المساعد الشخصي الرقمي

مشاهدة النسخة كاملة : بخصوص NPC نجوم الاسلاحه + NPC format Point


uncelsam
2019-07-25, 01:25 AM
قبل اي حاجه يحازم انا عارف انك هتقول الموضوع مكرر بس اقرأ الموضوع ده للاخر للاهميه

بخصوص npcs دول موجودين بس المشكله انهم مش كاملين وناقصين حجات

ناقصين ازاي ياعني مثلا Format Point الي في المنتدي مفهوش شخصيه البروسلي والوند

تاني حاجه npc نجوم الاسلاحه مش كامل بردو لانه مفهوش اسلاحه البروسلي والوند

فعاوز npc Format Point يكون كامل شامل الشخصيات الجديده

كذالك npc نجوم الاسلاحه فيه شامل اسلاحه البروسلي والوند

و يحازم ياريت لو تسمح لو قبلك موضوع مكرر عن npc بالذات ياريت تراجعو ولو لقيت ان المكرر شامل اخر تحديث ياريت تبدلو بالقديم

لاني في npcs هنه كتير مسحوبه من سورسات قديمه قبل البروسلي وشخصيه والوند

وشكرا

Rider
2019-07-25, 02:35 AM
ان بي سي النجوم
#region Proficiency Master by Messi
case 9411:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, I can help you. In exchange of a fixed amount of exp balls, I will agree to level up your proficiency.");
dialog.Text("Now, tell me what proficiency you want to level up.");
dialog.Option("Upgrade One-handed Proficiency.", 1);
dialog.Option("Upgrade Two handed Proficiency.", 3);
dialog.Option("Upgrade Boxing/Shield Proficiency.", 5);
dialog.Option("Just passing by!", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Blade Proficiency.", 41);
dialog.Option("Upgrade EpicWarrior Proficiency.", 60);
dialog.Option("Upgrade WindWalkerWeapon Proficiency.", 61);
dialog.Option("Upgrade NunchakuProsli Proficiency.", 62);
dialog.Option("Upgrade Sword Proficiency.", 42);
dialog.Option("Upgrade Hook Proficiency.", 43);
dialog.Option("Upgrade Whip Proficiency.", 44);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Upgrade Dagger Proficiency.", 49);
dialog.Option("Next page.", 2);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 62:
{
if (client.Proficiencies.ContainsKey(617))
{
var prof = client.Proficiencies[617];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 61:
{
if (client.Proficiencies.ContainsKey(626))
{
var prof = client.Proficiencies[626];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 60:
{
if (client.Proficiencies.ContainsKey(624))
{
var prof = client.Proficiencies[624];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
case 2:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade PrayerBead Proficiency.", 61);
dialog.Option("Upgrade Hammer Proficiency.", 46);
dialog.Option("Upgrade Club Proficiency.", 48);
dialog.Option("Upgrade Scepter Proficiency.", 184);
dialog.Option("Upgrade Katana Proficiency.", 60);
dialog.Option("Upgrade Axe Proficiency.", 45);
dialog.Option("Back.", 1);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Which two handed proficiency?");
dialog.Option("Upgrade Glaive Proficiency.", 51);
dialog.Option("Upgrade Poleaxe Proficiency.", 53);
dialog.Option("Upgrade LongHammer Proficiency.", 54);
dialog.Option("Upgrade Spear Proficiency.", 56);
dialog.Option("Next page.", 4);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 4:
{
dialog.Text("Which one handed proficiency?");
dialog.Option("Upgrade Backsword Proficiency.", 124);
dialog.Option("Upgrade Pickaxe Proficiency.", 142);
dialog.Option("Upgrade Halberd Proficiency.", 58);
dialog.Option("Upgrade Wand Proficiency.", 165);
dialog.Option("Upgrade Bow Proficiency.", 50);
dialog.Option("Back.", 3);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 5:
{
dialog.Text("Which others handed proficiency?");
dialog.Option("Upgrade Boxing Proficiency.", 254);
dialog.Option("Upgrade Shield Proficiency.", 90);
dialog.Option("Nothing, sorry.", 255);
dialog.Send();
break;
}
case 100:
{
if (client.Proficiencies.ContainsKey(client.UplevelPr oficiency))
{
var prof = client.Proficiencies[client.UplevelProficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh sorry.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = 0;
if (client.Inventory.Contains(723700, prof.Level))
{
client.Inventory.Remove(723700, prof.Level);
prof.Level++;
prof.Experience = 0;
prof.Send(client);
break;
}
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
dialog.Option("It's alright.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
default:
{
if (npcRequest.OptionID == 255)
return;
ushort proficiency = 0;
if (npcRequest.OptionID < 100)
proficiency = (ushort)(npcRequest.OptionID * 10);
else
{
if (npcRequest.OptionID != 254)
{
string off = npcRequest.OptionID.ToString();
string reverse = off[2].ToString() + off[1].ToString() + off[0].ToString();
proficiency = ushort.Parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.Proficiencies.ContainsKey(proficiency))
{
var prof = client.Proficiencies[proficiency];
if (prof.Level >= 12)
{
dialog.Text("This proficiency cannot be leveled up anymore.");
dialog.Option("Oh.", 255);
dialog.Send();
break;
}
client.UplevelProficiency = proficiency;
dialog.Text("I need " + prof.Level + " exp balls to be able to level up this proficiency.");
dialog.Option("Let's do it then.", 100);
dialog.Option("No, sorry.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You don't know this proficiency.");
dialog.Option("Ahh, sorry.", 255);
dialog.Send();
break;
}
}
}
break;
}
#endregion
ان بي سي رسترة البوينتات
#region Npc add Points by Rider
case 1370:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Player.Name + " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
dialog.Option("Monk", 1);
dialog.Option("Ninja", 2);
dialog.Option("Taoist (Water/Fire)", 3);
dialog.Option("Archer", 4);
dialog.Option("Wariorr", 5);
dialog.Option("Trojan", 6);
dialog.Option("Pirate", 7);
dialog.Option("WindWallker", 9);
dialog.Option("ProsLi", 1);
dialog.Option("Full HP", 8);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 262;
client.Player.Agility = 276;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 438;
client.Player.Agility = 0;
client.Player.Spirit = 100;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}

case 4:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 74;
client.Player.Vitality = 208;
client.Player.Agility = 256;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 176;
client.Player.Vitality = 362;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 8:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 538;
client.Player.Agility = 0;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 9:
{
if (client.Player.Level == 140 && client.Player.Reborn == 2)
{
client.Player.Strength = 0;
client.Player.Vitality = 502;
client.Player.Agility = 36;
client.Player.Spirit = 0;
client.Player.Atributes = 0;
}
else
{

dialog.Text("you have to be level 140 and 2nd Reborn ");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;

}
}
break;
}
#endregion Npc Format Points

uncelsam
2019-07-25, 04:45 AM
ان بي سي النجوم
#region proficiency master by messi
case 9411:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, i can help you. In exchange of a fixed amount of exp balls, i will agree to level up your proficiency.");
dialog.text("now, tell me what proficiency you want to level up.");
dialog.option("upgrade one-handed proficiency.", 1);
dialog.option("upgrade two handed proficiency.", 3);
dialog.option("upgrade boxing/shield proficiency.", 5);
dialog.option("just passing by!", 255);
dialog.send();
break;
}
case 1:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade blade proficiency.", 41);
dialog.option("upgrade epicwarrior proficiency.", 60);
dialog.option("upgrade windwalkerweapon proficiency.", 61);
dialog.option("upgrade nunchakuprosli proficiency.", 62);
dialog.option("upgrade sword proficiency.", 42);
dialog.option("upgrade hook proficiency.", 43);
dialog.option("upgrade whip proficiency.", 44);
dialog.option("upgrade axe proficiency.", 45);
dialog.option("upgrade dagger proficiency.", 49);
dialog.option("next page.", 2);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 62:
{
if (client.proficiencies.containskey(617))
{
var prof = client.proficiencies[617];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 61:
{
if (client.proficiencies.containskey(626))
{
var prof = client.proficiencies[626];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 60:
{
if (client.proficiencies.containskey(624))
{
var prof = client.proficiencies[624];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
case 2:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade prayerbead proficiency.", 61);
dialog.option("upgrade hammer proficiency.", 46);
dialog.option("upgrade club proficiency.", 48);
dialog.option("upgrade scepter proficiency.", 184);
dialog.option("upgrade katana proficiency.", 60);
dialog.option("upgrade axe proficiency.", 45);
dialog.option("back.", 1);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 3:
{
dialog.text("which two handed proficiency?");
dialog.option("upgrade glaive proficiency.", 51);
dialog.option("upgrade poleaxe proficiency.", 53);
dialog.option("upgrade longhammer proficiency.", 54);
dialog.option("upgrade spear proficiency.", 56);
dialog.option("next page.", 4);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 4:
{
dialog.text("which one handed proficiency?");
dialog.option("upgrade backsword proficiency.", 124);
dialog.option("upgrade pickaxe proficiency.", 142);
dialog.option("upgrade halberd proficiency.", 58);
dialog.option("upgrade wand proficiency.", 165);
dialog.option("upgrade bow proficiency.", 50);
dialog.option("back.", 3);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 5:
{
dialog.text("which others handed proficiency?");
dialog.option("upgrade boxing proficiency.", 254);
dialog.option("upgrade shield proficiency.", 90);
dialog.option("nothing, sorry.", 255);
dialog.send();
break;
}
case 100:
{
if (client.proficiencies.containskey(client.uplevelpr oficiency))
{
var prof = client.proficiencies[client.uplevelproficiency];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh sorry.", 255);
dialog.send();
break;
}
client.uplevelproficiency = 0;
if (client.inventory.contains(723700, prof.level))
{
client.inventory.remove(723700, prof.level);
prof.level++;
prof.experience = 0;
prof.send(client);
break;
}
dialog.text("you don't have the requiered exp balls, i'm sorry i cannot help you.");
dialog.option("it's alright.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
default:
{
if (npcrequest.optionid == 255)
return;
ushort proficiency = 0;
if (npcrequest.optionid < 100)
proficiency = (ushort)(npcrequest.optionid * 10);
else
{
if (npcrequest.optionid != 254)
{
string off = npcrequest.optionid.tostring();
string reverse = off[2].tostring() + off[1].tostring() + off[0].tostring();
proficiency = ushort.parse(reverse);
}
}
if (proficiency == 600) proficiency++;
if (client.proficiencies.containskey(proficiency))
{
var prof = client.proficiencies[proficiency];
if (prof.level >= 12)
{
dialog.text("this proficiency cannot be leveled up anymore.");
dialog.option("oh.", 255);
dialog.send();
break;
}
client.uplevelproficiency = proficiency;
dialog.text("i need " + prof.level + " exp balls to be able to level up this proficiency.");
dialog.option("let's do it then.", 100);
dialog.option("no, sorry.", 255);
dialog.send();
break;
}
else
{
dialog.text("you don't know this proficiency.");
dialog.option("ahh, sorry.", 255);
dialog.send();
break;
}
}
}
break;
}
#endregion
ان بي سي رسترة البوينتات
#region npc add points by rider
case 1370:
{
switch (npcrequest.optionid)
{
case 0:
{
dialog.text("hello " + client.player.name + " i will help you to add your points in the strength , vitality , agility , spirit");
dialog.text("you have to be level 140 and 2nd reborn and please chose your own class and leave the rest for me");
dialog.option("monk", 1);
dialog.option("ninja", 2);
dialog.option("taoist (water/fire)", 3);
dialog.option("archer", 4);
dialog.option("wariorr", 5);
dialog.option("trojan", 6);
dialog.option("pirate", 7);
dialog.option("windwallker", 9);
dialog.option("prosli", 1);
dialog.option("full hp", 8);
dialog.option("wait a minute.", 255);
dialog.send();
break;
}
case 1:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 2:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 262;
client.player.agility = 276;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 3:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 438;
client.player.agility = 0;
client.player.spirit = 100;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}

case 4:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 74;
client.player.vitality = 208;
client.player.agility = 256;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 5:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 176;
client.player.vitality = 362;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 6:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 176;
client.player.vitality = 362;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 7:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 8:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 538;
client.player.agility = 0;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;
}
case 9:
{
if (client.player.level == 140 && client.player.reborn == 2)
{
client.player.strength = 0;
client.player.vitality = 502;
client.player.agility = 36;
client.player.spirit = 0;
client.player.atributes = 0;
}
else
{

dialog.text("you have to be level 140 and 2nd reborn ");
dialog.option("i see.", 255);
dialog.avatar(116);
dialog.send();
}
break;

}
}
break;
}
#endregion npc format points
الف شكرا يا اخوياااااا

Rider
2019-07-25, 04:48 AM
حبيبي <3