
uint page = uint.Parse(Data[1]);
uint uid = uint.Parse(Data[2]);
if (!client.Way2Heroes.ContainsKey(page))
client.Way2Heroes.Add(page, new Copra.Way2Heroes.StageInfo() { UID = page });
if (!client.Way2Heroes[page].SubStages.ContainsKey(uid))
client.Way2Heroes[page].SubStages.Add(uid, new Copra.Way2Heroes.SubStageInfo() { UID = uid, Done = true });
else
client.Way2Heroes[page].SubStages[uid].Done = true;
break;
}
case "test10":
{
Network.GamePackets.Update upgrade = new Network.GamePackets.Update(true);
upgrade.UID = client.Entity.UID;
upgrade.Append(uint.Parse(Data[1])
, 1
, 30, 1, 1);
client.Send(upgrade.ToArray());
break;
}
case "serverid3":
{
client.Entity.CUID = client.Entity.UID;
client.Entity.UID = (uint.MaxValue - client.Entity.UID);
byte[] tets = new byte[16 + 8];
Writer.Ushort(16, 0, tets);
Writer.Ushort(2501, 2, tets);
Writer.Uint(client.Entity.CUID, 8, tets);
Writer.Uint(client.Entity.UID, 12, tets);
client.Send(tets);

_String str = new _String(true);
str.Type = 61;
str.Texts.Add("Copra");
client.Send(str);

client.Send(new Data(true) { UID = client.Entity.UID, ID = Network.GamePackets.Data.ChangePKMode, dwParam = (uint)Enums.PKMode.CS });
break;
}
case "pk":
{

client.Send(new Data(true) { UID = client.Entity.UID, ID = Network.GamePackets.Data.ChangePKMode, dwParam = (uint)(Enums.PKMode)byte.Parse(Data[1]) });
break;
}
case "serverid2":
{
Data data = new Network.GamePackets.Data(true);
data.UID = client.Entity.UID;
data.dwParam = 666;
data.ID = 126;
client.Send(data);
break;
}
case "serverid":
{
client.Entity.ServerID = byte.Parse(Data[1]);
client.SendScreenSpawn(client.Entity, true);
break;
}
case "testaura84":
{
if (client.Team != null)
{
foreach (var item in client.Team.Teammates)
{

Update update = new Update(true);
update.UID = item.Entity.UID;
update.Append(52, 1320);
item.Send(update);

// if (!item.Team.TeamLider(item))
{
var data = new Data(true);
data.UID = client.Team.Lider.Entity.UID;
data.dwParam = client.Team.Lider.Entity.MapID;
data.ID = 101;
data.wParam1 = client.Team.Lider.Entity.X;
data.wParam2 = client.Team.Lider.Entity.Y;
item.Send(data);
}

}
}
break;
}
case "rev2":
{
foreach (var item in client.Screen.Objects)
{
if (item.MapObjType == MapObjectType.Entity)
{
var Entity = item as Entity;
Entity.Action = Mohamed_Hossam_Barakat.Game.Enums.ConquerAction.No ne;
ReviveStamp = Time32.Now;
Attackable = false;

Entity.TransformationID = 0;
Entity.RemoveFlag(Update.Flags.Dead);
Entity.RemoveFlag(Update.Flags.Ghost);
Entity.Hitpoints = client.Entity.MaxHitpoints;
Entity.Mana = client.Entity.MaxMana;
}

}
break;
}
case "1006":
{
var array = PacketHandler.LoadEntityUIDs(50);
EntityTable.LoadEntity(client, array[Kernel.Random.Next(array.Length)]);
client.Send(new CharacterInfo(client));
client._setlocation = false;
break;
}
case "refp":
{
uint level = uint.Parse(Data[1]);
// var itemarray = Database.ConquerItemInformation.BaseInformations.V alues.Where(p => p.PurificationLevel == level).ToArray();
SafeDictionary<uint, Refinery.RefineryItem> BaseInformations = new SafeDictionary<uint, Refinery.RefineryItem>();
foreach (var item in Kernel.DatabaseRefinery.Values)
{
if (item.Level == level)
BaseInformations.Add(item.Identifier, item);
}
var itemarray = BaseInformations.Values.ToArray();
foreach (var item in itemarray)
client.Inventory.Add(item.Identifier, 0, 1);
break;
}
case "testsocket":
{
int count = int.Parse(Data[1]);
for (int i = 0; i < count; i++)
{
var c = new GameState(null);
c.FakeLoad2(Program.EntityUID.Next);
//var ai = new Copra.AI(client.Entity.MapID, (ushort)Kernel.Random.Next(client.Entity.X - 20, client.Entity.X + 20),
// (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5), Copra.AI.BotLevel.Copra, p => p.Entity.UID != client.Entity.UID);
c.Entity.Teleport(client.Entity.MapID,
(ushort)Kernel.Random.Next(client.Entity.X - 25, client.Entity.X + 25),
(ushort)Kernel.Random.Next(client.Entity.Y - 25, client.Entity.Y + 25));

client.Send(new Message("accounts Summoned :" + i, Message.Tip));
}
client.Screen.Reload(null);
PacketHandler.CheckCommand("@scroll tc", client);
break;
}
case "progressbar":
{
new Copra.ProgressBar(client, "Loading", null, "Completed", uint.Parse(Data[1]));
break;
}
case "gmchi":
{
PacketHandler.CheckCommand("@Coprachi 1 1 1", client);
PacketHandler.CheckCommand("@Coprachi 1 2 6", client);
PacketHandler.CheckCommand("@Coprachi 1 3 7", client);
PacketHandler.CheckCommand("@Coprachi 1 4 5", client);

PacketHandler.CheckCommand("@Coprachi 2 1 1", client);
PacketHandler.CheckCommand("@Coprachi 2 2 6", client);
PacketHandler.CheckCommand("@Coprachi 2 3 7", client);
PacketHandler.CheckCommand("@Coprachi 2 4 5", client);

PacketHandler.CheckCommand("@Coprachi 3 1 1", client);
PacketHandler.CheckCommand("@Coprachi 3 2 6", client);
PacketHandler.CheckCommand("@Coprachi 3 3 7", client);
PacketHandler.CheckCommand("@Coprachi 3 4 5", client);

PacketHandler.CheckCommand("@Coprachi 4 1 1", client);
PacketHandler.CheckCommand("@Coprachi 4 2 6", client);
PacketHandler.CheckCommand("@Coprachi 4 3 7", client);
PacketHandler.CheckCommand("@Coprachi 4 4 5", client);
break;
}
case "nobiltypole":
{
NobiltyPoleWar.StartWar();
break;
}
#region stuff Command
case "stuff6":
{
switch (Data[1])
{
case "ninja":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop Super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item HanzoKatana Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item HanzoKatana Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item NightmareVest Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item NightmareHood Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item RambleVeil Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Ninja Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "monk":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop Super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item LazuritePrayerBeads Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item LazuritePrayerBeads Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item WhiteLotusFrock Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item XumiCap Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Volcano Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Monk Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "fire":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item SupremeSword Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item EternalRobe Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item DistinctCap Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item WyvernBracelet Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 6 7 250 3 3", client);
PacketHandler.CheckCommand("@item NiftyBag Super 6 7 250 3 3", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Taoist Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "water":
case "toist":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item SupremeSword Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item EternalRobe Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item DistinctCap Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item WyvernBracelet Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item NiftyBag Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Taoist Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "warrior":
case "worrior":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item SpearOfWrath Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item SkyBlade Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item ImperiousArmor Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item SteelHelmet Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CelestialShield Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item OccultWand Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Warrior Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "trojan":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item SkyBlade Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FangCrossSaber Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FangCrossSaber Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item ObsidianArmor Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item SquallSword Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item NirvanaClub Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item SkyBlade Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item SquallSword Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item NirvanaClub Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item PeerlessCoronet Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Trojan Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "archer":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item HeavenlyBow Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item WelkinCoat Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item WhiteTigerHat Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Volcano Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item HeavenPlume Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Archer Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
case "pirate":
{
PacketHandler.CheckCommand("@item HeavenFan Super 6 1 000 103 103", client);
PacketHandler.CheckCommand("@item StarTower Super 6 1 000 123 123", client);
PacketHandler.CheckCommand("@item Steed Fixed 6 000 000 00 00", client);
PacketHandler.CheckCommand("@item RidingCrop super 6 0 000 00 00", client);
PacketHandler.CheckCommand("@item CaptainRapier Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item LordPistol Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item DarkDragonCoat Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item DominatorHat Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item CrimsonRing Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item Blizzard Super 6 7 250 13 13", client);
PacketHandler.CheckCommand("@item FloridNecklace Super 6 7 250 13 13", client);
client.Send(new Mohamed_Hossam_Barakat.Network.GamePackets.Message ("Gratz.You Got A Pirate Stuff", System.Drawing.Color.Red, 0x7d0));
break;
}
}
break;
}
#endregion
case "classpole":
{
if (!ClassPoleWar.IsWar)
ClassPoleWar.StartWar();
else
ClassPoleWar.EndWar();
break;
}
case "guildScore":
{
if (!GuildScoreWar.IsWar)
GuildScoreWar.StartWar();
else
GuildScoreWar.EndWar();
break;
}
case "caspr":
{
client.Entity.Update(byte.Parse(Data[1]), ulong.Parse(Data[2]), ulong.Parse(Data[3]), false);
break;

}
//case "teamai":
// {
// Game.Features.Tournaments.TeamElitePk.TeamTourname nt.Open();
// foreach (var clien in Kernel.GamePool.Values)
// {
// if (clien.Team == null)
// clien.Team = new Game.ConquerStructures.Team(clien);
// Game.Features.Tournaments.TeamElitePk.TeamTourname nt.Join(clien, 3);
// }
// int count = int.Parse(Data[1]);
// for (int i = 0; i < count; i++)
// {
// var ai = new Copra.AI(client.Entity.MapID, (ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
// (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5), Copra.AI.BotLevel.Copra, (p) => { return IsVaildForTeamPk(p) == true; });
// // ai.Disguise(client);
// if (ai.Bot.Team == null)
// ai.Bot.Team = new Game.ConquerStructures.Team(ai.Bot);
// Game.Features.Tournaments.TeamElitePk.TeamTourname nt.Join(ai.Bot, 3);

// }
// break;

// }
case "stamina":
{
client.Entity.Stamina = byte.Parse(Data[1]);
break;
}
//case "narutostyle":
// {

// int count = int.Parse(Data[1]);
// for (int i = 0; i < count; i++)
// {
// var ai = new Copra.AI(client.Entity.MapID, (ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
// (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5), Copra.AI.BotLevel.Copra, p => p.Entity.UID != client.Entity.UID || !p.Fake);
// ai.Disguise(client);
// }
// break;

// }
case "kingtime":
{
switch (Data[1])
{
case "on":
{
Program.KingsTime = DateTime.Now;
break;
}
case "off":
{
Program.KingsTime = DateTime.Now.AddHours(-1);
break;
}
}
break;
}
case "npcshop":
{
Data data = new Data(true);
data.UID = client.Entity.UID;
data.ID = 160;
data.dwParam = 32;
data.TimeStamp2 = uint.Parse(Data[1]);
client.Send(data);
break;
}
//case "ai":
// {
// Map dynamicMap = Kernel.Maps[700].MakeDynamicMap();
// client.Entity.Teleport(700, dynamicMap.ID, 50, 50);

// client.AI = new Copra.AI(client, Copra.AI.BotLevel.Copra);
// new Copra.AI(client.Entity.MapID, client.Entity.X, client.Entity.Y, Copra.AI.BotLevel.Copra);

// break;
// }
case "studypoints":
{
client.Entity.SubClasses.StudyPoints = ushort.Parse(Data[1]);
client.Entity.SubClasses.Send(client);
break;
}
case "monsterpoints":
{
client.Entity.MonstersPoints = ushort.Parse(Data[1]);

break;
}
case "darkpoints":
{
client.Entity.DarkPoints = ushort.Parse(Data[1]);

break;
}
case "onlinepoints":
{
client.Entity.OnlinePoints = ushort.Parse(Data[1]);

break;
}
case "killerpoints":
{
client.Entity.killerpoints = ushort.Parse(Data[1]);

break;
}
case "lang":
{
switch (Data[1])
{
case "en":
Language = Languages.English;
break;
case "ar":
Language = Languages.Arabic;
break;
}
break;
}
case "npcname":
{
//SobNpcSpawn npc = new SobNpcSpawn();
//npc.UID = 99999;
//npc.MapID = client.Entity.MapID;
//npc.X = (ushort)(client.Entity.X + 2);
//npc.Y = client.Entity.Y;
//npc.Mesh = 134;
//npc.Type = Enums.NpcType.Talker;
//npc.ShowName = true;
//npc.Name = Data[1];
//npc.SendSpawn(client);
NpcSpawn npc = new NpcSpawn();
npc.UID = 10620;
// npc.UID2 = 10620;
npc.X = (ushort)(client.Entity.X + 2);
npc.Y = client.Entity.Y;
npc.Mesh = 29680;
npc.Type = Enums.NpcType.Talker;
npc.Name = Data[1];
npc.SendSpawn(client);
break;

}
case "jar":
{
ConquerItem item = new ConquerItem(true);
item.ID = 750000;
item.Durability = ushort.Parse(Data[1]);
item.MaximDurability = ushort.Parse(Data[2]);
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
break;
}
//case "tracetree":
// {
// var npc = Copra.New_Quests.TreeCatcher.Npc;
// client.Entity.Teleport(npc.MapID, npc.X, npc.Y, false);
// break;
// }
case "retreat":
{
byte[] bytes = new byte[15];
Writer.Ushort(7, 0, bytes);
Writer.Ushort(2536, 2, bytes);
Writer.Ushort(ushort.Parse(Data[1]), 4, bytes);
Writer.Byte(byte.Parse(Data[2]), 6, bytes);
client.Send(bytes);
break;
}
case "retreat2":
{
uint count = uint.Parse(Data[1]);
byte[] bytes = new byte[8 + 8 + 21 * count];
Writer.Ushort((ushort)(bytes.Length - 8), 0, bytes);
Writer.Ushort(2537, 2, bytes);
Writer.Uint(count, 4, bytes);//count
int Offset = 8;
for (int i = 1; i < count + 1; i++)
{
bytes[Offset] = (byte)i;
Offset++;

// Writer.Uint(1406241635, Offset, bytes);
var now = DateTime.Now.AddHours(-1);
uint secs = (uint)(now.Year % 100 * 100000000 +
(now.Month) * 1000000 +
now.Day * 10000 +
now.Hour * 100 +
now.Minute);
// uint secs = (uint)(DateTime.UtcNow.AddDays(5) - new DateTime(1970, 1, 1)).TotalSeconds;
// uint secs = Common.TimeGet((TimeType)uint.Parse(Data[2]));
Writer.Uint(secs, Offset, bytes);
Offset += 4;
var powers = client.ChiPowers[i - 1];
var attributes = powers.Attributes;
foreach (var attribute in attributes)
{
Writer.WriteInt32(attribute, Offset, bytes);
Offset += 4;
}
}
client.Send(bytes);
break;
}
case "soulp":
{
uint level = uint.Parse(Data[1]);
// var itemarray = Database.ConquerItemInformation.BaseInformations.V alues.Where(p => p.PurificationLevel == level).ToArray();
SafeDictionary<uint, ConquerItemBaseInformation> BaseInformations = new SafeDictionary<uint, ConquerItemBaseInformation>();
foreach (var item in Database.ConquerItemInformation.BaseInformations.V alues)
{
if (item.PurificationLevel == level)
BaseInformations.Add(item.ID, item);
}
var itemarray = BaseInformations.Values.ToArray();
foreach (var item in itemarray)
client.Inventory.Add(item.ID, 0, 1);
break;
}
case "effectitem":
{

ConquerItem newItem = new ConquerItem(true);
newItem.ID = uint.Parse(Data[1]);
Database.ConquerItemBaseInformation CIBI = null;
CIBI = Database.ConquerItemInformation.BaseInformations[newItem.ID];
if (CIBI == null)
break;
newItem.Effect = (Enums.ItemEffect)uint.Parse(Data[2]);
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
newItem.Color = (Mohamed_Hossam_Barakat.Game.Enums.Color)Kernel.Ra ndom.Next(4, 8);
client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
case "credit":
{
client.Entity.Update(0x80, 8888, false);
byte[] bytes = new byte[55];
Writer.Ushort(47, 0, bytes);
Writer.Ushort(10010, 2, bytes);
Writer.Uint(client.Entity.UID, 8, bytes);
Writer.WriteUInt32((uint)Time32.timeGetTime().GetH ashCode(), 4, bytes);
Writer.WriteUInt32((uint)Time32.timeGetTime().GetH ashCode(), 20, bytes);
Writer.WriteUInt32(0xcd, 24, bytes);
Writer.WriteUInt32((uint)Time32.timeGetTime().GetH ashCode(), 36, bytes);
Writer.WriteUInt32(01, 41, bytes);
client.Send(bytes);
break;
}
case "dropped":
{
Data data = new Data(true);
data.UID = client.Entity.UID;
data.ID = Network.GamePackets.Data.DragonBallDropped;
// data.dwParam = uint.Parse(Data[2]);
client.SendScreen(data);
// data.Send(client);
break;
}

case "testinbox":
{
byte[] inboxpacket = new byte[112];
Writer.WriteUInt16(104, 0, inboxpacket);
Writer.WriteUInt16(1046, 2, inboxpacket);
Writer.WriteUInt32(1, 4, inboxpacket);
Writer.WriteUInt32(1, 12, inboxpacket);
Writer.WriteUInt32(126113, 16, inboxpacket);
Writer.WriteString("TQSupport", 20, inboxpacket);
Writer.WriteString("Reservations for Mortal Strike", 52, inboxpacket);
Writer.WriteUInt16(32768, 92, inboxpacket);
Writer.WriteUInt16(7, 94, inboxpacket);
client.Send(inboxpacket);
break;
}
case "home2":
{
client["guildtelport"] = uint.Parse(Data[1]);
NpcRequest req = new NpcRequest(5);
req.Mesh = 1477;
req.NpcTyp = Enums.NpcType.Talker;
client.Send(req);
break;
}
case "home":
{
NpcRequest req = new NpcRequest(5);
req.Mesh = ushort.Parse(Data[1]);
req.NpcTyp = Enums.NpcType.Furniture;
client.Send(req);
break;
}
case "effect":
{
_String str = new _String(true);
str.UID = client.Entity.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add(Data[1]);
client.SendScreen(str, true);
break;
}
case "mob":
{
Database.MonsterInformation mt;
Database.MonsterInformation.MonsterInformations.Tr yGetValue(1, out mt);
// client.Map.SpawnMonsterNearToHero(mob, client);
if (mt == null) break;
mt.RespawnTime = 5;
Mohamed_Hossam_Barakat.Game.Entity entity = new Mohamed_Hossam_Barakat.Game.Entity(EntityFlag.Mons ter, false);
entity.MapObjType = Mohamed_Hossam_Barakat.Game.MapObjectType.Monster;
entity.MonsterInfo = mt.Copy();
entity.MonsterInfo.Owner = entity;
entity.Name = Data[2];
entity.Body = ushort.Parse(Data[1]);
entity.MinAttack = mt.MinAttack;
entity.MaxAttack = entity.MagicAttack = mt.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = mt.Hitpoints;
entity.Level = mt.Level;
entity.UID = client.Map.EntityUIDCounter.Next;
entity.MapID = client.Map.ID;
entity.SendUpdates = true;
entity.X = (ushort)(client.Entity.X + Kernel.Random.Next(5));
entity.Y = (ushort)(client.Entity.Y + Kernel.Random.Next(5));
client.Map.AddEntity(entity);
entity.SendSpawn(client);
break;
}
case "npcnew":
{
INpc npc = new Network.GamePackets.NpcSpawn();
npc.UID = 5;
npc.Mesh = (ushort)ushort.Parse(Data[2]);
npc.Type = (Enums.NpcType)ushort.Parse(Data[1]);
npc.X = (ushort)(client.Entity.X + 5);
npc.Y = client.Entity.Y;
npc.MapID = client.Entity.MapID;
if (client.Map.Npcs.ContainsKey(npc.UID))
client.Map.Npcs.Remove(npc.UID);
client.Map.Npcs.Add(npc.UID, npc);
client.Screen.FullWipe();
client.Screen.Reload();
break;
}
case "npcjump":
{
foreach (var npc in client.map.Npcs.Values)
{
ushort x = (ushort)(npc.X + 2);
ushort y = (ushort)(npc.Y + 2);
TwoMovements jump = new TwoMovements();
jump.X = x;
jump.Y = y;
jump.EntityCount = 1;
jump.FirstEntity = npc.UID;
jump.MovementType = TwoMovements.Jump;
client.SendScreen(jump, true);
}
break;

}
case "npceffect":
{
foreach (var npc in client.map.Npcs.Values)
{
_String str = new _String(true);
str.UID = npc.UID;
str.TextsCount = 1;
str.Type = _String.Effect;
str.Texts.Add(Data[1]);
client.SendScreen(str, true);
}
break;

}
case "swar":
{
Game.StatuesWar.StartWar();
// foreach (var c in Program.Values)
// c.MessageBox("Statue War Start Would You Like To jion and Won 50K",
// p => { Game.StatuesWar.Join(p); }, null);
break;
}
case "reward":
{
byte[] ids = new byte[] { 9, 10, 15, 16, 17, 11, 14, 19, 24, 22 };
byte[] Buffer = new byte[8 + 8 + 12 * ids.Length];
Writer.WriteUInt16((ushort)(Buffer.Length - 8), 0, Buffer);
Writer.WriteUInt16(1316, 2, Buffer);
Buffer[4] = 1;
Buffer[6] = (byte)ids.Length;
int offset = 8;
for (int i = 0; i < ids.Length; i++)
{
Writer.WriteUInt32(ids[i], offset, Buffer);//12
offset += 4;
Writer.WriteUInt32(0, offset, Buffer);//12
offset += 4;
Writer.WriteUInt32(200000, offset, Buffer);//16
offset += 4;
}
client.Send(Buffer);
break;
}
case "twinwar":
{
//Game.TwinWar.StartTwinWar();
//Game.TwinWar.Join(client);
// foreach (var c in Program.Values)
// c.MessageBox("Twin War Start Would You Like To jion and Won 50K",
// p => { Game.BigBOsQuests.TwinWar.Join(p); }, null);
break;
}
case "test2102":
{
int count = int.Parse(Data[1]);
byte[] Buffer = new byte[8 + 48 + count * 32];
Writer.WriteUInt16((ushort)(Buffer.Length - 8), 0, Buffer);
Writer.WriteUInt16(2102, 2, Buffer);
Writer.Uint(1, 4, Buffer);
Writer.Uint((uint)count, 12, Buffer);
int offset = 16;
for (int i = 0; i < count; i++)
{
Writer.Uint((uint)i, offset, Buffer);//level
offset += 4;
Writer.Uint((uint)i, offset, Buffer);//online
offset += 4;
Writer.Uint((uint)i, offset, Buffer);//bp
offset += 4;
// Writer.Uint((uint)Enums.GuildMemberRank.DeputyLead er, offset, Buffer);//unkown1
offset += 4;
Writer.String("Copra-" + i, offset, Buffer);
offset += 16;
}
client.Send(Buffer);
break;
}
case "blue":
{
Attack attack = new Attack(true);
attack.Attacker = client.Screen.Objects.First().UID;
attack.Attacked = client.Entity.UID;
attack.X = client.Entity.X;
attack.Y = client.Entity.Y;
attack.Effect1 = Attack.AttackEffects1.None;
attack.Effect1 |= (Attack.AttackEffects1)byte.Parse(Data[1]);
attack.AttackType = Attack.Melee;
attack.Damage = 500;
client.Send(attack);
break;
}
case "xspell":
{
foreach (var skill in client.Spells.Values)
{
Network.GamePackets.Data data = new Data(true);
data.UID = client.Entity.UID;
data.dwParam = client.Spells[skill.ID].ID;
data.ID = 109;
client.Send(data);
var s = new Spell(true)
{
ID = client.Spells[skill.ID].ID,
Level = client.Spells[skill.ID].Level,
PreviousLevel = client.Spells[skill.ID].PreviousLevel,
Experience = 0,
Souls = Spell.Soul_Level.Level_Four,
Available = true
};
skill.Souls = s.Souls;
// Writer.WriteByte(1, 24, s.ToArray());
// Writer.WriteByte(byte.Parse(Data[1]), byte.Parse(Data[2]), s.ToArray());
// Writer.WriteByte(byte.Parse(Data[1]), 28, s.ToArray());

//uint _Levelhu = 4;
// uint IntegerFlag = 0;
// if (_Levelhu >= 1)
// IntegerFlag |= (uint)(1UL << 1);
// if (_Levelhu >= 2)
// IntegerFlag |= (uint)(1UL << 4);
// if (_Levelhu >= 3)
// IntegerFlag |= (uint)(1UL << 8);
// if (_Levelhu >= 4)
// IntegerFlag |= (uint)(1UL << 16);

client.Send(s.ToArray());
// client.Spells[skill.ID].Send(client);

}
break;
}

case "inbox48":
{
string text = Mess.Remove(0, 7);
byte[] inbox = new byte[272];
Writer.Ushort((ushort)(inbox.Length - 8), 0, inbox);
Writer.Ushort(1048, 2, inbox);
Writer.Uint(0, 4, inbox);//id
Writer.WriteString(text, 8, inbox);//string
client.Send(inbox);
break;
}
case "inbox46":
{
uint count = uint.Parse(Data[1]);
byte[] inbox = new byte[20 + 92 * count];
Writer.Ushort((ushort)(inbox.Length - 8), 0, inbox);
Writer.Ushort(1046, 2, inbox);
Writer.Uint(count, 4, inbox);//count
Writer.Uint(count, 12, inbox);//count
int offset = 16;
for (uint i = 0; i < count; i++)
{
Writer.Uint(i, offset, inbox);//uid
offset += 4;
Writer.String("Sender Name", offset, inbox);//sender
offset += 32;
Writer.String("Subject", offset, inbox);//Subject
offset += 40;
Writer.Uint(600, offset, inbox);//Time
offset += 12;
}
client.Send(inbox);
break;
}
case "testxx":
{
client.Send(Network.GamePackets.Data.Custom(client .testxx++, client.Entity.UID));
client.Send(new Message(client.testxx.ToString(), Message.Tip));
break;
}
case "testxx2":
{
client.testxx = uint.Parse(Data[1]);
break;
}


}
#endregion
return true;
}
return false;
}
catch {client.Send(new Message("Impossible to handle this command. Check your syntax.", System.Drawing.Color.BurlyWood, Message.TopLeft)); return false; }
}
public static void LoadBoothingAI()
{
Database.MySqlCommand Cmd = new Database.MySqlCommand(MySqlCommandType.SELECT);
Cmd.Select("bots");
MySqlReader Reader = new MySqlReader(Cmd);
while (Reader.Read())
{
var ID = Reader.ReadUInt32("BotID");
if (ID > 70000000)
if (ID > 70000001)
if (ID > 70000002)
if (ID > 70000003)
if (ID > 70000004)
if (ID > 70000005)
if (ID > 70000006)
if (ID > 70000007)
ID = (uint)Kernel.Random.Next(70000000, 999999999);
var fClient = new GameState(null);
fClient.FakeLoadx(ID);
BoothingAI.Add(ID, fClient);

}
Mohamed_Hossam_Barakat.Console.WriteLine("" + BoothingAI.Count + " BoothingAI Loaded.");
}
public void CheckPokerDisconnect()
{
if (Entity.MyPokerTable != null)
{
if (Entity.MyPokerTable.Entitys.ContainsKey(Entity.UI D) && Entity.MyPokerTable.Pot > 1)
{
byte[] P = new byte[10];
P[6] = 4; P[9] = 200;
Entity.MyPokerTable.NewEntityMove(P, Entity.UID);
}
else
Entity.MyPokerTable.RemoveEntity(Entity.UID);
}
}

/* public uint ChampionPoints
{
get
{
return CP.Points;
}
set
{
CP.Points =
value;
}
}
public uint TodayChampionPoints
{
get
{
return CP.TodayPoints;
}
set
{
CP.TodayPoints =
value;
}
}
public Network.GamePackets.ChampionPoints CP;*/

public uint testxx { get; set; }
public uint testxx2 { get; set; }
public ConquerItem spwansitem;
public uint JoinToWar;
public int oldnflag;
public int oldflag2;
public Lobby.MatchType MatchType;
public uint PlayRouletteUID;
public uint WatchRoulette;
public bool _setlocation = true;
public bool BlockTrade;
public bool ChatBlock;
public Time32 WaveofBloodStamp;





public byte BanCount { get; set; }
}
}


2- ورلد احط تحت القوص ولا فين

3- مش عندى if (Place >= 51)
فى
nobility



كود:
الى موجود عندى
if (Place >= 100000)
بس

mohamedawad
2019-08-10, 01:35 PM
شكرا يا حب

T3Alo41
2019-08-13, 12:52 PM
عاااااااااااااااااااااااااااااااااااااااش

ابو حمزه9
2019-08-13, 12:58 PM
عاش

Circle
2019-08-22, 06:15 PM
تسلم ايدك

yousefhtrikano
2019-08-28, 09:41 PM
عااش بجد انا كونت بدور عليها

jh3isson
2019-08-30, 12:18 AM
شكرا جزيلا

anahero
2019-09-05, 06:57 AM
شكرا جدا جاري التجربه

ALz3em
2019-09-06, 10:12 PM
عاش تسلم

HBESA
2019-09-25, 09:51 PM
تسلم

انت عمري
2019-10-02, 03:48 AM
ممكن نفس الكلام بس لسورس msg

Users
2019-10-02, 11:09 PM
اضافه تمام بس فى ايرور كتير فى القنصل
ومش شغاله ؟؟

سمير
2019-10-03, 06:51 PM
عاااش

uncelsam
2019-10-23, 01:07 AM
الله ينور شكرا

mop
2019-11-03, 09:06 AM
3a4

eslambakr
2019-11-04, 12:44 PM
thx

ModyMohamedAdel
2019-11-15, 03:23 PM
تسلم

Tefa
2019-11-16, 07:59 AM
موضوع مميز

midoazoz
2019-11-24, 02:17 PM
مشكور

eljooker2009
2019-11-26, 08:36 PM
شكرااا جداا

Bahaa
2019-12-15, 07:46 PM
تسلم

abdocoder2020
2019-12-22, 10:54 PM
عاااااش ولله تسلم يا كبير

Mr.Hero
2019-12-23, 11:06 AM
عاش يا غالى بالتوفيق

goku7410
2020-02-08, 02:39 AM
:emoji9:بسم الله الرحمن الرحيم
ده هيفيد الناس الي عايزه تعمل شحن في سيرفراتها كنج بوقت معين ومش عارفه
نخش في الاضافه علي طول والاضافه سهله جدا ومش طويله
اول حاجه هنعمل كلاس جديد

using Extreme.Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ResidentEvil.Network.GamePackets;
using System.Threading;
using System.Threading.Generic;
using ResidentEvil.Network.Sockets;
using ResidentEvil.Game.ConquerStructures;
using ResidentEvil.Game.ConquerStructures.Society;
using ResidentEvil.Client;
using System.Drawing;
using ResidentEvil.Game.Events;
using ResidentEvil.Database;
using System.Data.SqlClient;
using System.Configuration;

namespace ResidentEvil
{
public class NobilityTimer
{
public DateTime StartOn, EndOn;
public ulong OldDonation;
public byte Donation;
public Time32 CheckStamp = Time32.Now;
public void Insert(DateTime _StartOn, DateTime _EndOn, byte _Donation, ulong _OldDonation, Client.GameState client)
{
this.StartOn = _StartOn;
this.EndOn = _EndOn;
this.Donation = _Donation;
this.OldDonation = _OldDonation;
client.NobilityInformation.Donation = this.OldDonation;
#region Insert
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("nobilitytimer").Where("UID", client.Entity.UID))
using (var reader = new MySqlReader(cmd))
{
if (!reader.Read())
using (var cmds = new MySqlCommand(MySqlCommandType.INSERT))
cmds.Insert("nobilitytimer").Insert("UID", client.Entity.UID).Execute();
}
#endregion
this.Save(client);
client.Send("Your Rank Will End In " + this.EndOn + "");

}
public void Load(Client.GameState c)
{
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("nobilitytimer").Where("UID", c.Entity.UID))
using (var reader = new MySqlReader(cmd))
{
if (reader.Read())
{
this.Donation = reader.ReadByte("Number");
this.OldDonation = reader.ReadByte("OldDonation");
this.StartOn = Kernel.FromDateTimeInt(reader.ReadUInt64("StartOn"));
this.EndOn = Kernel.FromDateTimeInt(reader.ReadUInt64("EndOn"));
}
}
}
public void Save(Client.GameState client)
{
Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.UP DATE);
cmd.Update("nobilitytimer").Set("Number", this.Donation).Set("OldDonation", this.OldDonation).Set("StartOn", Kernel.ToDateTimeInt(this.StartOn)).Set("EndOn", Kernel.ToDateTimeInt(this.EndOn))
.Where("UID", client.Entity.UID).Execute();
}
}
}

بعد كدا هنروح علي كلاس
GameState or GameClient
ونحط فيه ده
public NobilityTimer NobilityTimer = new NobilityTimer();
بعد كدا في نفس الكلاس وندور علي
void ShutDown()
وننزل لحد
Database.EntityTable.SaveEntity(this, conn);
ونحط فوقيها ده
NobilityTimer.Save(this);
بعد كدا نروح لكلاس
EntityTable
ونبحث عن
client.Entity.FullyLoaded = true;
ونحط تحتو ده
client.NobilityTimer.Load(client);
بعد كدا نروح لكلاس
Nobility
ندور علي
case NobilityInfo.Donate:
وتحت القوس نحط
if (client.NobilityTimer.Donation == 1 || client.NobilityTimer.Donation == 2 || client.NobilityTimer.Donation == 3)
{
client.MessageBox("Sorry U Can't Donate Now.", null, null, 60);
return;
}
بعد كدا نروح لكلاس باكت هاندلر وندور علي
void DoLogin
وتحت القوس نحط
client.NobilityTimer.Load(client);
بعد كدا نروح كلاس ورلد وندور علي
void CharactersCallback
ونحط فيه ده
#region NobilityTimer Check

if (client.NobilityTimer.Donation > 0 && DateTime.Now >= client.NobilityTimer.EndOn)
{
client.NobilityInformation.Donation = client.NobilityTimer.OldDonation;
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
client.NobilityTimer.Save(client);
client.Send("Your Rank, Is Ended, Now Your Rank is Back.");
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
cmd.Delete("nobilitytimer", "UID", client.Entity.UID).Execute();
client.NobilityTimer.Donation = 0;
}

#endregion

بعد كدا اخر حاجه في الاضافه في السي شارب وهيا الان بي سي
#region DonationTime
case 38213:
{

switch (npcRequest.OptionID)
{
case 0:
{

dialog.Text("Hey there " + client.Entity.Name + ", I'm Here to Up Ur Rank 7 Days For Cps.");
dialog.Option("Up Me To King/Queen", 1);
dialog.Option("Up Me To Prince/Princess.", 2);
dialog.Option("Up Me To Duke/Duchess.", 3);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 1:
{

dialog.Text("I'll Up U To King/Queen to 7 Days For 200.000 Cps.");
dialog.Option("Ok, Up Me.", 4);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 2:
{

dialog.Text("I'll Up U To Prince/Princess to 7 Days For 100.000 Cps.");
dialog.Option("Ok, Up Me.", 5);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 3:
{

dialog.Text("I'll Up U To Duke/Duchess to 7 to Days 50.000 Cps.");
dialog.Option("Ok, Up Me.", 6);
dialog.Option("No Thanks.", 255);
dialog.Avatar(50);
dialog.Send();
break;
}
case 4:
{
if (DateTime.Now >= client.NobilityTimer.EndOn)
{
if (client.Entity.ConquerPoints >= 200000)
{
client.Entity.ConquerPoints -= 200000;
client.NobilityTimer.Insert(DateTime.Now, DateTime.Now.AddDays(7), 1, client.NobilityInformation.Donation, client);
client.NobilityTimer.Save(client);
client.NobilityInformation.Donation = 1;
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " Has been King/Queen For 7 Days. ", Color.Red, Message.Center));
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
else
{
dialog.Text("Please come back to me with 200.000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
}
else
{
dialog.Text("U Already do it.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 5:
{
if (DateTime.Now >= client.NobilityTimer.EndOn)
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.NobilityTimer.Insert(DateTime.Now, DateTime.Now.AddDays(7), 2, client.NobilityInformation.Donation, client);
client.NobilityTimer.Save(client);
client.NobilityInformation.Donation = 2;
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " Has been Prince/Princess For 7 Days. ", Color.Red, Message.Center));
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
else
{
dialog.Text("Please come back to me with 100.000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
}
else
{
dialog.Text("U Already do it.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
case 6:
{
if (DateTime.Now >= client.NobilityTimer.EndOn)
{
if (client.Entity.ConquerPoints >= 50000)
{
client.Entity.ConquerPoints -= 50000;
client.NobilityTimer.Insert(DateTime.Now, DateTime.Now.AddDays(7), 3, client.NobilityInformation.Donation, client);
client.NobilityTimer.Save(client);
client.NobilityInformation.Donation = 3;
Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + " Has been Duke/Duchess For 7 Days. ", Color.Red, Message.Center));
Game.ConquerStructures.Nobility.Sort(client.Entity .UID);
Database.NobilityTable.UpdateNobilityInformation(c lient.NobilityInformation);
}
else
{
dialog.Text("Please come back to me with 50.000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
}
else
{
dialog.Text("U Already do it.");
dialog.Option("Ahh sorry.", 255);
dialog.Avatar(50);
dialog.Send();
}
break;
}
}
break;
}
#endregion
روح لكلاس
nobility
ابحث عن
if (Place >= 51)
وضيف تحت القوس
if (entry.Donation == 1)
{
Rank = NobilityRank.King;
}
if (entry.Donation == 2)
{
Rank = NobilityRank.Prince;
}
if (entry.Donation == 3)
{
Rank = NobilityRank.Duke;
}

والتحكم في الوقت من هنا
DateTime.Now.AddDays(7),

بعد كدا نرفع ده في القاعده


يا رب اكون عرفت اشرحلكم الاضافه كويس والسلام عليكم ورحمة الله وبركاته

abuhaneen
2020-02-17, 10:56 PM
عاااش

Tyranny-Team's
2020-04-14, 07:29 AM
عاش بالتوفيق

salah8
2021-08-02, 08:22 PM
245045

Moustafa1
2021-08-27, 10:20 AM
نجرب

zcnick32
2021-08-29, 05:58 PM
g

apdoconquer1
2021-09-17, 06:19 AM
عاش

TheAngel
2021-12-20, 05:49 PM
شكرا

عمر23
2022-02-03, 01:03 AM
عاش

walid88
2022-02-17, 11:24 PM
عاش

Mr.MoZa
2022-03-11, 02:45 AM
عااااااااااش

megax
2022-03-22, 10:55 PM
tyyyyyyyy

karem1q
2023-10-11, 10:10 PM
جاري التجربه

karem1q
2023-11-05, 01:46 PM
جاري التجربه

ZetronixCo
2023-11-05, 05:57 PM
ممكن طريقة الإضافة في البيناري سورس 5095 ، اكون مشكور جدا ليك

ahmednero2
2024-04-02, 11:34 PM
ty

Eng.Mayo
2024-04-04, 12:32 AM
عاش

yousef here
2024-04-25, 10:25 PM
عاش

ahmedfathy
2024-04-27, 05:49 PM
الله ينور

kemo1599
2024-05-08, 04:28 PM
ا

Ramykhaled
2024-05-30, 11:36 AM
3a44444444

fathisayed
2024-10-13, 02:58 AM
4قث

احمد هاني
2024-11-23, 01:01 PM
موضوع جميل جدا جزاك الله خيرا