عدل علي ان بي سي ده
#region FullStuffa P7
case 195291:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello*There*[*" + client.Entity.Name + "*]*Would*You*Like*To*Buy*Full*Stuff*With*P7*Soul*And *New*Wings*Just*For*[*1*]*CPS");
dialog.Option("[*Full*Ninja*Stuff*P7*]", 3);
dialog.Option("[*Full*Monk*Stuff*P7*]", 4);
dialog.Option("[*Full*Toaist*Stuff*P7*TortoiseGem]", 5);
dialog.Option("[*Full*Fire*Stuff*P7*PhoenixGem]", 22);
dialog.Option("[*Full*Trojan*Stuff*P7*]", 6);
dialog.Option("[*Full*Pirate*Stuff*P7*]", 7);
dialog.Option("[*Full*Warrior*Stuff*P7*]", 8);
dialog.Option("[*Full*Archer*Stuff*P7*]", 9);
dialog.Option("[*Full*LeeLong*Stuff*P7*]", 11);
dialog.Option("[*Full*Windwalker*Stuff*P7*]", 12);
dialog.Option("Fan+Tower+Wing+Crop+Steed+Bow", 10);
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 12://WindWallker
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 3://ninja**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja**
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 4://Monk**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
//client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
//client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk**
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 5://Water**
{
client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul9(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul9(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul9(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoul9(114309, 820076, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoul9(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoul9(121269, 821034, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoul9(160249, 824020, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 22://Fire
{
client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul8(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul8(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul8(134309, 822072, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoul8(114309, 820076, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoul8(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoul8(121269, 821034, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoul8(160249, 824020, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 6://Trojan**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//NirvanaClub
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger*
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(614439, 800111, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan**
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 7://Pirate**
{
//PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
//client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier**
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol**
client.Inventory.AddSoul(671439, 800020, 6, 12, 12, 1, true, false);//epic 1
// client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate**
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 8://Warrior**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
// client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear**
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield*
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800111, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior**
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 9://Archer**
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow**
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher**
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*[WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 11://LeeLong*
{
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// client.Inventory.Add(202009, 12, 1, 123, 123, 1);
// client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
// client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
//client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku*
client.Inventory.AddSoul(617439, 800111, 6, 12, 12, 1, true, false);//SkyNunchaku***
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)*
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//LegendHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+ 12*And*P7*Soul*.");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
#region Steed > tower > fan > wing > Crop
case 10:
{
uint itemid1 = 300000;//Steed
uint itemid2 = 202009;//Tower
uint itemid3 = 201009;//Fan
uint itemid4 = 204009;//Wing
uint itemid5 = 203009;//Crop
// uint itemid6 = 500009;//Bow
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = KhaledMohamed.Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = KhaledMohamed.Database.ConquerItemInformation.Base Informations[itemid1].Durability;
client.Inventory.Add(item1, KhaledMohamed.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = KhaledMohamed.Game.Enums.Color.White;
item2.Plus = 12;
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item2.Durability = item2.MaximDurability = KhaledMohamed.Database.ConquerItemInformation.Base Informations[itemid2].Durability;
client.Inventory.Add(item2, KhaledMohamed.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = KhaledMohamed.Game.Enums.Color.White;
item3.Plus = 12;
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item3.Durability = item3.MaximDurability = KhaledMohamed.Database.ConquerItemInformation.Base Informations[itemid3].Durability;
client.Inventory.Add(item3, KhaledMohamed.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = KhaledMohamed.Game.Enums.Color.White;
item4.Plus = 12;
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item4.Durability = item4.MaximDurability = KhaledMohamed.Database.ConquerItemInformation.Base Informations[itemid4].Durability;
client.Inventory.Add(item4, KhaledMohamed.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = KhaledMohamed.Game.Enums.Color.White;
item5.Plus = 12;
item5.Durability = item5.MaximDurability = KhaledMohamed.Database.ConquerItemInformation.Base Informations[itemid5].Durability;
client.Inventory.Add(item5, KhaledMohamed.Game.Enums.ItemUse.CreateAndAdd);
//ConquerItem item6 = new ConquerItem(true);
// item6.ID = itemid6;
// item6.Color = KhaledMohamed.Game.Enums.Color.White;
// item6.Bless = 7;
client.Inventory.AddSoul(500009, 800616, 6, 12, 12, 1, true, false);//Bow
// item6.AddSoul = 801004;
// item6.Enchant = 251;
// item6.Plus = 12;
// item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
// item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
// item6.Durability = item6.MaximDurability = KhaledMohamed.Database.ConquerItemInformation.Base Informations[itemid6].Durability;
// client.Inventory.Add(item6, KhaledMohamed.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
}
break;
}
#endregion
تحت كل كلمة
client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//armor p6
هتضيف ده و تعدل علي اول رقم و تمسح القديم و تسيب الجديد
client.Inventory.Add(101309, 12, 1);
مثال
دلوقتي قابلني ده
client.Inventory.AddSoul(bebo, 822071, 6, 12, 12, 1, true, false);//armor p6
هاخد منه اول رقم بس الي هوه موضح في المثال بكلمة بيبو
و احطه مكانه الكود ده
client.Inventory.Add(bebo, 12, 1);
يبقي عملنا ايه مسحنا الكود الي فوق و حطينا الي تحت