osama
2019-08-04, 05:50 PM
يجماعة الاسكلة دى بشغلها يظهر الشخصية بتعتى بس مبتتحركش من مكنا + سحبتها من كزا سورس فى كلااس Handle.cs ومبتشتغلش بردو صورة
عفواً لايمكن عرض الروابط في الإرشيف
حاجة اخيرة انا عامل السرفر صعب فعاوز الاتاك يبقا زى سرفر المشهور بتاع PlayConquer علشان انا تعبت بجد الاتاك مش مظبوط اعمل اية ؟؟
osama
2019-08-05, 06:25 AM
يجماعة من فضلكو حل لى مشكلة الاسكلة دى
entity.cs
حط فيها دول
public SafeDictionary<uint, Entity> MyClones = new SafeDictionary<uint, Entity>();
public bool IsClone = false;
public void AddClone(ushort cloneid)
{
#region SpawnPacket(10014)
var Entity = new Entity(EntityFlag.Entity, true);
Entity.MonsterInfo = new MonsterInformation();
MonsterInformation.MonsterInformations.TryGetValue (9003, out Entity.MonsterInfo);
Entity.Owner = Owner;
Entity.MonsterInfo.Owner = Entity;
Entity.IsClone = true;
Entity._Name = "ShadowClone";
Entity.clan = Name;
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
Array.Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
Entity.Mesh = Mesh;
Entity.Hitpoints = 1;
Entity.UID = Owner.Map.CloneCounter.Next;
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
Entity.CountryID = Enums.CountryID.Default;
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
Entity.FlowerRank = 0;
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
Writer.Write((byte)2, 271, Entity.SpawnPacket);
Writer.Write(cloneid, 272, Entity.SpawnPacket);
Entity.OwnerUID = UID;
Entity.JiangActive = false;
Writer.Write((uint)0, 178, Entity.SpawnPacket);
Writer.Write((uint)0, 182, Entity.SpawnPacket);
Writer.Write((uint)0, 186, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
Entity.MinAttack = MinAttack;
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
Entity.Appearance = Appearance;
Entity.MapID = Owner.Map.ID;
Entity.SendUpdates = true;
#endregion SpawnPacket(10014)
#region Pet(2035)
MsgPetInfo pet = new MsgPetInfo();
pet.UID = Entity.UID;
pet.PetID = cloneid;
pet.PetType = 2;
pet.Mesh = Mesh;
pet.AttackRange = (byte)AttackRange;
pet.X = X;
pet.Y = Y;
pet.Name = "ShadowClone";
Owner.Send(pet);
#endregion Pet(2035)
MyClones.Add(Entity.UID, Entity);
Owner.SendScreen(Entity.SpawnPacket, true);
Owner.SendScreenSpawn(Entity, true);
#region Data(10010)
Data data = new Data(true);
data.UID = Entity.UID;
data.Facing = Entity.Facing;
data.ID = Data.AddEntity;
data.wParam1 = Entity.X;
data.wParam2 = Entity.Y;
Owner.Send(data);
#endregion Data(10010)
}
في screen.cs
حط ده
#region Other Pet & Clones
if (pClient.Entity.MyClones.Count > 0)
{
foreach (var clone in pClient.Entity.MyClones.Values)
{
if (clone == null) continue;
if (Kernel.GetDistance(clone.X, clone.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(clone.UID))
{
if (!clone.Dead)
clone.SendSpawn(Owner);
}
}
}
if (pClient.Pet.Pets.Count > 0)
{
foreach (var pet in pClient.Pet.Pets.Values)
{
if (pet == null) continue;
if (pet.Entity == null) continue;
if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(pet.Entity.UID))
{
if (!pet.Entity.Dead)
pet.Entity.SendSpawn(Owner);
}
}
}
#endregion
في packethandler.cs
سيرش عليcase 2812:
لقيته بدله ملقتهوش ضيفه
#region Clone Attack
case 2812:
{
var attackd = BitConverter.ReadUint(packet, 4);
var clonecount = packet[8];
for (int i = 0; i < clonecount; i++)
{
var attackr = BitConverter.ReadUint(packet, 9 + (i * 4));
if (client.Entity.MyClones.Count < clonecount)
return;
var attack = client.Entity.AttackPacket;
if (attack == null)
attack = new GamePackets.Attack(true);
attack.Attacker = attackr;
attack.Attacked = attackd;
if (client.Entity.MyClones.Count == 0)
return;
if (attackd == client.Entity.UID || client.Entity.MyClones.ContainsKey(attackd))
return;
KhaledMohamed.Database.SpellInformation MySpell = null;
try
{
MySpell = Database.SpellTable.GetSpell(client.Spells[12090].ID, client.Spells[12090].Level);
}
catch { MySpell = Database.SpellTable.GetSpell(12090, 4); }
Entity Clone = null;
if (client.Entity.MyClones.TryGetValue(attackr, out Clone))
{
Entity attacked = null;
SobNpcSpawn attackedsob = null;
if (client.Screen.TryGetValue(attackd, out attacked))
{
uint damage = 0;
var spell = Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
if (spell == null)
spell = Database.SpellTable.GetSpell(12080, 0);
if (attack.AttackType == GamePackets.Attack.Melee)
{
if (Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, true))
{
damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, spell, ref attack);
double power = (0.5);
damage = (uint)((double)damage * power / 8);
Game.Attacking.Handle.ReceiveAttack(Clone, attacked, attack, ref damage, spell);
attack.Damage = damage;
client.SendScreen(attack);
}
}
else
{
if (Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, false))
{
damage = Game.Attacking.Calculate.Magic(client.Entity, attacked, spell, ref attack);
double power = (0.5);
damage = (uint)((double)damage * power / 8);
Game.Attacking.Handle.ReceiveAttack(Clone, attacked, attack, ref damage, spell);
attack.Damage = damage;
client.SendScreen(attack);
}
}
SpellUse suse = new SpellUse(true);
suse.Attacker = Clone.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.Effect1 = attack.Effect1;
suse.AddTarget(attacked, damage, attack);
client.SendScreen(suse, true);
if (client.Account.State == KhaledMohamed.Database.AccountTable.AccountState.P rojectManager)
client.Send(new Message("Clone Attack With Skill: " + spell.Name, System.Drawing.Color.CadetBlue, Message.Talk));
}
else if (client.Screen.TryGetSob(attackd, out attackedsob))
{
uint damage = 0;
var spell = Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
if (spell == null)
spell = Database.SpellTable.GetSpell(12080, 0);
if (attack.AttackType == GamePackets.Attack.Melee)
{
if (Game.Attacking.Handle.CanAttack(client.Entity, attackedsob, null))
{
damage = Game.Attacking.Calculate.Melee(client.Entity, attackedsob, ref attack);
double power = ((MySpell.Power / 100.0) / 100.0);
damage = (uint)((double)damage * power);
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsob, attack, damage, null);
attack.Damage = damage;
client.SendScreen(attack);
}
}
else
{
if (Game.Attacking.Handle.CanAttack(client.Entity, attackedsob, spell))
{
damage = Game.Attacking.Calculate.Magic(client.Entity, attackedsob, spell, ref attack);
double power = ((MySpell.Power / 100.0) / 100.0);
damage = (uint)((double)damage * power);
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsob, attack, damage, spell);
attack.Damage = damage;
client.SendScreen(attack);
}
}
SpellUse suse = new SpellUse(true);
suse.Attacker = Clone.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = attackedsob.X;
suse.Y = attackedsob.Y;
suse.Effect1 = attack.Effect1;
suse.AddTarget(attackedsob, damage, attack);
client.SendScreen(suse, true);
if (client.Account.State == KhaledMohamed.Database.AccountTable.AccountState.P rojectManager)
client.Send(new Message("Clone Attack With Skill: " + spell.Name, System.Drawing.Color.CadetBlue, Message.Talk));
}
}
}
break;
}
#endregion