المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : أرض Giant Chasm كاملة | BigBosses Added


khaledxodia
2019-07-28, 02:41 PM
بسم لله الرحمن الرحيم

الأرض دي نزلت فترى فأونلاين واتغيرت نزل مكانها DeityIsland بس رأيي ان GiantChasm كانت أحسن ك شكل ماب واحدة ومفيش دوامات والخ.

الEvent دة نزلته قبل كدة في منتدي بس قفل ملحقش حد يسمع عن الايفنت ..

دي حاجة تفيدك جداً لو انت عامل سيرفر صعب تابع معايا بقي ولو فيه ايرور أو أي حاجة سيب ف كومنت وهرد عليك الأضافة لسورسات MSG لو واجهتك أي مشكلة مش هيكون الا تغيير مثلاً من Player الي Entity وهكذا

دي صورة للماب والNetherTyrant

عفواً لايمكن عرض الروابط في الإرشيف (عفواً لايمكن عرض الروابط في الإرشيف)

نبدأ علي طول

هفتفح MonsterSpawn.cs وتضيف دول عندك

public static void StartNetherTyrant(GameState client)
{
if (!Kernel.Maps[10166].Npcs.ContainsKey(44999))
{
Kernel.DragonWraith = true;
Kernel.DragonWraith2 = true;
NpcSpawn npc = new NpcSpawn();
npc.UID = 44999;
npc.Mesh = 30797;
npc.X = 257;
npc.Y = 136;
npc.MapID = 10166;
npc.Type = Enums.NpcType.Talker;
Kernel.Maps[10166].Npcs.Add(44999, npc);
npc.SendSpawn(client);
client.MessageBox("NetherTyrant has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 257, 133), null, 60);
Kernel.SendWorldMessage(new MsgTalk("The Nether~Tyrant appeared in Supply~Station (257,136)! Defeat it!", Color.White, MsgTalk.System));
}
}
public static void StartDragonWraith(GameState client)
{
if (!Kernel.Maps[10166].Npcs.ContainsKey(43999))
{
Kernel.DragonWraith = true;
Kernel.DragonWraith2 = true;
NpcSpawn npc = new NpcSpawn();
npc.UID = 43999;
npc.Mesh = 29937;
npc.X = 204;
npc.Y = 138;
npc.MapID = 10166;
npc.Type = Enums.NpcType.Talker;
Kernel.Maps[10166].Npcs.Add(43999, npc);
npc.SendSpawn(client);
client.MessageBox("DragonWraith has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 204, 134), null, 60);
Kernel.SendWorldMessage(new MsgTalk("The Dragon~Wraith appeared in Supply~Station (204,138)! Defeat it!", Color.White, MsgTalk.System));
}
}
public static void StartChillingSpook(GameState client)
{
if (!Kernel.Maps[10166].Npcs.ContainsKey(42999))
{
Kernel.QueenofEvil = true;
Kernel.QueenofEvil2 = true;
NpcSpawn npc = new NpcSpawn();
npc.UID = 42999;
npc.Mesh = 19267;
npc.X = 214;
npc.Y = 96;
npc.MapID = 10166;
npc.Type = Enums.NpcType.Talker;
Kernel.Maps[10166].Npcs.Add(42999, npc);
npc.SendSpawn(client);
client.MessageBox("ChillingSpook has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 214, 93), null, 60);
Kernel.SendWorldMessage(new MsgTalk("The Chilling~Spook appeared in Supply~Station (214,96)! Defeat it!", Color.White, MsgTalk.System));
}
}
public static void StartQueenofEvil(GameState client)
{
if (!Kernel.Maps[10166].Npcs.ContainsKey(41999))
{
Kernel.QueenofEvil = true;
Kernel.QueenofEvil2 = true;
NpcSpawn npc = new NpcSpawn();
npc.UID = 41999;
npc.Mesh = 47527;
npc.X = 286;
npc.Y = 158;
npc.MapID = 10166;
npc.Type = Enums.NpcType.Talker;
Kernel.Maps[10166].Npcs.Add(41999, npc);
npc.SendSpawn(client);
client.MessageBox("QueenofEvil has appeared ? Teleport me?", (p) => p.Player.Teleport(10166, 286, 154), null, 60);
Kernel.SendWorldMessage(new MsgTalk("The Queenof~Evil appeared in Supply~Station (286,158)! Defeat it!", Color.White, MsgTalk.System));
}
}


بعد كدة روح علي MonsterTable.cs وضيف دول

#region Supply~Station
#region QueenofEvil
if (Name.Contains("QueenofEvil"))
{
//killer.ConquerPoints += 5000;
killer.SubProStages.StudyPoints += 500;
SubProStages.UpdateStundyPoints(killer.Owner, 500);
killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
uint ItemID = 0;
byte type1 = 27;
if (Kernel.Rate(100))
{
if (killer.MapID == 2102) return;
uint b = 0;
uint ban = (uint)Kernel.Random.Next(1, 12);
switch (ban)
{
case 1: b = 15000000; break;
case 2: b = 15000000 * 2; break;
case 3: b = 15000000 * 3; break;
case 4: b = 15000000 * 4; break;
case 5: b = 10000000; break;
case 6: b = 10000000 * 2; break;
case 7: b = 10000000 * 3; break;
case 8: b = 10000000 * 4; break;
case 9: b = 5000000; break;
case 10: b = 5000000 * 2; break;
case 11: b = 5000000 * 3; break;
case 12: b = 5000000 * 4; break;


}
uint ItemID2 = ItemHandler.MoneyItemID(b);
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Mone y;
MsgMapItem.Value = b;
MsgMapItem.ItemID = ItemID2;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
Map.AddFloorItem(MsgMapItem);
SendScreenSpawn(MsgMapItem);
}

}
if (Kernel.Rate(100))
{
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(2, 2);
switch (type1)
{
case 1:
ItemID = 730003;//DraginBall
break;
case 2:
ItemID = 730002;
break;

}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730002)
MsgMapItem.Item.Plus = 2;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
if (Kernel.Rate(100))
{
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(1, 1);
switch (type1)
{
case 1:
ItemID = 720891;//DraginBall
break;
}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730002)
MsgMapItem.Item.Plus = 2;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
}
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(5, 27);
switch (type1)
{
case 1:
ItemID = 1088000;
break;
case 2:
ItemID = 800913;
break;
case 3:
ItemID = 824015;
break;
case 4:
ItemID = 800720;
break;
case 5:
ItemID = 822053;
break;
case 6:
ItemID = 822055;
break;
case 7:
ItemID = 820071;
break;
case 8:
ItemID = 820072;
break;
case 9:
ItemID = 823055;
break;
case 10:
ItemID = 823056;
break;
case 11:
ItemID = 823057;
break;
case 12:
ItemID = 821031;
break;
case 13:
ItemID = 821032;
break;
case 14:
ItemID = 800000;
break;
case 15:
ItemID = 824017;
break;
case 16:
ItemID = 800421;
break;
case 17:
ItemID = 800110;
break;
case 18:
ItemID = 800017;
break;
case 19:
ItemID = 800254;
break;
case 20:
ItemID = 800513;
break;
case 21:
ItemID = 800320;
break;
case 22:
ItemID = 800722;
break;
case 23:
ItemID = 800616;
break;
case 24:
ItemID = 800809;
break;
case 25:
ItemID = 800804;
break;
case 26:
ItemID = 800916;
break;
case 27:
ItemID = 3007108;
break;

}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
}
Kernel.QueenofEvil = false;
return;
}
#endregion
#region ChillingSpook
if (Name.Contains("ChillingSpook"))
{
//killer.ConquerPoints += 5000;
killer.SubProStages.StudyPoints += 500;
SubProStages.UpdateStundyPoints(killer.Owner, 500);
killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
uint ItemID = 0;
byte type1 = 27;
if (Kernel.Rate(100))
{
if (killer.MapID == 2102) return;
uint b = 0;
uint ban = (uint)Kernel.Random.Next(1, 12);
switch (ban)
{
case 1: b = 15000000; break;
case 2: b = 15000000 * 2; break;
case 3: b = 15000000 * 3; break;
case 4: b = 15000000 * 4; break;
case 5: b = 10000000; break;
case 6: b = 10000000 * 2; break;
case 7: b = 10000000 * 3; break;
case 8: b = 10000000 * 4; break;
case 9: b = 5000000; break;
case 10: b = 5000000 * 2; break;
case 11: b = 5000000 * 3; break;
case 12: b = 5000000 * 4; break;


}
uint ItemID2 = ItemHandler.MoneyItemID(b);
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Mone y;
MsgMapItem.Value = b;
MsgMapItem.ItemID = ItemID2;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
Map.AddFloorItem(MsgMapItem);
SendScreenSpawn(MsgMapItem);
}

}
if (Kernel.Rate(100))
{
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(2, 2);
switch (type1)
{
case 1:
ItemID = 730003;//DraginBall
break;
case 2:
ItemID = 730002;
break;

}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730002)
MsgMapItem.Item.Plus = 2;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
if (Kernel.Rate(100))
{
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(1, 1);
switch (type1)
{
case 1:
ItemID = 720891;//DraginBall
break;
}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730002)
MsgMapItem.Item.Plus = 2;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
}
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(5, 27);
switch (type1)
{
case 1:
ItemID = 1088000;
break;
case 2:
ItemID = 800913;
break;
case 3:
ItemID = 824015;
break;
case 4:
ItemID = 800720;
break;
case 5:
ItemID = 822053;
break;
case 6:
ItemID = 822055;
break;
case 7:
ItemID = 820071;
break;
case 8:
ItemID = 820072;
break;
case 9:
ItemID = 823055;
break;
case 10:
ItemID = 823056;
break;
case 11:
ItemID = 823057;
break;
case 12:
ItemID = 821031;
break;
case 13:
ItemID = 821032;
break;
case 14:
ItemID = 800000;
break;
case 15:
ItemID = 824017;
break;
case 16:
ItemID = 800421;
break;
case 17:
ItemID = 800110;
break;
case 18:
ItemID = 800017;
break;
case 19:
ItemID = 800254;
break;
case 20:
ItemID = 800513;
break;
case 21:
ItemID = 800320;
break;
case 22:
ItemID = 800722;
break;
case 23:
ItemID = 800616;
break;
case 24:
ItemID = 800809;
break;
case 25:
ItemID = 800804;
break;
case 26:
ItemID = 800916;
break;
case 27:
ItemID = 3007108;
break;

}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
}
Kernel.ChillingSpook = false;
return;
}
#endregion
#region DragonWraith
if (Name.Contains("DragonWraith"))
{
//killer.ConquerPoints += 5000;
killer.SubProStages.StudyPoints += 500;
SubProStages.UpdateStundyPoints(killer.Owner, 500);
killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
uint ItemID = 0;
byte type1 = 27;
if (Kernel.Rate(100))
{
if (killer.MapID == 2102) return;
uint b = 0;
uint ban = (uint)Kernel.Random.Next(1, 12);
switch (ban)
{
case 1: b = 15000000; break;
case 2: b = 15000000 * 2; break;
case 3: b = 15000000 * 3; break;
case 4: b = 15000000 * 4; break;
case 5: b = 10000000; break;
case 6: b = 10000000 * 2; break;
case 7: b = 10000000 * 3; break;
case 8: b = 10000000 * 4; break;
case 9: b = 5000000; break;
case 10: b = 5000000 * 2; break;
case 11: b = 5000000 * 3; break;
case 12: b = 5000000 * 4; break;


}
uint ItemID2 = ItemHandler.MoneyItemID(b);
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Mone y;
MsgMapItem.Value = b;
MsgMapItem.ItemID = ItemID2;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
Map.AddFloorItem(MsgMapItem);
SendScreenSpawn(MsgMapItem);
}

}
if (Kernel.Rate(100))
{
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(2, 2);
switch (type1)
{
case 1:
ItemID = 730003;//DraginBall
break;
case 2:
ItemID = 730002;
break;

}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730002)
MsgMapItem.Item.Plus = 2;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
if (Kernel.Rate(100))
{
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(1, 1);
switch (type1)
{
case 1:
ItemID = 720891;//DraginBall
break;
}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
//MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
if (MsgMapItem.Item.ID == 730002)
MsgMapItem.Item.Plus = 2;
if (MsgMapItem.Item.ID == 730003)
MsgMapItem.Item.Plus = 3;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
}
for (int i = 0; i < 1; i++)
{
type1 = (byte)Kernel.Random.Next(5, 27);
switch (type1)
{
case 1:
ItemID = 1088000;
break;
case 2:
ItemID = 800913;
break;
case 3:
ItemID = 824015;
break;
case 4:
ItemID = 800720;
break;
case 5:
ItemID = 822053;
break;
case 6:
ItemID = 822055;
break;
case 7:
ItemID = 820071;
break;
case 8:
ItemID = 820072;
break;
case 9:
ItemID = 823055;
break;
case 10:
ItemID = 823056;
break;
case 11:
ItemID = 823057;
break;
case 12:
ItemID = 821031;
break;
case 13:
ItemID = 821032;
break;
case 14:
ItemID = 800000;
break;
case 15:
ItemID = 824017;
break;
case 16:
ItemID = 800421;
break;
case 17:
ItemID = 800110;
break;
case 18:
ItemID = 800017;
break;
case 19:
ItemID = 800254;
break;
case 20:
ItemID = 800513;
break;
case 21:
ItemID = 800320;
break;
case 22:
ItemID = 800722;
break;
case 23:
ItemID = 800616;
break;
case 24:
ItemID = 800809;
break;
case 25:
ItemID = 800804;
break;
case 26:
ItemID = 800916;
break;
case 27:
ItemID = 3007108;
break;

}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (COServer.Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10137;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
}
}
}
Kernel.DragonWraith = false;
return;
}
#endregion
#region NetherTyrant
if (Name == "NetherTyrant")
{
uint ItemID = 0;
byte type1 = 15;
for (int i = 0; i < 15; i++)
{
type1 = (byte)Kernel.Random.Next(1, 3);

switch (type1)
{
case 1:
ItemID = 3004181;
ItemID = 3004181;
ItemID = 3004181;
ItemID = 720027;
ItemID = 720027;
ItemID = 720027;
ItemID = 728232;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
break;
case 2:
ItemID = 3004181;
ItemID = 3004181;
ItemID = 3004181;
ItemID = 3004181;
ItemID = 720027;
ItemID = 720027;
ItemID = 720027;
ItemID = 728232;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
break;
case 3:
ItemID = 3004249;
ItemID = 3004181;
ItemID = 3004181;
ItemID = 3004181;
ItemID = 720027;
ItemID = 720027;
ItemID = 720027;
ItemID = 728232;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
ItemID = 3004257;
break;
}
var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
MsgMapItem.Item.Color = (Game.Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
MsgMapItem.Item.MaximDurability = infos.Durability;
MsgMapItem.Item.Durability = infos.Durability;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item ;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = 10166;
MsgMapItem.MapObjType = Game.MapObjectType.Item;
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))

MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

Map.AddFloorItem(MsgMapItem);

SendScreenSpawn(MsgMapItem);
if (killer.Owner.Team != null)
{
foreach (COServer.Client.GameState teammate in killer.Owner.Team.Teammates)
{
teammate.Player.SubProStages.StudyPoints += (ushort)150;
// killer.MonsterPoints += 50U;
}
}
else
{
killer.SubProStages.StudyPoints += (ushort)150;
// killer.MonsterPoints += 50U;
}
Kernel.SendWorldMessage((IPacket)new MsgTalk(killer.Name + " defeated the Nether Tyrant and found its grand treasures!", 2012U));
}
}
#region Replace y , x
/*
if (Database.MonsterSpawn.mapxy == 1)
{
Database.MonsterSpawn.mapxy = 2;
}
if (Database.MonsterSpawn.mapxy == 2)
{
Database.MonsterSpawn.mapxy = 3;
}
if (Database.MonsterSpawn.mapxy == 3)
{
Database.MonsterSpawn.mapxy = 4;
}
if (Database.MonsterSpawn.mapxy == 4)
{
Database.MonsterSpawn.mapxy = 5;
}
if (Database.MonsterSpawn.mapxy == 5)
{
Database.MonsterSpawn.mapxy = 1;
}
*/
#endregion
Kernel.SendWorldMessage(new MsgTalk("Congratulations " + killer.Name + " has defeated The NetherTyrant.", System.Drawing.Color.Red, MsgTalk.TopLeft));
Kernel.NetherTyrant = false;
return;
}
#endregion
#region Drop: ??
if (Name.Contains("EvilScout") || Name.Contains("EviExecutioner") || Name.Contains("EvilCenturion"))
{
uint ItemID = 0;

if (Kernel.Rate(30, 5000))
{
ItemID = 3301223;//Joyful+1StonePack
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3301224;//Joyful+2StonePack
}
else if (Kernel.Rate(20, 10000))
{
ItemID = 3301225;//Joyful+3StonePack
}
else if (Kernel.Rate(15, 10000))
{
ItemID = 3301226;//Joyful+4StonePack
}
else if (Kernel.Rate(10, 10000))
{
ItemID = 3301227;//Joyful+5StonePack
}
else if (Kernel.Rate(6, 100))
{
ItemID = 3303483;//ChaosBead
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3303484;//ChaosBeadPack
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3303476;//HuntingEvilInvitation
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3303477;//ArmorSoulWheel
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3303478;//WeaponSoulWheel
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3303479;//RefineryMaterialWheel
}
else if (Kernel.Rate(25, 10000))
{
ItemID = 3303480;//ChasmStarStonePack
}
else if (Kernel.Rate(50, 10000))
{
killer.Owner.Inventory.AddTime33(3303481, 3600, true);//TemporaryPenitenceAmulet
}
else if (Kernel.Rate(50, 1000))
{
ItemID = 3303482;//ChasmWishingGate
}
else if (Kernel.Rate(50, 1000))
{
ItemID = 1088001;//Meteor
}
else if (Kernel.Rate(50, 10000))
{
ItemID = 3303519;//KnowledgePillScrap
}
else if (Kernel.Rate(50, 10000))
{
ItemID = 3303520;//ChasmSlayerPack
}
else if (Kernel.Rate(50, 10000))
{
ItemID = 3303521;//ChasmVanquisherPack
}
#region Item

ushort X = Owner.X, Y = Owner.Y;
Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
MsgMapItem MsgMapItem = new MsgMapItem(true);
MsgMapItem.Item = new MsgItemInfo(true);
MsgMapItem.Item.Color = (Enums.Color)Kernel.Random.Next(4, 8);
MsgMapItem.Item.ID = ItemID;
MsgMapItem.Item.MobDropped = true;
MsgMapItem.ValueType = MsgMapItem.FloorValueType.Item;
MsgMapItem.ItemID = ItemID;
MsgMapItem.MapID = Owner.MapID;
MsgMapItem.MapObjType = MapObjectType.Item;
if (ItemID == 3301223 || ItemID == 3301224 || ItemID == 3301225 || ItemID == 3301226 || ItemID == 3301227
|| ItemID == 3303484 || ItemID == 3303476 || ItemID == 3303477 || ItemID == 3303478 || ItemID == 3303479
|| ItemID == 3303480 || ItemID == 3303481 || ItemID == 3303482 || ItemID == 1088001
|| ItemID == 3303519 || ItemID == 3303520 || ItemID == 3303521)
{
killer.Owner.Send(new MsgTalk("" + Name + "~Th~at~you~kiled~droped~1~" + Database.ConquerItemInformation.BaseInformations[MsgMapItem.Item.ID].Name + "(s)!", System.Drawing.Color.Red, 2007));
}
MsgMapItem.X = X;
MsgMapItem.Y = Y;
MsgMapItem.Owner = killer.Owner;
MsgMapItem.Type = MsgMapItem.Drop;
MsgMapItem.OnFloor = Time32.Now;
MsgMapItem.ItemColor = MsgMapItem.Item.Color;
MsgMapItem.UID = MsgMapItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(MsgMapItem.UID))
MsgMapItem.UID = MsgMapItem.FloorUID.Next;
Map.AddFloorItem(MsgMapItem);
SendScreenSpawn(MsgMapItem);
}

#endregion
}
#endregion
#endregion


بعد كدة روح Calculate.cs

ابحث عن if (Attacker.Name == "ThrillingSpook"

وحط دول تحته

if (Attacker.Name == "NemesisTyrant" || Attacker.Name == "QueenofEvil" || Attacker.Name == "NetherTyrant")
{
if (Kernel.Rate((float)Attacked.MetalResistance / 100f))
{
Packet.Effect |= MsgInteract.InteractEffects.MetalResist;
Damage = (Int32)Math.Floor((float)Damage * 1.1);
}
else if (Kernel.Rate((float)Attacked.FireResistance / 100f))
{
Packet.Effect |= MsgInteract.InteractEffects.FireResist;
Damage = (Int32)Math.Floor((float)Damage * 1.1);
}
else if (Kernel.Rate((float)Attacked.EarthResistance / 100f))
{
Packet.Effect2 |= MsgInteract.InteractEffects2.EarthResist;
Damage = (Int32)Math.Floor((float)Damage * 1.1);
}
else if (Kernel.Rate((float)Attacked.WaterResistance / 100f))
{
Packet.Effect |= MsgInteract.InteractEffects.WaterResist;
Damage = (Int32)Math.Floor((float)Damage * 1.1);
}
else if (Kernel.Rate((float)Attacked.WoodResistance / 100f))
{
Packet.Effect |= MsgInteract.InteractEffects.WoodResist;
Damage = (Int32)Math.Floor((float)Damage * 1.1);
}
}
}

بعد كدة روح Handle.cs

ابحث عن #region NemesisTyrant

بدله هو و TeratoDragon و ThrillingSpook بدول

#region NemesisTyrant
if (attacker.Name == "NemesisTyrant" || attacker.Name == "QueenofEvil" || attacker.Name == "NetherTyrant")
{
if (Time32.Now < attacker.AttackStamp.AddMilliseconds(25000)) return;
attacker.AttackStamp = Time32.Now;
uint rand = (uint)Kernel.Random.Next(1, 22);
switch (rand)
{
case 1:
attacker.MonsterInfo.SpellID = 10001;
break;
case 2:
attacker.MonsterInfo.SpellID = 30010;
break;
case 3:
attacker.MonsterInfo.SpellID = 10001;
break;
case 4:
attacker.MonsterInfo.SpellID = 30010;
break;
case 5:
attacker.MonsterInfo.SpellID = 30011;
break;
case 6:
attacker.MonsterInfo.SpellID = 30012;
break;
case 7:
attacker.MonsterInfo.SpellID = 7014;
break;
case 8:
attacker.MonsterInfo.SpellID = 7017;
break;
case 9:
attacker.MonsterInfo.SpellID = 7017;
break;
case 10:
attacker.MonsterInfo.SpellID = 7012;
break;
case 11:
attacker.MonsterInfo.SpellID = 7013;
break;
case 12:
attacker.MonsterInfo.SpellID = 7015;
break;
case 13:
attacker.MonsterInfo.SpellID = 7016;
break;
case 14:
attacker.MonsterInfo.SpellID = 10502;
break;
case 15:
attacker.MonsterInfo.SpellID = 10504;
break;
case 16:
attacker.MonsterInfo.SpellID = 10506;
break;
case 17:
attacker.MonsterInfo.SpellID = 10505;
break;
case 18:
attacker.MonsterInfo.SpellID = 10500;
break;
case 19:
attacker.MonsterInfo.SpellID = 10363;
break;
case 20:
attacker.MonsterInfo.SpellID = 10360;
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
attacked.Owner.SendScreen(upd, true);
break;
case 21:
attacker.MonsterInfo.SpellID = 10361;
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
var upd1 = new MsgRaceTrackStatus(true);
upd1.UID = attacked.UID;
upd1.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
attacked.Owner.SendScreen(upd1, true);
break;
case 22:
attacker.MonsterInfo.SpellID = 10362;
break;
}
#region IceThrom AngerCop
if (attacker.MonsterInfo.SpellID == 30010 || attacker.MonsterInfo.SpellID == 10001)
{
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
MsgMagicEffect suse = new MsgMagicEffect(true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region Chill
if (attacker.MonsterInfo.SpellID == 30011)
{
MsgMagicEffect suse = new MsgMagicEffect(true);
attack = new MsgInteract(true);
attack.Effect = MsgInteract.InteractEffects.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
suse.Effect = attack.Effect;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.FrightenStamp = Time32.Now;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Fla gs.ChaosCycle);

}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
{
if (obj.MapObjType == MapObjectType.Player)
{
if (obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Fl ags.Dead))
continue;
attacked = obj as Player;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.FrightenStamp = Time32.Now;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Fla gs.ChaosCycle);
}

suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region AngerCrop
if (attacker.MonsterInfo.SpellID == 30012)
{
MsgMagicEffect suse = new MsgMagicEffect(true);
attack = new MsgInteract(true);
attack.Effect = MsgInteract.InteractEffects.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
suse.Effect = attack.Effect;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.Player.FrozenStamp = Time32.Now;
attacked.Owner.Player.FrozenTime = 5;
MsgRaceTrackStatus update = new MsgRaceTrackStatus(true);
update.UID = attacked.UID;
update.Add(MsgRaceTrackStatus.Freeze, 0, 5);
attacked.Owner.SendScreen(update, true);
attacked.AddFlag((ulong)MsgUpdate.Flags.Freeze);
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 10))
{
if (obj.MapObjType == MapObjectType.Player)
{
if (obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Fl ags.Dead))
continue;
attacked = obj as Player;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.Player.FrozenStamp = Time32.Now;
attacked.Owner.Player.FrozenTime = 5;
MsgRaceTrackStatus update = new MsgRaceTrackStatus(true);
update.UID = attacked.UID;
update.Add(MsgRaceTrackStatus.Freeze, 0, 5);
attacked.Owner.SendScreen(update, true);
attacked.AddFlag((ulong)MsgUpdate.Flags.Freeze);
}

suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
}
#endregion
#region TreatoDragon
if (attacker.Name == "TeratoDragon" || attacker.Name == "DragonWraith" || attacker.Name == "LavaBeast" || attacker.Name == "ShadowClone")
{
if (Time32.Now < attacker.AttackStamp.AddMilliseconds(25000)) return;
attacker.AttackStamp = Time32.Now;
uint rand = (uint)COServer.Kernel.Random.Next(1, 7);
switch (rand)
{
case 1:
attacker.MonsterInfo.SpellID = 7014;
break;
case 2:
attacker.MonsterInfo.SpellID = 7017;
break;
case 3:
attacker.MonsterInfo.SpellID = 7017;
break;
case 4:
attacker.MonsterInfo.SpellID = 7012;
break;
case 5:
attacker.MonsterInfo.SpellID = 7013;
break;
case 6:
attacker.MonsterInfo.SpellID = 7015;
break;
case 7:
attacker.MonsterInfo.SpellID = 7016;
break;
}
#region TD Area
if (attacker.MonsterInfo.SpellID == 7014 || attacker.MonsterInfo.SpellID == 7017)
{
MsgMagicEffect suse = new MsgMagicEffect(true);
attack = new MsgInteract(true);
attack.Effect = MsgInteract.InteractEffects.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
suse.Effect = attack.Effect;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
{
if (obj.MapObjType == MapObjectType.Player)
{
if (obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Fl ags.Dead))
continue;
attacked = obj as Player;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
}

suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
}
#endregion
#region 2nd skill
if (attacker.MonsterInfo.SpellID == 7013)
{
MsgMagicEffect suse = new MsgMagicEffect(true);
attack = new MsgInteract(true);
attack.Effect = MsgInteract.InteractEffects.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
suse.Effect = attack.Effect;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.FrightenStamp = Time32.Now;
attacked.Owner.Player.Fright = 5;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Fla gs.FreezeSmall);
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
{
if (obj.MapObjType == MapObjectType.Player)
{
if (obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Fl ags.Dead))
continue;
attacked = obj as Player;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.FrightenStamp = Time32.Now;
attacked.Owner.Player.Fright = 5;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Dizzy, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Fla gs.FreezeSmall);
}

suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
#region Chill
if (attacker.MonsterInfo.SpellID == 7015)
{
MsgMagicEffect suse = new MsgMagicEffect(true);
attack = new MsgInteract(true);
attack.Effect = MsgInteract.InteractEffects.None;
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
suse.Effect = attack.Effect;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.FrightenStamp = Time32.Now;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Fla gs.ChaosCycle);

}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
foreach (var obj in attacked.Owner.Screen.Objects)
{
if (Calculations.InBox(obj.X, obj.Y, attacker.X, attacker.Y, 14))
{
if (obj.MapObjType == MapObjectType.Player)
{
if (obj.Owner.Player.ContainsFlag((ulong)MsgUpdate.Fl ags.Dead))
continue;
attacked = obj as Player;
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
attacked.Owner.FrightenStamp = Time32.Now;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.Flustered, 0, 5);
attacked.Owner.SendScreen(upd, true);
attacked.Owner.Player.AddFlag((ulong)MsgUpdate.Fla gs.ChaosCycle);
}

suse.AddTarget(attacked.UID, damage, attack);
}
}
}
attacked.Owner.SendScreen(suse, true);
}
#endregion
#endregion
#region ThrillingSpook
if (attacker.Name == "ThrillingSpook" || attacker.Name == "ThrillingSpook2" || attacker.Name == "ThrillingSpook3" || attacker.Name == "ChillingSpook")
{
if (Time32.Now < attacker.AttackStamp.AddMilliseconds(25000)) return;
attacker.AttackStamp = Time32.Now;
uint rand = (uint)Kernel.Random.Next(1, 7);
switch (rand)
{
case 1: attacker.MonsterInfo.SpellID = 10363; break;
case 2:
{
if (!attacked.ContainsFlag((ulong)MsgUpdate.Flags.Stu n))
{
attacker.MonsterInfo.SpellID = 10360;
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
var upd = new MsgRaceTrackStatus(true);
upd.UID = attacked.UID;
upd.Add(MsgRaceTrackStatus.SoulShacle, 0, 5);
attacked.Owner.SendScreen(upd, true);
}
break;
}
case 3: attacker.MonsterInfo.SpellID = 10362; break;
case 4: attacker.MonsterInfo.SpellID = 10363; break;
case 5: attacker.MonsterInfo.SpellID = 10363; break;
case 6: attacker.MonsterInfo.SpellID = 10362; break;
case 7:
if (!attacked.ContainsFlag((ulong)MsgUpdate.Flags.Stu n))
{
attacker.MonsterInfo.SpellID = 10361;
attacked.AddFlag((ulong)MsgUpdate.Flags.Stun);
attacked.ShockStamp = Time32.Now;
attacked.Shock = 5;
var upd1 = new MsgRaceTrackStatus(true);
upd1.UID = attacked.UID;
upd1.Add(MsgRaceTrackStatus.SoulShacle, 0, 5);
attacked.Owner.SendScreen(upd1, true);
}
break;
}
uint damage = 0;
damage += (uint)Kernel.Random.Next(1000, 2000);
if (attacked.Hitpoints <= damage)
{
attacked.Die(attacker);
}
else
{
attacked.Hitpoints -= damage;
}
if (attacker.Companion)
attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
MsgMagicEffect suse = new MsgMagicEffect(true);
suse.Attacker = attacker.UID;
suse.SpellID = attacker.MonsterInfo.SpellID;
suse.X = attacked.X;
suse.Y = attacked.Y;
suse.AddTarget(attacked.UID, damage, attack);
attacked.Owner.SendScreen(suse, true);
}
#endregion


بعد كدة روح Kernel.cs وابحث عن SpawnBanshee = false

وضيف دول تحته

QueenofEvil = false,
QueenofEvil2 = false,
ChillingSpook = false,
ChillingSpook2 = false,
DragonWraith = false,
DragonWraith2 = false,
NetherTyrant = false,
NetherTyrant2 = false,

أفتح Thread.cs أو World.cs حسب السورس بتاعك وابحث عن private void CharactersCallback

وضيف دول

#region QueenofEvil
if (Now64.Hour == 19 && Now64.Minute == 9 && Now64.Second == 50 && Kernel.QueenofEvil == false ||
Now64.Hour == 21 && Now64.Minute == 9 && Now64.Second == 50 && Kernel.QueenofEvil == false)
{
Database.MonsterSpawn.StartQueenofEvil(client);
}
#endregion
#region NetherTyrant
if (Now64.Minute == 44 && Now64.Second == 50 && Kernel.NetherTyrant == false)
{
Database.MonsterSpawn.StartNetherTyrant(client);
}
#endregion
#region DragonWraith
if (Now64.Minute == 4 && Now64.Second == 50 && Kernel.DragonWraith == false)
{
Database.MonsterSpawn.StartDragonWraith(client);
}
#endregion
#region ChillingSpook
if (Now64.Minute == 29 && Now64.Second == 50 && Kernel.ChillingSpook == false)
{
Database.MonsterSpawn.StartChillingSpook(client);
}
#endregion


بعد كدة روح Npcs.cs ابحث عن #region DragonIsland

وبدله ب دول ولو مش عندك ضيفهم

#region DragonIsland
case 10137:
{
switch (client.ActiveNpc)
{
#region Conductress
case 20508:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("<tip color=0xffffff00 desc=The#Conductress#inherited#the#station#from#he r#father.#She#prospered#the#business#");
dialog.Text("by#adopting#advance#management #methods,#and#is#praised#for#providing#excellent#t eleport#services.>");
dialog.Text("Conductress</tip>: ");
dialog.Text("May I help you? I only charge 100 Silver for teleport service per time. It`s free if you want to go to the Market.");
dialog.Option("Twin~City.", 1);
dialog.Option("Twin~City~Market.", 2);
dialog.Option("Giant~Chasm.~(hunting~area)", 4);
dialog.Option("I`m~just~passing~by.", 3);
dialog.Send();
break;
}
case 1:
{
if (client.Player.Money >= 100)
{
client.Player.Money -= 100;
client.Player.Teleport(1002, 448, 473);
client.Player.DragonIslandAttackable = false;
}
else
{
dialog.Text("You do not have 100 silvers.");
dialog.Option("Aww!", 255);
}
break;
}
case 2:
{
client.Player.DragonIslandAttackable = false;
client.Player.Teleport(1002, 344, 438);
break;
}
case 4:
{
client.Player.Teleport(10137, 454, 484);
Random R = new Random();
int Nr = R.Next(1, 5);
if (Nr == 1) client.Player.Teleport(10137, 454, 484);
if (Nr == 2) client.Player.Teleport(10137, 458, 483);
if (Nr == 3) client.Player.Teleport(10137, 457, 480);
if (Nr == 4) client.Player.Teleport(10137, 454, 481);
if (Nr == 5) client.Player.Teleport(10137, 453, 480);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
break;
}
}
break;
}
#endregion
#region GlowtownPortals
case 20571:
case 20572:
case 20573:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Are you sure you want to return to Glowtown?");

dialog.Option("Yes.", 1);
dialog.Option("No.", 255);
dialog.Send();
break;
}
case 1:
{
client.Player.Teleport(10137, 93, 408);
client.Player.DragonIslandAttackable = false;
break;
}
}
break;
}
#endregion
#region CobbWind
case 20500:
{
switch (npcRequest.OptionID)
{

case 0:
{
dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
dialog.Text("Cobb Wind</tip>: ");
if (DateTime.Now.Minute >= 0 || DateTime.Now.Minute <= 4)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("Urgent report from the front line!");
dialog.Text(" [Thrilling Spook] has appeared around (349,635) on the Dragon Island!");
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

dialog.Option("Go~kill~the~[Thrilling~Spook]", 8);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 5 || DateTime.Now.Minute <= 13)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7 #Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#N ut,#etc.>Snow Banshee</tip> and");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul ,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
dialog.Text(" * [Nemesis Tyrant] will appear at 0" + DateTime.Now.Hour + ":15 today around (568,372) on the Dragon Island.* ");

dialog.Option("Learn~more~about~these~beasts.", 1);
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute == 14)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7 #Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#N ut,#etc.>Snow Banshee</tip> and");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul ,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
dialog.Text(" * [Snow Banshee] will appear at 0" + DateTime.Now.Hour + ":27 today around (658,718) on the Dragon Island.* ");

dialog.Option("Learn~more~about~these~beasts.", 1);
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 15 || DateTime.Now.Minute <= 17)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("Urgent report from the front line!");
dialog.Text(" [Nemesis Tyrant] has appeared around (568,372) on the Dragon Island!");
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

dialog.Option("Go~kill~the~[Nemesis~Tyrant].", 3);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 18 || DateTime.Now.Minute <= 26)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7 #Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#N ut,#etc.>Snow Banshee</tip> and");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul ,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
dialog.Text(" * [Snow Banshee] will appear at 0" + DateTime.Now.Hour + ":27 today around (658,718) on the Dragon Island.* ");

dialog.Option("Learn~more~about~these~beasts.", 1);
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 27 || DateTime.Now.Minute <= 28)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("Urgent report from the front line!");
dialog.Text(" [Snow Banshee] has appeared around (658,718) on the Dragon Island!");
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

dialog.Option("Go~kill~the~[Snow~Banshee].", 5);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute == 29)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7 #Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#N ut,#etc.>Snow Banshee</tip> and");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul ,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
dialog.Text(" * [Thrilling Spook] will appear at 0" + DateTime.Now.Hour + " :30 today around (349,635) on the Dragon Island.* ");

dialog.Option("Learn~more~about~these~beasts.", 1);
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
dialog.Avatar(53);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 30 || DateTime.Now.Minute <= 34)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("Urgent report from the front line!");
dialog.Text(" [Thrilling Spook] has appeared around (349,635) on the Dragon Island!");
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

dialog.Option("Go~kill~the~[Thrilling~Spook]", 8);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 35 || DateTime.Now.Minute <= 44)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7 #Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#N ut,#etc.>Snow Banshee</tip> and");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul ,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
dialog.Text(" * [Nemesis Tyrant] will appear at 0" + DateTime.Now.Hour + ":15 today around (568,372) on the Dragon Island.* ");

dialog.Option("Learn~more~about~these~beasts.", 1);
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 45 || DateTime.Now.Minute <= 49)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("Urgent report from the front line!");
dialog.Text(" [Nemesis Tyrant] has appeared around (568,372) on the Dragon Island!");
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

dialog.Option("Go~kill~the~[Nemesis~Tyrant].", 3);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Avatar(53);
}
else if (DateTime.Now.Minute >= 57 || DateTime.Now.Minute <= 59)
{
// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("Urgent report from the front line!");
dialog.Text(" [Snow Banshee] has appeared around (658,718) on the Dragon Island!");
dialog.Text("Many heroes are heading to fight against the beasts. Hurry and go support them!");

dialog.Option("Go~kill~the~[Snow~Banshee].", 5);
dialog.Option("I`ll~talk~to~you~later.", 255);
dialog.Avatar(53);
}
else
{

// dialog.Text("<tip desc=Cobb#Wind,#formerly#a#pirate,#was#save#by#Sky #Shan#from#a#murder.#");
// dialog.Text("He#has#turned#to#the#side#of#justice#since#then,#a nd#made#lots#of#contributions.>");
// dialog.Text("Cobb Wind</tip>: ");
dialog.Text("You came at the right time! The devils have occupied the Twisting Hell Array, and are trying to summon ");
dialog.Text("<tip color=0xfff05050 desc=Killing#Nemesis#Tyrant#brings#Savage#Bone,#P7 #Weapon/Armor/Accessory#Soul#Pack#Fragment,#Senior#EXP#Nut,#etc.>Nemesis Tyrant</tip>,");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Snow#Banshee#brings#P5-6#Dragon#Soul,#Dragon#Ball,#+2#Stone,#Senior#EXP#N ut,#etc.>Snow Banshee</tip> and");
dialog.Text("~<tip color=0xfff05050 desc=Killing#Thrilling#Spook#brings#P6#Dragon#Soul ,#Dragon#Ball,#Senior#EXP#Nut,#etc.>Thrilling Spook</tip>");
dialog.Text("~to the Dragon Island. Commander Shan has given order to kill them at any cost. Dragon Island is not allowed to sink!");
dialog.Text(" * [Snow Banshee] will appear at" + DateTime.Now.Hour + ":57 Minute today around (658,718) on the Dragon Island.* ");

dialog.Option("Learn~more~about~these~beasts.", 1);
dialog.Option("I`ll~keep~an~eye~on~them.", 255);
dialog.Avatar(53);
}
dialog.Send();
break;
}
case 1:
{

dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ ،ھ،ھ،ھ");
dialog.Text(" [Beast] [Location] [Appear Time]");
dialog.Text("Nemesis Tyrant (DragonIsland 568,372) the " + DateTime.Now.Day + "th and 45th minute of each hour, every day");
dialog.Text("Thrilling Spook (DragonIsland 349,635) the 00th and 30th minute of each hour, every day");
dialog.Text("Snow Banshee (DragonIsland 658,718) the" + DateTime.Now.Day + "th and " + DateTime.Now.Hour + ":57th of each hour, every day");
dialog.Text("،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ ،ھ،ھ،ھ");
dialog.Text("All the beasts above have left their lair for the Dragon Island.");

dialog.Option("I~see.", 255);
dialog.Avatar(53);
dialog.Send();
break;
}
case 2:
{
ushort x = 568;
ushort y = 372;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 3:
{
dialog.Text("The beast must be killed without any delay. You can find it with pathfinding or pay 1 CP to instantly get teleported.");

dialog.Option("Go~there~with~pathfinding.", 2);
dialog.Option("Instant~teleport.~(1~CP)", 4);
dialog.Avatar(53);


break;
}
case 4:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10137, 567, 372);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
dialog.Avatar(53);
}
break;
}
case 5:
{
dialog.Text("The beast must be killed without any delay. You can find it with pathfinding or pay 1 CP to instantly get teleported.");

dialog.Option("Go~there~with~pathfinding.", 6);
dialog.Option("Instant~teleport.~(1~CP)", 7);
dialog.Avatar(53);
break;
}
case 6:
{
ushort x = 658;
ushort y = 718;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 7:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10137, 658, 718);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
dialog.Avatar(53);
}
break;
}
case 8:
{
dialog.Text("The beast must be killed without any delay. You can find it with pathfinding or pay 1 CP to instantly get teleported.");

dialog.Option("Go~there~with~pathfinding.", 9);
dialog.Option("Instant~teleport.~(1~CP)", 10);
dialog.Avatar(53);
break;
}
case 9:
{
ushort x = 349;
ushort y = 635;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 10:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10137, 349, 635);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
dialog.Avatar(53);
}
break;
}
}
break;
}
#endregion
#region YuKoon
case 20510:
{
dialog.Avatar(102);
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("YuKoon:\n");
dialog.Text("The~Queen~of~Evil~has~found~the~hidden~treasures~i n~the~Giant~Chasm.~lf~we\n");
dialog.Text("hurry,~there`s~still~a~chance~we~could~stop~them~f rom~moving~all~the~treasures\n");
dialog.Text("out.\n");
dialog.Text("~Rare~Treasures:~3,000~CPs,~P7~Dragon~Soul,~Knowle dge~Pill,~etc.\n");
dialog.Text("Common~Treasures:~Meteor,~Favored~Training~Pill~(B ),~etc.");
dialog.Option("Send~me~to~the~Giant~Chasm.", 1);
dialog.Option("Return~to~the~Glowtown.", 2);
dialog.Option("Any~other~tips~for~me?", 3);
dialog.Send();
break;
}
case 1:
{
Random R = new Random();
int Nr = R.Next(1, 5);
if (Nr == 1) client.Player.Teleport(10166, 65, 134);
if (Nr == 2) client.Player.Teleport(10166, 68, 131);
if (Nr == 3) client.Player.Teleport(10166, 68, 129);
if (Nr == 4) client.Player.Teleport(10166, 68, 132);
if (Nr == 5) client.Player.Teleport(10166, 65, 132);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
client.Send(new MsgTalk("You`ve~arrived~in~the~Giant~Chasm~Be~careful!", System.Drawing.Color.Red, MsgTalk.System));
client.Player.DragonIslandAttackable = false;
break;
}
case 2:
{
client.Player.Teleport(10137, 101, 410);
break;
}
case 3:
{
dialog.Text("~~~~~~~~~~~~~~~~~~~~~~~~~~~~*Chasm~of~Chaos*\n");
dialog.Text("-------------------------------------------------------------------------------------------------------\n");
dialog.Text("1. Kiling~devils~in~the~Giant~Chasm~will~bring~you~co mmon~treasures.\n");
dialog.Text("~~lf~you~have~<tip color=0xfff05050 desc=Luck#refreshes#at#00:00#every#day.#Every#time #you#get#a#rare#treasure,#you#lose#some#Luck#Point s.>Luck</tip>:~while~killing,~you`ll~have~a~chance~of~getting~r are~treasures.\n");
dialog.Text("2.~PK~is~allowod.~You`ll~be~granted~1~stack~of~<tip color=0xfff05050 desc=Eack#Bliss#lasts#for#5#minutes.#When#your#sta ck#of#Bliss#increases,your#Bliss#will#be#reset#5#m inutes.>Bliss</tip>:~per~opponent~you~defeat,\n");
dialog.Text("~up~to~9~stacks.\n");
dialog.Text("~~~The~more~stacks~of~your~Bliss,~the~higher~drop~ rate~od~treasures.\n");
dialog.Text("3.~Defeating~robber~Sprite~will~definitely~bring~y ou~treasures,~and~also~90\n");
dialog.Text("~seconds~of~a~random~<tip color=0xfff05050 desc=1.#P-Attack#10000,#M-Attack#30000\n2.#HP#100000\n3.#Break#200%\n4.#lmmu nity#200%\n5.#Storm#effect>buff</tip>:\n");
dialog.Text("4.~Defeating~the~Qureen~of~Evill~within~8~minutes~ will~bring~you~extra~rewards.\n");
dialog.Text("5.~Defeating~each~of~other~beasts~within~3~minutes ~will~bring~you~extra\n");
dialog.Text("~rewads.\n");
dialog.Text("-------------------------------------------------------------------------------------------------------\n");
dialog.Option("Isee.", 4);
dialog.Send();
break;
}
case 4:
{
dialog.Text("YuKoon:\n");
dialog.Text("The~Queen~of~Evil~has~found~the~hidden~treasures~i n~the~Giant~Chasm.~lf~we\n");
dialog.Text("hurry,~there`s~still~a~chance~we~could~stop~them~f rom~moving~all~the~treasures\n");
dialog.Text("out.\n");
dialog.Text("~Rare~Treasures:~3,000~CPs,~P7~Dragon~Soul,~Knowle dge~Pill,~etc.\n");
dialog.Text("Common~Treasures:~Meteor,~Favored~Training~Pill~(B ),~etc.");
dialog.Option("Send~me~to~the~Giant~Chasm.", 1);
dialog.Option("Return~to~the~Glowtown.", 2);
dialog.Option("Any~other~tips~for~me?", 3);
dialog.Send();
break;
}
}
break;
}
#endregion
}
break;
}
#endregion
#region Supply~Station
case 10166:
{
switch (client.ActiveNpc)
{
#region YuKoon
case 29530:
{
dialog.Avatar(102);
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("YuKoon:\n");
dialog.Text("The~Giant~Chasm~looks~quite~weird~now.~There~may~b e~an~ambush~at~any\n");
dialog.Text("corner.~Be~careful!");
dialog.Option("Return~to~the~Dragon~lsland.", 1);
dialog.Option("Any~other~tips~for~me?", 2);
dialog.Send();
break;
}
case 1:
{
Random R = new Random();
int Nr = R.Next(1, 5);
if (Nr == 1) client.Player.Teleport(10137, 458, 482);
if (Nr == 2) client.Player.Teleport(10137, 455, 482);
if (Nr == 3) client.Player.Teleport(10137, 454, 481);
if (Nr == 4) client.Player.Teleport(10137, 454, 480);
if (Nr == 5) client.Player.Teleport(10137, 454, 483);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
break;
}
case 2:
{
dialog.Text("~~~~~~~~~~~~~~~~~~~~~~~~~~~~*Chasm~of~Chaos*\n");
dialog.Text("-------------------------------------------------------------------------------------------------------\n");
dialog.Text("1.Kiling~devils~in~the~Giant~Chasm~will~bring~you~ common~treasures.\n");
dialog.Text("~lf~you~have~<tip color=0xfff05050 desc=Luck#refreshes#at#00:00#every#day.#Every#time #you#get#a#rare#treasure,#you#lose#some#Luck#Point s.>Luck</tip>:~while~killing,~you`ll~have~a~chance~of~getting~r are~treasures.\n");
dialog.Text("2.~PK~is~allowod.~You`ll~be~granted~1~stack~of~<tip color=0xfff05050 desc=Eack#Bliss#lasts#for#5#minutes.#When#your#sta ck#of#Bliss#increases,your#Bliss#will#be#reset#5#m inutes.>Bliss</tip>:~per~opponent~you~defeat,\n");
dialog.Text("~up~to~9~stacks.\n");
dialog.Text("~~The~more~stacks~of~your~Bliss,~the~higher~drop~r ate~od~treasures.\n");
dialog.Text("3.~Defeating~robber~Sprite~will~definitely~bring~y ou~treasures,~and~also~90\n");
dialog.Text("~seconds~of~a~random~<tip color=0xfff05050 desc=1.#P-Attack#10000,#M-Attack#30000\n2.#HP#100000\n3.#Break#200%\n4.#lmmu nity#200%\n5.#Storm#effect>buff</tip>:\n");
dialog.Text("4.~Defeating~the~Qureen~of~Evill~within~8~minutes~ will~bring~you~extra~rewards.\n");
dialog.Text("5.~Defeating~each~of~other~beasts~within~3~minutes ~will~bring~you~extra\n");
dialog.Text("rewads.\n");
dialog.Text("-------------------------------------------------------------------------------------------------------");
dialog.Option("Isee.", 3);
dialog.Send();
break;
}
case 3:
{
dialog.Text("YuKoon:\n");
dialog.Text("The~Giant~Chasm~looks~quite~weird~now.~There~may~b e~an~ambush~at~any\n");
dialog.Text("corner.~Be~careful!");
dialog.Option("Return~to~the~Dragon~lsland.", 1);
dialog.Option("Any~other~tips~for~me?", 2);
dialog.Send();
break;
}
}
break;
}
#endregion
#region HauKan
case 27520:
{
switch (npcRequest.OptionID)
{
case 0:
{

dialog.Text("Hau~Kan:\n");
dialog.Text("l`m~old,~but~l`m~vigorous.~lf~you~need~any~supplie s,~find~me.\n");
dialog.Text("The~devils~in~the~Giant~Chasm~are~digging~for~the~<tip color=0xfff05050 desc=Collect#Chaos#Beads#by#killing#Devils#in#the# Giant#Chasm.>Chaos~Bead</tip>~which~can\n");
dialog.Text("~enhance~their~power.~lf~you`ve~collected~some~Cha os~Beads,~just~exchange\n");
dialog.Text("~them~for~supplies~with~me.\n");
dialog.Text("~~~~~~~~*Last~Exchange~for~3,000~CPs: \n");
dialog.Text("~~~~~~~~*Last~Exchange~for~3,000~CPs~(B): ");
dialog.Option("Exchange~for~supplies.", 1);
dialog.Avatar(67);
dialog.Send();
break;
}
case 1:
{
#region Exchange
var shop = new ProtoExchangeShop()
{
ShopID = 19424,//19424
Action = 23,
TimeIn = 1714178,
TimeInSeconds = 46389,
};
client.Send(MsgExchangeShop.FinalizeProtoBuf(shop) );
#endregion
break;
}
}
break;
}
#endregion
#region CobbWind
case 29540:
{
dialog.Avatar(53);
switch (npcRequest.OptionID)
{
case 0:
{
DateTime Now64 = DateTime.Now;
client.Player.Update(MsgName.Mode.Effect, "zf2-e295", true);
dialog.Text("Cobb~Wind:\n");
if (DateTime.Now.Minute >= 00 && DateTime.Now.Minute < 05)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Dragon~Wraith~will~appear~at~0" + DateTime.Now.Hour + ":05~today~around~(204,138)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (Now64.Minute >= 5 && Now64.Minute <= 7)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
dialog.Text("~~~~Dragon~Wraith~has~appeared~around~(204,138)~in ~the~Giant~Chasm.\n");
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beast s.~Hurry~and~go~support\n");
dialog.Text("Them!");
dialog.Option("Go~kill~the~Dragon~Wraith!", 2);
}
else if (Now64.Minute >= 7 && Now64.Minute <= 10)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Queen~of~Evil~will~appear~at~19:10~and~21:10~t oday~around~(286,158)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (Now64.Hour >= 19 && Now64.Minute >= 10 && Now64.Minute <= 20)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
dialog.Text("~~~~Queen~of~Evil~has~appeared~around~(286,158)~in ~the~Giant~Chasm.\n");
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beast s.~Hurry~and~go~support\n");
dialog.Text("Them!");
dialog.Option("Go~kill~the~Queen~of~Evil!", 5);
}
else if (Now64.Hour >= 21 && Now64.Minute >= 10 && Now64.Minute <= 20)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
dialog.Text("~~~~Queen~of~Evil~has~appeared~around~(286,158)~in ~the~Giant~Chasm.\n");
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beast s.~Hurry~and~go~support\n");
dialog.Text("Them!");
dialog.Option("Go~kill~the~Queen~of~Evil!", 5);
}
else if (Now64.Hour <= 19 && Now64.Minute <= 10 && Now64.Minute >= 20
|| Now64.Hour <= 21 && Now64.Minute <= 10 && Now64.Minute >= 20)
{
if (Now64.Minute >= 10 && Now64.Minute <= 12)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Bloody~Banshee~will~appear~at~0" + DateTime.Now.Hour + ":27~today~around~(204,138)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (DateTime.Now.Minute >= 12 && DateTime.Now.Minute < 15)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Chilling~Spook~will~appear~at~0" + DateTime.Now.Hour + ":30~today~around~(204,138)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (Now64.Minute >= 15 && Now64.Minute <= 17)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Nether~Tyrant~will~appear~at~0" + DateTime.Now.Hour + ":45~today~around~(257,136)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (Now64.Minute >= 17 && Now64.Minute <= 20)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Queen~of~Evil~will~appear~at~19:10~and~21:10~t oday~around~(286,158)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
}
else if (Now64.Minute >= 20 && Now64.Minute <= 27)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Bloody~Banshee~will~appear~at~0" + DateTime.Now.Hour + ":27~today~around~(204,138)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (Now64.Minute >= 27 && Now64.Minute <= 29)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
dialog.Text("~~~~Bloody~Banshee~has~appeared~around~(238,165)~i n~the~Giant~Chasm.\n");
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beast s.~Hurry~and~go~support\n");
dialog.Text("Them!");
dialog.Option("Go~kill~the~Bloody~Banshee!", 8);
}
else if (DateTime.Now.Minute >= 29 && DateTime.Now.Minute < 30)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Chilling~Spook~will~appear~at~0" + DateTime.Now.Hour + ":30~today~around~(204,138)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (DateTime.Now.Minute >= 30 && DateTime.Now.Minute < 34)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
dialog.Text("~~~~Chilling~Spook~has~appeared~around~(214,096)~i n~the~Giant~Chasm.\n");
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beast s.~Hurry~and~go~support\n");
dialog.Text("Them!");
dialog.Option("Go~kill~the~Chilling~Spook!", 11);
}
else if (Now64.Minute >= 34 && Now64.Minute <= 45)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("The~<tip color=0xfff05050 desc=Killing#the#Queen#of#Evil#brings#+2#Stone,#Bl azing#CP#Fragment,#etc.>Queen~of~Evil</tip>~has~gathered~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Nether#Tyrant#brings#Savage#Bone,#P7#D ragon#Soul#Fragment,#Meteor#Scroll,#etc.>Nether~Tyrant</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Bloody#Banshee#brings#Dragon#Ball,#+2# Stons,#Mount#Armor,#Weapon#Accessory,#etc.>Bloody~Banshee</tip>,~");
dialog.Text("<tip color=0xfff05050 desc=Kiling#Dragon#Wraith#btings#Superior#Refinery #Pack,#Blazing#CP#Fragment,#etc.>Dragon~\nWraith</tip>,~");
dialog.Text("and~<tip color=0xfff05050 desc=Kiling#Chilling#Spook#btings#P6#Dragon#Soul,# Dragon#Ball,#Blazing#CP#Fragment,#etc.>Chilling~Spook</tip>~in~");
dialog.Text("the~Glant~Chasm.~They~must~have~known~the\n");
dialog.Text("ancient~treasures~in~the~chasm.~Hurry~up!~We~have~ to~stop~them~from~getting\n");
dialog.Text("Stronger.\n");
dialog.Text("~~~*Nether~Tyrant~will~appear~at~0" + DateTime.Now.Hour + ":45~today~around~(257,136)~in~the~Giant\n");
dialog.Text("Chasm.*");
dialog.Option("Learn~more~about~these~beasts.", 1);
}
else if (Now64.Minute >= 45 && Now64.Minute <= 00)
{
// dialog.Text("Cobb~Wind:\n");
dialog.Text("Urgent~report~from~the~fronnt~line!\n");
dialog.Text("~~~~Nether~Tyrant~has~appeared~around~(257,136)~in ~the~Giant~Chasm.\n");
dialog.Text("Many~heroes~are~heading~to~fight~against~the~beast s.~Hurry~and~go~support\n");
dialog.Text("Them!");
dialog.Option("Go~kill~the~Nether~Tyrant!", 14);
}
dialog.Send();
break;
}
case 1:
{
dialog.Text("------------------------------------------------------------------------------------\n");
dialog.Text(" [Beast] [Location] [Appear Time]\n");
dialog.Text("Queen~of~Evil Giant~Chasm(286,158) 19:10~and~21:10,every~day\n");
dialog.Text("Bloody~Banshee Giant~Chasm(238,165) At~27~min~past~each~hour,every~day\n");
dialog.Text("Chilling Spook Giant~Chasm(214,096) At~30~min~past~each~hour,every~day\n");
dialog.Text("Nemesis Tyrant Giant~Chasm(257,136) At~45~min~past~each~hour,every~day\n");
dialog.Text("Dragon~Wraith Giant~Chasm(204,138) At~05~min~past~each~hour,every~day\n");
dialog.Text("------------------------------------------------------------------------------------");
dialog.Option("I~see.", 255);
dialog.Send();
break;
}
#region Dragon~Wraith
case 2://204,138
{
if (DateTime.Now.Minute >= 5 || DateTime.Now.Minute <= 7)
{
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~ca n~find~it~with~pathfinding~or\n");
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
dialog.Option("Go~there~with~pathfinding.", 3);
dialog.Option("lnstant~teleport.~(1~CP)", 4);
}
else
{
dialog.Text("[Dragon~Wraith]~has~been~defeated~and~fled~away.~You~don`t~need~t o~go~there\n");
dialog.Text("~now.");
dialog.Option("I~see.", 255);
}
dialog.Send();
break;
}
case 3:
{
ushort x = 204;
ushort y = 138;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 4:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10166, 204, 138);
client.Player.ConquerPoints -= 1;
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
}
break;
}
#endregion
#region Queen~of~Evil
case 5://286,158
{
if (DateTime.Now.Hour >= 19 || DateTime.Now.Minute >= 10 || DateTime.Now.Minute <= 20)
{
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~ca n~find~it~with~pathfinding~or\n");
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
dialog.Option("Go~there~with~pathfinding.", 6);
dialog.Option("lnstant~teleport.~(1~CP)", 7);
}
else if (DateTime.Now.Hour >= 21 || DateTime.Now.Minute >= 10 || DateTime.Now.Minute <= 20)
{
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~ca n~find~it~with~pathfinding~or\n");
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
dialog.Option("Go~there~with~pathfinding.", 6);
dialog.Option("lnstant~teleport.~(1~CP)", 7);
}
else
{
dialog.Text("[Queen~of~Evil]~has~been~defeated~and~fled~away.~You~don`t~need~t o~go~there\n");
dialog.Text("~now.");
dialog.Option("I~see.", 255);
}
dialog.Send();
break;
}
case 6:
{
ushort x = 286;
ushort y = 158;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 7:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10166, 286, 158);
client.Player.ConquerPoints -= 1;
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
}
break;
}
#endregion
#region Bloody~Banshee
case 8://238,165
{
if (DateTime.Now.Minute >= 20 || DateTime.Now.Minute <= 27)
{
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~ca n~find~it~with~pathfinding~or\n");
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
dialog.Option("Go~there~with~pathfinding.", 3);
dialog.Option("lnstant~teleport.~(1~CP)", 4);
}
else
{
dialog.Text("[Bloody~Banshee]~has~been~defeated~and~fled~away.~You~don`t~need~t o~go~there\n");
dialog.Text("~now.");
dialog.Option("I~see.", 255);
}
dialog.Send();
break;
}
case 9:
{
ushort x = 238;
ushort y = 165;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 10:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10166, 238, 165);
client.Player.ConquerPoints -= 1;
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
}
break;
}
#endregion
#region Chilling Spook
case 11://238,165
{
if (DateTime.Now.Minute >= 30 || DateTime.Now.Minute <= 34)
{
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~ca n~find~it~with~pathfinding~or\n");
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
dialog.Option("Go~there~with~pathfinding.", 12);
dialog.Option("lnstant~teleport.~(1~CP)", 13);
}
else
{
dialog.Text("[Chilling Spook]~has~been~defeated~and~fled~away.~You~don`t~need~t o~go~there\n");
dialog.Text("~now.");
dialog.Option("I~see.", 255);
}
dialog.Send();
break;
}
case 12:
{
ushort x = 214;
ushort y = 96;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 13:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10166, 214, 96);
client.Player.ConquerPoints -= 1;
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
}
break;
}
#endregion
#region Nemesis Tyrant
case 14://238,165
{
if (DateTime.Now.Minute >= 45 || DateTime.Now.Minute <= 00)
{
dialog.Text("The~beast~must~be~killed~without~any~delay.~You~ca n~find~it~with~pathfinding~or\n");
dialog.Text("~pay~1~CP~to~instantly~get~teleported.");
dialog.Option("Go~there~with~pathfinding.", 15);
dialog.Option("lnstant~teleport.~(1~CP)", 16);
}
else
{
dialog.Text("[Nemesis Tyrant]~has~been~defeated~and~fled~away.~You~don`t~need~t o~go~there\n");
dialog.Text("~now.");
dialog.Option("I~see.", 255);
}
dialog.Send();
break;
}
case 15:
{
ushort x = 257;
ushort y = 136;
//uint NpcUid = 17436;
MsgAction datapacket = new MsgAction(true);
datapacket.UID = client.Player.UID;
datapacket.ID = MsgAction.Mode.PathFinding;
//datapacket.ShopID = NpcUid;
datapacket.X = x;
datapacket.Y = y;
client.Send(datapacket);
break;
}
case 16:
{
if (client.Player.ConquerPoints >= 1)
{
client.Player.Teleport(10166, 257, 136);
client.Player.ConquerPoints -= 1;
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
}
else
{

dialog.Text("Please make sure you have 1 CP to activate the instant portal.");

dialog.Option("Okay. ", 255);
}
break;
}
#endregion
}
break;
}
#endregion
#region GlowtownPortals
case 29991:
case 29992:
case 29993:
case 29994:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("This~Portal~will~send~you~to~the~supply~Station.~D o~you~want~to~use~portal/n");
dialog.Text("~npw?");
dialog.Option("Yes.", 1);
dialog.Option("No.", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 1:
{
Random R = new Random();
int Nr = R.Next(1, 7);
if (Nr == 1) client.Player.Teleport(10166, 65, 134);
if (Nr == 2) client.Player.Teleport(10166, 68, 131);
if (Nr == 3) client.Player.Teleport(10166, 68, 129);
if (Nr == 4) client.Player.Teleport(10166, 68, 132);
if (Nr == 5) client.Player.Teleport(10166, 65, 132);
if (Nr == 6) client.Player.Teleport(10166, 67, 134);
if (Nr == 7) client.Player.Teleport(10166, 64, 133);
client.Player.Update(MsgName.Mode.Effect, "moveback", true);
break;
}
}
break;
}
#endregion
#region Monster SPWAN
#region QueenofEvil
case 41999:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hah! Want my QueenofEvil? Go to hell! Show me what you`re made of!");
dialog.Option("We`ll~see!", 1);
dialog.Option("Leave.", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 1:
{
Database.MonsterInformation mob;
Database.MonsterInformation.MonsterInformations.Tr yGetValue(3970, out mob);
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
Kernel.QueenofEvil2 = false;
Kernel.Maps[10166].Npcs.Remove(41999);
client.SendScreen(new MsgAction(true)
{
UID = 41999,
ID = MsgAction.Mode.RemoveEntity
}, true);
MsgMapItem Send = new MsgMapItem(true);
Send.UID = 41999;
Send.X = client.Player.X;
Send.Y = client.Player.Y;
Send.Type = 6;
client.SendScreenSpawn(Send, true);
}
break;
}
break;
}
#endregion
#region ChillingSpook
case 42999:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hah! Want my ChillingSpook? Go to hell! Show me what you`re made of!");
dialog.Option("We`ll~see!", 1);
dialog.Option("Leave.", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 1:
{
Database.MonsterInformation mob;
Database.MonsterInformation.MonsterInformations.Tr yGetValue(3977, out mob);
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
Kernel.ChillingSpook2 = false;
Kernel.Maps[10166].Npcs.Remove(42999);
client.SendScreen(new MsgAction(true)
{
UID = 42999,
ID = MsgAction.Mode.RemoveEntity
}, true);
MsgMapItem Send = new MsgMapItem(true);
Send.UID = 42999;
Send.X = client.Player.X;
Send.Y = client.Player.Y;
Send.Type = 6;
client.SendScreenSpawn(Send, true);
}
break;
}
break;
}
#endregion
#region DragonWraith
case 43999:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hah! Want my DragonWraith? Go to hell! Show me what you`re made of!");
dialog.Option("We`ll~see!", 1);
dialog.Option("Leave.", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 1:
{
Database.MonsterInformation mob;
Database.MonsterInformation.MonsterInformations.Tr yGetValue(3971, out mob);
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
Kernel.DragonWraith2 = false;
Kernel.Maps[10166].Npcs.Remove(43999);
client.SendScreen(new MsgAction(true)
{
UID = 43999,
ID = MsgAction.Mode.RemoveEntity
}, true);
MsgMapItem Send = new MsgMapItem(true);
Send.UID = 43999;
Send.X = client.Player.X;
Send.Y = client.Player.Y;
Send.Type = 6;
client.SendScreenSpawn(Send, true);
}
break;
}
break;
}
#endregion
#region NetherTyrant
case 44999:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hah! Want my NetherTyrant? Go to hell! Show me what you`re made of!");
dialog.Option("We`ll~see!", 1);
dialog.Option("Leave.", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 1:
{
Database.MonsterInformation mob;
Database.MonsterInformation.MonsterInformations.Tr yGetValue(3978, out mob);
client.Map.Spawnthis(mob, client, npcs.MapID, npcs.X, npcs.Y);
Kernel.NetherTyrant2 = false;
Kernel.Maps[10166].Npcs.Remove(44999);
client.SendScreen(new MsgAction(true)
{
UID = 44999,
ID = MsgAction.Mode.RemoveEntity
}, true);
MsgMapItem Send = new MsgMapItem(true);
Send.UID = 44999;
Send.X = client.Player.X;
Send.Y = client.Player.Y;
Send.Type = 6;
client.SendScreenSpawn(Send, true);
}
break;
}
break;
}
#endregion
#endregion Monster SPWAN
}
break;
}
#endregion Boss~Area

بعد كدة افتح Server.cs او Program.cs حسب السورس

وتحط دة ف لود الماب #region Maps

Database.DMaps.LoadMap(10166);


وتحمل الماب دي وتحطها عندك ف مسار السورس دة

bin/debug/database/maps

فكها وارميها هنا

عفواً لايمكن عرض الروابط في الإرشيف


نيجي بقي ل شغل النافيكات دوس كليك يمين علي القاعدة واختار Console وحط فيها دول

INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20509, 'Pharmacist', 0001, 0036, 10137, 0083, 0409, '0');
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20508, 'Conductress', 0002, 0280, 10137, 0093, 0403, '0');
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20619, 'PotionDealer', 0001, 47906, 10137, 0083, 0403, '0');
INSERT INTO `co1`.`npcs`(`id`, `name`, `type`, `lookface`, `mapid`, `cellx`, `celly`, `effect`) VALUES (20500, 'CobbWind', 0002, 47500, 10137, 0104, 0406, '0');


كمان مرة

INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3974, 'EviExecutioner', 0001, 0268, 150000, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0141, 3, 0500, 0, 3000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3973, 'EvilScout', 0001, 0154, 120000, 00, 2100, 1000, 0090, 0001, 0015, 0100, 0500, 0137, 3, 0500, 0, 2000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3975, 'EvilCenturion', 0001, 0315, 200000, 00, 2100, 1000, 0160, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 5000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3976, 'BloodyBanshee', 0001, 0951, 240000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0140, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3977, 'ChillingSpook', 0001, 0952, 240000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0141, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3978, 'NetherTyrant', 0001, 0984, 320000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0143, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3982, 'ChiSprite', 0001, 0154, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3983, 'StoneSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3979, 'MeteorSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3981, 'DBSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3984, 'DragonSoulSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3985, 'SilverSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3986, 'GearSprite', 0001, 0000, 20, 00, 2100, 1000, 0110, 0001, 0015, 0100, 0500, 0145, 3, 0500, 0, 1000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3970, 'QueenofEvil', 0001, 0919, 385000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0148, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `co1`.`monsterinfos`(`id`, `name`, `type`, `lookface`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `attack_range`, `view_range`, `attack_speed`, `move_speed`, `level`, `attack_user`, `run_speed`, `magic_type`, `extra_exp`, `ownitem`, `ownitemrate`, `ownitem2`, `ownitemrate2`, `ownitem3`, `ownitemrate3`, `effect`) VALUES (3971, 'DragonWraith', 0001, 0950, 189000000, 00, 10000, 10000, 60000, 0014, 0015, 0100, 0500, 0145, 3, 0500, 0, 30000, 0, 0, 0, 0, 0, 0, '');


ملحوظة عشان تسهل علي نفسك غير co1 لاسم قاعدتك مرة واحدة عشان ينزل كله بدل ماتقعد تنزل وحوش دي كلها يدوي انا عامل عليك أنت :D

وأخيراً ضيف الماب دي ومبروك عليك بعد التعب دة :D


id mapdoc type weather
0000 0007 10166 10166

الموضوع طويل يا جماعة ووارد يقف قدامك ايرور او حاجة سيبه فكومنت وهرد عليك ب حل الايرور

يارب أكون فيدتكو <3

محمد ياسر
2019-07-28, 02:44 PM
عاش ياغالي الله ينور والله

Hassan Emprator
2019-07-28, 02:53 PM
عاش احسنت

MeGoo
2019-07-28, 03:17 PM
جارى التجربة

MohamedModyAdel
2019-07-28, 03:48 PM
عاش

Eslamahmed
2019-07-28, 04:10 PM
جميل

ابو حمزه9
2019-07-28, 04:20 PM
تسلم أيدك :o

ALz3em
2019-07-28, 07:19 PM
تسلم أستمر

Matrix
2019-07-28, 09:12 PM
Goood .

Tefa
2019-07-28, 09:52 PM
عاش

abdocoder
2019-08-01, 01:11 AM
تسلم اديك

collins
2019-08-01, 06:31 AM
عاش <3

بشيغلاشمغ
2019-08-01, 11:02 PM
عاش

AhmedGoda
2019-08-12, 02:33 PM
استمر

MahmoudElsndbad
2019-08-12, 06:34 PM
عاش

Amr Khalid
2019-08-13, 01:56 PM
حلو

Legends02
2019-08-13, 02:51 PM
gracias amigo por esto

MeGoo
2019-08-13, 03:16 PM
اية المفيد فى السلفرات الصعبة

abdallah1
2019-08-18, 07:27 AM
تسلم ايدك

Circle
2019-08-19, 12:29 AM
شكرا

MrTnGuO
2019-08-19, 12:58 AM
مشكووووووووووووووووور

Omar
2019-08-19, 05:04 AM
good jop ♥

AliNasser
2019-08-19, 08:26 AM
جاري التجربه

MrCroSon
2019-08-21, 06:29 AM
عاش فشخ

yuuki2015
2019-08-21, 07:05 AM
Thank <3

photog
2019-08-21, 03:50 PM
nice

HBESA
2019-08-22, 12:01 AM
عااااش

basemm
2019-08-22, 01:27 AM
ممتاز عاش

3abqrino
2019-08-23, 02:16 AM
عااااااش

ModyMohamedAdel
2019-11-20, 09:22 PM
عاش

ahmedfathy
2019-11-30, 03:21 PM
جاري التجربة والله ينور عليك قبل ما اجرب احسنت

midoazoz
2019-12-01, 02:10 PM
عاش

Rihanna
2019-12-07, 08:48 PM
تسلم

محمد رجب (سداح)
2019-12-09, 08:44 PM
عاش و بكده هنكون ضيفن الوحوش المبيره و كده

ahmed505010
2019-12-10, 02:01 AM
عاااااش

469fb2a7c3
2019-12-12, 07:20 AM
:emoji3:

MaNGaWy
2019-12-12, 08:15 AM
تسلم ايدك

narutoconquer
2020-01-23, 12:40 AM
عاش

ElSaher
2020-01-25, 10:59 PM
عاش

مجدى
2020-01-29, 02:30 PM
عاش اوي

Bahaa
2020-01-29, 11:36 PM
تسلم

taha
2020-01-30, 06:42 AM
عاش

Diego
2020-01-30, 04:48 PM
عاااش

MaZzGanGYy
2020-01-30, 06:02 PM
عـآش

مصطفي رمضانى
2020-02-13, 12:30 AM
تسلم أيدك

Mo Khalid
2020-02-16, 11:02 PM
عاش

asd201230099
2020-02-17, 11:30 AM
عااااااااش بجد استمر و نزلنا كويستات بشكل مختلف

amr69940
2020-02-17, 01:20 PM
goood

TiTo1
2020-02-17, 07:52 PM
عاش

mohamedomar
2020-02-17, 08:14 PM
عاااش

hamza
2020-02-18, 04:53 AM
تسلم ايدك

fapri
2020-02-19, 12:18 AM
تسلم

AdhamMohamed
2020-02-22, 09:30 PM
عاش يحب

Mawdo3jded
2020-02-23, 08:57 AM
جاري التجربه

MahmoudMano
2020-02-24, 10:46 PM
عاااش

zonfor
2020-02-25, 05:23 PM
عااااش

uncelsam
2020-02-25, 11:26 PM
عااااش

Thinker
2020-03-10, 06:57 PM
شكرا ياصاحبى

tapra
2020-03-15, 05:24 PM
thankss

men3m123
2020-03-16, 04:19 PM
عاششششششش

elkapoo2020
2020-03-17, 02:36 PM
مشكوووووووووور

Adel Abd El Hay
2020-03-17, 06:18 PM
let me see frist

محمودمحمدسالم
2020-03-19, 08:48 AM
عاش

mohamedza
2020-03-20, 04:38 AM
nice job, thanks

mohamedza
2020-03-20, 04:43 AM
nice job, thanks

sa3ed
2020-03-20, 01:43 PM
s

stevenayman1
2020-03-22, 04:08 AM
عاش

zorom
2020-03-27, 02:58 PM
عااااااااااااااش

XCxcXC
2020-03-31, 09:53 PM
تسلم ايدك

Bayoumi
2020-04-05, 02:36 AM
عاش

Tyranny-Team's
2020-04-06, 08:35 AM
عاش

fariswaleed
2020-04-08, 05:36 PM
عاااش

khaled2020
2020-04-09, 10:45 PM
عاش

KERO
2020-04-15, 05:45 AM
تشكر

mohamed2010
2021-07-26, 09:49 AM
sdsa

disco0o
2021-07-28, 05:26 AM
الف شكر ي محترم

ziadto14
2021-07-31, 06:30 AM
tyyyyyyyyyyyyyyyyyyyyyy

OmarMimi5095
2021-08-05, 04:35 AM
شكرا ليك

الفارس نور
2021-09-16, 12:00 AM
شكرا يا مايسترو

menarda
2021-09-19, 07:01 PM
عاش

عمر23
2022-01-05, 01:54 PM
عاش

TheAngel
2022-01-06, 10:04 AM
اشكرا

rnez
2022-01-18, 04:43 PM
33333

cano lover
2022-02-09, 11:23 PM
cool

saied
2022-02-17, 12:13 PM
عاش

Zuko
2022-02-17, 12:14 PM
ty

Serag Dash
2022-02-21, 05:39 AM
عاش

ismailgoda1
2022-02-21, 03:16 PM
ty

shekovevo21
2022-03-06, 06:47 PM
dasdas

Mr.MoZa
2022-03-07, 06:08 AM
عااااااش

Mr-Doma
2022-03-07, 12:52 PM
uha

megax
2022-03-17, 06:13 AM
ty

ahmed123
2023-05-20, 10:58 AM
عاش

gony23
2023-05-24, 12:18 PM
عاش

mohammedshafik
2023-05-25, 11:25 AM
thxxxxx

مينا
2023-07-31, 03:22 PM
uha

محمد عبس
2023-08-01, 12:29 AM
عاش

alpernsali1
2023-08-05, 12:44 PM
شكران

torabe
2023-08-30, 02:29 AM
thx man

egyconquer
2023-09-14, 03:05 AM
مشكوررررر

eslaam
2023-09-23, 05:30 PM
شكرا

فتحى الشاهد
2023-09-23, 09:48 PM
عاش

خالد عماد كامل
2023-09-25, 02:11 PM
مشكور

Mahmoud123
2023-10-10, 02:26 AM
تمام

karem1q
2023-11-21, 04:39 AM
عاش

eyouunis
2023-12-02, 10:24 AM
تسلم ياغالي

ahmed5000
2023-12-25, 02:13 AM
شكرا

jokeregy
2024-01-27, 08:00 PM
تسلم

xefo1101
2024-01-29, 01:13 AM
wwe

sabry2000
2024-01-29, 11:36 PM
عاااش

kareemalyamany
2024-02-12, 09:52 PM
عااش

hegazii4
2024-03-06, 05:11 PM
عاااش

ahmedziro
2024-03-17, 08:25 PM
good. ممتاز

mohamedelhdad
2024-03-17, 08:35 PM
هجرب

majiko55
2024-04-05, 12:15 AM
dd

mo7medgn4
2024-04-07, 03:18 PM
m,m.

يوسف كونكر
2024-07-02, 09:35 PM
1

mohamed wadan
2024-08-31, 11:49 PM
try

ahmedelpop
2024-09-02, 04:05 AM
ر4ققق

ahmedfathy96
2024-10-13, 08:31 AM
تسلم

RAVEN
2024-10-14, 12:43 PM
thanks

mmfoc
2024-10-18, 02:12 PM
عاش

Moustafa1
2024-10-21, 10:44 AM
نجرب عاااااااااااش