ElSaher
2019-08-02, 10:27 PM
مشكلة في اسكلة رSuperTwofoldBlade
الاسكلت دي شغاله في كل الحاجات الي في اللعبه وتيجي علي الوحوش ومش تدرب اي وحوش في اللعبه صغيره او كبيرة في سورس Mr.Panda
احسن عشان بتفتري علي الوحوش ههههههه
Handle.cs
بدل الاسكله ب دي و متنساش تغير اسم بروجيكت
#region SuperTwofoldBlade
case 12080:
{
if (CanUseSpell(spell, attacker.Owner))
{
//var dis = spell.Distance;
//if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= dis)
if (Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance)
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
//suse.SpellLevelHu = client_Spell.UseSpell;
Game.Attacking.InLineAlgorithm ila = new KhaledMohamed.Game.Attacking.InLineAlgorithm(attac ker.X,
X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
bool aaAttack = false;
var Array = attacker.Owner.Screen.Objects;
foreach (Interfaces.IMapObject _obj in Array)
{
if (_obj.MapObjType == MapObjectType.Monster)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 7)
{
if (attacked.UID == Target)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
aaAttack = true;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 1.4);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
else if (ila.InLine(attacked.X, attacked.Y))
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
aaAttack = true;
var damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 0.1);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.Entity)
{
attacked = _obj as Entity;
if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 7)
{
if (attacked.UID == Target)
{
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
aaAttack = true;
var damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack, client_Spell.LevelHu2);
damage = (uint)(damage * 80 / 100);
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
else if (_obj.MapObjType == MapObjectType.SobNpc)
{
attackedsob = _obj as SobNpcSpawn;
if (attackedsob.UID == Target)
{
if (CanAttack(attacker, attackedsob, spell))
{
aaAttack = true;
// if (!moveIn.InRange(attackedsob.X, attackedsob.Y, 4, ranger))
// continue;
var damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
damage = (uint)(damage * 2.4);
ReceiveAttack(attacker, attackedsob, attack, damage, spell);
suse.AddTarget(attackedsob, damage, attack);
}
}
}
}
if (aaAttack)
attacker.Owner.SendScreen(suse, true);
attacker.SpellStamp = Time32.Now;
//attacker.RadiantStamp = DateTime.Now;
}
}
break;
}
#endregion
ElSaher
2019-08-04, 12:38 AM
تمم يا ريدر تسلم ايدك
رود عليه فيس بوك جيبلك هديا ليك وا لي حازم
ههههههههه انا هاخد الهديه الكبيره مليش دعوه
//
تم التواصل خاص