المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : npc stuff P6


محمد ياسر
2019-04-22, 02:40 PM
السلام عليكم ورحمة الله وبركاته انبي سي اسطف بي 6
مفيد لسيرفيرات الصفحه
حط الكود ده في
NPCS.CS
#region FullStuffa P6
case 195291:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello [*" + client.Entity.Name + "*]*Would*You*Like*To*Got*Stuff*With*P6*Soul For Free");
dialog.Option("[*Souls - Germant - Mounts*]", 33);
dialog.Option("[*Tower-Fan-Crop-Wing-Steed*]", 13);
dialog.Option("[*Necklace-Ring-Boots-HeavyRing*]", 14);
dialog.Option("[*Full*Ninja*Stuff*P6*]", 3);
dialog.Option("[*Full*Monk*Stuff*P6*]", 4);
dialog.Option("[*Full*Toaist*Stuff*P6*]", 5);
dialog.Option("[*Full*Trojan*Stuff*P6*]", 6);
dialog.Option("[*Full*Pirate*Stuff*P6*]", 7);
dialog.Option("[*Full*Warrior*Stuff*P6*]", 8);
dialog.Option("[*Full*Archer*Stuff*P6*]", 9);
dialog.Option("[*Full*Dragon-Warrior*Stuff*P6*]", 11);
dialog.Option("[*Full*Windwalker*Stuff*P6*]", 12);
dialog.Option("[*Blade-Sword-Dagger-NirvanaClub *]", 15);
dialog.Option("I*don't*care.", 255);
dialog.Avatar(100);
dialog.Send();
break;
}
case 33:
{
client.Inventory.Add(820073, 0, 1);
client.Inventory.Add(822071, 0, 1);
Random R = new Random();
int G = R.Next(1, 10);
{
if (G == 1) client.Inventory.AddTime(194875, 3 * 24 * 60);
if (G == 2) client.Inventory.AddTime(189135, 3 * 24 * 60);
if (G == 3) client.Inventory.AddTime(193275, 3 * 24 * 60);
if (G == 4) client.Inventory.AddTime(188915, 3 * 24 * 60);
if (G == 5) client.Inventory.AddTime(193445, 3 * 24 * 60);
if (G == 6) client.Inventory.AddTime(193525, 3 * 24 * 60);
if (G == 7) client.Inventory.AddTime(193565, 3 * 24 * 60);
if (G == 8) client.Inventory.AddTime(193625, 3 * 24 * 60);
if (G == 9) client.Inventory.AddTime(194395, 3 * 24 * 60);
if (G == 10) client.Inventory.AddTime(189675, 3 * 24 * 60);
}
Random b = new Random();
int c = R.Next(1, 18);
{
if (c == 1) client.Inventory.AddTime(200564, 3 * 24 * 60);
if (c == 2) client.Inventory.AddTime(200572, 3 * 24 * 60);
if (c == 3) client.Inventory.AddTime(200573, 3 * 24 * 60);
if (c == 4) client.Inventory.AddTime(200575, 3 * 24 * 60);
if (c == 5) client.Inventory.AddTime(200537, 3 * 24 * 60);
if (c == 6) client.Inventory.AddTime(200531, 3 * 24 * 60);
if (c == 7) client.Inventory.AddTime(200540, 3 * 24 * 60);
if (c == 8) client.Inventory.AddTime(200482, 3 * 24 * 60);
if (c == 9) client.Inventory.AddTime(200449, 3 * 24 * 60);
if (c == 10) client.Inventory.AddTime(200559, 3 * 24 * 60);
if (c == 11) client.Inventory.AddTime(200560, 3 * 24 * 60);
if (c == 12) client.Inventory.AddTime(200544, 3 * 24 * 60);
if (c == 13) client.Inventory.AddTime(200580, 3 * 24 * 60);
if (c == 14) client.Inventory.AddTime(200494, 3 * 24 * 60);
if (c == 15) client.Inventory.AddTime(200592, 3 * 24 * 60);
if (c == 16) client.Inventory.AddTime(200596, 3 * 24 * 60);
if (c == 17) client.Inventory.AddTime(200524, 3 * 24 * 60);
if (c == 18) client.Inventory.AddTime(200572, 3 * 24 * 60);
}
dialog.Text("You*Have*Souls - Germant - Mounts By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
case 13:
{
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);
client.Inventory.Add(203009, 12, 1, 0, 0, 1);
client.Inventory.Add(204009, 12, 1, 103, 123, 1);
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
case 12://WindWallker
{
client.Inventory.AddSoul(101309, 822053, 6, 12, 12, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 820071, 6, 12, 12, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 801306, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 801306, 6, 12, 12, 1, true, false);//Windwalker p6
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
case 3://ninja**
{
client.Inventory.AddSoul(601439, 800110, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(601439, 800110, 6, 12, 12, 1, true, false);//Katana**
client.Inventory.AddSoul(616439, 800110, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 800110, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 822053, 6, 12, 12, 1, true, false);//ArmorNinja**
client.Inventory.AddSoul(123309, 820071, 6, 12, 12, 1, true, false);//NinjaHood**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
case 4://Monk**
{
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(610439, 800722, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(610439, 800722, 6, 12, 12, 1, true, false);//Beads**
client.Inventory.AddSoul(136309, 822053, 6, 12, 12, 1, true, false);//ArmorMonk**
client.Inventory.AddSoul(143309, 820071, 6, 12, 12, 1, true, false);//CapMonk**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;

}
case 5://Fire*And*Water**
{

client.Inventory.AddSoul1(619439, 801104, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoulIsWater(134309, 822055, 6, 12, 12, 1, true, false);//ArmorFire**
client.Inventory.AddSoulIsWater(114309, 820072, 6, 12, 12, 1, true, false);//CapFire**
client.Inventory.AddSoulIsWater(152279, 823056, 6, 12, 12, 1, true, false);//Bracelet**
client.Inventory.AddSoulIsWater(121269, 821032, 6, 12, 12, 1, true, false);//Bag**
client.Inventory.AddSoulIsWater(160249, 824017, 6, 12, 12, 1, true, false);//Boot**

break;

}
case 6://Trojan**
{
client.Inventory.AddSoul(614439, 800110, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(614439, 800110, 6, 12, 12, 1, true, false);//Epic*
client.Inventory.AddSoul(130309, 822053, 6, 12, 12, 1, true, false);//ArmorTrojan**
client.Inventory.AddSoul(118309, 820071, 6, 12, 12, 1, true, false);//CapTrojan**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;

}
case 7://Pirate**
{
client.Inventory.AddSoul(611439, 800809, 6, 12, 12, 1, true, false);//Rapier**
client.Inventory.AddSoul(612439, 800804, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(671009, 800811, 6, 12, 12, 1, true, false);//*EPIC*
client.Inventory.AddSoul(670009, 800810, 6, 12, 12, 1, true, false);// EPIC*
client.Inventory.AddSoul(139309, 822053, 6, 12, 12, 1, true, false);//ArmorPirate**
client.Inventory.AddSoul(144309, 820071, 6, 12, 12, 1, true, false);//CapPirate**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;

}
case 8://Warrior**
{
client.Inventory.AddSoul(560439, 800320, 6, 12, 12, 1, true, false);//Spear**
client.Inventory.AddSoul(900309, 800421, 6, 12, 12, 1, true, false);//Shield*
client.Inventory.AddSoul(624439, 801214, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801214, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 801212, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(624439, 801212, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(131309, 822053, 6, 12, 12, 1, true, false);//ArmorWarrior**
client.Inventory.AddSoul(111309, 820071, 6, 12, 12, 1, true, false);//CapWarrior**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;

}
case 9://Archer**
{
client.Inventory.AddSoul(613429, 800916, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(613429, 800916, 6, 12, 12, 1, true, false);//Knife**
client.Inventory.AddSoul(500429, 800616, 6, 12, 12, 1, true, false);//Bow**
client.Inventory.AddSoul(133309, 822053, 6, 12, 12, 1, true, false);//ArmorArcher**
client.Inventory.AddSoul(113309, 820071, 6, 12, 12, 1, true, false);//CapArcher**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;

}
case 11://LeeLong*
{
client.Inventory.AddSoul(617439, 801003, 6, 12, 12, 1, true, false);//SkyNunchaku*
client.Inventory.AddSoul(617439, 801003, 6, 12, 12, 1, true, false);//SkyNunchaku***
client.Inventory.AddSoul(138309, 822053, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)*
client.Inventory.AddSoul(148309, 820071, 6, 12, 12, 1, true, false);//LegendHood**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
case 14://Ring-Nec-Boot-Heavy
{
client.Inventory.AddSoul(120269, 821031, 6, 12, 12, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823055, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(151269, 823057, 6, 12, 12, 1, true, false);//HeavyRing
client.Inventory.AddSoul(160249, 824017, 6, 12, 12, 1, true, false);//Boot**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
case 15://SS&FP*
{
client.Inventory.AddSoul(480439, 800110, 6, 12, 12, 1, true, false);//NirvanaClub
client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, true, false);//Blade**
client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, true, false);//Sword**
client.Inventory.AddSoul(490439, 800110, 6, 12, 12, 1, true, false);//Dagger**
dialog.Text("You*Have*Got*Stuff*+12*And*P6*Soul By[Conquer-Matrix]");
dialog.Option("Thank You.", 255);
dialog.Send();
break;
}
}
break;
}
#endregion

Thinker
2020-03-16, 01:38 PM
صراحه برافو تسلم ايدك شوب جميل ومنظم بعد التجربه احسنت ...شكرا على تعبك

babayaga
2022-01-16, 10:40 PM
sdfsdfsdf